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    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
    33 Posts 6 Posters 8.2k Views 5 Watching
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @beelee, @Cernel

      Using 2.7.15129 there is no centering. Game's start with the map located in the upper left corner. So instead of 'tech' or 'endTurnNoPU' nothing centers on the current players capitol.

      Is the desired effect?

      Cheers...

      B PantherP 2 Replies Last reply Reply Quote 1
      • B Online
        beelee @wc_sumpton
        last edited by

        @wc_sumpton

        Hi wc

        Is that latest pre ? I'm still using 14962 and it works correctly.

        1 Reply Last reply Reply Quote 1
        • PantherP Offline
          Panther Admin Moderators @wc_sumpton
          last edited by

          @wc_sumpton
          The same with 2.7.15064 . So it must have been introduced between 14962 and 15064.

          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

          wc_sumptonW 1 Reply Last reply Reply Quote 2
          • wc_sumptonW Offline
            wc_sumpton @Panther
            last edited by

            @panther, @beelee, @Cernel

            As of 2.7.15152, this still has not been addressed. I left a comment on the, still active, request #13241 about 2 weeks ago. Should a new bug/problem be open?

            Cheers...

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @wc_sumpton
              last edited by

              @wc_sumpton

              Oh ? I hadn't been following. I thought it had been addressed. Evidently not.

              I'd suggest giving frigoref a ping at the issue. He's been active lately.
              Maybe @Panther has more information than I.

              PantherP 1 Reply Last reply Reply Quote 1
              • PantherP Offline
                Panther Admin Moderators @beelee
                last edited by

                @beelee @wc_sumpton No sorry, I don't have any further insights.

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @Panther
                  last edited by

                  Apparently with
                  https://github.com/triplea-game/triplea/releases/tag/2.7.15494

                  Centering on 1st Capital now works, but I cannot make it happen.

                  There are some criteria what are they?
                  View> Lock Map UNTICKED
                  and ...

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @TheDog
                    last edited by

                    @TheDog

                    We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                    So, centering again works but only on the players 'first' step. If the 'first' step can be turned off, then centering does not work.

                    2.7.15494 did not fix the problem, it just reverted back to the 'old' problem.

                    Cheers...

                    B C 2 Replies Last reply Reply Quote 2
                    • B Online
                      beelee @wc_sumpton
                      last edited by

                      @wc_sumpton

                      yea your xml hack worked for centering but I believe you had to double post when playing by Forum or something. I don't remember exactly what it was.

                      1 Reply Last reply Reply Quote 0
                      • C Online
                        Cernel Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton said:

                        @TheDog

                        We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                        I'm not against hacking per se. I think it should be fine doing it that way until a proper way is available. (I hack stuff too if I'm not seeing any better ways.)

                        Eventually though, the "endTurn/endTurnNoPU" should better become a step which never causes any centring in my opinion. If that happens, the map-maker who used the hack (which I think is fine) should better just update their maps (removing the now useless steps). No big deal: it's just a visual thing.

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW wc_sumpton referenced this topic
                        • wc_sumptonW Offline
                          wc_sumpton @Cernel
                          last edited by

                          @Cernel said:

                          I'm not against hacking per se.

                          LoL. Just pointing out this discussion which changed 'centering', that got broken, then reverted back to 'first' step only.

                          Cheers...

                          1 Reply Last reply Reply Quote 2

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