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    • C
      Cernel Moderators Lobby Moderators @TheDog
      last edited by

      @TheDog said:

      @ All
      We are keeping the 100s, 200s, 800+ etc

      The maps are banded into 100 space groups,

      • its easy to appreciate/visualise the size of the map, we like what we like
      • its easy for me to pick from a 9 item pulldown

      I think the most exact way to divide it would be 1-100, 101-200, 201-300 and so on. Otherwise, how do you classify a map with less than 100 spaces? I've seen you have it as -99, which breaks consistency and it looks a bit weird. (In this case, I guess it should rather be 99-.)

      Also, why only 9 items? Is every map with 800 spaces or more grouped together? If it is not wanted to have any more hundreds over some limit, I would suggest the limit being the thousand and then going by thousands, so having 901-1000, 1001-2000 (and that's it for now because there aren't maps over 2000 spaces YET), but I think the best would be keeping the +100 metres so 901-1000, 1001-1100, 1101-1200 and so on until the 1501-1600 of "TerraFirma1939".

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      • C
        Cernel Moderators Lobby Moderators @Cernel
        last edited by

        To be clear, my smaller proposal would be this drop-down:
        1-100
        101-200
        201-300
        301-400
        401-500
        501-600
        601-700
        701-800
        801-900
        901-1000
        1001-2000

        (When TripleA will have a map with 2001-3000 spaces, then adding this additional group too.)

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        • C
          Cernel Moderators Lobby Moderators @Cernel
          last edited by

          Alternatively, it could be:
          99-
          100s
          200s
          300s
          400s
          500s
          600s
          700s
          800s
          900s
          1000s

          (This is simpler and clearer, but the first grop would have only 99 items - not being possible having a map with 0 spaces - and every other one before 1000 would have 100, which is a little bit inconsistent but not a big deal.)

          TheDogT 1 Reply Last reply
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          • TheDogT
            TheDog @Cernel
            last edited by

            Added various FFA to the FFA, PVP, Solo tab/column.

            @Cernel
            Spaces: Done Rogers list. Im only part way through all the maps, it will take some time, I have to download a lot.

            Currently there are only x8 800+ sized maps so not currently worth expanding beyond 800+, yet.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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            • C
              Cernel Moderators Lobby Moderators @TheDog
              last edited by

              @TheDog said:

              Currently there are only x8 800+ sized maps so not currently worth expanding beyond 800+, yet.

              OK. I still believe that a map having over 1500 spaces would be better classified as 1000s than as 800+.

              How about changing -99 to 99-?

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              • RogerCooperR
                RogerCooper @Cernel
                last edited by

                @Cernel I actually would prefer the terms "areas" as "spaces" is ambiguous. The rules for Axis & Allies used the terms "territories".

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                  Cernel Moderators Lobby Moderators @TheDog
                  last edited by Cernel

                  @TheDog said:

                  Added various FFA to the FFA, PVP, Solo tab/column.

                  Interesting addition about FFA, but it has several issues.

                  1. FFA is not alternative to PvP: it is rather a subset of PvP but really also of PvAI.
                  2. FFA may be understood as 3+ players and no teams: meaning a game in which every player (meaning power/polity/country/faction...) is on its own (and typically always at war with everyone else), so a map with 3 or more alliances (of which at least one has more than one player) could be seen as not being a FFA. According to Google, the prevailing meaning of FFA is indeed a no-teams game.
                  3. Anything like being or not being a FFA is a very much a game-related thing (not a map thing). For example, in the Napoleonic Empires map, you have 3 games, of which one is a 2 sided team game and the other two are FFA.

                  Instead of having FFA as part of that column, I rather suggest having an other column with the number of sides (For example, if the only sides are Axis and Allies, the number would be 2: passive neutrals like those of World At War or of 270BC Wars are of course not counted: these games are also 2 sided ones.). In its narrowest (and prevailing) interpretation, a FFA would be any game with 3+ sides inasmuch as the number of sides is equal to the number of players (which could be an other column).

                  Still, you would have to decide what to do for maps having multiple games with different sides. (For example, for Napoleonic Empires, the number of sides would be "2" (if you only look at the main game) or "2/5/8" if you look at each of its games.)

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                  • RogerCooperR
                    RogerCooper @Cernel
                    last edited by

                    @Cernel To me FFA (free-for-all), means everyone permanently at war with everyone. Some mods have relationships that can change in the course of the game, and can't be easily summarized as alliances.

                    To me FFA mods are uninteresting. If you are in the middle you can't accomplish anything, while if you are at the edge, you can often pull off an easy victory.

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                    • C
                      Cernel Moderators Lobby Moderators @RogerCooper
                      last edited by

                      @RogerCooper said:

                      @Cernel I actually would prefer the terms "areas" as "spaces" is ambiguous. The rules for Axis & Allies used the terms "territories".

                      I think that per se the best term is "Zones". The "Sea Zones" are always called as such and TripleA does not have stuff like the "Mobilisation Zone", so it should be quite obvious that "Zones" means territories plus sea zones. However, I've checked the rule-books from Classic to Global, and the official term is "Spaces" or "Game Spaces".

                      Areas does not sound quite clear to me. An area could be a group of zones or a cosmetic area with no zones at all (like the one that World At War has between 118 and 124 Sea Zone or the many cosmetic islands of New World Order, having not only no ownership but neither existing at all beside visually). Moreover, I would argue that those pacific islands with multiple islands (or Turkey when the European and Asian parts are the same territory) are each a territory/zone/space with multiple areas, meaning multiple areas part of the same territory/zone/space (and I think it would be hard to argue against this).

                      (Obviously "territories" is a terrible term if non-convoy sea zones are comprised, and just one of the several cases in which TripleA technical terms are just bad. Let's keep them under the hood as much as possible.)

                      Definitions from Cambridge (first definition given):

                      Space: an empty area that is available to be used

                      Zone: an area, especially one that is different from the areas around it because it has different characteristics or is used for different purposes

                      Area: a particular part of a place, piece of land, or country

                      Territory: an area of land or sea that is controlled by a particular country


                      At the end, I think the easiest pick is just the official one: space (or game space).

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                      • C
                        Cernel Moderators Lobby Moderators @RogerCooper
                        last edited by Cernel

                        @RogerCooper said:

                        @Cernel To me FFA (free-for-all), means everyone permanently at war with everyone. Some mods have relationships that can change in the course of the game, and can't be easily summarized as alliances.

                        Yah, what I was saying is that FFA is very ambiguous a term. Practically, it can mean one of 3 things, from the wider to the narrower interpretation.

                        1. A FFA is any game with 3 or more sides (either 3 or more players with only one player per side (so no actual sides) or 1 or more players per side).
                        2. A FFA is any game with 3 or more sides where every side is composed of only 1 player (so no actual sides).
                        3. A FFA is any game with 3 or more sides where every side is composed of only 1 player (so no actual sides) and every player is always at war with every other player.

                        Personally, I tend to understand it as definition 2, but I can totally see @rogercooper and other people understanding it as definition 3, as well as some other as definition 1.


                        A FFA can be an amazing game, but it is very hard to make a very good FFA (especially with ever-growing TUV dynamics like basic TripleA).

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