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    • TheDogT
      TheDog @Cernel
      last edited by

      Added various FFA to the FFA, PVP, Solo tab/column.

      @Cernel
      Spaces: Done Rogers list. Im only part way through all the maps, it will take some time, I have to download a lot.

      Currently there are only x8 800+ sized maps so not currently worth expanding beyond 800+, yet.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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      • C
        Cernel Moderators Lobby Moderators @TheDog
        last edited by

        @TheDog said:

        Currently there are only x8 800+ sized maps so not currently worth expanding beyond 800+, yet.

        OK. I still believe that a map having over 1500 spaces would be better classified as 1000s than as 800+.

        How about changing -99 to 99-?

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        • RogerCooperR
          RogerCooper @Cernel
          last edited by

          @Cernel I actually would prefer the terms "areas" as "spaces" is ambiguous. The rules for Axis & Allies used the terms "territories".

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          • C
            Cernel Moderators Lobby Moderators @TheDog
            last edited by Cernel

            @TheDog said:

            Added various FFA to the FFA, PVP, Solo tab/column.

            Interesting addition about FFA, but it has several issues.

            1. FFA is not alternative to PvP: it is rather a subset of PvP but really also of PvAI.
            2. FFA may be understood as 3+ players and no teams: meaning a game in which every player (meaning power/polity/country/faction...) is on its own (and typically always at war with everyone else), so a map with 3 or more alliances (of which at least one has more than one player) could be seen as not being a FFA. According to Google, the prevailing meaning of FFA is indeed a no-teams game.
            3. Anything like being or not being a FFA is a very much a game-related thing (not a map thing). For example, in the Napoleonic Empires map, you have 3 games, of which one is a 2 sided team game and the other two are FFA.

            Instead of having FFA as part of that column, I rather suggest having an other column with the number of sides (For example, if the only sides are Axis and Allies, the number would be 2: passive neutrals like those of World At War or of 270BC Wars are of course not counted: these games are also 2 sided ones.). In its narrowest (and prevailing) interpretation, a FFA would be any game with 3+ sides inasmuch as the number of sides is equal to the number of players (which could be an other column).

            Still, you would have to decide what to do for maps having multiple games with different sides. (For example, for Napoleonic Empires, the number of sides would be "2" (if you only look at the main game) or "2/5/8" if you look at each of its games.)

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            • RogerCooperR
              RogerCooper @Cernel
              last edited by

              @Cernel To me FFA (free-for-all), means everyone permanently at war with everyone. Some mods have relationships that can change in the course of the game, and can't be easily summarized as alliances.

              To me FFA mods are uninteresting. If you are in the middle you can't accomplish anything, while if you are at the edge, you can often pull off an easy victory.

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              • C
                Cernel Moderators Lobby Moderators @RogerCooper
                last edited by

                @RogerCooper said:

                @Cernel I actually would prefer the terms "areas" as "spaces" is ambiguous. The rules for Axis & Allies used the terms "territories".

                I think that per se the best term is "Zones". The "Sea Zones" are always called as such and TripleA does not have stuff like the "Mobilisation Zone", so it should be quite obvious that "Zones" means territories plus sea zones. However, I've checked the rule-books from Classic to Global, and the official term is "Spaces" or "Game Spaces".

                Areas does not sound quite clear to me. An area could be a group of zones or a cosmetic area with no zones at all (like the one that World At War has between 118 and 124 Sea Zone or the many cosmetic islands of New World Order, having not only no ownership but neither existing at all beside visually). Moreover, I would argue that those pacific islands with multiple islands (or Turkey when the European and Asian parts are the same territory) are each a territory/zone/space with multiple areas, meaning multiple areas part of the same territory/zone/space (and I think it would be hard to argue against this).

                (Obviously "territories" is a terrible term if non-convoy sea zones are comprised, and just one of the several cases in which TripleA technical terms are just bad. Let's keep them under the hood as much as possible.)

                Definitions from Cambridge (first definition given):

                Space: an empty area that is available to be used

                Zone: an area, especially one that is different from the areas around it because it has different characteristics or is used for different purposes

                Area: a particular part of a place, piece of land, or country

                Territory: an area of land or sea that is controlled by a particular country


                At the end, I think the easiest pick is just the official one: space (or game space).

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                • C
                  Cernel Moderators Lobby Moderators @RogerCooper
                  last edited by Cernel

                  @RogerCooper said:

                  @Cernel To me FFA (free-for-all), means everyone permanently at war with everyone. Some mods have relationships that can change in the course of the game, and can't be easily summarized as alliances.

                  Yah, what I was saying is that FFA is very ambiguous a term. Practically, it can mean one of 3 things, from the wider to the narrower interpretation.

                  1. A FFA is any game with 3 or more sides (either 3 or more players with only one player per side (so no actual sides) or 1 or more players per side).
                  2. A FFA is any game with 3 or more sides where every side is composed of only 1 player (so no actual sides).
                  3. A FFA is any game with 3 or more sides where every side is composed of only 1 player (so no actual sides) and every player is always at war with every other player.

                  Personally, I tend to understand it as definition 2, but I can totally see @rogercooper and other people understanding it as definition 3, as well as some other as definition 1.


                  A FFA can be an amazing game, but it is very hard to make a very good FFA (especially with ever-growing TUV dynamics like basic TripleA).

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                  • X
                    xxXEddieXxx
                    last edited by

                    @thedog
                    How is the sorting for Spaces supposed to work?
                    Currently it seems a little off to me. One Sort option shows 100 first and the other shows -99 ? Shouldn't the big maps come first in the second?

                    Screenshot 2026-11-05 123328.png Screenshot 2026-11-05 123322.png

                    TheDogT C 2 Replies Last reply
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                    • TheDogT
                      TheDog @xxXEddieXxx
                      last edited by

                      @xxXEddieXxx
                      Try again the -99 are now 0-99 and this should be a logicial sort order.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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                      • C
                        Cernel Moderators Lobby Moderators @xxXEddieXxx
                        last edited by

                        @xxXEddieXxx Noticed too but did not bother. Yah, the -99 goes after the 800+. Makes no sense

                        This can be easily solved by changing the "-99" to "099-".

                        However, then what to do when having 1000s? Would that go before 100s?

                        To reiterate, my suggestions then would be

                        099-
                        100s
                        200s
                        300s
                        400s
                        500s
                        600s
                        700s
                        800s
                        900s
                        1000s

                        or

                        001-100
                        101-200
                        201-300
                        301-400
                        401-500
                        501-600
                        601-700
                        701-800
                        801-900
                        901-1000
                        1001-2000

                        However, I now see the additional problem that 1000s would not go after 900s and 1001-2000 would not go after 901-1000.

                        Is there no way to define the up-down order? Is it forcibly dependent on alphabeta-numerical order left to right?

                        If there is not, then I guess something like this:

                        01 (99-)
                        02 (100s)
                        03 (200s)
                        04 (300s)
                        05 (400s)
                        06 (500s)
                        07 (600s)
                        08 (700s)
                        09 (800s)
                        10 (900s)
                        11 (1000s)

                        (Also, really no idea why wanting to have 800+ instead of going up to 1000s or having 1000+. I don't think there being few (8?) maps at 800+ is enough of a reason for not completing it up to the thousand but leaving it hanging unfinished at the 800 mark.)

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