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    are there any good tutorials on making my own map/game

    Scheduled Pinned Locked Moved Map Making
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    • SchulzS Offline
      Schulz
      last edited by Schulz

      It would be enough modding or drawing additinal territories on the current maps. I am sure most of players will care balance more rather than realism and they naturally contradict with each other because WW1 was heavily favoured of Entente. With such a realistic concept only very few people would play it.

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        I've tried to collect all the relevant links and information for creating/updating a map here: https://forums.triplea-game.org/topic/918/map-maker-resources

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        LaFayetteL 1 Reply Last reply Reply Quote 3
        • LaFayetteL Offline
          LaFayette Admin @redrum
          last edited by

          @redrum Can we update the header post there to align with the latest to host sample assets here? https://github.com/triplea-game/map-maker-assets

          I wonder as well if it would be more consolidated to add links to the wiki documentation title pages, in this case the forum post could instead link to those relevant pages; it seems like the documentation is becoming more consolidated but is straddling multiple locations.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @LaFayette
            last edited by

            @LaFayette I already added a link to the new map maker asset repo. Honestly the wiki is starting to consolidate the documentation but they aren't really titled or organized in a very meaningful way so I think its better to point to the most complete guide there. Also as a heads up, moving the documentation broke the currently stable in-game map maker documentation link.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 2
            • W Offline
              Windrunner21 @Cernel
              last edited by

              @Cernel I like domination 1914 no mans land, however, I want it to be a little more accurate in the sense that certain countries can declare war at certain times, not everyone starts off at war, I also dislike the neutral farming and how France can and usually does invade Switzerland, which adds another element entirely. I like the technologies.
              my issues with Weltpolitik is that the units just to expensive, there is no trench option either. Also I don't really understand the political dynamic and how to influence/change them, I really like how Mexico/china are apart of that game. Is there a rulebook for Weltpolitik? Maybe that will help me understand it more.

              C 1 Reply Last reply Reply Quote 1
              • W Offline
                Windrunner21
                last edited by

                I do like the Domination 1914 blood and steel option, however, one thing I don't get is why infantry is an option as a unit but why Austria for example can only buy conscripts.

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                • C Offline
                  Cernel Moderators @Windrunner21
                  last edited by

                  @Windrunner21 Blood And Steel is a spin-off of the intermediate version of what would eventually become Weltpolitik, albeit passing through several hands, so I don't even know if that should be regarded as superseded entirely. From what you are saying, you are definitely aiming at doing complex stuff, and I still think that, in this case, you are rather better off starting for Weltpolitik, trying to understand that by reading its xml, etc., while learning from what @redrum linked, especially pos2, then modifying Weltpolitik in your direction. It won't be easy, but I think starting from NML, then trying to achieve what you said, would be harder.

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                  • W Offline
                    Windrunner21
                    last edited by

                    Ok thank you. How do I open the XML?

                    C HeppsH 2 Replies Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Windrunner21
                      last edited by

                      @Windrunner21 The xml are in the games folder, inside the map folder. Better you unzip the whole map first. You need to use a text/code reader/editor. There are a lot of them free online. I can tell you notepad is not good, if you are on windows, as it cannot read the line breaks TripleA maps use, apparently.

                      1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @Windrunner21
                        last edited by Hepps

                        @Windrunner21 Here is where all your currently downloaded maps should be located...

                        Directory.png

                        From there what you want to do is copy any of the maps you want to examine and paste them somewhere else on your computer. I personally just made a folder on my desktop called Triple A related.

                        Once you have all the maps in the new folder you should unzip them so that it is easier to access all the sub folders inside each one.

                        Once you have a map folder unzipped it will look like this...

                        Map folder2.png

                        The XML is inside the Games folder. (Note if the map has more than one game variants you will see mulptile XMLs inside).

                        As far as opening the XML you want to use Notepad or some other reader program.

                        I personally use Notepad++ that I downloaded free.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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