TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Darken Moved Units

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    75 Posts 8 Posters 22.5k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @Hepps Ok, but I believe your aura are better, was just referring to same hue (and I don't think it is needed to have a specific hue to have those aura distinctive enough):
      screen-1.jpg

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Cernel
        last edited by

        @Cernel said in Darken Moved Units:

        @Hepps Of Baldur's Gate Enhanced Edition? Well, I didn't mean to change like that, those are just simple circles, just was clarifying the same hue as the player (thus likely the units as well).

        The main issue I see with that is that in Balf Gate... the map itself is composed of natural surroundings... while in Triple A most territories are the same hue as the units. Therefore if you make the marker the same hue as the player colour it is merely going to blend in to the point that it will be near impossible to see.

        "A joyous heart sours with the burden of expectation"
        Hepster

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Hepps
          last edited by

          @Hepps Right, so it would need to have the same hue but being significantly different otherwise, like much brighter. Of course, if you have a very bright colour ownership and no relief, I realize that would be next to indistinctive (and totally indistinctive if the color is the brightest for the hue and there are no relief, but that would be extreme).

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Cernel
            last edited by

            @Cernel This is a great example.
            Example.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            C HeppsH 2 Replies Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Hepps
              last edited by

              @Hepps Right, that is why I said the same hue, not the same colour. Potentially, you could have a way to define the brightness and the saturation of the aura in map.properties for the specific map. Really the same argument could be made with pre-defined green (or whatever) aura if you just so happen to have a map that has exactly the same colour ownership for the player (you would not see those at all or almost so if the player has that exact green colour and no relief).

              1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @Hepps
                last edited by Hepps

                @Hepps Still think a robust unnatural colour or white would be best... for playing consistency... given that in all liklihood once this is actually operational I presume the only highlighted units would be those of the current player's turn and not every unit on the map as in the rough example.

                "A joyous heart sours with the burden of expectation"
                Hepster

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Hepps
                  last edited by

                  @Hepps If so, I'd go with only white (and only unmoved vs moved having or not having the white aura). As I said, I don't like the idea of this being hue based at all. White is the colour traditionally used for Neutral, so that's kind the most neutral hue, from my point of view.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators
                    last edited by

                    Well, to assure distinctiveness, or one could go the opposite way, and have the aura being always of the opposite hue as the hue defined for the player. I would also prefer that over having it always of a specific hue (green or whatever). Again, just suggestions.

                    1 Reply Last reply Reply Quote 0
                    • LaFayetteL Online
                      LaFayette Admin
                      last edited by

                      I like the same hue idea. We could potentially color shift the aura to match any predefined unit values and create an option for users to select between:

                      • same hue
                      • green
                      • white

                      The square markers are interesting, is less in your face. One thing to keep in mind is the unit highlights when you hover, so we get some roll-over effect already.

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @LaFayette
                        last edited by

                        @LaFayette Here are the revised markers as a square...

                        Square Green.png
                        Square White.png

                        If you want other variations/changes or if anyone has suggestions on a different approach let me know.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          Ondis Moderators
                          last edited by

                          Why not the same design but a circle?

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @Ondis
                            last edited by

                            @Ondis The reason I redesigned as a square was based on the example @LaFayette had posted... with some infantry units not really centered... the circles looked very off center... where-as using the square I thought it would look more centered as well as the square would work well for some of the larger unit images like the BB or CA

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1
                            • 2
                            • 3
                            • 4
                            • 1 / 4
                            • First post
                              Last post
                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums