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    Darken Moved Units

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @LaFayette
      last edited by Cernel

      @LaFayette To be clear, I would desaturate (make grey) (only feasible if the map doesn't already have grey, black or white units) any units that moved of 1 or more spaces (no matter their max movement) except those that loaded onto units of the same power without offloading (yet) and those that were moved as cargo (or both).

      However, instead of only desaturated, to be consistent with the assets, they could become "white". After all, "white" is already the colour of the immobile units (factory units and all Neutral ones). But, in this case, it is definitely mandatory an opt-out ability per map on this feature (as it might give very bad results in some of them).

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      • O Offline
        Ondis Moderators
        last edited by

        Darken is not an ideal situation Better have a small aura around or below (or a shadow) the unit that changes. Or maybe there could be a shadow for all units that have moved and those that have not do not have it.

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        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          @Cernel I don't think it makes sense to do per map. Maps should not really be in control of basic game mechanics/play, but instead more able to opt out of rules. Regardless, an item like this would be configurable per play, some players may like it, others not.

          @Ondis I think it depends on how some units look when darked, how much detail is lost. I suspect it might make units hard to tell apart in some cases.

          The unit outline perhaps make sense to try. all units available to move get an outline, a bright drop-shadow, when moved but not exhausted the shadow is grayed, and when moved completely the outline is removed (or changed to black).

          At some point we may need some screenshots to demo how some of these treatments might look to really get a feel of what would work and not. Before then, curious if there are more ideas where we can visually signal which units have movement left and others not.

          HeppsH 1 Reply Last reply Reply Quote 0
          • Greg AndersonG Offline
            Greg Anderson @LaFayette
            last edited by

            @LaFayette I like your idea. I think it would be very helpful, especially in maps with many units.

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            • HeppsH Offline
              Hepps Moderators @LaFayette
              last edited by

              @LaFayette Movement.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              LaFayetteL C ubernautU 3 Replies Last reply Reply Quote 2
              • LaFayetteL Offline
                LaFayette Admin @Hepps
                last edited by

                @Hepps Cool rendering, is red enemy units and 'green' is friendly and yellow for air? Just curious for clarification on the color scheme. Second, do you think "aura" colors like that would look good in general (EG: WWII maps?)

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                • C Offline
                  Cernel Moderators @Hepps
                  last edited by

                  @Hepps I don't like the idea of linking this to a hue (green-yellow-red). I think the hue is already the main element for differentiating ownerships, so I wouldn't use it for this too (talking in general; no problem if it would be a feature off as default that can be enabled per map, since your image itself looks good).

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                  • Greg AndersonG Offline
                    Greg Anderson
                    last edited by Greg Anderson

                    @LaFayette I think the rendering that Hepps proposed was green for units that have not moved yet, yellow for those with remaining movements, and red for those that have no more movements.

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                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      I kinda feel like red should mean 'in-combat'.
                      Green + yellow seem good, perhaps gray (?) for units that are not in combat and have finished moving.

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @LaFayette
                        last edited by

                        @LaFayette Was really just something I had in my archives... I am purely a visual person and I thought it might spark the creative juices for everyone as to new ideas.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • LaFayetteL Offline
                          LaFayette Admin
                          last edited by

                          @Hepps any chance, do you have those 'aura' shadings as transparent gif's?

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • O Offline
                            Ondis Moderators
                            last edited by Ondis

                            Looks good hepps. Kinda the thing I was aiming for.
                            I don't think it should be overcomplicated. The two states are color/shadow on or off. They correspond to Has movement points left/has not movement points left.

                            And ofcs it should be something you can toggle off and on.
                            I would rather it be a shadow than a color so as not to be invisible on a background of the same color.

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                            • HeppsH Offline
                              Hepps Moderators @LaFayette
                              last edited by

                              @LaFayette Of course.

                              Green.png
                              Yellow.png
                              Red.png
                              Black.png
                              Gray.png
                              White.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by Hepps

                                While my initial design was meant to be based on the 3 colours meaning; Green-full movement, Yellow-movement remaining, Red-movement exhausted.

                                What I had settled on in my mind was to eliminate the Red-movement exhausted, as with the green and yellow there was more than enough emphasis without having to define the third parameter. Having the spent units have no marker was more than obvious enough.

                                As you can see I had also experimented with gray scales... and the Black and White worked well if you went to a 2 icon system. But with a gray nation... the gray ring was all but useless.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                O 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Hepps
                                  last edited by ubernaut

                                  @Hepps that looks awesome what map is that?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ubernaut
                                    last edited by

                                    @ubernaut Snap shots from Global Dominance.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Hepps
                                      last edited by

                                      @Hepps is that a new one?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @ubernaut
                                        last edited by Hepps

                                        @ubernaut Still just a dream at this point. There is the thread for it.

                                        https://forums.triplea-game.org/topic/95/global-dominance/510

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          I was just going back through that folder and came across what I had finally settled on...

                                          Movement final.png

                                          I chose the neon green as full movement. (I had settled on this because no nation should be designed with this robust fluorescent green as a national colour, otherwise it would be obnoxious to look at all game.)

                                          White for movement remaining as white would also stand out on all territorial colours.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 2
                                          • Greg AndersonG Offline
                                            Greg Anderson
                                            last edited by

                                            I like your idea Hepps, and I think it would be very useful in-game.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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