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    Darken Moved Units

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • O Offline
      Ondis Moderators
      last edited by

      Darken is not an ideal situation Better have a small aura around or below (or a shadow) the unit that changes. Or maybe there could be a shadow for all units that have moved and those that have not do not have it.

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      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        @Cernel I don't think it makes sense to do per map. Maps should not really be in control of basic game mechanics/play, but instead more able to opt out of rules. Regardless, an item like this would be configurable per play, some players may like it, others not.

        @Ondis I think it depends on how some units look when darked, how much detail is lost. I suspect it might make units hard to tell apart in some cases.

        The unit outline perhaps make sense to try. all units available to move get an outline, a bright drop-shadow, when moved but not exhausted the shadow is grayed, and when moved completely the outline is removed (or changed to black).

        At some point we may need some screenshots to demo how some of these treatments might look to really get a feel of what would work and not. Before then, curious if there are more ideas where we can visually signal which units have movement left and others not.

        HeppsH 1 Reply Last reply Reply Quote 0
        • Greg AndersonG Offline
          Greg Anderson @LaFayette
          last edited by

          @LaFayette I like your idea. I think it would be very helpful, especially in maps with many units.

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          • HeppsH Offline
            Hepps Moderators @LaFayette
            last edited by

            @LaFayette Movement.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            LaFayetteL C ubernautU 3 Replies Last reply Reply Quote 2
            • LaFayetteL Offline
              LaFayette Admin @Hepps
              last edited by

              @Hepps Cool rendering, is red enemy units and 'green' is friendly and yellow for air? Just curious for clarification on the color scheme. Second, do you think "aura" colors like that would look good in general (EG: WWII maps?)

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              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @Hepps I don't like the idea of linking this to a hue (green-yellow-red). I think the hue is already the main element for differentiating ownerships, so I wouldn't use it for this too (talking in general; no problem if it would be a feature off as default that can be enabled per map, since your image itself looks good).

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                • Greg AndersonG Offline
                  Greg Anderson
                  last edited by Greg Anderson

                  @LaFayette I think the rendering that Hepps proposed was green for units that have not moved yet, yellow for those with remaining movements, and red for those that have no more movements.

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                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    I kinda feel like red should mean 'in-combat'.
                    Green + yellow seem good, perhaps gray (?) for units that are not in combat and have finished moving.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @LaFayette
                      last edited by

                      @LaFayette Was really just something I had in my archives... I am purely a visual person and I thought it might spark the creative juices for everyone as to new ideas.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • LaFayetteL Offline
                        LaFayette Admin
                        last edited by

                        @Hepps any chance, do you have those 'aura' shadings as transparent gif's?

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • O Offline
                          Ondis Moderators
                          last edited by Ondis

                          Looks good hepps. Kinda the thing I was aiming for.
                          I don't think it should be overcomplicated. The two states are color/shadow on or off. They correspond to Has movement points left/has not movement points left.

                          And ofcs it should be something you can toggle off and on.
                          I would rather it be a shadow than a color so as not to be invisible on a background of the same color.

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                          • HeppsH Offline
                            Hepps Moderators @LaFayette
                            last edited by

                            @LaFayette Of course.

                            Green.png
                            Yellow.png
                            Red.png
                            Black.png
                            Gray.png
                            White.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by Hepps

                              While my initial design was meant to be based on the 3 colours meaning; Green-full movement, Yellow-movement remaining, Red-movement exhausted.

                              What I had settled on in my mind was to eliminate the Red-movement exhausted, as with the green and yellow there was more than enough emphasis without having to define the third parameter. Having the spent units have no marker was more than obvious enough.

                              As you can see I had also experimented with gray scales... and the Black and White worked well if you went to a 2 icon system. But with a gray nation... the gray ring was all but useless.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              O 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Hepps
                                last edited by ubernaut

                                @Hepps that looks awesome what map is that?

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @ubernaut
                                  last edited by

                                  @ubernaut Snap shots from Global Dominance.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Hepps
                                    last edited by

                                    @Hepps is that a new one?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @ubernaut
                                      last edited by Hepps

                                      @ubernaut Still just a dream at this point. There is the thread for it.

                                      https://forums.triplea-game.org/topic/95/global-dominance/510

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        I was just going back through that folder and came across what I had finally settled on...

                                        Movement final.png

                                        I chose the neon green as full movement. (I had settled on this because no nation should be designed with this robust fluorescent green as a national colour, otherwise it would be obnoxious to look at all game.)

                                        White for movement remaining as white would also stand out on all territorial colours.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 2
                                        • Greg AndersonG Offline
                                          Greg Anderson
                                          last edited by

                                          I like your idea Hepps, and I think it would be very useful in-game.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Greg Anderson
                                            last edited by

                                            @Greg-Anderson and @LaFayette I will not tell a lie... in my dreams at night these markers also pulsate. 😃

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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