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    Revised Tournament of Champions (ToC 15) "Arctic Convoy"

    Scheduled Pinned Locked Moved Revised Tournament Of Champions
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    • ShmodS Offline
      Shmod
      last edited by

      Shmod (axis) wins over Barca. Japanese were allowed to get too strong and Barca resigned when they were building up to take Russia.triplea_Bri5.tsvg

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      • pannpallP Offline
        pannpall
        last edited by

        Panpal (axis+9) wins over Frank-the-Tank (allies). Axis had favourable dice in the first round allowing them to obtain an early advantage. The US went pacific building an IC in China and investing in a fleet. Russia was pumping units in Asia to help contain Japan. Therefore, Germany was left unchallenged and conquered Africa and Caucasus by round 4. By round 7 Germany got Moscow, while the US fleet was strong but not in a position to threaten Japan yet. Allies made an honourable surrender at this point. I would like to thank Frank is an excellent player with great sportsmanship and I would like to wish him good luck to the rest of the tournament

        toc15_Frank-UK7.tsvg

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        • pannpallP Offline
          pannpall
          last edited by bayder

          Panpal (allies) wins over Baxter (axis+8). Axis split the bid between Ukraine and Egypt. Turn 1 was excellent for the UK in the pacific slowing Japan considerably. At the same time, Germany stacked Karelia, forcing Russia to defend West Russia. The allies were quick in reclaiming Africa, but Japan was left unchallenged and build 3 ic Asia and start a rapid expansion. On round 5 Germany moved to Moscow and Persia, where it was reinforced by Japan. Russia had to retreat to Moscow. At the same time, the units left defending Germany were few and the allies got Southern Europe and Stacked Western Europe. A lot of small battles occurred in this round. Unfortunately, for axis the allies had much better dice in all of them which further increased their advantage. Germans had to retreat their attacking tanks to defend the motherland, but that was not enough to push allies out of Western Europe. At this point Braxter surrendered honourably, deciding not to prolong the fight. Braxter was a great opponent and displayed great sportsmanship even though he had suboptimal dice since the beginning of the game. I would like to wish him good luck to the rest of the tournament and I hope we can play again sometime.
          TOC15 Braxter vs Panpal Jap7.tsvg

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          • F Offline
            frank-the-tank Moderators
            last edited by

            ingcameroni (axis +8) defeat Frank-the-tank in a long game that was played very swiftly. Allies took an early advantage and and managed to reinforce its position both in the Pacific with USA slowly gaining ground, while UK managed to control Africa and thus limit Germany's expansion. But on round 13, Germany managed to destroy UK fleet. Also, ingcameroni played Japan's defense very well to the extent that Tokyo only felt one round prior UK. At that point, Germany power was just too much, and the rush to control Suez came at Germany's advantage. Frustrating defeat, but to the hands of a great player and true gentleman.

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            • I Offline
              ingcameroni @frank-the-tank
              last edited by

              tnks for the "true gentleman" but you are the very gentleman because I need many "edit" and you conceded me.. tnks... very funny game... and agaist UK's fleet dice was favor for Germany! tnks I hope to play again whit you!!

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              • ShmodS Offline
                Shmod
                last edited by

                Shmod (Allies) defeats calbears. calbears offered a tenacious defense, but was unabe to keep Japan in the fight and surrenderedtriplea_Rus15.tsvg in round 15

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                • ShmodS Offline
                  Shmod
                  last edited by

                  Quick rules question, if someone submerges subs, shouldn't the attacker have the option of retreating? Currently that would require an edit, but it doesn't make sense to not be able to retreat when there are still enemy ships present

                  E C 2 Replies Last reply Reply Quote 0
                  • E Offline
                    epinikion Moderators @Shmod
                    last edited by

                    @Shmod https://forums.triplea-game.org/topic/542/triple-a-rules-for-revised-tournaments/2
                    hi shmod, this should help
                    epi

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                    • C Online
                      Cernel Moderators @Shmod
                      last edited by

                      @Shmod No need editing once the new release comes out (hopefully soon). This thing has been fixed about one year ago...

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                      • ShmodS Offline
                        Shmod
                        last edited by

                        Baxter (Axis) wins vs. Shmod. Got diced harder than I've ever been diced before. Sorry I couldn't give you a good game Baxter

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                        • B Offline
                          Baxter
                          last edited by

                          TOC15 Baxter v Shmod R3-5US.tsvg

                          Thanks Shmod! Axis bid 9 and placed 2 inf for Ger (Ukr/Lib) and 1 inf for Jap (Fr Inc). Axis definitely had the dice all game, but 2 telling battles were UK1 where the Jap trans killed the UK destroyer, and Ger2 where Germany threw everything at WRus and got really good dice. The battles in R1 wrecked Shmod's KJF plans, and the battle in WRus meant that Russia was on a very shortened life span. Game ended on R3 US. I wish you much better dice next game Shmod!

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                          • O Offline
                            Ondis Moderators
                            last edited by Ondis

                            Epic Game between me (Êbül team) and King Kelly (Super best friend rainbow team) ends in marginal Victory for me at round 14 after plenty of back and forths and an unusual progression compared to the usual style of Revised games. Thx again for a GG.

                            KingKelly.tsvg

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                            • T Offline
                              The_Angler
                              last edited by

                              Please sign me up! Though before you do - when is the first game?

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                              • T Offline
                                The_Angler
                                last edited by

                                Oh wait nvm it seems to have already started

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                                • O Offline
                                  Ondis Moderators
                                  last edited by Ondis

                                  Hey everyone.

                                  Suggestion that we clarify rules that happened in ToC 14 and ToC 13 that got people riled up.

                                  About carriers: Imo you should be able to land on any empty carrier and leave any plane anywhere as long as it can return to a safe spot during non combat phase.

                                  Also no cargo bullshit discussions. The plane has to move outside of combat to not engage in combat during the combat turn. If this is impossible (which it wasn
                                  t in ToC 14, it could go to tons of land and sea squares) then it fights.

                                  Do we agree on this for the future of the tournament?

                                  Also there was something in ToC 13 about subs and sub s are always interesting so I already asked Cernel to post it.

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                                  • C Online
                                    Cernel Moderators @Ondis
                                    last edited by

                                    @Ondis said in Revised Tournament of Champions (ToC 15) "Arctic Convoy":

                                    Hey everyone.

                                    Suggestion that we clarify rules that happened in ToC 14 and ToC 13 that got people riled up.

                                    About carriers: Imo you should be able to land on any empty carrier and leave any plane anywhere as long as it can return to a safe spot during non combat phase.

                                    Also no cargo bullshit discussions. The plane has to move outside of combat to not engage in combat during the combat turn. If this is impossible (which it wasn
                                    t in ToC 14, it could go to tons of land and sea squares) then it fights.

                                    Do we agree on this for the future of the tournament?

                                    @Ondis In proper v2, no units can move during the Non Combat Move phase, if they moved during the Combat Move phase, ever. Air units are no exception.

                                    So, nothing at all can ever "return" during Non Combat Move.

                                    As for the matter of air being never allowed to remain cargo on its controller's turn, that's how it works since v2 LHTR.

                                    Also there was something in ToC 13 about subs and sub s are always interesting so I already asked Cernel to post it.

                                    In proper v2, the defender can never deny the attacker the option to retreat by submerging any defending submarine, because the attacker decides whether to retreat or not before the defender decides how many submarines to submerge.

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                                    • A Offline
                                      Agency10
                                      last edited by

                                      Agency10 (axis) defeats Emil in 15 rounds. A slugfest but ultimately Moscow fell to the Axis. Well played.

                                      triplea_Jap15.tsvg

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                                      • O Offline
                                        Ondis Moderators
                                        last edited by Ondis

                                        @bayder

                                        Can I get a confirmation that we don't play with cargo per se (obv you can land planes on friendly allied carriers if you inform people about that but in other aspects we follow the engine?) and follow my suggestion above for our game (and other games?) and that concerning the sub rule is as it was judged last game, i.e. no weird splitting of submerged subs or what ever. ITs all or nothing and we follow the engine in terms of everything else.

                                        If anone else has concerns about weird rules they've experienced, better take it up now than before it happens because that does (legitimately so) rile up tempers.

                                        bayderB 1 Reply Last reply Reply Quote 0
                                        • H Offline
                                          Handsome
                                          last edited by Handsome

                                          Handsome (Axis+9) wins vs Brennan (Allies) by Allied surrender in round 22. A long, tense, close and very challenging game. Allied got a good start with 1 Art 3 ARM's surviving in Ukr after R1, despite the 1 INF bid there.
                                          Germany's difficulties followed up with a G2 loss of BMB vs a lone UK TRN.

                                          The Allies then went hard for Africa, and harrassed Germany with constant raids vs the poorly defended Atlantic wall. At the same time minor Russian forces delayed the Japanese progress in Asia. The Japanese choose to hurry to help Germany keep some IPC's from Africa and at the same time keep the Suez closed.

                                          Germany on it's side, moved it's available forces East to threaten the oilfields and force the Russians to keep as many unit as possible away from Japans campaign in Asia. Resulting in an combined UK/US landing in France already in round5. Germany's panzers had to retreat to defend the Fatherland.

                                          Then many rounds of dancing arround EE/Balkans/UKr/Bel followed for Germany, all while the Allied TUV and unit advantage kept growing. The Strategic situation, however was still favoring Axis, the pressure from 2 sides slowly increased towards Russia.
                                          In round 10 the time was beginning to run out for Axis and a desperate plan was made. A combined threat against The Russian front in Cau, made US move a big army into TJ to help Russia keep its factory. That might have been the crucial turningpoint for the game. Axis left Cau alone, Germany withdraw once again, and Japan chose to destroy the American stack. Thus evening out the TUV advantage a bit, and also allowed Axis to keep Suez shut. In Round 13/14 the next crucial battle took place, when Russia destroyed the advancing Japanese Army in Kaz, retreating to Moscow and left Cau to Germany.

                                          In round 18 Moscow finally fell after the 6th Army commited a suicide attack to make way for a follow up attack from Japan.

                                          Allies still had a little TUV/Unit advantage, but the change in production/income and the loss of 17 Allied FTR in the Battle for Moscow, while Germany still was well defended, forced an Allied surrender a couple of rounds after.

                                          I want to thank Brennan for a long, exciting and fantastic entertaining game. He showed great sportmanship and was a true gentleman to play. He also put up a hell of a fight.

                                          ToC15_Bren_vs_HandFinal.tsvg

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                                          • bayderB Offline
                                            bayder Moderators @Ondis
                                            last edited by

                                            @Ondis The two rules you have mentioned (subs and cargo) have determined by the rules authorities and documented by Deltium and prastle for ToC play.

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