I like to share a NWO mod of mine in a fast simple way, but how?



  • I have modded NWO 5 Nations map over 2 years now. Its not meant to be a full balanced mod for player vs player unfortunately, because i always played it vs AI. But i was constantly developing it to something i would not have thought to be possible in this little game. Although its not meant to be a player vs player in the first place, i really just like to share this. Just for curious players who wanna have some inspiriation or whatever they like to take out of it.

    How and where should i post a short introduction to concept and features and what do i have to do to make it available to everyone asap who is curious about such thing?

    I dont know how the update thing about maps works, but i didnt have to do anything last engine update and it runs fine.


  • Moderators Admin

    Moved to Map Making.

    It is up to the repository admins to decide how they would like to have this game added to it. If this is a game modification only, I would say the proper way is having it added as an additional file in here:
    https://github.com/triplea-maps/nwo_variants/tree/master/map/games

    Be sure your game having an unique file name (different from NWO_5_Nation.xml) and an unique game (info) name (different from New World Order 5 Nations).



  • @TorpedoA If you post it here, I will add to my site, which is more extensive than the official repository. Scenario List



  • @RogerCooper Thanks alot, i would like to make now one new topic to try to present and introduce features etc and also i want to show unit roster OR should i just stay here and edit the title?



  • @TorpedoA Just stay here with everything you want to post.


  • Moderators Admin

    @TorpedoA said in I like to share a NWO mod of mine in a fast simple way, but how?:

    @RogerCooper Thanks alot, i would like to make now one new topic to try to present and introduce features etc and also i want to show unit roster OR should i just stay here and edit the title?

    If you added skin relevant elements, like units not covered by the original map or the program's assets, then you are modifying not only the game, but also other parts of the map. In this case, you will either need the "nwo_variants" map being changed as to support your game or upload your game as a separate map (in this last case, the process is substantially the same as if you would be adding an original map, besides any copyright considerations (it would be exactly the same if the TripleA maps would be in the public domain)).

    "New World Order 5 Nations" is actually a fairly popular map, so your improved version may be of some interest to a number of active players in the lobby. Just letting you know.



  • @Cernel Well, its not a improved version of the original in this sense, its only based on the map and some units. Most other units i got from different triple a maps.
    For now i think i just write down all things i can say about this mod and show units and so on and only then we can think about how and where to put.
    I rarely do present something like this. Thats why i am asking. I dont want to come into conflict with any copyright things and such.
    Eventually you can tell me what i can do wrong.



  • Disclaimer: This is not a finished mod. Its about historical factual reasoning (unit strenghts etc) lumped together with fiction. Often i had to ignore some historical facts to accomplish balance and consistency.

    This is attempt to present and share a tripleA mod (still in progress) based on NWO 5 Nations map (technically). Main reason is that i like to share concepts, pngs, aspects and ideas rather than a full worked out mod, which i eventually never can do.

    Mod name: "Silent Sentinels"
    Scenario: WW2 fiction (faction territory setting and some units) & partial accuracy on history (most units)
    Axis = Germans & Russia (Human only yet but changeable)
    Allies = Americans & British (AI only yet but changeable)
    (Factions can be altered, but the above setup is how i played it)
    Units: Partial attempt of historical accuracy of appearance and combat strenght through study and watching documentations.
    Placed units for AI by trigger events to prevent iconic WW2 units not be build because of AI buy unit behavior.

    Features (good and bad (?)):
    No tech play (only mechanized tech as preset)
    Scissor Stone Paper game elements (unit composition matters)
    No isAA isSub isDestroyer units (Scissor Stone Paper instead)
    All Air units are isAirBase (no AirBase structures, air is more free and scramble becomes more available)
    Some unique units with uniqe stat retributions and names for each nation
    Trigger paced introduction of new units by rounds (5,10,15, etc) to simulate tech
    Unit upkeep for all units which are able to attack, to give defensive approaches more weight and dimish breakpoint of unit stacking
    Submarine can pass through canals without holding connected territories
    Transports/Convoys repair 2HP units
    ......i am certainly missing some points here
    map, starting positions, canals
    NWOSSM.PNG

    Units by nations and round:
    Germans Start
    GERUR1.PNG
    Addition round 5
    GER5AD.PNG
    Addition round 10
    GER10AD.PNG
    Addition round 15
    GER15AD.PNG

    Americans Start
    USAUR1.PNG
    Addition round 5
    USA5AD.PNG
    Addition round 10
    USA10AD.PNG
    Addition round 15
    USA15AD.PNG

    Russians Start
    RUSUR1.PNG
    Addition round 5
    RUS5AD.PNG
    Addition round 10
    RUS10AD.PNG
    Addition round 15
    RUS15AD.PNG

    British Start
    GBUR1.PNG
    Additon round 5
    GB5AD.PNG
    Addition round 10
    GB10AD.PNG
    Addition round 15
    GB15AD.PNG

    Alot of examples from ingame unit help
    GBEXA1.PNG
    GBEXA2.PNG
    GEREXA.PNG
    GEREXA2.PNG
    GEREXA3.PNG
    GEREXA4.PNG
    GEREXA5.PNG
    RUSEXA1.PNG
    RUSEXA2.PNG
    USAEXA1.PNG
    USAEXA2.PNG
    USAEXA3.PNG

    Thanks for reading and if there is any real interest in this kind of gameplay or scenario than i will looking forward to make it available so you can do whatever you want to do with this wierd thing of a mod.


  • Admin

    I really like the incremental addition of new units at differing, very cool.

    Uploading maps to the official repository is meant to be pretty easy. We accept maps that are still in-progress and encourage people to keep working on them even after an initial upload.

    If you'd like to bundle the map as part of the original NWO, that kind of thing typically needs the map makers permission. NWO is pretty old/set, so creating a new map with the new mod inside of it is perhaps the way to go.

    Let us know if you'd like to get this variant in the official repo, and as @RogerCooper offered he hosts a large number of maps as well.


  • Moderators Admin

    @LaFayette said in I like to share a NWO mod of mine in a fast simple way, but how?:

    If you'd like to bundle the map as part of the original NWO, that kind of thing typically needs the map makers permission. NWO is pretty old/set, so creating a new map with the new mod inside of it is perhaps the way to go.

    Actually, as I said, the game it is starting from is part of the "nwo_variants" map (not to be confused with the "new_world_order_variants" map), not of the "new_world_order" (original) map.

    The "nwo_variants" map already includes 3 games, and I believe each of them is from a different user (I'm almost sure).



  • @Cernel said in I like to share a NWO mod of mine in a fast simple way, but how?:

    or upload your game as a separate map (in this last case, the process is substantially the same as if you would be adding an original map, besides any copyright considerations (it would be exactly the same if the TripleA maps would be in the public domain)).

    Would be this the easiest way then? Because i have trouble to understand right now what the last point is about.

    Eventually i need some basic step by step advise how to proceed.
    I am not familiar with the procedere.
    First thing i understood is that i need to rename the files if its a map of its own.



  • @LaFayette said in I like to share a NWO mod of mine in a fast simple way, but how?:

    NWO is pretty old/set, so creating a new map with the new mod inside of it is perhaps the way to go.

    Well, looks like its the original map that i used, opposed to 5 Nations which i have told. But now i think i remember that i used the NWO_5_Nations.xml with the orginal map. This was very early, at least one year ago.
    Because the game shows the orginal map, NOT the 5_Nation variant, BUT my xml is NWO_5_Nations.xml !
    I am now confused how to preoceed in the easiest way.

    Edit:
    I just did a copy of my exessive modded NWO_5_Nations.xml and renamed it to SilentSentinels.xml and changed the game info name within.
    Furthermore i dont remember exactly why i did use 5 Nations.xml with orginal map. I just cant remember. But i hope thats no problem.


  • Moderators

    Hi @TorpedoA

    If you wanna add as a separate map here is Frostion's guide:

    https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit


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