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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • B Offline
      beelee
      last edited by

      Created this git issue and added to Problem Tracker

      https://github.com/triplea-game/triplea/issues/12500

      1 Reply Last reply Reply Quote 3
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        The code to use scaled map images vs unscaled images was very confusing, and that was the issue - they got switched along the way. I just pushed a fix for it: https://github.com/triplea-game/triplea/pull/12507

        That resolves the issue of the unit images appearing very small in the purchase window.

        The units in the bottom bar is just a new feature, they are scaled to the currency display that is in the bottom bar as well. There's a number of places that could use larger font & image sizing, the bottom bar is another victim to that problem.

        TheDogT 1 Reply Last reply Reply Quote 4
        • TheDogT Online
          TheDog @LaFayette
          last edited by

          @lafayette
          I noticed that my triplea.log has grown to 10MB, here is a compressed version.
          triplea-log.zip

          Im not sure why it has grown.

          Should it have a maximum size of say 2MB ?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          wc_sumptonW LaFayetteL 2 Replies Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @TheDog
            last edited by

            @thedog

            triplea.log continues to append to itself. I keep it open in notepad++, highlight it's contains, delete it then save. This way when I start receiving errors I can check the log for the problem.

            Cheers...

            TheDogT 1 Reply Last reply Reply Quote 1
            • LaFayetteL Offline
              LaFayette Admin @TheDog
              last edited by

              @thedog The log file should roll over at around 10MB and then keep at most 3 of them. Looks like total logging data is capped to 30 or 50MB total.

              This is the config in play from logback.xml:

                      <rollingPolicy class="ch.qos.logback.core.rolling.SizeAndTimeBasedRollingPolicy">
                          <!-- rollover daily -->
                          <fileNamePattern>triplea-%d{yyyy-MM-dd}.%i.log</fileNamePattern>
                          <!-- each file should be at most 10MB, keep 3 days worth of history, but at most 50MB -->
                          <maxFileSize>10MB</maxFileSize>
                          <maxHistory>3</maxHistory>
                          <totalSizeCap>50MB</totalSizeCap>
                      </rollingPolicy>
              
              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Online
                TheDog @wc_sumpton
                last edited by

                @wc_sumpton
                My variant is to rename it and then I have a reference for comparison, Notepad++ compare, between 2 or more files.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @LaFayette
                  last edited by

                  @lafayette
                  I had never let it grow to such a size, but good to know.

                  It is still a large amount of data, that would for the most not be used/accessed.

                  Would smaller file sizes be worth having?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    I'm not sure if the log file policy is actually correctly configured. I don't expect trace messages to be in the log file, yet I see them.

                    EG:

                    25642 16:41:40.475 [Thread-7] TRACE o.t.generic.xml.reader.XmlMapper - Mapping 
                    

                    It does not look like my log file has rolled over for some time:

                    dan@desk:~$ du -hs ./triplea/triplea.log
                    210M	./triplea/triplea.log
                    
                    1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee
                      last edited by

                      Made a issue for new games not being playable in the lobby

                      https://github.com/triplea-game/triplea/issues/12517

                      It's important to me and well, I'm sure @TheDog would like to see his map available as well.

                      It's under project instead of issues, so move if needed.

                      This is really important to map makers and should be for triplea in general.

                      Being able to create your own or modified map is a Huge appeal to triplea.

                      Anyway, I think it's important. I will not be spamming the problem tracker 🙂

                      TheDogT 1 Reply Last reply Reply Quote 6
                      • TheDogT Online
                        TheDog @beelee
                        last edited by

                        Raise this, for triplea.log not truncating
                        https://github.com/triplea-game/triplea/issues/12536

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 3
                        • LaFayetteL Offline
                          LaFayette Admin
                          last edited by

                          It seems like it is soft-launch and/or hard launch time for TripleA.

                          Next steps:

                          • (soft launch) update build config such that every update to the code creates a new "release" instead of a "prerelease". This update itself will be considered an update, and there-after the 'download' button from the TripleA website will download the very latest TripleA

                          • (hard launch) update 'servers-config' to indicate 2.6 as the latest version, this will trigger 'your TripleA is out of date' messages to the 2.5 users

                          1 Reply Last reply Reply Quote 8
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            2.6 is now launched!

                            From now on, the latest version of the game will be available from the triplea website: https://triplea-game.org/download/

                            I'm thinking around Wednesday we'll make the next updates to trigger the "your game is out of date" notification for 2.5.

                            1 Reply Last reply Reply Quote 3
                            • LaFayetteL Offline
                              LaFayette Admin
                              last edited by

                              FWIW, here are the TripleA 2.5 download stats:

                                "name": "migrations.zip",
                                "download_count": 181,
                                "name": "triplea-game-headed-2.5.22294.zip",
                                "download_count": 490,
                                "name": "triplea-game-headless-2.5.22294.zip",
                                "download_count": 366,
                                "name": "triplea-lobby-server-2.5.22294.zip",
                                "download_count": 141,
                                "name": "triplea-maps-server-2.5.22294.zip",
                                "download_count": 146,
                                "name": "TripleA_2.5.22294_macos.dmg",
                                "download_count": 18011,
                                "name": "TripleA_2.5.22294_unix.sh",
                                "download_count": 12042,
                                "name": "TripleA_2.5.22294_windows-32bit.exe",
                                "download_count": 6962,
                                "name": "TripleA_2.5.22294_windows-64bit.exe",
                                "download_count": 86768,
                              
                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators Lobby Moderators @LaFayette
                                last edited by

                                @lafayette Definitely TripleA should have more downloads. I guess it's just because most persons in the world just don't know about its existence at all.

                                Will be interesting to see the Windows 32 bit downloads for 2.6. I guess that very few persons are still on such systems, so the question of whether to have that download option at all may come up in the near future (as I'm also sure there are persons who just don't know what 32 and 64 bit even mean: they just know that they have Windows so don't know what to click when presented with such choice so may download the wrong version, especially users on 64 bit Windows downloading 32 bit because they do not know or are not sure about it).

                                1 Reply Last reply Reply Quote 1
                                • Z Offline
                                  zlefin Lobby Moderators
                                  last edited by

                                  Had some oddities dl'ing an updated map in the 2.6 version.

                                  "Ok, I tried again and was able to get it to work with a remove then redownload.

                                  Still, it's odd that the 'update' button was missing and I had to do remove the map, close triplea, then open and go to mapdownloads again to add the map, normally when a map has a new version there's a button for update.

                                  It also reached 100% twice during that single download, (ie it reached 100%, then went back to 0 then started up again, like it had 2 separate things to download). Quite odd."

                                  1 Reply Last reply Reply Quote 2
                                  • Z Offline
                                    zlefin Lobby Moderators
                                    last edited by

                                    Was the interface rearranged in 2.6? cuz a lot of little things feel off/different, but I didn't keep a copy of 2.5 to compare with. It feels like some stuff on the right side of my screen is getting cropped that didn't used to get cropped, like maybe there was a bar giving space there that isn't now. And now if I click on a nation in players the section goes white and that white doesn' tgo away so easily, so I have to ctrl-click to clear it out. A bunch of other little things too;

                                    1 Reply Last reply Reply Quote 1
                                    • PantherP Offline
                                      Panther Admin Moderators Lobby Moderators
                                      last edited by

                                      @LaFayette or whomever...

                                      ... can we please have sort of a "Whats New" or some addition to the Release Notes at https://triplea-game.org/release_notes/

                                      Would be really helpful to encourage people to update.

                                      I must admit I have failed to keep track during the last four years of development (since 2.5.stable).

                                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                      TheDogT 1 Reply Last reply Reply Quote 1
                                      • TheDogT Online
                                        TheDog @Panther
                                        last edited by

                                        There are hundreds of minor improves some of them are;

                                        2.6 is

                                        • Its a lot faster than 2.5 - improved Computer player speed & AI turn processing
                                        • Status bar has a Territories units listed
                                        • map zoom to 200%,
                                        • unit cycling
                                        • Improved purchase panel, keeps your old purchases when you over buy.
                                        • xml has a new function isAI - great for making the AI appear better
                                        • Battle panel has a no retreat symbol, so kill them off first
                                        • Notes tab - removed from the right hand pane - only use Menu Help> Game Notes
                                        • Players tab has alliances are in bold

                                        .
                                        Bid system is different

                                        • buy units upto the maxBuiltPerPlayer limit
                                        • place infinite or stacking/placementLimit units per territory or sea zone
                                        • place land units in any territory you own (no 'factory' required)
                                        • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                                        • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                                        • Units can only be placed if territoryEffect unitsNotAllowed allows them

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 1
                                        • H Offline
                                          hans
                                          last edited by

                                          Here the error I got:
                                          Welcome to an automated dedicated host service (a host bot).
                                          If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
                                          You can get the current save, or you can load a save (only saves that it has the map for).
                                          Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
                                          Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
                                          Bot601_California: https://github.com/triplea-game/triplea/issues/new
                                          Bot601_California: java.lang.RuntimeException: Exception on remote
                                          Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
                                          Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
                                          Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
                                          Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                          Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
                                          Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
                                          Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
                                          Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
                                          Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
                                          Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
                                          Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                          Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                          Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                          Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                          Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
                                          Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)

                                          1 Reply Last reply Reply Quote 0
                                          • H Offline
                                            hans
                                            last edited by

                                            and now I uploaded apparently an out-of-date version

                                            1 Reply Last reply Reply Quote 0

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