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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • wc_sumptonW Offline
      wc_sumpton @TheDog
      last edited by

      @thedog

      triplea.log continues to append to itself. I keep it open in notepad++, highlight it's contains, delete it then save. This way when I start receiving errors I can check the log for the problem.

      Cheers...

      TheDogT 1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin @TheDog
        last edited by

        @thedog The log file should roll over at around 10MB and then keep at most 3 of them. Looks like total logging data is capped to 30 or 50MB total.

        This is the config in play from logback.xml:

                <rollingPolicy class="ch.qos.logback.core.rolling.SizeAndTimeBasedRollingPolicy">
                    <!-- rollover daily -->
                    <fileNamePattern>triplea-%d{yyyy-MM-dd}.%i.log</fileNamePattern>
                    <!-- each file should be at most 10MB, keep 3 days worth of history, but at most 50MB -->
                    <maxFileSize>10MB</maxFileSize>
                    <maxHistory>3</maxHistory>
                    <totalSizeCap>50MB</totalSizeCap>
                </rollingPolicy>
        
        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Online
          TheDog @wc_sumpton
          last edited by

          @wc_sumpton
          My variant is to rename it and then I have a reference for comparison, Notepad++ compare, between 2 or more files.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 1
          • TheDogT Online
            TheDog @LaFayette
            last edited by

            @lafayette
            I had never let it grow to such a size, but good to know.

            It is still a large amount of data, that would for the most not be used/accessed.

            Would smaller file sizes be worth having?

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 1
            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              I'm not sure if the log file policy is actually correctly configured. I don't expect trace messages to be in the log file, yet I see them.

              EG:

              25642 16:41:40.475 [Thread-7] TRACE o.t.generic.xml.reader.XmlMapper - Mapping 
              

              It does not look like my log file has rolled over for some time:

              dan@desk:~$ du -hs ./triplea/triplea.log
              210M	./triplea/triplea.log
              
              1 Reply Last reply Reply Quote 2
              • B Offline
                beelee
                last edited by

                Made a issue for new games not being playable in the lobby

                https://github.com/triplea-game/triplea/issues/12517

                It's important to me and well, I'm sure @TheDog would like to see his map available as well.

                It's under project instead of issues, so move if needed.

                This is really important to map makers and should be for triplea in general.

                Being able to create your own or modified map is a Huge appeal to triplea.

                Anyway, I think it's important. I will not be spamming the problem tracker 🙂

                TheDogT 1 Reply Last reply Reply Quote 6
                • TheDogT Online
                  TheDog @beelee
                  last edited by

                  Raise this, for triplea.log not truncating
                  https://github.com/triplea-game/triplea/issues/12536

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 3
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    It seems like it is soft-launch and/or hard launch time for TripleA.

                    Next steps:

                    • (soft launch) update build config such that every update to the code creates a new "release" instead of a "prerelease". This update itself will be considered an update, and there-after the 'download' button from the TripleA website will download the very latest TripleA

                    • (hard launch) update 'servers-config' to indicate 2.6 as the latest version, this will trigger 'your TripleA is out of date' messages to the 2.5 users

                    1 Reply Last reply Reply Quote 8
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      2.6 is now launched!

                      From now on, the latest version of the game will be available from the triplea website: https://triplea-game.org/download/

                      I'm thinking around Wednesday we'll make the next updates to trigger the "your game is out of date" notification for 2.5.

                      1 Reply Last reply Reply Quote 3
                      • LaFayetteL Offline
                        LaFayette Admin
                        last edited by

                        FWIW, here are the TripleA 2.5 download stats:

                          "name": "migrations.zip",
                          "download_count": 181,
                          "name": "triplea-game-headed-2.5.22294.zip",
                          "download_count": 490,
                          "name": "triplea-game-headless-2.5.22294.zip",
                          "download_count": 366,
                          "name": "triplea-lobby-server-2.5.22294.zip",
                          "download_count": 141,
                          "name": "triplea-maps-server-2.5.22294.zip",
                          "download_count": 146,
                          "name": "TripleA_2.5.22294_macos.dmg",
                          "download_count": 18011,
                          "name": "TripleA_2.5.22294_unix.sh",
                          "download_count": 12042,
                          "name": "TripleA_2.5.22294_windows-32bit.exe",
                          "download_count": 6962,
                          "name": "TripleA_2.5.22294_windows-64bit.exe",
                          "download_count": 86768,
                        
                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators Lobby Moderators @LaFayette
                          last edited by

                          @lafayette Definitely TripleA should have more downloads. I guess it's just because most persons in the world just don't know about its existence at all.

                          Will be interesting to see the Windows 32 bit downloads for 2.6. I guess that very few persons are still on such systems, so the question of whether to have that download option at all may come up in the near future (as I'm also sure there are persons who just don't know what 32 and 64 bit even mean: they just know that they have Windows so don't know what to click when presented with such choice so may download the wrong version, especially users on 64 bit Windows downloading 32 bit because they do not know or are not sure about it).

                          1 Reply Last reply Reply Quote 1
                          • Z Offline
                            zlefin Lobby Moderators
                            last edited by

                            Had some oddities dl'ing an updated map in the 2.6 version.

                            "Ok, I tried again and was able to get it to work with a remove then redownload.

                            Still, it's odd that the 'update' button was missing and I had to do remove the map, close triplea, then open and go to mapdownloads again to add the map, normally when a map has a new version there's a button for update.

                            It also reached 100% twice during that single download, (ie it reached 100%, then went back to 0 then started up again, like it had 2 separate things to download). Quite odd."

                            1 Reply Last reply Reply Quote 2
                            • Z Offline
                              zlefin Lobby Moderators
                              last edited by

                              Was the interface rearranged in 2.6? cuz a lot of little things feel off/different, but I didn't keep a copy of 2.5 to compare with. It feels like some stuff on the right side of my screen is getting cropped that didn't used to get cropped, like maybe there was a bar giving space there that isn't now. And now if I click on a nation in players the section goes white and that white doesn' tgo away so easily, so I have to ctrl-click to clear it out. A bunch of other little things too;

                              1 Reply Last reply Reply Quote 1
                              • PantherP Offline
                                Panther Admin Moderators Lobby Moderators
                                last edited by

                                @LaFayette or whomever...

                                ... can we please have sort of a "Whats New" or some addition to the Release Notes at https://triplea-game.org/release_notes/

                                Would be really helpful to encourage people to update.

                                I must admit I have failed to keep track during the last four years of development (since 2.5.stable).

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Online
                                  TheDog @Panther
                                  last edited by

                                  There are hundreds of minor improves some of them are;

                                  2.6 is

                                  • Its a lot faster than 2.5 - improved Computer player speed & AI turn processing
                                  • Status bar has a Territories units listed
                                  • map zoom to 200%,
                                  • unit cycling
                                  • Improved purchase panel, keeps your old purchases when you over buy.
                                  • xml has a new function isAI - great for making the AI appear better
                                  • Battle panel has a no retreat symbol, so kill them off first
                                  • Notes tab - removed from the right hand pane - only use Menu Help> Game Notes
                                  • Players tab has alliances are in bold

                                  .
                                  Bid system is different

                                  • buy units upto the maxBuiltPerPlayer limit
                                  • place infinite or stacking/placementLimit units per territory or sea zone
                                  • place land units in any territory you own (no 'factory' required)
                                  • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                                  • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                                  • Units can only be placed if territoryEffect unitsNotAllowed allows them

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 1
                                  • H Offline
                                    hans
                                    last edited by

                                    Here the error I got:
                                    Welcome to an automated dedicated host service (a host bot).
                                    If anyone disconnects, the autosave will be reloaded (a save might be loaded right now).
                                    You can get the current save, or you can load a save (only saves that it has the map for).
                                    Bot601_California: Jun 05, 2024 6:20:09 PM games.strategy.engine.framework.startup.launcher.ServerLauncher launchInternal
                                    Bot601_California: SEVERE: Unrecognized error occurred. If this is a repeatable error, please make a copy of this savegame and report to:
                                    Bot601_California: https://github.com/triplea-game/triplea/issues/new
                                    Bot601_California: java.lang.RuntimeException: Exception on remote
                                    Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:58)
                                    Bot601_California: at games.strategy.engine.framework.$Proxy33.startPlayerStep(Unknown Source)
                                    Bot601_California: at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:544)
                                    Bot601_California: at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                    Bot601_California: at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:289)
                                    Bot601_California: at games.strategy.engine.framework.startup.launcher.ServerLauncher.launchInternal(ServerLauncher.java:173)
                                    Bot601_California: at java.base/java.lang.Thread.run(Thread.java:829)
                                    Bot601_California: Caused by: java.lang.RuntimeException: Exception on remote
                                    Bot601_California: at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:57)
                                    Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)
                                    Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                    Bot601_California: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                    Bot601_California: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                    Bot601_California: at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                    Bot601_California: at games.strategy.engine.player.PlayerBridge$GameOverInvocationHandler.invoke(PlayerBridge.java:154)
                                    Bot601_California: at com.sun.proxy.$Proxy10.performMove(Unknown Source)

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      hans
                                      last edited by

                                      and now I uploaded apparently an out-of-date version

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        zlefin Lobby Moderators
                                        last edited by zlefin

                                        Ok, I'm using 2.6.14748 and am getting a consistent crash upon making any move in a bot game. As are others (hans_; verified in both WaW and Revised maps on 2 different bots in different bot lines.

                                        So I'm suspecting the problem is the bots being incompatible with people running 2.6,

                                        It occurs to me I should ask in the lobby if anyone running any version of 2.6 is able to use the bots; data forthcoming

                                        edit: noone has as yet reported a successful bot game with 2.6 line, but people may simply not be responding.
                                        The crash occurs once a move is made in the game, not just on loading; a unit has to actually make a move for the crash to happen.
                                        Hummel reports the same crashing issue with 2.6.14752

                                        compass reports that playing 2.6 with lobby bots in the regular lobby was working up until a couple of days ago, when it stopped working, and he had to go back to 2.5 to get it to work.

                                        Investigating the timeline of that, I note that 2 days ago there were no changes in the core triplea engine itself, nor any within 1 day of that. The engine versions show no number changes logged at that time, though curiously the version number shifts by 3, from 14748 to 14751

                                        just keeping archival copies of discussion
                                        "Compass: zeflin i was playing 2.6 till 2 days ago
                                        Compass: then it didnt let me play
                                        Compass: i had 2 start 2.5 to get playing again
                                        zlefin: where you playing on the main lobby wher emost people were, or in a separate 2.6 lobby?
                                        Compass: same lobby
                                        Compass: i tried
                                        simon33 has joined
                                        Compass: but it didnt let me move as mentioned above"

                                        1 Reply Last reply Reply Quote 1
                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          Summarizing, it looks like mixing 2.5 clients with other 2.6 clients (or bots) does not work well.

                                          My hope is that a 2.6 bot will not have these issues.

                                          Getting that set up is needing a 2.6 lobby to be properly set up. That in turn is requiring some work

                                          1 Reply Last reply Reply Quote 0
                                          • Z Offline
                                            zlefin Lobby Moderators
                                            last edited by

                                            Ok, well, let us know what you need.

                                            Has anyone had issues with websockets when joinin the lobby btw? sometimes I'd join and get a websocket error so I couldn' talk or anything, other times it worked fine.

                                            also did 2.6 change the default settings for where saves are located? cuz I thought my saves used to be near the autosaves, but now my regular saves are in a separate area from my autosaves when I go up the path to parent folders.

                                            LaFayetteL 1 Reply Last reply Reply Quote 1

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