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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • Alexei SvitkineA Offline
      Alexei Svitkine @Alexei Svitkine
      last edited by

      However, looks like downloads are just broken on 2.6 right now due to a server issue? I'll file a bug on github.

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Offline
        TheDog @Alexei Svitkine
        last edited by

        If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

        It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

        It is this
        797a5e22-8da2-486b-b5b6-59e954186a41-image.png

        • maxbuiltperplayer has ≤ on the purchase panel for each unit
        • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
        • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
        • infantry was maxed out using the max button.
        • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

        See here;
        https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

        https://github.com/triplea-game/triplea/issues/9231

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Alexei SvitkineA 2 Replies Last reply Reply Quote 2
        • Alexei SvitkineA Offline
          Alexei Svitkine @TheDog
          last edited by

          @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

          If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

          It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

          It is this
          797a5e22-8da2-486b-b5b6-59e954186a41-image.png

          • maxbuiltperplayer has ≤ on the purchase panel for each unit
          • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
          • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
          • infantry was maxed out using the max button.
          • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

          See here;
          https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

          https://github.com/triplea-game/triplea/issues/9231

          Thanks for the reminder about this. It's super frustrating because the author of that prototype actually coded a bunch of that functionality and had it working, but never actually shared the code I believe and them disappeared. So we have to redo it from scratch.

          wc_sumptonW 1 Reply Last reply Reply Quote 4
          • wc_sumptonW Offline
            wc_sumpton @Alexei Svitkine
            last edited by

            @alexei-svitkine

            All I could Find

            Don't know how much this will help.

            Cheers...

            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Alexei Svitkine
              last edited by

              If they can be downloaded with 2.5, can you give me the category and map name in the download list one of these shows up as and I can investigate?
              I don't even 2.5 installed and the mods I have uploaded are being done in 2.6 style.

              Before downloads failed entirely, all mods were listed without categorization.

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @RogerCooper
                last edited by

                I've been playing 2.6 for a couple months now and from the SP perspective it seems like a pretty good upgrade.

                To me the biggest selling point is the map zoom, AI/calc speed which seems pretty significant, and status bar (for that last current owner might also be nice in the list, in case the tile is contested for maps that use a battle round limit, or where multinational forces are in the same tile stuff like that, pretty much everything else is listed right there in the status for the quick glance). I've yet to encounter an error that crashed me out in 2.6 SP and I like how the folders are organized. It still seems more to me like 3.0 almost. So maybe if we want people to check it out we just skip ahead into the 3 territory? I mean what's in a name right haha.

                But I agree with others that PBF would be key. Seems like promo-ing it before that and the bots and the git mod thing is resolved would be kinda premature, cause I think a lot of players are hoping for that out of a stable right?

                1 Reply Last reply Reply Quote 2
                • redrumR Offline
                  redrum Admin @Panther
                  last edited by

                  @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                  As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.

                  Are you saying the latest pre-release no longer works for PBF?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  PantherP 1 Reply Last reply Reply Quote 2
                  • PantherP Offline
                    Panther Admin Moderators @redrum
                    last edited by Panther

                    @redrum said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                    @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                    As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.

                    Are you saying the latest pre-release no longer works for PBF?

                    You might have noticed it, as you are playing at A&A .org. Pre-releases used to work for a while - but there are issues - maybe related to current NodeBB versions of the forum software - that need to be fixed. Current pre-releases do not work, indeed.


                    An unexpected error occurred!
                    IllegalStateException: Error, bad server response: HTTP/1.1 500 Internal Server Error; JSON: {“path”:“/forums/api/v2/users/2494/tokens”,“error”:“Blob is not defined”,“bodyClass”:“page-forums page-forums-api page-forums-v2 page-status-500 theme-persona user-guest”}


                    https://github.com/triplea-game/triplea/issues/11739

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    Alexei SvitkineA redrumR 2 Replies Last reply Reply Quote 2
                    • Alexei SvitkineA Offline
                      Alexei Svitkine @Panther
                      last edited by

                      @RogerCooper

                      I filed https://github.com/triplea-game/triplea/issues/11768 for the missing downloads for new maps. It seems maybe there's some manual step required now to update the database when new maps are added? @LaFayette would know more.

                      (It seems I had a custom URL set for my own pre-release, I had a custom URL set for "Lobby URI override" in prefs which is why I couldn't open the downloads screen at all - switching that to the stable URL fixed that, so I assume just user error on my side...)

                      LaFayetteL 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Panther
                        last edited by

                        @panther Ok, thanks for letting me know. I'll take a look and see if I can fix it. This time I think I'll just put out a release with just the PBF fixes on top of 2.5 as I should have last time.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        PantherP 1 Reply Last reply Reply Quote 2
                        • PantherP Offline
                          Panther Admin Moderators @redrum
                          last edited by

                          @redrum

                          That sounds very, very good, Ron. Thanks a lot!

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Online
                            LaFayette Admin @Alexei Svitkine
                            last edited by

                            @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                            It seems maybe there's some manual step required now to update the database when new maps are added?

                            There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

                            Alexei SvitkineA 1 Reply Last reply Reply Quote 1
                            • Alexei SvitkineA Offline
                              Alexei Svitkine @LaFayette
                              last edited by

                              @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                              @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                              It seems maybe there's some manual step required now to update the database when new maps are added?

                              There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

                              Interesting, does that mean that any map that doesn't show up doesn't have a valid map.yml file? Is there a way for map authors to verify if their file is valid?

                              How often does map server poll the github repos?

                              Black_ElkB 1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk @Alexei Svitkine
                                last edited by

                                Do you guys think we might be able to add a YML generating/translating step to the built-in Map Creator Tools?

                                Seems like something that should go under Step 3 of the Tool.

                                I'm a big code dunce so I didn't even know what yml was hehe, like xml and many things this is stuff I only really know about from playing tripleA and trying to make maps with the utilities.

                                I don't know if anyone has tinkered with it in a while but there are 2 things that would be helpful for the Map Creator Tools QOL...

                                First, having the default in the file navigator point to the "Downloaded Maps" folder rather than the main bin directory like the old days. This is minor, but since most of the Tools need you to point to the Tile folders or a baseline in the downloaded maps, I think this would make a little easier for the new user to figure out what's going on there in the step by step.

                                Second a way to access the UI notes while within the Map Creator Tools, since right now they'll display before the tool/step is launched but are hard to access afterwards while actually using the tool. While trying to learn which things needed to be right/left or ctl/shift clicked etc I had to have 2 instances of tripleA up just to make sure I could keep those Tool notes open. The Placement picker and Polygon grabber especially have a lot of UI notes there for how to properly select/save out the stuff in that step, and sometimes it's easy to blank an entry like with a rogue right click.

                                Anyhow just a quick thought. I think pushing out a 2.6-2.9 in kinda rapid succession to get to a 3.0 would cool. Just cause it feels like a lot has been added here, and cosmetically 2.6 has a vibe like it's been upgraded a fair bit. Pretty noticeable, like moreso than going from 1.9 to 2.5, I think, cause some of the stuff like the map zoom and toolbar type UI stuff are things the players will see immediately.

                                1 Reply Last reply Reply Quote 2
                                • PantherP Offline
                                  Panther Admin Moderators
                                  last edited by Panther

                                  Talking about the "map-server":

                                  @Alexei-Svitkine
                                  @LaFayette

                                  In order to be able to download maps with a pre-release I needed to do this:

                                  • Hit “Engine Preferences”
                                  • Select “Testing”
                                  • Find “Lobby URI Override” and set it (from "Other" = prod.triplea-game.org) to “Latest Stable”
                                  • Hit "Save"

                                  Is that the desired behaviour?

                                  Or should the pre-release be able to download maps from prod.triplea-game.org (what resulted in an error message at the time of testing)?

                                  Also I noticed that I cannot switch back the setting to "Other" ...

                                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                  TheDogT 1 Reply Last reply Reply Quote 1
                                  • TheDogT Offline
                                    TheDog @Panther
                                    last edited by

                                    @Alexei-Svitkine
                                    Done some testing on this
                                    https://github.com/triplea-game/triplea/releases/tag/2.6.14415

                                    Fix another cause of "Could not find step name" (2.6 bug). (#11780)
                                    https://github.com/triplea-game/triplea/issues/11617

                                    It almost fixing the above issue as the number of times this occurs has been dramatically reduced, sometimes it does not happen in my AI v AI test games.

                                    This is just a heads up, as there are other issues with canNotTarget it might be worth looking at these other issues as it might solve these outstanding issues.

                                    Meantime I will try and find the reasons for the outstanding occurrences.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    Alexei SvitkineA 1 Reply Last reply Reply Quote 0
                                    • Alexei SvitkineA Offline
                                      Alexei Svitkine @TheDog
                                      last edited by

                                      @thedog thanks! When it happens, could you post the save right before the combat phase when it happened?

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Offline
                                        TheDog @Alexei Svitkine
                                        last edited by

                                        @alexei-svitkine
                                        Here is a save set, but annoyingly its not 100% reproducible, its random, it occurs in Italy's Combat phase.
                                        Save of USSR just before Italy's turn, if you need it?
                                        1941-T7-autosaveAfterUSSRNonCombatMove.tsvg

                                        Save of Italy just before the combat phase, where randomly the error occurs
                                        1941-T7-autosaveAfterItalyCombatMove.tsvg

                                        I think it might be the Flag (infrastructure non combat) in Moscow, but I cannot be sure.

                                        If you need the map, hopefully this version v120 works
                                        https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                                        My testing is now on v121 and the saves come from that.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        TheDogT Alexei SvitkineA 2 Replies Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog @TheDog
                                          last edited by

                                          @alexei-svitkine
                                          Just noticed I have given the Flag

                                          <option name="tuv" value="10"/>
                                          

                                          This might confuse things. I use infrastructure tuv to guide the AI to make it important like Oil-Field and Lend-Lease-Depot

                                          FYI, I also tested
                                          https://github.com/triplea-game/triplea/issues/10647
                                          it still errors occasionally, but Forest & Mountain (again infrastructure) dont have tuv

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 0
                                          • Alexei SvitkineA Offline
                                            Alexei Svitkine @TheDog
                                            last edited by

                                            @thedog I can't load those saves with 120. Got a link to 121?

                                            TheDogT 1 Reply Last reply Reply Quote 0

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