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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • PantherP Offline
      Panther Admin Moderators @redrum
      last edited by Panther

      @redrum said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

      @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

      As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.

      Are you saying the latest pre-release no longer works for PBF?

      You might have noticed it, as you are playing at A&A .org. Pre-releases used to work for a while - but there are issues - maybe related to current NodeBB versions of the forum software - that need to be fixed. Current pre-releases do not work, indeed.


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      https://github.com/triplea-game/triplea/issues/11739

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      Alexei SvitkineA redrumR 2 Replies Last reply Reply Quote 2
      • Alexei SvitkineA Offline
        Alexei Svitkine @Panther
        last edited by

        @RogerCooper

        I filed https://github.com/triplea-game/triplea/issues/11768 for the missing downloads for new maps. It seems maybe there's some manual step required now to update the database when new maps are added? @LaFayette would know more.

        (It seems I had a custom URL set for my own pre-release, I had a custom URL set for "Lobby URI override" in prefs which is why I couldn't open the downloads screen at all - switching that to the stable URL fixed that, so I assume just user error on my side...)

        LaFayetteL 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Panther
          last edited by

          @panther Ok, thanks for letting me know. I'll take a look and see if I can fix it. This time I think I'll just put out a release with just the PBF fixes on top of 2.5 as I should have last time.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          PantherP 1 Reply Last reply Reply Quote 2
          • PantherP Offline
            Panther Admin Moderators @redrum
            last edited by

            @redrum

            That sounds very, very good, Ron. Thanks a lot!

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            1 Reply Last reply Reply Quote 1
            • LaFayetteL Online
              LaFayette Admin @Alexei Svitkine
              last edited by

              @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

              It seems maybe there's some manual step required now to update the database when new maps are added?

              There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

              Alexei SvitkineA 1 Reply Last reply Reply Quote 1
              • Alexei SvitkineA Offline
                Alexei Svitkine @LaFayette
                last edited by

                @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                It seems maybe there's some manual step required now to update the database when new maps are added?

                There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

                Interesting, does that mean that any map that doesn't show up doesn't have a valid map.yml file? Is there a way for map authors to verify if their file is valid?

                How often does map server poll the github repos?

                Black_ElkB 1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk @Alexei Svitkine
                  last edited by

                  Do you guys think we might be able to add a YML generating/translating step to the built-in Map Creator Tools?

                  Seems like something that should go under Step 3 of the Tool.

                  I'm a big code dunce so I didn't even know what yml was hehe, like xml and many things this is stuff I only really know about from playing tripleA and trying to make maps with the utilities.

                  I don't know if anyone has tinkered with it in a while but there are 2 things that would be helpful for the Map Creator Tools QOL...

                  First, having the default in the file navigator point to the "Downloaded Maps" folder rather than the main bin directory like the old days. This is minor, but since most of the Tools need you to point to the Tile folders or a baseline in the downloaded maps, I think this would make a little easier for the new user to figure out what's going on there in the step by step.

                  Second a way to access the UI notes while within the Map Creator Tools, since right now they'll display before the tool/step is launched but are hard to access afterwards while actually using the tool. While trying to learn which things needed to be right/left or ctl/shift clicked etc I had to have 2 instances of tripleA up just to make sure I could keep those Tool notes open. The Placement picker and Polygon grabber especially have a lot of UI notes there for how to properly select/save out the stuff in that step, and sometimes it's easy to blank an entry like with a rogue right click.

                  Anyhow just a quick thought. I think pushing out a 2.6-2.9 in kinda rapid succession to get to a 3.0 would cool. Just cause it feels like a lot has been added here, and cosmetically 2.6 has a vibe like it's been upgraded a fair bit. Pretty noticeable, like moreso than going from 1.9 to 2.5, I think, cause some of the stuff like the map zoom and toolbar type UI stuff are things the players will see immediately.

                  1 Reply Last reply Reply Quote 2
                  • PantherP Offline
                    Panther Admin Moderators
                    last edited by Panther

                    Talking about the "map-server":

                    @Alexei-Svitkine
                    @LaFayette

                    In order to be able to download maps with a pre-release I needed to do this:

                    • Hit “Engine Preferences”
                    • Select “Testing”
                    • Find “Lobby URI Override” and set it (from "Other" = prod.triplea-game.org) to “Latest Stable”
                    • Hit "Save"

                    Is that the desired behaviour?

                    Or should the pre-release be able to download maps from prod.triplea-game.org (what resulted in an error message at the time of testing)?

                    Also I noticed that I cannot switch back the setting to "Other" ...

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @Panther
                      last edited by

                      @Alexei-Svitkine
                      Done some testing on this
                      https://github.com/triplea-game/triplea/releases/tag/2.6.14415

                      Fix another cause of "Could not find step name" (2.6 bug). (#11780)
                      https://github.com/triplea-game/triplea/issues/11617

                      It almost fixing the above issue as the number of times this occurs has been dramatically reduced, sometimes it does not happen in my AI v AI test games.

                      This is just a heads up, as there are other issues with canNotTarget it might be worth looking at these other issues as it might solve these outstanding issues.

                      Meantime I will try and find the reasons for the outstanding occurrences.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Alexei SvitkineA 1 Reply Last reply Reply Quote 0
                      • Alexei SvitkineA Offline
                        Alexei Svitkine @TheDog
                        last edited by

                        @thedog thanks! When it happens, could you post the save right before the combat phase when it happened?

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Offline
                          TheDog @Alexei Svitkine
                          last edited by

                          @alexei-svitkine
                          Here is a save set, but annoyingly its not 100% reproducible, its random, it occurs in Italy's Combat phase.
                          Save of USSR just before Italy's turn, if you need it?
                          1941-T7-autosaveAfterUSSRNonCombatMove.tsvg

                          Save of Italy just before the combat phase, where randomly the error occurs
                          1941-T7-autosaveAfterItalyCombatMove.tsvg

                          I think it might be the Flag (infrastructure non combat) in Moscow, but I cannot be sure.

                          If you need the map, hopefully this version v120 works
                          https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                          My testing is now on v121 and the saves come from that.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          TheDogT Alexei SvitkineA 2 Replies Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @TheDog
                            last edited by

                            @alexei-svitkine
                            Just noticed I have given the Flag

                            <option name="tuv" value="10"/>
                            

                            This might confuse things. I use infrastructure tuv to guide the AI to make it important like Oil-Field and Lend-Lease-Depot

                            FYI, I also tested
                            https://github.com/triplea-game/triplea/issues/10647
                            it still errors occasionally, but Forest & Mountain (again infrastructure) dont have tuv

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0
                            • Alexei SvitkineA Offline
                              Alexei Svitkine @TheDog
                              last edited by

                              @thedog I can't load those saves with 120. Got a link to 121?

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @Alexei Svitkine
                                last edited by

                                @alexei-svitkine
                                Ah yes, a SZ got added, try this one v121
                                https://drive.google.com/file/d/1dWCWMTy6L9zBItGXw3RHEoOxUMbdVaVf/view?usp=sharing

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 1
                                • Alexei SvitkineA Offline
                                  Alexei Svitkine @TheDog
                                  last edited by

                                  @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                  If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                                  It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                                  It is this
                                  797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                                  • maxbuiltperplayer has ≤ on the purchase panel for each unit
                                  • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                                  • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                                  • infantry was maxed out using the max button.
                                  • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                                  See here;
                                  https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                                  https://github.com/triplea-game/triplea/issues/9231

                                  Although I didn't re-implement the above, I just landed https://github.com/triplea-game/triplea/pull/11818, which makes it so that if you get an error about your purchase, it won't clear your selections. So it's actually a pretty reasonable experience - if you select something incorrect, you will get a message box with the details when trying to end the purchase phase, which will tell you what's wrong, and then the purchase screen will be shown again with your previous selections which you can correct.

                                  I think this should be a good improvement (and the UI stuff can still be done later if someone is interested to pursue it).

                                  TheDogT ebbeE 2 Replies Last reply Reply Quote 4
                                  • TheDogT Offline
                                    TheDog @Alexei Svitkine
                                    last edited by

                                    @alexei-svitkine
                                    Tried it and it does reduce the frustration!

                                    If people want to download it and try it
                                    https://github.com/triplea-game/triplea/releases/tag/2.6.14441

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 3
                                    • C Offline
                                      Cernel Moderators
                                      last edited by

                                      @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                                      Do you have an idea in months from now of when 2.6 shall be released?

                                      M 1 Reply Last reply Reply Quote 2
                                      • M Offline
                                        Myrd @Cernel
                                        last edited by

                                        @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                                        Do you have an idea in months from now of when 2.6 shall be released?

                                        Well, my hope would be in the next couple of months, but it also depends on other team members. I think there's some map download and lobby server related stuff that I think @LaFayette would need to resolve, since I'm not really familiar with any of the server-side infra.

                                        And I think @redrum wanted to look at fixing play-by-forum functionality.

                                        On my side, I've just been focusing on fixing client / gameplay bugs - particularly, ones that are regressions from 2.5. I have a few more I plan to look at and of course, if new stuff is discovered, I can look at those too.

                                        C 2 Replies Last reply Reply Quote 5
                                        • C Offline
                                          Cernel Moderators @Myrd
                                          last edited by

                                          @myrd Thanks for letting us have some hope. This 2.6 was quite the development purgatory.

                                          1 Reply Last reply Reply Quote 2
                                          • ebbeE Offline
                                            ebbe @Alexei Svitkine
                                            last edited by

                                            @alexei-svitkine

                                            Yessss! that is a great improvement!!!
                                            thanks for your contribution, I really appreciate!

                                            as maxBuiltPerPlayer is a nice ballancing tool,
                                            and by taking away the "having to order all over again in the
                                            purchasing phase" it can be used without frustrations!

                                            1 Reply Last reply Reply Quote 2

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