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    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      To me this is a non-issue, completely solvable. There are other things that, IMO, are more important. The "Active Units" window located in the lower right corner. It's broken. Because of its uselessness, l drought many people use it. It should either be fixed to work properly or just removed. It's a simple fix.
      Another simple improvement would be for the "Movement" window to show all the units that can move without having to set display all units.

      These are just a few, that would, IMHO, be better.

      Cheers...

      B 1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @wc_sumpton
        last edited by beelee

        @wc_sumpton

        I don't use it

        Edit
        Hmm ... wonder what we could replace it with 🙂

        1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators Lobby Moderators @wc_sumpton
          last edited by

          @wc_sumpton said in Screen Won't Center on Capital at Turn Start with Tech Off:

          @beelee

          Thanks for the call out.

          <!-- Germans Game Sequence -->
          <!-- Dummy step used to insure map is centered for human player (first step is used to center) -->
          <step name="germansNoPUEndTurn" delegate="endTurnNoPU" player="Germans"/>
          <step name="germansTech" delegate="tech" player="Germans"/>
          <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
          <step name="germansPurchase" delegate="purchase" player="Germans"/>
          <!-- Second purchase is used to give units per territory in case player loses all production capabilities -->
          <step name="germansNoPUPurchase" delegate="purchaseNoPU" player="Germans"/>
          <step name="germansPolitics" delegate="politics" player="Germans"/>
          <step name="germansCombatMove" delegate="move" player="Germans"/>
          <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
          <step name="germansBattle" delegate="battle" player="Germans"/>
          <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
          <step name="germansPlace" delegate="place" player="Germans"/>
          <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
          

          Used in UHD WIP 1940-45 (mega_new_elk)

          Again, thank you @beelee

          Cheers...

          I would actually also argue that the fact that this hack works at all is a problem too (an unwanted behaviour). In my opinion, the visual should not be centred on "germansNoPUEndTurn" (ever) because that phase requires no actions from the player.

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators Lobby Moderators @Brazza
            last edited by

            @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

            @wc_sumpton
            Oh thanks, I misunderstood.

            Sure I should be able to fix it. I will take it once the issue is opened.

            https://github.com/triplea-game/triplea/issues/13241

            👍

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              Brazza @Cernel
              last edited by

              @cernel
              I see, I will start on it later.
              Thanks for your trust!

              wc_sumptonW 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee
                last edited by

                @wc_sumpton

                Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

                It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

                Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

                1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @beelee, @Cernel

                  Using 2.7.15129 there is no centering. Game's start with the map located in the upper left corner. So instead of 'tech' or 'endTurnNoPU' nothing centers on the current players capitol.

                  Is the desired effect?

                  Cheers...

                  B PantherP 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton

                    Hi wc

                    Is that latest pre ? I'm still using 14962 and it works correctly.

                    1 Reply Last reply Reply Quote 1
                    • PantherP Offline
                      Panther Admin Moderators Lobby Moderators @wc_sumpton
                      last edited by

                      @wc_sumpton
                      The same with 2.7.15064 . So it must have been introduced between 14962 and 15064.

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                      • wc_sumptonW Offline
                        wc_sumpton @Panther
                        last edited by

                        @panther, @beelee, @Cernel

                        As of 2.7.15152, this still has not been addressed. I left a comment on the, still active, request #13241 about 2 weeks ago. Should a new bug/problem be open?

                        Cheers...

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @wc_sumpton
                          last edited by

                          @wc_sumpton

                          Oh ? I hadn't been following. I thought it had been addressed. Evidently not.

                          I'd suggest giving frigoref a ping at the issue. He's been active lately.
                          Maybe @Panther has more information than I.

                          PantherP 1 Reply Last reply Reply Quote 1
                          • PantherP Offline
                            Panther Admin Moderators Lobby Moderators @beelee
                            last edited by

                            @beelee @wc_sumpton No sorry, I don't have any further insights.

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Online
                              TheDog @Panther
                              last edited by

                              Apparently with
                              https://github.com/triplea-game/triplea/releases/tag/2.7.15494

                              Centering on 1st Capital now works, but I cannot make it happen.

                              There are some criteria what are they?
                              View> Lock Map UNTICKED
                              and ...

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @TheDog
                                last edited by

                                @TheDog

                                We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                                So, centering again works but only on the players 'first' step. If the 'first' step can be turned off, then centering does not work.

                                2.7.15494 did not fix the problem, it just reverted back to the 'old' problem.

                                Cheers...

                                B C 2 Replies Last reply Reply Quote 3
                                • B Offline
                                  beelee @wc_sumpton
                                  last edited by

                                  @wc_sumpton

                                  yea your xml hack worked for centering but I believe you had to double post when playing by Forum or something. I don't remember exactly what it was.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators Lobby Moderators @wc_sumpton
                                    last edited by

                                    @wc_sumpton said:

                                    @TheDog

                                    We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                                    I'm not against hacking per se. I think it should be fine doing it that way until a proper way is available. (I hack stuff too if I'm not seeing any better ways.)

                                    Eventually though, the "endTurn/endTurnNoPU" should better become a step which never causes any centring in my opinion. If that happens, the map-maker who used the hack (which I think is fine) should better just update their maps (removing the now useless steps). No big deal: it's just a visual thing.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                                    • wc_sumptonW wc_sumpton referenced this topic
                                    • wc_sumptonW Offline
                                      wc_sumpton @Cernel
                                      last edited by

                                      @Cernel said:

                                      I'm not against hacking per se.

                                      LoL. Just pointing out this discussion which changed 'centering', that got broken, then reverted back to 'first' step only.

                                      Cheers...

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Online
                                        TheDog @wc_sumpton
                                        last edited by

                                        Is the solution to have centering pre the
                                        MoveDelegate

                                        So not pre Tech or Politics or EndofTurn or noPUEndTurn Delegate

                                        Does pre the MoveDelegate work for most maps?

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @TheDog
                                          last edited by

                                          @TheDog said:

                                          Does pre the MoveDelegate work for most maps?

                                          I'm not understanding the question. Centering, as of 2.7.15494, happens on the 'first' delegate. If the 'first' delegate is skipped, then centering does not happen. 2.7.15025 centered on the 'first active', required players attention, delegate.

                                          Almost any delegate can be used to 'hack' centering using 2.7.15494, but care and testing are necessary because some delegates do not fire the 'when' triggers if no action is taken. This is why I suggested "endTurn/endTurnNoPU" because these have internal cleanups and should always trip 'when'. And they are not 'prefect' because of these cleanups.
                                          So, try different delegates and test to ensure the map functions as one expects.

                                          Cheers...

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Online
                                            TheDog @wc_sumpton
                                            last edited by

                                            @wc_sumpton
                                            With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe?

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            wc_sumptonW 1 Reply Last reply Reply Quote 1

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