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    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
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    • PantherP Online
      Panther Admin Moderators @beelee
      last edited by

      @beelee @wc_sumpton No sorry, I don't have any further insights.

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Offline
        TheDog @Panther
        last edited by

        Apparently with
        https://github.com/triplea-game/triplea/releases/tag/2.7.15494

        Centering on 1st Capital now works, but I cannot make it happen.

        There are some criteria what are they?
        View> Lock Map UNTICKED
        and ...

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        wc_sumptonW 1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton @TheDog
          last edited by

          @TheDog

          We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

          So, centering again works but only on the players 'first' step. If the 'first' step can be turned off, then centering does not work.

          2.7.15494 did not fix the problem, it just reverted back to the 'old' problem.

          Cheers...

          B C 2 Replies Last reply Reply Quote 3
          • B Offline
            beelee @wc_sumpton
            last edited by

            @wc_sumpton

            yea your xml hack worked for centering but I believe you had to double post when playing by Forum or something. I don't remember exactly what it was.

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @wc_sumpton
              last edited by

              @wc_sumpton said:

              @TheDog

              We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

              I'm not against hacking per se. I think it should be fine doing it that way until a proper way is available. (I hack stuff too if I'm not seeing any better ways.)

              Eventually though, the "endTurn/endTurnNoPU" should better become a step which never causes any centring in my opinion. If that happens, the map-maker who used the hack (which I think is fine) should better just update their maps (removing the now useless steps). No big deal: it's just a visual thing.

              wc_sumptonW 1 Reply Last reply Reply Quote 2
              • wc_sumptonW wc_sumpton referenced this topic
              • wc_sumptonW Offline
                wc_sumpton @Cernel
                last edited by

                @Cernel said:

                I'm not against hacking per se.

                LoL. Just pointing out this discussion which changed 'centering', that got broken, then reverted back to 'first' step only.

                Cheers...

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @wc_sumpton
                  last edited by

                  Is the solution to have centering pre the
                  MoveDelegate

                  So not pre Tech or Politics or EndofTurn or noPUEndTurn Delegate

                  Does pre the MoveDelegate work for most maps?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @TheDog
                    last edited by

                    @TheDog said:

                    Does pre the MoveDelegate work for most maps?

                    I'm not understanding the question. Centering, as of 2.7.15494, happens on the 'first' delegate. If the 'first' delegate is skipped, then centering does not happen. 2.7.15025 centered on the 'first active', required players attention, delegate.

                    Almost any delegate can be used to 'hack' centering using 2.7.15494, but care and testing are necessary because some delegates do not fire the 'when' triggers if no action is taken. This is why I suggested "endTurn/endTurnNoPU" because these have internal cleanups and should always trip 'when'. And they are not 'prefect' because of these cleanups.
                    So, try different delegates and test to ensure the map functions as one expects.

                    Cheers...

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @wc_sumpton
                      last edited by

                      @wc_sumpton
                      With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe?

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @TheDog
                        last edited by

                        @TheDog said:

                        With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe?

                        Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing.
                        If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'.

                        Cheers...

                        1 Reply Last reply Reply Quote 2

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