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    2.7 Release & Testing - Megathread

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    • wc_sumptonW Offline
      wc_sumpton @LaFayette
      last edited by

      @lafayette

      "Active Units" panel is still broken and has never worked right. It will not locate transported units that can be moved off a transport. It will not locate zero movement units that can be loaded onto a transport, and it does not show 0 movement units that can gain movement from another unit. During "Special Movement" phase it will still locate all units with movement when it should only find those special "Airborne" units that can move.

      Cheers...

      P.S. The above is a simple fix, I've submitted a PR for this. Maybe give this to one of the 'new' developers.

      Cheers...

      1 Reply Last reply Reply Quote 2
      • B Offline
        beelee @LaFayette
        last edited by

        @lafayette

        This isn't a bug but how the Action sidebar looks font size. I assume it's do to adding the "Technologies" tab. This is 14962

        Screenshot from 2025-12-19 06-09-04.png

        and this is 15314

        Screenshot from 2025-12-19 06-09-20.png

        The isssue, for me anyway, is that there is no way to increase the font size. It is hard for me to see. I prefer the way 14962 did it as I didn't have a problem with how Technologies showed up.

        1 Reply Last reply Reply Quote 2
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          Some updates to known issues. Hopefully we can get a patch for the map centering issue soon, and the fix for error reporting I believe will probably be server side (and won't need players to update their TripleA version). I don't know how well we have verified the new map download system, PvP & lobby play.

          Otherwise, here's a pretty clean list of the known issues recently mentioned:

          Fixed

          • 'New Game' problem when first player is AI https://github.com/triplea-game/triplea/issues/13915

          Fix sooner:

          (1) Map centering on capital

          A new centering as discussed https://github.com/triplea-game/triplea/issues/13241 was implemented with release 2.7.14961 dated as of release 2.7.15027 dated May 10, 2025 centering on active player's capital has no longer worked.

          (2) Error reporting broken: https://github.com/triplea-game/triplea/issues/13972

          Fix later:

          • active units panel should consider some zero movement units, and should not consider units that have movement but are unable to move (https://forums.triplea-game.org/post/73579)
          • font too small (https://forums.triplea-game.org/post/73619)
          B wc_sumptonW 2 Replies Last reply Reply Quote 4
          • B Offline
            beelee @LaFayette
            last edited by

            @lafayette

            Right on !

            You're getting after it 🙂

            I ran a short game of G 40 2nd edition in the lobby. Basically just to see if it'd fire up. I'll do a longer test in the near future.

            Unfortunately the map I play isn't updated to latest. I know you tried to teach me how to do that and I still have the links but unfortunately you have to drop one's firewalls to do it.

            There's obviously a safe way to do it but I'm not able to on the system I'm on 😞

            So, I guess we need to find a recruit for the bot updates. @ubernaut is on the lobby fairly regular. Perhaps you know of someone that'd be interested ?

            ubernautU 1 Reply Last reply Reply Quote 2
            • ubernautU Offline
              ubernaut Moderators @beelee
              last edited by

              @beelee @LaFayette not sure what the bot issue is but i am currently mid game and have had trouble trying to run multiple versions of the engine in the past generally try to finish a game before i mess with the engine im running

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @ubernaut
                last edited by beelee

                @ubernaut

                yea the bot thing isn't really engine version related but map/game version. If you update a map, the bots need their list of available maps updated as well.

                That may be a somewhat simplified explanation of what happens but that is essentially it.

                It's not a issue for games that have been basically finished that don't normally have updates but newer/wip type maps that get upgraded frequently, means you can't play the latest version in the lobby.

                Yes I too generally stick with the same engine version once a competive game has started, although there are exceptions, such as a simple but important fix.

                The latest versions I use while testing or if starting a new game.

                So what is needed is someone who is somewhat tech savvy and frequents triplea at least once a month I'd think. Then they could just do a monthly update of the maps for the bots.

                I'm sure there's a bit more involved but I don't remember all the specifics.

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @beelee
                  last edited by

                  @beelee oh ok happy to help if i can 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @LaFayette
                    last edited by

                    @lafayette

                    Transported units should not be able to disembark in a territory with hostile surface warships present when the attacker chooses to ignore the sea battle using the following option "Sea Battles May Be Ignored".
                    A submarine which can transport should not be allowed to land units on the same turn that the submarine submerges/retreats from battle.
                    https://github.com/triplea-game/triplea/issues/13280

                    Cheers...

                    TheDogT 1 Reply Last reply Reply Quote 3
                    • TheDogT Online
                      TheDog @wc_sumpton
                      last edited by

                      @LaFayette
                      When downloading a file with 2.7, there is no percentage progress, it jumps from 0 to 100%, this is false as the files are still being downloaded.

                      https://github.com/triplea-game/triplea/issues/12563
                      and
                      https://github.com/triplea-game/triplea/issues/13507

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      TheDogT 1 Reply Last reply Reply Quote 3
                      • TheDogT Online
                        TheDog @TheDog
                        last edited by

                        Currently the Devs are building their development environment, (Gradle) and getting the Lobby environment (PvP) ready.

                        This is at the expense of the TripleA engine, currently broke, with its list of outstanding issues. As they are only part timers/hobbists devs and their free time is limited, I suggest players use for now;
                        This 2.7 pre-release
                        https://github.com/triplea-game/triplea/releases/tag/2.7.15025

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        RogerCooperR 1 Reply Last reply Reply Quote 3
                        • RogerCooperR Offline
                          RogerCooper @TheDog
                          last edited by

                          @thedog If the last reliable version is 15025, we rollback the prerelease.

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            @TheDog - Could you please make sure that all important issues are labelled with both '2.7' and 'major'. That way they will appear in this list: https://github.com/triplea-game/triplea/issues?q=is%3Aissue state%3Aopen label%3AMajor label%3A2.7

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Online
                              TheDog @LaFayette
                              last edited by

                              @lafayette
                              Done, a quick refresh for that link above, will look more closely tomorrow at other issues.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 2
                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                Alright, spent a good 4 hours catching up on TripleA today..

                                2.7 status:

                                • error reporting modules need to be migrated to the support-server (that is why the error-report functionality throws a 404): #14048
                                • need to update the game settings to use the "beta" maps server by default, and remove the old code path that would download & read triplea_maps.yaml
                                • a lot of maps have maps.yaml parsing issues, or are using the "wrong" branch. Need to do three things there:
                                  • A ) server should be forgiving (and even prefer) 'main' as the default branch name
                                  • B ) need to create a report of which maps have problems
                                  • C ) fix the various maps that have problems (at least any problems in 'maps.yaml', there are a lot of missing description files and some other more minor issues here and there)

                                Otherwise, outstanding are the things on this list: "2.7" & "Major" issue list

                                While we are beefing that list up, please keep in mind we should only label things that are introduced or made worse by 2.7 as '2.7'.

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @LaFayette
                                  last edited by

                                  @lafayette said in 2.7 Release & Testing - Megathread:

                                  • a lot of maps have maps.yaml parsing issues, or are using the "wrong" branch. Need to do three things there:
                                    • A ) server should be forgiving (and even prefer) 'main' as the default branch name
                                    • B ) need to create a report of which maps have problems
                                    • C ) fix the various maps that have problems (at least any problems in 'maps.yaml', there are a lot of missing description files and some other more minor issues here and there)

                                  Do you need some help on the maps? I have done a lot of cleanup already. If you give me examples of the errors I could go in and check them all.

                                  LaFayetteL 1 Reply Last reply Reply Quote 1
                                  • LaFayetteL Offline
                                    LaFayette Admin @RogerCooper
                                    last edited by LaFayette

                                    @rogercooper I would love help for it. I'm thinking to update the download maps window to accept the maps with errors. So, instead of seeing a description and an option to download the map, the description would tell you what error the map had. There might need to be an option to "show broken maps" or something.. Overall, I think the download maps windows will be the way to surface these.

                                    In the meantime, most of the YAML errors I think are spaces in the "condensed" format.

                                    For example:
                                    - { map_name: this is map name with spaces, map_path: /my-path }

                                    The map name with spaces breaks YAML, needs to be quoted, eg:

                                    - { map_name: 'this is map name with spaces', map_path: /my-path }

                                    The reasoning is because in the condensed format, YAML can't know where the next token really starts. So, fix #1 is to add quotes.

                                    Fix #2 is to use the expanded format, which is tolerant of spaces, eg:

                                     - map_name: this is map name with spaces (and is valid!)
                                       map_path: /my-path
                                    

                                    Both formats are sensitive to the leading spaces, the indentation matters. It's pretty high on my list to try and gather a report of the broken maps. No ETA for right now of when that might be available.

                                    RogerCooperR 1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @LaFayette
                                      last edited by

                                      @lafayette If you tried to download one of these broken maps now, would there be an error. Can you give me example of a broken map.

                                      I have already added every finished map to triplea_maps.yaml and downloaded them all without error.

                                      I notice that there some maps which always a need to download such as Alexander 350BC. the mpa.yml file is

                                      map_name: Alexander350
                                      games:
                                      - {game_name: 'Alexander350', file_name: Alexander350.xml}
                                      

                                      I notice that says game_name, not map_name. Is that the issue?

                                      TheDogT 1 Reply Last reply Reply Quote 1
                                      • TheDogT Online
                                        TheDog @RogerCooper
                                        last edited by

                                        @rogercooper
                                        Checkout this post from LaFayette
                                        https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread/34?page=2

                                        Note the spaces near the { }

                                        map_name: 1888a_steam_and_steel
                                        games:

                                        • { game_name: "1888A Steam and Steel", file_name: 1888a_steam_and_steel.xml }
                                          or:

                                        map_name: 1888a_steam_and_steel
                                        games:

                                        • game_name: 1888A Steam and Steel
                                          file_name: 1888a_steam_and_steel.xml

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          Did a quick report on invalid maps, just one with invalid YAML that I found:

                                           Invalid map.yml data found at URI: https://github.com/triplea-maps/1888a_steam_and_steel/blob/master/map.yml?raw=true, error: Invalid yaml format: mapping values are not allowed here
                                          

                                          Second, the server needs to be updated to also check for a 'main' branch in the maps. That would fix a few more maps. (We should prefer "main" as our default branch name going forward rather than "master", fwiw. I'm a bit tempted to bulk update all maps to use 'main' as its default branch).

                                          It does seem like there should be quite a few more maps though, even with those fixes applied. I'll need to investigate further to see why/where more maps are not being picked up.

                                          If you tried to download one of these broken maps now, would there be an error.

                                          In those cases the download button would be disabled. So, the map description area would be a place where the server would report the map problems, and no download button.

                                          You may notice, some maps are missing their description.html file, the map download window indicates that file is missing in the description area (but still allows download). So, similar strategy for the maps are fully broken.

                                          The alternative I was thinking was to have a dedicated website page with a big table of each map and its status. That might still be in the cards, but feels cleaner to have that info directly built into the game (and the map tag management I think should be there too rather than in the moderator toolbox).

                                          I notice that there some maps which always a need to download such as Alexander 350BC. the mpa.yml file is

                                          I believe that YAML snippet is fine. The "map_name" is the name of the download, it is the name of the download. After download, the "game name" is the thing that people select as what they want to play, and the "file_name" is a path to the XML file so that the game engine knows where the game data is physically located. FWIW, these values are all now explicit, before the game engine just assumed that the XML had a value that matched the map name, which would match the folder name of the map, etc.. Now none of those need to match, all the "index" information is read from the "map.yml" file. (Of course, to keep compatibility with 2.5 engines, the folder & map names do need to match, with 2.7 the structure and naming is more flexible and less important)

                                          1 Reply Last reply Reply Quote 2
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            Hmm, interestingly, the current 1888a YAML is valid.
                                            I think those error message I found might have been older.
                                            So, at this juncture, the ball is in my court for server updates and further investigation of why more maps are not showing up.

                                            1 Reply Last reply Reply Quote 2

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