TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Paratroops not working need help with XML

    Scheduled Pinned Locked Moved Player Help
    13 Posts 3 Posters 248 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wc_sumptonW
      wc_sumpton @craigviau
      last edited by

      @craigviau

      "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

      <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player">
            <option name="paratroopers" value="true"/>
      </attachment>
      

      A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
      Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

      That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

      Cheers...

      C 2 Replies Last reply
      Reply Quote 1
      • C
        craigviau @beelee
        last edited by

        @beelee Sorry for the late late reply i was not home last night.
        But after 5-6 hrs with AI I could never get no matter how many combinations of the tech above to even get any load prompt.

        C 1 Reply Last reply
        Reply Quote 2
        • C
          craigviau @wc_sumpton
          last edited by

          @wc_sumpton

          Totally awesome it worked. I've spent at least 6 hours with AI trying to figure this out. I must have tried 30 to 50 different combinations of the code I listed as it would often say one conflicts with the other or you only need this or that or these 2 or 3 then another set of 3. Have no fear of AI its at least 100 years away from actual Intelligence. Some might say that about me too but if the shoe fits.

          wc_sumptonW 1 Reply Last reply
          Reply Quote 1
          • C
            craigviau @craigviau
            last edited by

            Thanks for the help I got it working with the other fellows instructions.

            1 Reply Last reply
            Reply Quote 1
            • C
              craigviau @beelee
              last edited by

              @beelee Thanks for the help I got it working with the wc_sumpton's instructions.

              B 1 Reply Last reply
              Reply Quote 2
              • wc_sumptonW
                wc_sumpton @craigviau
                last edited by

                @craigviau said:

                Some might say that about me too but if the shoe fits.

                Yea... us 10 and halves are quite a mentally challenged group. 😎

                Cheers...

                1 Reply Last reply
                Reply Quote 2
                • B
                  beelee @craigviau
                  last edited by

                  @craigviau

                  Nice you got it working 👍 xml work can be frustrating, unless you were born with a large amount of patience 🙂 I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol

                  PactofSteel2 xml is still the best information source, next to wc 🙂

                  1 Reply Last reply
                  Reply Quote 2
                  • C
                    craigviau @wc_sumpton
                    last edited by

                    @wc_sumpton

                    Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
                    If you can be so kind as to help.

                    	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                    		<option name="movement" value="1"/>
                    		<option name="attack" value="1"/>
                    		<option name="defense" value="2"/>
                    		<option name="transportCost" value="8"/>
                    		<option name="artillerySupportable" value="true"/>
                    		<option name="isInfantry" value="true"/>
                    		<option name="isAirTransportable" value="true"/>
                    	</attachment>
                    
                    	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                    		<option name="movement" value="6"/>
                    		<option name="attack" value="4"/>
                    		<option name="defense" value="4"/>
                    		<option name="isAir" value="true"/>
                    		<option name='isStrategicBomber' value='true'/>
                    		<option name='canAirBattle' value='true'/>
                    		<option name="airAttack" value="2"/>
                    		<option name="airDefense" value="2"/>			
                    		<option name="isAirTransport" value="true"/>
                    		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
                    		<option name="bombingMaxDieSides" value="5"/>
                    		<option name="bombingBonus" value="1"/>
                    		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
                    	</attachment>
                    
                    wc_sumptonW 1 Reply Last reply
                    Reply Quote 0
                    • wc_sumptonW
                      wc_sumpton @craigviau
                      last edited by

                      @craigviau

                      Everything looks good. Is the 'techAttachment' set for each player?

                      Cheers...

                      C 1 Reply Last reply
                      Reply Quote 1
                      • C
                        craigviau @wc_sumpton
                        last edited by

                        @wc_sumpton

                        Do i just need this set up.

                        <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                        <option name="paratroopers" value="true"/>
                        <option name="mechanizedinfantry" value="true"/>
                        </attachment>

                        Regards

                        C 1 Reply Last reply
                        Reply Quote 0
                        • C
                          craigviau @craigviau
                          last edited by

                          I should have said it is set up but maybe there is more code needed?

                          1 Reply Last reply
                          Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1 / 1
                          • First post
                            Last post
                          Powered by NodeBB Forums