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    Paratroops not working need help with XML

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    • C
      craigviau @wc_sumpton
      last edited by

      @wc_sumpton

      Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
      If you can be so kind as to help.

      	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      		<option name="movement" value="1"/>
      		<option name="attack" value="1"/>
      		<option name="defense" value="2"/>
      		<option name="transportCost" value="8"/>
      		<option name="artillerySupportable" value="true"/>
      		<option name="isInfantry" value="true"/>
      		<option name="isAirTransportable" value="true"/>
      	</attachment>
      
      	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      		<option name="movement" value="6"/>
      		<option name="attack" value="4"/>
      		<option name="defense" value="4"/>
      		<option name="isAir" value="true"/>
      		<option name='isStrategicBomber' value='true'/>
      		<option name='canAirBattle' value='true'/>
      		<option name="airAttack" value="2"/>
      		<option name="airDefense" value="2"/>			
      		<option name="isAirTransport" value="true"/>
      		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
      		<option name="bombingMaxDieSides" value="5"/>
      		<option name="bombingBonus" value="1"/>
      		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
      	</attachment>
      
      wc_sumptonW 1 Reply Last reply
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      • wc_sumptonW
        wc_sumpton @craigviau
        last edited by

        @craigviau

        Everything looks good. Is the 'techAttachment' set for each player?

        Cheers...

        C 1 Reply Last reply
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        • C
          craigviau @wc_sumpton
          last edited by

          @wc_sumpton

          Do i just need this set up.

          <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
          <option name="paratroopers" value="true"/>
          <option name="mechanizedinfantry" value="true"/>
          </attachment>

          Regards

          C 1 Reply Last reply
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          • C
            craigviau @craigviau
            last edited by

            I should have said it is set up but maybe there is more code needed?

            wc_sumptonW 1 Reply Last reply
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            • wc_sumptonW
              wc_sumpton @craigviau
              last edited by wc_sumpton

              @craigviau

              As long as there is a 'techAttachment' for each player that is using 'paratroopers'. If it is still not working, then it is very hard to figure out what the new problem might be with very limited information.

              Sorry

              Cheers...

              C 1 Reply Last reply
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              • C
                craigviau @wc_sumpton
                last edited by

                @wc_sumpton

                There is a techattachment for all players but so be it. crazy that it was working previously.
                Not sure what I changed. But no worries if you don't know don't sweat it.

                wc_sumptonW 1 Reply Last reply
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                • wc_sumptonW
                  wc_sumpton @craigviau
                  last edited by

                  @craigviau

                  The first post presents a lot of information but is very disjointed. To be of any further assistance I would likely need to see the full xml.

                  Cheers...

                  C 1 Reply Last reply
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                  • C
                    craigviau @wc_sumpton
                    last edited by

                    @wc_sumpton

                    Here is some of the other code i found related to paratroopers

                    	<property name="Air Transportable Units" value="true" editable="false"/>
                    	<property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="false"/>
                    	<property name="Paratroopers Can Move During Non Combat" value="true" editable="false"/>
                    	<property name="Air Transportable Units Require Air Base" value="false" editable="false"/>
                    	<property name="Paratroopers Can Only Launch From Own Territories" value="false" editable="false"/>
                    

                    Regards

                    wc_sumptonW 1 Reply Last reply
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                    • wc_sumptonW
                      wc_sumpton @craigviau
                      last edited by

                      @craigviau

                      "Paratroopers Can Attack Deep Into Enemy Territory" and "Paratroopers Can Move During Non Combat" deal with airborne and not paratroopers.
                      The remaining three are user defined properties and should have attachments.

                      Cheers...

                      C 1 Reply Last reply
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                      • C
                        craigviau @wc_sumpton
                        last edited by

                        @wc_sumpton
                        Sorry i don't pop in here often,
                        I don't know what you mean by airborne verses paratroopers to me its the same?
                        Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment?

                        Thanks

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                        • wc_sumptonW
                          wc_sumpton @craigviau
                          last edited by

                          @craigviau said:

                          I don't know what you mean by airborne verses paratroopers to me its the same?

                          The airborne is a "techAbilityAttachment" which allows a unit to travel as air without a transporting unit, paratroopers require a transporting unit.

                          @craigviau said:

                          Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment?

                          Look for gameProperty with a value set to the property. If there are no attachments with these options, then these properties have been disabled. Since I have no idea what they were designed for there would be no way for me to say they are for.

                          @craigviau said:

                          Sorry i don't pop in here often,

                          No problems take your time.

                          Cheers...

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