Improved Pro AI, please give it a try and post feedback
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Everything reported up until my last comment might have some improvements in place now (this comment: https://forums.triplea-game.org/post/81117). About 25 fixes landed between then and now.
I'm now working on the feedback since then. Kindly include save games - those can be automatically used for creating mini-scenarios where patches are tested to ensure the AI actually makes different choices.
With that mentioned - great feedback, ty, keep it coming!
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@ubernaut Claude wants:
Ask ubernaut for: a save from just before the bad turn, the map, the build number, whether it was Hard or Hard(Beta), and what looked wrong.
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@LaFayette i didn't save anything was just playing around will dig a bit when i have more time

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Unfortunately, v15892 doesn't recognize the remaining movement points of the ships in the non-combat phase either.
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With your input, this post could be even better π
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