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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
    82 Posts 5 Posters 38.7k Views 4 Watching
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    • HeppsH Offline
      Hepps Moderators @Black Order
      last edited by

      @black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Black Order
        last edited by

        @black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
        C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black OrderB Offline
          Black Order
          last edited by Black Order

          done that
          think its to much 4 java 🙂 😉
          TripleA engine version 1.9.0.0.9687
          Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
          Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
          Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
          Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
          Failed to start game
          java.lang.NullPointerException
          at games.strategy.triplea.image.MapImage.loadMaps(MapImage.java:160)
          at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:96)
          at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
          at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
          at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
          at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
          at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
          at java.awt.event.InvocationEvent.dispatch(Unknown Source)
          at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
          at java.awt.EventQueue.access$500(Unknown Source)
          at java.awt.EventQueue$3.run(Unknown Source)
          at java.awt.EventQueue$3.run(Unknown Source)
          at java.security.AccessController.doPrivileged(Native Method)
          at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.run(Unknown Source)

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black Order
            last edited by

            @black-order Better. You missed replacing the "smallMap.jpeg" step I had above: 0_1528213563024_smallMap.jpeg

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black OrderB Offline
              Black Order
              last edited by

              thats true 🙂

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              • Black OrderB Offline
                Black Order
                last edited by

                thanks guys the only error = capital but thats easy 2 fix thanks 🙂 😄
                0_1528213755800_Knipsel.PNG

                redrumR C 3 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black Order
                  last edited by

                  @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  C 1 Reply Last reply Reply Quote 0
                  • Black OrderB Offline
                    Black Order
                    last edited by

                    thats good but now i know 10% sure that it will work i dont know if 7k almost 8k will work but atleast i know its hell fun 2 try out hope i don't waisted my time BTW borgia = also a project of my but 1st thise 1 🙂

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black Order
                      last edited by

                      @black-order Well @Hepps is making a map with a couple thousand territories. So he'll probably prove out that level of scale fairly soon.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black OrderB Offline
                        Black Order
                        last edited by

                        what map = he making "time period ect?"

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black Order
                          last edited by

                          @black-order https://forums.triplea-game.org/topic/95/global-dominance

                          Its probably good to start a map thread for avatar here: https://forums.triplea-game.org/category/5/maps-mods. Where you can provide an overview and progress updates to folks.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black OrderB Offline
                            Black Order
                            last edited by

                            so a ww2/ww3 scenario ,a okay i do it at the moment on moddb.com 🙂 "btw they could update the page if they wanted ;)"

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                            • C Offline
                              Cernel Moderators @redrum
                              last edited by

                              @redrum said in Issues Loading New Map: Avatar:

                              @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                              Didn't download because of Microsoft Edge limits, but that looks like between 10,000 and 20,000 territories total, for the whole map.

                              My main suggestion is to make the territories bigger, like 4 times as big as now, really. Unless you plan having only 2 units type, those territories are way to small. In most of them you would be able to fit only one 48x48 pixels unit.

                              Also consider that when you have finished this map, most people may be on 4k.

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                              • alkexrA Offline
                                alkexr
                                last edited by

                                @cernel said in Issues Loading New Map: Avatar:

                                My main suggestion is to make the territories bigger, like 4 times as big as now, really.

                                Or rather, just have 10 times less territories. Seriously, even 700 is huge. Even Europa Universalis has only around 4k as of 1.25 (England). Even worse, there are only going to be 4 players, if I may guess. I'd love to see an ATLA map for TA, but I don't think it's going to be worth downloading. No, really, even the upcoming Global Dominance could very well end up being unplayably large, and this is way bigger.

                                </rant>

                                This is the last time I pester you with this. I do hope you will prove me wrong though and make a playable map out of this.

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                HeppsH C 3 Replies Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @alkexr
                                  last edited by

                                  @alkexr Hey! No reason to be dragging GD into this! 😃

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  alkexrA 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @alkexr
                                    last edited by

                                    @alkexr What I was going to say on a more serious note... is that many territories does not necessarily make for an unplayable game. Just more space to be able to consider movement options. More time and space for a slow retreat. More space to have to spread units out to conquer entire regions.

                                    What is your primary concern? Loosing units on a vast map?

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    alkexrA 1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @hepps I wanted to tell you this earlier. But then I read your signature.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      1 Reply Last reply Reply Quote 1
                                      • alkexrA Offline
                                        alkexr @Hepps
                                        last edited by

                                        @hepps Problem is generally just every turn taking ages, while games lasting many turns; too much micromanagement and the dilution of meaningful strategic decisions in the vast sea of actions you take.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                        • C Offline
                                          Cernel Moderators @Black Order
                                          last edited by

                                          @black-order Actually, my other main issue with your drawing (beside appearing too blocky, but that's just visual and purely subjective) are those crossed borders. I personally would avoid any crossed borders, except only on the land-to-sea borders. The reason is that I believe their existence is not sensible in a strategic game (as you have an infinitesimal point separating two territories) and really make for a different game. Think in term of having all chess like territories on a linear frontline: the consequence is that movement 1 units can attack in 1 and only 1 direction; practically turning combat movement into a binary choice of attacking or not. I guess it may make some sense in mountain borders (attacking through passes).
                                          To be clear, I'm talking like the New World Order case of Litovskaya, Koenigsberg, Warzawa, Belorussia.
                                          Then, again, this is just my preference. I don't know if others have issues with such kind of border drawing?

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                                          • C Offline
                                            Cernel Moderators @alkexr
                                            last edited by

                                            Is there a Guinnes World Record for the wargame with the greatest number of zones? With over 10,000 I wonder he might get it. After all there are RAM limits, even only for loading the image itself.

                                            1 Reply Last reply Reply Quote 1

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