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    WW II v5 1942 2nd Edition

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • wc_sumptonW Offline
      wc_sumpton @scousemart
      last edited by

      @scousemart
      This was already discussed in Optional SZ 16 rule. There is also a link to a xml edited for this purpose.

      Hope this is helpful!

      Cheers...

      C scousemartS 3 Replies Last reply Reply Quote 1
      • C Offline
        Cernel Moderators Lobby Moderators @wc_sumpton
        last edited by

        @wc_sumpton Correct, but that is a workaround an unsupported optional rule of at least two games. The solution of having a mod with the canal would mean turning an option into another game (like if having tech optional would not be supported, and you would need two games for every game that can have tech).

        Also, if hacking has to be, I prefer the "solution" I used for v3 Tech Advance (that I think it is also less hacky, but I guess this is arguable).

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators Lobby Moderators @wc_sumpton
          last edited by

          @wc_sumpton Another hacky way to implement this rule would be using the parallel/serial canal property, and code the canals so that true blocks and false does nothing, but that would be really confusing on the user, as the property name would give really no hint about the matter.

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          • C Offline
            Cernel Moderators Lobby Moderators @scousemart
            last edited by

            @scousemart My guess a way to do this that may be fairly telling on the user, as well, would be having a property that define if canals controlled by Neutral block or not, and then adding a canal dependent on Turkey. This is really a strange situation, as you would think that a mapmaker should make up its own mind, and actually decide if there is a canal somewhere or not, rather than having it optional on the user (especially since it is normally a good abit to graphically show canals, and you cannot switch that), but this is the way it is for the games that gotta be supported, if you know what I mean. Anyways, having a way to define that canals owned by Neutral should not block might have some value on its own, more generally.

            Side note, World War II v6 has the Turkey canal default, while Classic and Revised never have it; so it seems you-know-who was undecided on the matter for about the decade in between.

            Now we'll have to wait and see if Axis & Allies & Zombies has the canal or not or optional.

            1 Reply Last reply Reply Quote 0
            • scousemartS Offline
              scousemart @wc_sumpton
              last edited by scousemart

              @wc_sumpton I looked at the thread you mentioned and I'm not very technical minded when it comes to coding or programming, but from what I understand and also seeing what @Cernel also refers to, the discussion and the zip file, changes the game so the canal is permanently closed. Is that correct? Whilst I can see the benefit of doing that, I was rather thinking of an actual check/uncheck option. I realise it might be a bit of a tall order and if I had any skills in this area, I would be tempted to have a go myself.
              @Cernel also mentioned in my first posting about this (in the wrong thread...) something about a property to switch canals on or off. You'll have to excuse me if I'm quoting you incorrectly.
              So the million dollar question can it be done as an optional switch or is it too messy/complicated?

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @scousemart
                last edited by

                @scousemart @Cernel
                The xml that I posted in the other thread does just that with an option 'Block Sea Zone 16 (Black Sea)' which is left uncheck for false but if check blocks SZ16 from all sea units. Air units may still fly over. Is this not what is requested? If not then disregard the xml.

                Sorry for the confusion.

                Cheers...

                scousemartS 1 Reply Last reply Reply Quote 1
                • scousemartS Offline
                  scousemart @wc_sumpton
                  last edited by

                  @wc_sumpton Apologies for any confusion caused by my previous post. Following the instructions on the previous thread you linked to, I replaced the xml file with the downloaded link and it works. There is a box in the map options which can be checked/unchecked to block sz16 for all sea units.
                  Thank you. I'm curious why the map isn't updated with the xml you supplied. After all, it replicates the OOB game precisely. :smiling_face:

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @scousemart
                    last edited by

                    @scousemart
                    You are very welcome!! There is no need to apologies, I am just happy that this is what was requested.

                    Adding this as a mod to the map I feel would cause more confusion.

                    Anyway, I hope you enjoy your game!!

                    Cheers...

                    scousemartS 1 Reply Last reply Reply Quote 2
                    • scousemartS Offline
                      scousemart @wc_sumpton
                      last edited by scousemart

                      @wc_sumpton I'm curious to why you think adding this feature to the map (or are you talking about adding a mod), would be confusing?
                      The issue I had with the map was the implementation of a option rule, which is in the rule book, so I cannot see why the map xml cannot be updated, so whenever someone downloads this particular map and wishes to play against the AI and use the sz16 block, then they can. Otherwise they will have the same problem as me.

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @scousemart
                        last edited by

                        @scousemart
                        As @Cernel has said, there are may way of implementing this. Also the original author may want this as a 'Human' enforced rule only.

                        So I don't think it would be fair for me to directly change the xml.
                        Hope this answers your question.

                        Cheers...

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          I would replace the v5 map with the file that allows for the sz 16 connection on/off checkbox in the map options. A checkbox is better than a human enforced rule in my view, since it's less open to interpretation/exploitation. I'm sure its happened before where the Russian player was under the impression that the canal was closed and the German player then moves in on G1, with arguments and sour grapes ensuing. Or maybe someone just forgets, because they have a couple PBEM games going at once, and can't remember which rule is in effect. With a checkbox everything is clear from the outset, the same way we have the map option for "Raids may be preceded by air battles."

                          I'm guessing most of the people who worked on the WWII maps aren't around much anymore, and V5 is probably less relevant now than it was before AA50 was reissued. Probably, if they're not playing Global, they're going to play v3 or some other tripleA original game, but who knows maybe the sz16 thing will breathe a little life back into 1942.2?

                          I know Veq thought v5 and especially v6 were pretty silly, so I can't see him caring one way or the other. Haven't seen Hobbes in a hot minute... not sure if he played with sz16 open or not? Somehow I snagged that special thanks at the bottom of the notes for whatever was pilfered from v3 and brought into v5 under my TripleElk handle, (even though Kevin and Mike did most of the heavy lifting for v3, I guess I'm the last man standing there lol).

                          For what it's worth I feel that having the Bosporus open helps the Axis more than the Allies on this map, and vanilla v5 is already heavily skewed in favor of the Axis. So if anything I'd suggest that players are better off closing the canal, and maybe it brings the bid down ever so slightly? That said, the manual describes the rule as optional, so I think it's better to keep it open by default with a map option to "close sz 16" as the last listed checkbox.

                          In my experience Germany is hard pressed to do anything useful with the Regia Marina on G1, esp if the Allied bid is going to the Brits. Probably, if sz16 is closed, the German player just guns for Gibraltar sz14 or stays in place sz15 to dump a couple dudes into Libya. If the Axis dominate the med into the endgame then sz16 open can be a nice spot to build a late game German fleet out of the Caucasus factory, once Russia has been thoroughly broken and they get some cover from the Japanese. A push from the USA through the med to an open sz16 seems less likely, though I guess that would be the play from the Allies. Otherwise I think it's mainly a G1 thing, where the Axis player just wants to go balls out against Russia, by dropping more heat on Ukraine or taking Caucasus outright. Just one more headache for an already under-powered Russia to deal with. Clearly Stalin is hoping for everyone to stay the hell away from sz16 haha

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators Lobby Moderators @Black_Elk
                            last edited by

                            @black_elk Actually, this is the same for v3 too, not only v5 (while v6 has it just closed). What I wonder is if in the new release they have integrated the errata in the new rulebook, as v3 didn't have it "out of the box" in the previous edition? Is the rulebook of the new Anniversary edition just the reprinted old one, or has it been updated (with the errata etc.)?

                            As now, I believe the only map in the repository having such an option is my "WWIIv3 1941 Tech Advance", you can find in "WW2v3_Variants".

                            Not intending to touch any clones myself, but I wonder what the developers ( @redrum @LaFayette @RoiEX) would feel better, amongst the following possibilities, for an integrated option:
                            1- Having a default pointless (always passable) canal and closing/opening it, with triggers.
                            2- Adding an impassable territory effect in sz16, with triggers.
                            3- Making Neutral into a utility player and changing relationship options to allow passing through canals, with triggers.
                            4- Using the serial/parallel canals property and creating two canals so that it will be like a canal exist if serial and no canal exists if parallel (no triggers needed).
                            5- Something else.

                            scousemartS LaFayetteL 2 Replies Last reply Reply Quote 1
                            • scousemartS Offline
                              scousemart @Cernel
                              last edited by scousemart

                              @cernel I've just had a look at the new rule book online (Anniversary Edition), and it seems to be the same as the original edition. There is however an errata which I downloaded from WOTC's site which has the optional rules for sz16 and air battles preceding SBR's. I think it is a dumb idea to have these optional rules as an errata, since if you were a new player to A&A, you might not think of looking on WOTC's web page to see if there might be an errata or FAQ. However, that is just my opinion. I agree with @Black_Elk that the map xml should be updated to include the sz16 check box, but I also understand what you are saying in finding a common way to integrate such options in this and other maps.

                              PantherP 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Lobby Moderators
                                last edited by Hepps

                                I don't play the map... but to me adding the check box for the canal seems like a no-brainer since the game is intended to be played both ways. It would surely be very helpful if you are playing the AI.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 2
                                • PantherP Offline
                                  Panther Admin Moderators Lobby Moderators @scousemart
                                  last edited by Panther

                                  @scousemart
                                  It has been confirmed on https://www.axisandallies.org/forums/index.php?topic=41079.0 that the new rulebook (AA50) includes most of the errata and FAQ. For any reason they missed to include the optional rules, but it has been confirmed, too, that those are still part of the official ruleset.

                                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                  scousemartS C 2 Replies Last reply Reply Quote 1
                                  • scousemartS Offline
                                    scousemart @Panther
                                    last edited by

                                    @panther said in WW II v5 1942 2nd Edition:

                                    @scousemart
                                    It has been confirmed on https://www.axisandallies.org/forums/index.php?topic=41079.0 that the new rulebook (AA50) includes most of the errata and FAQ. For any reason they missed to include the optional rules, but it has been confirmed, too, that those are still part of the official ruleset.

                                    Thanks. I'm still wondering why the optional rules were not included in the official rule book, but I suppose we'll never know for sure... 😉

                                    PantherP 1 Reply Last reply Reply Quote 0
                                    • PantherP Offline
                                      Panther Admin Moderators Lobby Moderators @scousemart
                                      last edited by

                                      @scousemart I can only assume that - as it was a reprint and not a new edition - the given layout of the rulebook did not allow for adding the additionally required text. But that's speculation :winking_face:

                                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                      • C Offline
                                        Cernel Moderators Lobby Moderators @Panther
                                        last edited by

                                        @panther Yeah, I see now in there they updated the rulebook, like heavy bombers are best of 2 o.o.b. too now. By "most of the errata and FAQ" you mean all of the errata and some of the F.A.Q.?

                                        PantherP 1 Reply Last reply Reply Quote 0
                                        • PantherP Offline
                                          Panther Admin Moderators Lobby Moderators @Cernel
                                          last edited by

                                          @cernel By "most of the errata and FAQ" I was referencing this sheet: http://www.wizards.com/AvalonHill/rules/AxAl-AnEd_Errata.pdf
                                          and this statement:
                                          https://www.axisandallies.org/forums/index.php?topic=41079.msg1740140#msg1740140

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                          1 Reply Last reply Reply Quote 0
                                          • LaFayetteL Offline
                                            LaFayette Admin @Cernel
                                            last edited by

                                            @cernel This option sounds potential the most straight forward:

                                            1- Having a default pointless (always passable) canal and closing/opening it, with triggers.

                                            TBH a more rigorous inspection of the code would be needed to really weigh each option. It looks like given the options we could do something if we committed to it.

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