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    Random number of units placed randomly at random turns?

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin
      last edited by

      And a few drinks...

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      prastleP 1 Reply Last reply Reply Quote 2
      • prastleP Offline
        prastle Moderators Admin @redrum
        last edited by

        @redrum gigglez Let's not bring up the past 🙂 Still causes shudders in old lobby players 😉

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @alkexr
          last edited by prastle

          @alkexr Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators
            last edited by

            You can do something like create a 50% chance for a unit to appear based on a condition. This could work for weather too but it takes a lot of triggers. If you had 3 possible weather effects occuring in every territory, you need 2 conditions and 3 triggers per territory.

            You can create a 50% chance for a brigand to appear in a territory. What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories. (at least not for a decent sized map, too many conditions to check)

            You can jerry-rig a bit of randomness with triggers, but it becomes really hard to do on a large scale due to complexity.

            @prastle said in Random number of units placed randomly at random turns?:

            Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.

            This only works at the start of the game, its difficult to repeat it.

            prastleP alkexrA 2 Replies Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @CrazyG
              last edited by

              @crazyg kk was just recalling. Do you still have a copy?

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              CrazyGC 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @prastle
                last edited by

                I had it at one point. Is it missing?

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @CrazyG
                  last edited by

                  @crazyg I don't see it in the repo anymore oh well.

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  B 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @prastle
                    last edited by

                    @prastle said in Random number of units placed randomly at random turns?:

                    @redrum gigglez Let's not bring up the past 🙂 Still causes shudders in old lobby players 😉

                    @prastle I have copied this statement to 3 external hard drives... in the event I need to bring it out as proof to stop a scotch fueled rant. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @Hepps
                      last edited by

                      @hepps Ah I was reffering to the 2016 crash

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @prastle
                        last edited by

                        @prastle Yes I know... I am keeping this quote as proof that you once said lets not bring up the past. :face_savouring_delicious_food:

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @Hepps
                          last edited by

                          @hepps did you copy all old maps since mine ext died?
                          🙂

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @prastle
                            last edited by

                            @prastle Not sure what I have... I still have all the engine versions going back to 1.8.0.9

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • prastleP Offline
                              prastle Moderators Admin @Hepps
                              last edited by

                              @hepps engine versions don't matter its what maps did you save?
                              🙂

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @prastle
                                last edited by

                                @prastle said in Random number of units placed randomly at random turns?:

                                @crazyg I don't see it in the repo anymore oh well.

                                maybe Roger has it ?

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @beelee
                                  last edited by

                                  @beelee nope just checked
                                  I guess we hope @LaFayette ( who made original) or @Cernel who did some work on it has a copy

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                  • alkexrA Offline
                                    alkexr @CrazyG
                                    last edited by

                                    @crazyg said in Random number of units placed randomly at random turns?:

                                    What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories.

                                    You can. You place units with 50% chance on a fake territory, named x_1, x_2, ... etc. Interpreting this as a binary number, now you have a totally random number between 0 and 2^n - 1. Then each territory gets a number, and a condition checks if this number is equal to our random number, and if so, places a brigand. Repeat 3x. Number of triggers required is O(Territory * Number of units to spawn).

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    CrazyGC 1 Reply Last reply Reply Quote 4
                                    • CrazyGC Offline
                                      CrazyG Moderators @alkexr
                                      last edited by CrazyG

                                      @alkexr
                                      this made me laugh it was so creative. Brilliant solution, it also points out that it would probably be very easy to just create a function that selects a random territory in the engine than an XML calls

                                      alkexrA 1 Reply Last reply Reply Quote 2
                                      • alkexrA Offline
                                        alkexr @CrazyG
                                        last edited by

                                        @crazyg The inspiration came from the random events system of Greyhawk Wars. Panguitch used a similar binary system.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        1 Reply Last reply Reply Quote 2
                                        • LaFayetteL Online
                                          LaFayette Admin
                                          last edited by

                                          @CrazyG you can give this branch a try, YMMV: https://github.com/DanVanAtta/triplea/tree/conquest

                                          I don't see the actual map added there, just additional code to help support. IF you can get ahold the old map xml it should work with the engine run at that version.

                                          1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @redrum
                                            last edited by

                                            @redrum said in Random number of units placed randomly at random turns?:

                                            @hepps Yeah or use @RogerCooper's conversion thread. Just not sure anyone would volunteer to update them but if they would or at least consider it then it could be helpful.

                                            I converted everything I could get a hold of. If anyone has a mod not on my Scenario List send it to me and I will add it,

                                            I don't have Global Conquest and I don't remember anything like it.

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