I would be willing to fix the HTML for any maps that are currently maintained by the project. Basically, we need cleaner formatting and updated information for just about all of the maps. Maybe I can fix the formatting for all of the maps and then update the content only for the project-maintained ones. Any thoughts?
I think adding, to "Poorly Balanced", at the end of the description, this additional description too:
(comprises also those games that are deliberately unbalanced, as PvP balance is not an aim or the aim is to make some sides over powered, usually for AI challenge, but possibly for historicity or other reasons or no reasons)
This would be mostly needed to give something to vote upon when rating the games meant to be AI challenges, and I'm not sure about this, as you could just vote "Poorly Balanced" for the AI Challenges, already (assuming here we are talking of PvP balance), but the main thing is that people might, then, be driven valuing the AI Challenges depending on how much they think they are balanced against the current main AI, which would make hardly sense (as I guess fair balance between human and AI would mean the best players having close to 50% to win vs AI?), and I'm guessing is not what this quiz is asking.
So, main question is, since purposely unbalanced games are all or almost all made for AI challenges, do you want the AI challenges to be rated as "Poorly Balanced" (if not broken) or do you want people to somewhat rate them as how much balanced they are when played against the current Hard AI or with whatever current AI they are supposed to be played? In case of valuing human vs AI balance, should the balance consist in 50% win probability for either side when the best players play against the latest best AI (most likely, would need to be very unbalanced in favour of AI, then)?
I would be ok with leaving all as it is, and just rating any AI challenge as just "Poorly Balanced" by definition, keeping a PvP perspective only, but this needs to be clarified, if we are indeed talking about PvP Balance only.
Otherwise, you can have another category like:
Purposely Unbalanced - Comprises those games that are meant to be not balanced, as PvP balance is not an aim or the aim is to make some sides over powered, usually for AI challenge, but possibly for historicity or other reasons or no reasons
I don't actually like this last proposal, and would just have the "Purposely Unbalanced" games as part of the "Poorly Balanced" ones, as I just feel like it would be much of a grey area to define this category; as, like, I can make a historical game that is unbalanced because I believe historically one of the sides had the advantage, but maybe it would be hard or impossible to clarify if any unbalance were made on purpose or not. For example, you can sometimes even see people that say that Axis & Allies 2nd Edition (Classic) was unbalanced in favour of Allies because they were historically stronger, while obviously that is not a historical aimed game at all (could be still possible someone wanted to unbalance it for the hell of it, tho).