@agbottan Yeah, the map creator generates several files from the black/white border image. The main one is the polygons.txt which specifies the boundary points for each territory. It also generates a centers.txt and place.txt. I think you are probably better off generating the black/white border image then using the existing TripleA map creator to generate the necessary files. Otherwise you probably will end up having to recreate much of that tool. Here is the map documentation: https://github.com/triplea-game/triplea/blob/master/docs/map_making/map_and_map_skin_making_overview.md#sec_2
I'm currently working on a new launch screen for local games, slow but steady, so if someone wants to give a lobby design a shot...
There's a WYSIWYG editor I'm using for this, so if someone wants to create a mockup using that tool and create a concept how different screens do what and what each button press does, that would help a lot already.
@RoiEX Let's proceed, but not worry about 1.9 (keep that working) and get everything fixed/ready for 2.0
Talking to @prastle , even if we had the 1.9 patch ready now, there's very little time to get everyone to upgrade/download.
The biggest problem with using a "global email" is that if we did that without any authentication, one could use our service to spam another ones email account and create something like a dos attack.
So in any case we'd need authentication, which might defeat its purpose already.
Thank You Triplea
Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass.
Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you
Thanks for making triplea cool. It makes a few people happy and they then make more people happy
Rock On TripleA
@hepps I would say no on holding off on future re-designs. What I'm proposing is a next step that is almost required before we can do a larger redesign. Most of the changes are in the code. Meanwhile, it's pretty trivial and very easy now to alter the screen and which buttons are where, so I can incorporate feedback on that quite readily : )