Subcategories

  • TripleA is a free gaming site and survives by the help of our members donations!

    11 Topics
    469 Posts
  • Lobby Upgrade to v5802

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    LaFayetteL
    Going back to old DB introduces some new problems, we are really limping along here. https://github.com/triplea-game/triplea/issues/2342 to track this state and coordinate a longer term fix, likely a patch will be applied to not read from old DB at all, and we'll upgrade lobby software once more. Most of the bots are connected again, it's good to rejoin the lobby now.
  • TX Bots will be down

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    prastleP
    @prastle they are back up
  • AdamF Challenges Maert (9axis)

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    M
    @AdamF agreed
  • 3 Votes
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    I
    red sun over china and warlords ffa dont work in the latest version, when i try to open either of them it loads for 2 seconds and then puts me back to the player menu
  • Map Making Pages

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    C
    @Cernel For example, if I click on Civil War in Download Maps (where you auto-install the maps, not the website), it takes 4 seconds to show the 400 pixels wide pic of the map, for me. It just seems strange to wait 4 seconds to see such a small image, as in a broswer an image like that would take close to no time to display (and I recally it took close to no time before 1.9 too, in the old thing to auto install maps). So, I was thinking, if it has to be so slow (or maybe it's just me), maybe you want to use JPG for all such pics, while you are doing it.
  • old forum is done

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    redrumR
    Yep. I've officially posted we are looking to freeze the old forum and drive everyone to post here.
  • Allowed File Uploads

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    theredbaronT
    That's quite reasonable. Since cloud services are accessible and easy, I agree that we don't need to host these files
  • Lobby Maintenance 8 am - 10 am CET on Saturday, 8th April

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  • New Warclub Forum!

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    B
    @prastle Cool, any idea when the big move is goin down ? Sounds as if the PBForum isn't ready ? Pretty soon though, it sounded like. Be nice to have, but you can't play now either, right ? Might as well wait if that's the case, I guess. Can have that advertised when it happens. Just want to be able to spam out folks a little when it official opens
  • Welcome to the New War Club / Forum

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Recent Posts

  • @Cernel

    Yea I'm not certain either but like you, I thought we were supposed to have 15.

    The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.

    I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.

    Anyway, it seemed noteworthy to mention again 🙂

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  • @beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).

    Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.

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  • I'm consistently seeing only 10 triplea bots in the lobby. If triplea is paying for 15, then this is something that should be addressed sooner than later imo

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  • @Cernel OK! So I think I solved the bot crashing problem on my end. It was the script function, and the fix was actually very simple.

    The problem was that I had this command in the Docker startup script -- and it's probably in all the bots:

    --env EXIT_ON_GAME_END=true \

    That tells the bot to exit when the game ends. Since the container was configured with --restart always, I was expecting Docker to bring it back, but this was creating problems with the bot disappearing from the lobby.

    I removed that command from the startup scripts.

    For example, the relevant part went from:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env EXIT_ON_GAME_END=true
    --env BOT_MAX_MEMORY=256m \

    to:

    sudo docker run
    --network host
    --pull always
    --restart always
    --env BOT_PORT_NUMBER=3301
    --env BOT_NAME=Bot_Revised_Ladder
    --env BOT_COMMENT=bit.ly/RevLad2
    --env LOBBY_URI=https://prod.triplea-game.org
    --env BOT_MAX_MEMORY=256m \

    And I did the same for the second bot on port 3302.

    The two bots are now running normally, so I'm going to see whether they remain in the lobby after their next games. Hopefully that's all it was! check to see if the other bots have this function..

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