Subcategories

  • Can aircrafts escort only if there are interceptors?

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    @cernel Thank you, this is very smart I tried and it is working by setting isStrategicBomber=true and bombingBonus=-6 to the fighter's attachement (bombingMaxDieSides=0 dosen't work, no clue why). But then there are some weaknesses: the "bomb/escort" prompts when the fighter is alone (logic), it is still rolling a die (which means that if you send a bomber with 3 fighters, you roll 4 dies with only one that matters - a bit misleading). So I think that now that I understood that excorts never have been thought to be used as protection against Air defense... I will stick to this principle as well.
  • Load saved Game

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    @cernel Thanks! Don't know why I didn't think about that. I played a few years ago and just started playing again. I think that might have caused some confusion but most likely operator error
  • Legal or Illegal move on Dice (Global 40)

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    PantherP
    @ondis Fine.
  • No Welcome Message in Lobby

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    LaFayetteL
    @beelee said in No Welcome Message in Lobby: Didn't know where to put this but News and bug reports won't let one make a topic, so here it is There is the post for 'how to submit' these: [image: 5c24caaf-ff27-481f-abe2-465a83808f80-image.png] Though, I've no idea if the trade-off of trying to centralize bug reports is still worthwhile. In part the goal is to try and get mosty high quality bug reports, such that both reporter and fixer can spend a minimal amount of time on overhead and spend the bulk of their efforts in an actual fix (in other words, high communication efficiency). Regardless, I believe this issue was recently fixed. Try with the very latest @beelee
  • Mute Dialog Boxes

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    @dor20 said in Mute Dialog Boxes: i accidentally clicked peace! im just glad its a game and not real life. hmm ... well better than if you accidentally picked war :face_with_tears_of_joy: glad you found a solution
  • TripleA on Chrome book

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    Hi @thesnapking Idk if this will help but ... I'm using the prerelease as an example. DL triplea you get this [image: Screenshot from 2024-05-01 00-09-51.png] Right click you get this [image: Screenshot from 2024-05-01 00-10-08.png] Hit Properties [image: Screenshot from 2024-05-01 00-10-41.png] Hit Permissions Hit Execute Open terminal and put the triplea dl in it [image: Screenshot from 2024-05-01 00-11-38.png] Should end up here [image: Screenshot from 2024-05-01 00-11-52.png] I installed to a different directory, just added the pre number to the end of existing. Click your way to Finish and hit that and it should fire up. Anyway, hope it helps. If not we'll ask someone else Edit Also, I think triplea has java built into it for the right version when you DL it.
  • How does the Diplomacy map work?

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    @ubernaut he did on git a few times but I don't ever remember seeing him here.
  • New MARTI issues with Yahoo?

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    ubernautU
    @panther yeah this is weird one i think gmail has been black holing them but first issue i've seen with yahoo
  • Can't Install 2.5

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    @LaFayette yea latest pre takes me to lobby Downloads/TripleA_2.6+14705_unix.sh' Starting Installer ... Gtk-Message: 21:39:24.846: Failed to load module "canberra-gtk-module" This error shows up and I always click over it. Idk if that means anything. Did it before and worked. Guess it might that java number. Take me a while to figure out how to revert it. Anyway, as you said, this takes you straight to 2.5 now so ... f it lol Would be nice to know why it didn't work but w/evs : )
  • How to change my forum user @

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    PantherP
    @jkprince said in How to change my forum user @: @panther Thanks, now this topic can be deleted : ) You are welcome. I won't delete this topic however, because it serves as a good example for a case where a change of a forum username is unproblematic and sensible. Contacting a forum admin in that case is helpful. An admin will take a look and act.
  • On a Mac How to get 1941 Global Command Decision working

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    @thedog thank you
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    @heping you should be able to play by email or forum then I would think. Not the same as a live game, but it would be against other people.
  • Ban Appeal

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    This topic has been opened by @YakubianPatmos for a specific purpose, already sorted out, and anything else (whether somehow related or not) is therefore off topic. In the specific case, @YakubianPatmos himself/herself admitted that he/she was in violation of the rules, and it looks to me (based on information not publicly available) that he/she certainly was (for more than just a slur), and now he/she is not banned any longer anyway. To be clear, this is not a case of someone being banned without any proper reason: the ban has been confirmed but reduced in length so that it has already expired, so there's nothing left to do here. I'm locking this Topic. (If anyone believes that anything else should be discussed, feel free to open a new topic.)
  • Ban Appeal Thread Access Denied

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    @cernel Thank you for your help.
  • Learning Total World War

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  • Not sure if a rules glitch or is meant to be this way

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    PantherP
    If I understand the scenario correctly 'Western Sinkiang' is the capital of China in this game and has just been liberated? In this case the US AA Guns in Kwangtung should NOT change ownership, as by the core V3 rules, page 20: "Antiaircraft guns outside the newly liberated capital territory remain under their pre-liberation ownership."
  • IllegalStateException User doesnt exist!

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    @IrritatedRhino yea as redanto stated you need to work around it. save game then send save to opponent. Can still do turn summarry by clicking ctrl a and ctrl c and post it with saved game. That's how we have todo it at A&A.org Until @redrum fix is implemented. Might be some nodeBB incompatibility. Anyway, let us know if you can't get it to work. You can definitely play, even with a mac
  • AA CLASSIC MISSING A GAME SETTING, BADLY NEEDED

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    Russia can only build up their armies instead of attacking Germany which was a rule Larry intended on for historical accuracy. He included this rule in A&A Classic and Iron Blitz.
  • Password issue

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    bluelionmanB
    @panther My e-mail is hotmail.com and nothing comes thru. This is the engine version: [image: dad06d18-7e94-460b-bc1a-3d24aa9d2a9b-image.png]
  • Upgraded units (Tech) don't show on board - stay the same looks wise

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    @bluelionman yea you could just edit everything so it's the same. Would take a while but doable. Also, just to be clear, you can have both 2.5 and 2.6. 2.5 saves will work on 2.6 but not vice versa.

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

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  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

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