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  • I'm getting this error as well. I created a copy of "another_world" with a different directory name and different game_name, but when I load a savegame created using the original another_world directory it complains that the game_name is wrong.

    If I remove the new game directory from downloadedMaps everything works, put the new directory back in and it breaks again.

    So, for some reason when the new directory, with a different name, is in downloadedMaps TripleA is finding that and trying to use it, even though the save games were created from the original another_world directory and files. This happens even if I create a new game from the original directory.

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  • W

    Apon further investigation 'unitPlacementOnlyAllowedIn' cannot be used with triggers because the option is just the inverse of 'unitPlacementRestrictions' which can be changed with triggers.

    Cheers...

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  • W

    @beelee

    In the 'North Africa' game, the map has silhouettes where navel units can be placed. The Americans can only deploy the Destroyer in Sea Zone 2. A hidden factory can be placed in their Casablanca Convoy. A hidden factory in Gibraltar for Sea Zone 3 and the Atlantic Ocean Convoy for the British. A hidden factory in Italy for the Italians for Sea Zone 10. For the German Submarine a hidden territory with a factory in Sea Zone 1.
    By resetting 'unitPlacementOnlyAllowedIn' prior to each player's placement phase, navel units can be restricted to those sea zones.

    Cheers...

    P.S. Using hidden factories on hidden land/island territories can also help in the placement of Sea Mines. Prior to placement those territories would change ownership.

    Again.

    Cheers...

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