@ssoloff If it was in 188.8.131.52.2772, it should have been documented here:
I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
@beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
@general_zod said in The Map Maker Project:
What exactly are you proposing anyways?
I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best.
I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there.
I will expand on my thoughts in more detail over the weekend.
@black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
@redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?
@elreigh Yes, without seeing the actual XML this is just a guess... but by what you described.... the game is trying to create and then subsequently render the image for an "Allied" Arcadia Motor Pool. The game is attempting to change the "Arcadia Motor Pool" into a unit of the Ally, but since the unit is designed as a national specific unit... it is trying to capture the unit as it is defined.
This is not really a bug. I think it is just how you have designed the units. I have come across the same thing while designing.
The other thing that is causing the conflict is that as Allies the game does not view the changing of the territory when the Capital is liberated as a "Capture" strictly speaking.
Would really have to see your XML to figure it out.
@mahks Here is a pretty good list of things it doesn't handle now: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback
The further from traditional A&A features you use generally the AI will perform more poorly as most of them it doesn't understand.