@beelee well took a while but I see my issue was searching for y instead of "y" Tried space y and y space but yea ...
the line error was the last line in the document so ... anyway just posting the resolution in case someone stumbles across this in the future : )
@CrazyG You could make a trigger for the ship that has the ability to make mines then have those ships automatically produce 1 invisible unit at the end of the NCM turn phase. Then you could make the purchasable mine unit consume the invisible unit. Then simply have all the (unused) invisible units removed from the map at the end of the current players turn.
I think you could even deal with the invisible unit generation be handled by the unit attachment of "canProduceXUnits" instead of a trigger.
But this is all just a suggestion. I have not tested any of this. So I am not sure what complications might arise.
Does the "capitols.txt" file have any function? I moved the capitol for one of the factions in the XML file, but not in the "capitols.txt" file. No errors happen, and the new capitol seems to function correctly.
Ok I got it. Manually editing the vc.txt file worked. But need to have it in the correct format. As shown, rather than name of image and coordinates, need name of territory and coordinates. For some reason, not sure exactly why, the mapmaker was not able to do this (in desired locations). Or maybe I just don't know how to.
United Kingdom (869,277)
Eastern United States (223,496)
Western Europe (979,416)
Southern Europe (1088,673)
Karelia S.S.R. (1318,258)
Philipine Islands (2531,1001)
Western United States (3493,443)
I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages.
Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.
@ssoloff If it was in 220.127.116.11.2772, it should have been documented here:
I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
@beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
@general_zod said in The Map Maker Project:
What exactly are you proposing anyways?
I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best.
I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there.
I will expand on my thoughts in more detail over the weekend.