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  • B

    @wc_sumpton

    I don't use it

    Edit
    Hmm ... wonder what we could replace it with 🙂

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  • W

    To me this is a non-issue, completely solvable. There are other things that, IMO, are more important. The "Active Units" window located in the lower right corner. It's broken. Because of its uselessness, l drought many people use it. It should either be fixed to work properly or just removed. It's a simple fix.
    Another simple improvement would be for the "Movement" window to show all the units that can move without having to set display all units.

    These are just a few, that would, IMHO, be better.

    Cheers...

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  • W

    @beelee

    The problem is centering on the player's capital at the start of their round. It would very disorienting if TripleA centered on every step. So, the engine does this only on the first step. If the first is skipped so is the centering.

    If centering is important to the map maker, then it should be designed so that this first is not missed.

    This, IMHO, is an XML problem, and is solvable. So, I see no need for any engine change.

    Again, that is just my opinion.

    Cheers...

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  • B

    @wc_sumpton

    yea idk might be more of a feature request as opposed to bug fix ?

    @Cernel how would you phrase it ? Do you want to open a git issue so @Brazza can work on it ? I'm not sure the best way to word it.

    Edit
    I guess I could go with the topic/thread title. I don't really want to call it a bug though.

    Edit 2
    I guess maybe it's a bug since it does it when tech is on.

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