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Recent Posts

  • @wc_sumpton said in Restricting unit builds:

    <property name="Unit Placement Restrictions" value="true" editable="false">
    <boolean/>
    </property>

    That was it. Thank you for the help.

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  • W

    @RogerCooper

    Did a quick scan did not see;

    <property name="Unit Placement Restrictions" value="true" editable="false"> <boolean/> </property>

    Which I think requiresUnit to work.

    Cheers

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  • B

    hmm maybe the "isFactory" is allowing it ?

    This is sloppy and from years ago but the "MiltaryBase" only allows infantry builds

    Screenshot from 2026-04-07 16-58-45.png

    The Infantry are the only ones that require the MB. The Armour doesn't e.g.

    Screenshot from 2026-04-07 16-59-07.png

    98c84541-a0b5-42a0-a4c0-b352c4c6ece3-image.png

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  • In a mod I am working on units can be built at either a factory(anything) or recruitmentCenter (infantry only).

    The code is

    <attachment name="unitAttachment" attachTo="factory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isFactory" value="true"/> </attachment> <attachment name="unitAttachment" attachTo="recruitmentCenter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isFactory" value="true" /> <option name="canBeDamaged" value="false" /> </attachment> <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="1"/> <option name="transportCost" value="1"/> <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="isLandTransportable" value="true"/> <option name="artillerySupportable" value="true"/> <option name="requiresUnits" value="recruitmentCenter" /> <option name="requiresUnits" value="factory" /> </attachment> <attachment name="unitAttachment" attachTo="armor" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="2"/> <option name="transportCost" value="2"/> <option name="canBlitz" value="true"/> <option name="attack" value="3"/> <option name="defense" value="2"/> <option name="requiresUnits" value="factory" /> </attachment>

    However armor can be placed at a recruitmentCenter. I have done this before in another mod without a problem (WW2-Zombies). I have attached the full xml file. East_and_West-Manual.xml

    Does anyone have any idea what the problem is? Is there another way of creating infantry-only production?

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