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"java.lang.StringIndexOutofBoundException" when running AutoPlacement Finder...and something odd....
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Recent Posts
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@LaFayette someone posted this reply to my reddit post today i’m guessing they cant run the current java or something but figured i’d direct them here.

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@TheDog You might get more bang for your buck by deleting the 'Xmx' and 'Xms' memory settings.
The lobby window will occupy 4GB and then any game you launch will occupy another 4GB. Each game is its own instance, the memory settings AFAIK carry over.
Generally Java uses very good defaults, so overriding those defaults can hurt. Specifically 'Xms', which is a minimum, so you're forcing the lobby window and any game to initially take more memory than it would need.
I would personally set 'Xms' at 500m or remove entirely to let the JVM handle it.
If we find some really good tunings, we can adopt those settings to be more built in.
FWIW, Moon-Man was doing some experimentation with JVM settings here: https://github.com/triplea-game/triplea/discussions/14467
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I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px?
Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide.
Another current hard parameter is 200% zoom..
How good is the AI in this map?
I will make an outrageous claim and say its the best AI you will play against.
but I would say that wouldn't I.
This map is written for solo play, Black_Elk & I spent ages play testing against the AI.
The forum for GCD has 1.8 million views, so players must think its worth looking at.
Also I like to think I know how the AI works, if that's possible, see here
https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly.
handling of upkeep
Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn.
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handling of terrain & weather
It all appears to work as intended, play it and judge for yourself.
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diplomacy
Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
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Hi Schultz
I suggest the larger size. This from Elk's UHD map with mostly Frostion units at 52 or 54. I can't remember. Zoom is at 60 so you can still see a good chunk of the map itself

Here zoom at 100
