Subcategories

  • Solved: Game fails to start: No data of type centers for territory

    8
    0 Votes
    8 Posts
    3k Views
    redrumR
    @jim-parker Yeah, the zip, folder, and mapName property all have to line up. Glad you got it working!
  • Unit image creation

    17
    1 Votes
    17 Posts
    5k Views
    prastleP
    @hepps hehe digs for a laughing MamMoth
  • Auto spawning units

    Moved
    11
    0 Votes
    11 Posts
    3k Views
    D
    In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
  • Restrict movement of unit

    16
    0 Votes
    16 Posts
    5k Views
    redrumR
    @general_zod Good idea. That should make it so you can create a ring of territories with the territoryEffect preventing movement around the 10 or so you want them to be able to move to.
  • Remove tech using triggers

    17
    0 Votes
    17 Posts
    5k Views
    General_ZodG
    @prussia The method you are trying to use by switching the tech on and off has a terrible side effect. Anyone that uses the battle calculator won't get accurate outcomes while the tech is off. So advance planning will be very difficult.
  • Sub XML Properties

    33
    0 Votes
    33 Posts
    13k Views
    redrumR
    @hepps Yeah the ww2v2 and ww2v3 will pretty much have to be code investigation as no one really has a grasp on what they control and it isn't documented any where.
  • DestroyedWhenCapturedBy is not working

    Moved
    5
    0 Votes
    5 Posts
    2k Views
    redrumR
    @rogercooper Yeah, I'd like to eventually get rid of some of the properties as they are really unnecessary. Only benefit they provide is if you want to allow them to be editable game options and the map works well both ways but honestly that is pretty rare.
  • Non-amphibious Transports Confuse AI

    Moved
    13
    0 Votes
    13 Posts
    4k Views
    RogerCooperR
    @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.
  • Unable to View Error Log

    Moved
    6
    1 Votes
    6 Posts
    3k Views
    redrumR
    I created an issue to track addressing this: https://github.com/triplea-game/triplea/issues/2538
  • Need Some Advice...

    5
    0 Votes
    5 Posts
    2k Views
    I
    Ha! That's the stuff. It works. Thanks, guys.
  • map properties file

    1
    0 Votes
    1 Posts
    1k Views
    No one has replied
  • Cernel's 8 Colours Rainbow

    2
    11
    0 Votes
    2 Posts
    1k Views
    Captain CrunchC
    @Cernel what a nice guy!
  • Kamikaze Suicide Tokens Don't Work

    Moved
    1
    0 Votes
    1 Posts
    1k Views
    No one has replied
  • Why does this place.txt file not work?

    7
    0 Votes
    7 Posts
    3k Views
    FrostionF
    @sammysleeth I used the one that is built into the Triplea program. You find it here: Engine Preferences - Run the map creator - Step 2: Map Utilities - Run the Automatic Placement Picker. If you need tips about how to use it, just ask
  • no more error codes will not load

    9
    0 Votes
    9 Posts
    3k Views
    FrostionF
    @sammysleeth I have learned that if you encounter that the map fails to load and there is no error pop-up, there is a big possibility of a graphical image name flaw. Double check your โ€œflagsโ€ dir and see if all flags are present and that they have names that actually corresponds with the player list.
  • does anyone know of a working placement picker?

    2
    0 Votes
    2 Posts
    1k Views
    FrostionF
    @sammysleeth You should use the tool in the TripleA program. It works pretty well. But you will need to have an all black and white map image PNG, as well as your mapโ€™s polygons.txt file. When you got these two files ready, you can make a new placement file. Do like this: Open TripleA Press Engine preferences Press Run the Map Creator Press Step 2: Map Utilities Press Run the Placement picker Read the text (or maybe take a screenshot so you remember all the instructions) and press OK Follow the instructions. Tips1: Remember to save your placement work often. You can always save your work, close down the program and hold a break, and then return to your placement work later by loading the placement file. Tip2: You can play around with the three settings in the โ€œEditโ€ menu of the window. At one point these options lead to errors and program freezing, but I donโ€™t know if this is still the case. If you encounter an error that freezes the work you are doing, just donโ€™t do the exact same thing again. Trial and error
  • think im almost there with my xml

    3
    0 Votes
    3 Posts
    2k Views
    redrumR
    @sammysleeth The following line has an unnecessary space at the beginning of the unitattachment: <attachment name="unitAttachment" attachTo="militia" javaClass=" games.strategy.triplea.attachments.UnitAttachment" type=" unitType"> Should be: <attachment name="unitAttachment" attachTo="militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type=" unitType">
  • Map editing software

    24
    0 Votes
    24 Posts
    11k Views
    VonnVaryV
    Great tips @Hepps & @Frostion! Since the maximum amount of units I could ever have in each territory is limited to 8 (Infantry, Hepp's Highlander, Artillery, Tank, Factory, AA, Fighter, Bomber) that would mean I should consider each territory to have room for 8 x 54 pixels each. I think that's workable. Like I said the other day I am still working redrawing and scaling the map properly. But perhaps I should be drawing the 3 conflict zones first (Ontario, Quebec & the Maritimes). Again, thanks for the help. I will get back to you guys when I've made some progress.
  • Could not parse:file:

    10
    0 Votes
    10 Posts
    4k Views
    FrostionF
    Yes, empty lines are a good way to make the XML more readable and do some small organizing inside the XML.
  • best map creator to use?

    4
    0 Votes
    4 Posts
    2k Views
    S
    I just saw that on another post tgats a great place to start thank you for your input

Recent Posts

  • @beelee

    Again, I reference PoS2;
    isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack.

    There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit.

    And again the PoS2:
    typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results.

    So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending.

    SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted.

    Cheers...

    read more

  • @VictoryFirst

    I think I recovered that one hmm ...

    well maybe not lol

    You wanna send that one too ๐Ÿ™‚

    Edit
    Or just send everything you got ๐Ÿ™‚

    read more

  • @beelee I see Tank Destroyers inside 54px_frostions_painted_roundels ๐Ÿ™‚ another unit folder you sent me once.

    read more

  • @VictoryFirst

    F Yea ! Right Arm !!!

    rightarm.png rock-on.png

    Edit
    hmm ... I thought he had "Tank Destroyers" but I don't see any. I wonder where I found them lol Was gonna turn Roger on to them, as he was looking for some.

    Well, still super cool to have ๐Ÿ™‚

    read more