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  • Map starting does nothing

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    M
    @redrum thank you very much for your quick response. Everything works fine now. And thanks for the Tip with the pre-release, I'll definetly have a look!
  • Map Making Noob Requesting Help

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    B
    @beelee ok got it sorted out. Must've got a little bleary eyed last night : )
  • Not seeing "notifications.properties" changes

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    StohrmS
    Just did (used the search function), found it, changed it and rezipped the folder. Tahdah, now it's working. Many, many thanks.
  • Solved: Game fails to start: No data of type centers for territory

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    redrumR
    @jim-parker Yeah, the zip, folder, and mapName property all have to line up. Glad you got it working!
  • Unit image creation

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    prastleP
    @hepps hehe digs for a laughing MamMoth
  • Auto spawning units

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    D
    In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
  • Restrict movement of unit

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    redrumR
    @general_zod Good idea. That should make it so you can create a ring of territories with the territoryEffect preventing movement around the 10 or so you want them to be able to move to.
  • Remove tech using triggers

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    General_ZodG
    @prussia The method you are trying to use by switching the tech on and off has a terrible side effect. Anyone that uses the battle calculator won't get accurate outcomes while the tech is off. So advance planning will be very difficult.
  • Sub XML Properties

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    redrumR
    @hepps Yeah the ww2v2 and ww2v3 will pretty much have to be code investigation as no one really has a grasp on what they control and it isn't documented any where.
  • DestroyedWhenCapturedBy is not working

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    redrumR
    @rogercooper Yeah, I'd like to eventually get rid of some of the properties as they are really unnecessary. Only benefit they provide is if you want to allow them to be editable game options and the map works well both ways but honestly that is pretty rare.
  • Non-amphibious Transports Confuse AI

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    RogerCooperR
    @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.
  • Unable to View Error Log

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    redrumR
    I created an issue to track addressing this: https://github.com/triplea-game/triplea/issues/2538
  • Need Some Advice...

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    I
    Ha! That's the stuff. It works. Thanks, guys.
  • map properties file

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  • Cernel's 8 Colours Rainbow

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    Captain CrunchC
    @Cernel what a nice guy!
  • Kamikaze Suicide Tokens Don't Work

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  • Why does this place.txt file not work?

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    FrostionF
    @sammysleeth I used the one that is built into the Triplea program. You find it here: Engine Preferences - Run the map creator - Step 2: Map Utilities - Run the Automatic Placement Picker. If you need tips about how to use it, just ask
  • no more error codes will not load

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    FrostionF
    @sammysleeth I have learned that if you encounter that the map fails to load and there is no error pop-up, there is a big possibility of a graphical image name flaw. Double check your “flags” dir and see if all flags are present and that they have names that actually corresponds with the player list.
  • does anyone know of a working placement picker?

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    FrostionF
    @sammysleeth You should use the tool in the TripleA program. It works pretty well. But you will need to have an all black and white map image PNG, as well as your map’s polygons.txt file. When you got these two files ready, you can make a new placement file. Do like this: Open TripleA Press Engine preferences Press Run the Map Creator Press Step 2: Map Utilities Press Run the Placement picker Read the text (or maybe take a screenshot so you remember all the instructions) and press OK Follow the instructions. Tips1: Remember to save your placement work often. You can always save your work, close down the program and hold a break, and then return to your placement work later by loading the placement file. Tip2: You can play around with the three settings in the “Edit” menu of the window. At one point these options lead to errors and program freezing, but I don’t know if this is still the case. If you encounter an error that freezes the work you are doing, just don’t do the exact same thing again. Trial and error
  • think im almost there with my xml

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    redrumR
    @sammysleeth The following line has an unnecessary space at the beginning of the unitattachment: <attachment name="unitAttachment" attachTo="militia" javaClass=" games.strategy.triplea.attachments.UnitAttachment" type=" unitType"> Should be: <attachment name="unitAttachment" attachTo="militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type=" unitType">

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