Ok I got it. Manually editing the vc.txt file worked. But need to have it in the correct format. As shown, rather than name of image and coordinates, need name of territory and coordinates. For some reason, not sure exactly why, the mapmaker was not able to do this (in desired locations). Or maybe I just don't know how to.
United Kingdom (869,277)
Eastern United States (223,496)
Western Europe (979,416)
Southern Europe (1088,673)
Karelia S.S.R. (1318,258)
Philipine Islands (2531,1001)
Western United States (3493,443)
I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages.
Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.
@ssoloff If it was in 126.96.36.199.2772, it should have been documented here:
I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
@beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
@general_zod said in The Map Maker Project:
What exactly are you proposing anyways?
I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best.
I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there.
I will expand on my thoughts in more detail over the weekend.
@black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.