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  • 0 Votes
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    HeppsH
    @elreigh Yes, without seeing the actual XML this is just a guess... but by what you described.... the game is trying to create and then subsequently render the image for an "Allied" Arcadia Motor Pool. The game is attempting to change the "Arcadia Motor Pool" into a unit of the Ally, but since the unit is designed as a national specific unit... it is trying to capture the unit as it is defined. This is not really a bug. I think it is just how you have designed the units. I have come across the same thing while designing. The other thing that is causing the conflict is that as Allies the game does not view the changing of the territory when the Capital is liberated as a "Capture" strictly speaking. Would really have to see your XML to figure it out.
  • Improving AI without improving AI code

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    redrumR
    @mahks Here is a pretty good list of things it doesn't handle now: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback The further from traditional A&A features you use generally the AI will perform more poorly as most of them it doesn't understand.
  • flag image file ext

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    FrostionF
    In regards to a new UI and videos, it might also be nice to be able to embed YouTube video into the notes or notifications. Perhaps this could be useful for examples, tutorials, map intros and stuff
  • capturing munitions from an enemy

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    redrumR
    @elreigh Yeah. I'd recommend checking out Total World War XML as it already does some similar things for making air transports isInfra true then false.
  • "createsUnitsList" Placement Logic

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    redrumR
    @theredbaron Yep, that's the general approach I like to take as otherwise I end up spending time making changes that might never get used But it should be relatively easy to replace the existing logic with something a bit less random.
  • Trigger not triggering?

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    wc_sumptonW
    @elreigh Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger. Also check the property: <property name="Use Triggers" value="true" editable="false"> <boolean/> </property> Hope this helps Cheers...
  • How show non-zipped game

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    General_ZodG
    @Mahks I just delete the -master from the unzipped folder name. You should also just remove or delete the zip file from the triplea/downloademaps folder. Otherwise you will have to rename stuff as @frostion explained. An example of a functional unzipped folder structure is as follows: triplea/downloademaps/big_world_2/map And all the other game folders and files can go into the map folder.
  • Selectable alliances?

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    MahksM
    @general_zod That sounds like it is the answer, thanks! Will investigate...
  • Transport Casualties Restricted only applies to sea units?

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    MahksM
    Ok, Thanks, will add a feature request...
  • is requiresUnits still a valid property?

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    MahksM
    @general_zod Hmmm, faulty search on my part. Found the section "propertyList" as you predicted, Thanks!
  • Block unit placement on contested territory

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    redrumR
    Yeah, Age of Tribes and Civil War are the most popular maps I know that have limited battle rounds. So they are probably the best references.
  • How many max players

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    alkexrA
    @rabbitharrison I created a test map with 36 players, and it appears to be functional. Although I remember getting an error once because there were more than 20 players. I don't know whether it was a bug with the engine or the old map creator. It happened like 6-8 years ago, so anything could have happened since then.
  • 1939 game using Global 1940 setup

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    B
    @seancb sounds good as redrum says, need more info : ) Rock on heppster image
  • changing where excess units display

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    General_ZodG
    @beelee The manual placement picker is very cumbersome to work with. But on bright side your only doing switzerland. Good luck.
  • RulesAttachment vs TriggerAttachment

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    C
    @redrum Only Veqryn could really tell, but, to be clear, I think that objectives are like the simple support options and triggers are like the complete support attachments.
  • Printing high resolution maps

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    General_ZodG
    Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app. I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder. You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank. If you want info on reconstructing the reliefTiles. You can ask for help here.
  • Funny Error message in new bata release 9220

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    wc_sumptonW
    @hepps @General_Zod after further checking I found that it was an installation problem. After I removed another JAVA product, everything started to run fine. Thanks for all your help!! P.S. @Hepps yes the default is 1 when not used. Cheers...
  • Air Transports

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    B
    @general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me. So will do a Note thingy for the Paras : )
  • Making a map

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    FrostionF
    @alkexr I also used the map making tools, but I would not use them now. I think they make buggy and unusable xmls. But they also helped me a lot
  • New property for units: Number of turns to complete

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    H
    @redrum sounds good then... limiting.... but a good stand alone feature.

Recent Posts

  • @beelee said:

    I will ping @panther for you, as he is a rules heavyweight.

    I am happy to assist in case anything rules-related might be unclear.

    read more

  • Is this what should happen?
    Components of this problem

    rulesAttachment has placementCapturedTerritory" value="true"
    This allows for the placement of units in the same turn as they were captured.

    Order of delegates in xml speak
    A&A style Purchase before Combat
    Purchase> Combat move>Combat> Non-Combar move> Place> End Turn
    or
    New style Purchase after Combat
    Combat move>Combat> Non-Combat move> Purchase> Place> End Turn

    For Purchase before Combat
    The AI tries to purchase what it thinks it needs based on its current TT and then Places them.
    If PlacementCapturedTerritory=true then it should re-evaluate its Purchases/Place based on its new TT gains, yes? (As the gains might be better, closer to the enemy etc)

    Purchase after Combat
    If PlacementCapturedTerritory=true or false
    The logic is simpler, the AI purchases what it can place, yes?

    In the above mix, if the AI have been given units/factories from isAI/xml it should test for these first and not Purchase them,

    Is the above what should happen?

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  • @beelee

    To sum up what WC is pointing out here - basically the AI is stupid here in that it tries to purchase units for territories it can't place in. And it is also unable to place unplaced factories because it tries to place them in territories with factories.

    This needs to be fixed on the engine level. Two fixes are needed:

    When making purchases, the AI simulates it turn first and then uses that information to make its purchase. However, it then correctly needs to identify that it cannot place in conquered territories because right now it thinks it can.

    When the AI tries to place unplaced factories, it needs to use a different set of territories than those for regular units.

    read more

  • @wc_sumpton said:

    So, the AI can purchase to place factories, but can still lose them because it can always try to purchase for captured territories even if they can't be placed there.

    Not sure what all this means. Does new code need to be written for the AI not to do this ? Or does a new map property need to be added to the xml so one can turn it off depending on what game they're playing ?

    I'm not real clear on all the different rulesets, as it's been so long since I've played anything other than G 40.

    Anyway, I won't be of any help here but Good Luck for getting it corrected 🙂 I will ping @panther for you, as he is a rules heavyweight.

    read more