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  • W

    This should be the last update for this xml, since this is not an official mod for this map, I'm leaving the xml in a mess, but it does run. And is more AI friendly (isAI is not used so can be run with 2.5).

    A "Russian Revolution" game option has been added, but if any Central Powers are AI controlled, they will not accept the peace treaty.

    A game option "Amphibious Assault Get -1 Attack" has been added because the AI will not allow edits if they are already attacking. This is left true by default.

    There is still a noncombat move, as the AI does not handle a single move game.

    Enemy mines will only attack when entering or stopping in a sea zone. They do not attack when leaving the sea zone. They will attack during noncombat move but can be switch off in game options (Always on AA).

    To recreate the game notes, delete the html file and a new one will be recreated with updated information.

    As always have fun!

    world_war_i_1914_wc.xml

    Cheers...

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  • B

    @thedog said in Convoy/Transport unloading:

    ransforms the AI game play and makes it very cut throat

    😁

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  • Thanks both.
    I have some work arounds

    Convoy stacking is limited to 10 own + 5 Allied, this can be increased to 10 own + 10 Allied, this increases the convoy(transported units) density especially in the English Channel. Moving one of the Capital markers from outside the Med to inside the Med to Malta, transforms the AI game play and makes it very cut throat 😈
    USA & British AI Convoys now queue less as they try to get their cargo to take the Med.

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  • B

    @wc_sumpton

    yea it'd snowball in a hurry 🙂

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