Subcategories

  • Have Units With Different AA Values Against SBR's

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    General_ZodG
    @beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
  • Dropping <loader> tag

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    RoiEXR
    Update: This change is out for version 1.9.0.0.11440 and later
  • The Map Maker Project

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    HeppsH
    @general_zod said in The Map Maker Project: @hepps What exactly are you proposing anyways? I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best. I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there. I will expand on my thoughts in more detail over the weekend.
  • Unbelievable Week for TripleA

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    prastleP
    @hepps ( dont ask Ice )
  • Removing my own units (disbanding), starvation and terrain questions

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    C
    @crazyg Yes, I'm doing if for years now, but TripleA is much different now, so I'm starting it almost all over.
  • This topic is deleted!

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  • Reward for Killing Units

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    CrazyGC
    @alkexr Thank for clarifying
  • Referencing Unit Images

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    RogerCooperR
    @cernel Thanks for the answer. I will just need to copy everything.
  • Factories not destroyed when captured

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    C
    @rogercooper Also: https://forums.triplea-game.org/topic/595/short-attachment-names
  • Issues Loading New Map: Avatar

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    redrumR
    @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
  • How to make a AA Tank?

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    C
    Very nice,thanks for help,Im playing Cold War 1965,And I have many ideas of new units.
  • Can AI Players without Capitals Purchase/Place Units?

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    redrumR
    @elreigh You'll want to make sure you have enough memory set and Fast AI should be considerably faster than Hard AI. I'd have to test your map to see what is slowing it down.
  • Ammunition Question

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    O
    @redrum Thank you so much, that's exactly what I needed!
  • name placement graphics not working from within zip file

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    ElreighE
    @Cernel that did the job, thanks!
  • Non-Combat Movement

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    N
    Excellent, I'll try that out. Thank you!
  • Music during gameplay

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  • Short Attachment Names

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    C
    @roiex Ok, then I've closed my pull example in here: https://github.com/triplea-maps/classic_variations/pull/3
  • Map Making Reference Guide (POS2 XML) - Suggestions & Discoveries Corner

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    General_ZodG
    @redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?
  • 0 Votes
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    HeppsH
    @elreigh Yes, without seeing the actual XML this is just a guess... but by what you described.... the game is trying to create and then subsequently render the image for an "Allied" Arcadia Motor Pool. The game is attempting to change the "Arcadia Motor Pool" into a unit of the Ally, but since the unit is designed as a national specific unit... it is trying to capture the unit as it is defined. This is not really a bug. I think it is just how you have designed the units. I have come across the same thing while designing. The other thing that is causing the conflict is that as Allies the game does not view the changing of the territory when the Capital is liberated as a "Capture" strictly speaking. Would really have to see your XML to figure it out.
  • Improving AI without improving AI code

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    redrumR
    @mahks Here is a pretty good list of things it doesn't handle now: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback The further from traditional A&A features you use generally the AI will perform more poorly as most of them it doesn't understand.

Recent Posts

  • @Ramon

    Try "isCombatTransport" for those units that can transport and also participate in battle.

    Cheers...

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  • @wc_sumpton

    Thank you for your response!

    Turns out that setting was indeed not enabled.

    Once i enable this setting i'm running into another issue. In our mod, transports have 1 defense and battlecruisers are able to transport 1 inf. However this setup appears to be incompatible, im recieving the following error:

    Validation errors parsing game-XML file: C:\Users\ramon\triplea\downloadedMaps\war_plan_red_orange\war_plan_red_orange\map\games\War_Plan_Red_Orange.xml, errors: Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=transport} with name: unitAttachment Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=battlecruiser} with name: unitAttachment

    this makes sense, if i understand correctly i cant restrict transport casaulties and making them have 1 defense.

    Is there a way to make these features compatible?

    Thank you!

    read more

  • @wc_sumpton

    ahh maybe it only works if the battle starts out that way ? After the hitters are dead, you still have to roll to kill them ?

    I will test 🙂

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  • @beelee said:

    What does that one do ?

    From my understanding this setting restricted the taking of 0 attack/0 defense units as fodder during combat, and allows these units to be auto-destroyed if there are no accompanying units.

    Cheers...

    read more