Subcategories

  • I need help for to fix the error

    Moved
    39
    0 Votes
    39 Posts
    14k Views
    SchulzS
    I've looked most likely there is no way to get error message in the current version. Is there any way to detect mistakes of xml besides getting error messages. Also I have tried to download older version. Neither this nor old version did work when I downloaded the older one. So I did delete the older one.
  • Strategic Bombing Clarification

    9
    0 Votes
    9 Posts
    2k Views
    C
    @ssoloff If it was in 1.9.0.0.2772, it should have been documented here: https://github.com/triplea-game/triplea/wiki/Upgrade-Maps-Information I guess you'll have to reupgrade all your maps having this property again @RogerCooper.
  • Have Units With Different AA Values Against SBR's

    12
    0 Votes
    12 Posts
    3k Views
    General_ZodG
    @beelee So to have the weaker aaType fire only, you probably have to use conditions and triggers. Otherwise it will use the strongest aa in a given aaType set if being sbr'd. Also keep in mind as @Hepps points out. There is another behavior in play regarding non-sbr aa.
  • Dropping <loader> tag

    6
    0 Votes
    6 Posts
    2k Views
    RoiEXR
    Update: This change is out for version 1.9.0.0.11440 and later
  • The Map Maker Project

    14
    4 Votes
    14 Posts
    4k Views
    HeppsH
    @general_zod said in The Map Maker Project: @hepps What exactly are you proposing anyways? I am not proposing anything specific right at this very moment since I would like to use the combined knowledge of the existing map makers (Guild) to establish a game plan. I have idea's but I am open to discussing what would be best. I initiated the idea in the https://forums.triplea-game.org/topic/918/map-maker-resources/2 and would like to build on a plan from there. I will expand on my thoughts in more detail over the weekend.
  • Unbelievable Week for TripleA

    2
    1
    7 Votes
    2 Posts
    1k Views
    prastleP
    @hepps ( dont ask Ice )
  • Removing my own units (disbanding), starvation and terrain questions

    9
    0 Votes
    9 Posts
    2k Views
    C
    @crazyg Yes, I'm doing if for years now, but TripleA is much different now, so I'm starting it almost all over.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    16 Views
    No one has replied
  • Reward for Killing Units

    21
    0 Votes
    21 Posts
    5k Views
    CrazyGC
    @alkexr Thank for clarifying
  • Referencing Unit Images

    6
    0 Votes
    6 Posts
    2k Views
    RogerCooperR
    @cernel Thanks for the answer. I will just need to copy everything.
  • Factories not destroyed when captured

    4
    0 Votes
    4 Posts
    1k Views
    C
    @rogercooper Also: https://forums.triplea-game.org/topic/595/short-attachment-names
  • Issues Loading New Map: Avatar

    Moved
    82
    0 Votes
    82 Posts
    39k Views
    redrumR
    @black-order I'd probably recommend putting the huge map on pause and create a much smaller map either version of avatar or something else. That way you can learn the map making process end to end and many of the gotchas that can be very difficult to change once you get to a certain point in the map making process. That way you can make sure you do the giant Avatar map the right way and not realize half way through that you need a bunch of rework that would be incredibly painful at that huge scale.
  • How to make a AA Tank?

    11
    0 Votes
    11 Posts
    3k Views
    C
    Very nice,thanks for help,Im playing Cold War 1965,And I have many ideas of new units.
  • Can AI Players without Capitals Purchase/Place Units?

    17
    0 Votes
    17 Posts
    4k Views
    redrumR
    @elreigh You'll want to make sure you have enough memory set and Fast AI should be considerably faster than Hard AI. I'd have to test your map to see what is slowing it down.
  • Ammunition Question

    6
    0 Votes
    6 Posts
    2k Views
    O
    @redrum Thank you so much, that's exactly what I needed!
  • name placement graphics not working from within zip file

    3
    0 Votes
    3 Posts
    1k Views
    ElreighE
    @Cernel that did the job, thanks!
  • Non-Combat Movement

    3
    1 Votes
    3 Posts
    2k Views
    N
    Excellent, I'll try that out. Thank you!
  • Music during gameplay

    Moved
    1
    1 Votes
    1 Posts
    968 Views
    No one has replied
  • Short Attachment Names

    19
    4 Votes
    19 Posts
    7k Views
    C
    @roiex Ok, then I've closed my pull example in here: https://github.com/triplea-maps/classic_variations/pull/3
  • Map Making Reference Guide (POS2 XML) - Suggestions & Discoveries Corner

    15
    0 Votes
    15 Posts
    5k Views
    General_ZodG
    @redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?

Recent Posts

  • @TheDog said:

    @wc_sumpton
    Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

    I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia.

    read more

  • @wc_sumpton
    To the genius that is wc_sumpton, Thank you, Thank you!
    Im almost excited by this revelation 🙄

    That "placementAnyTerritory" value="true"
    Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðŸĪŠ

    read more

  • @TheDog said:

    Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

    The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.

    For S&G add the following to GCD:

    <!-- Player Rules --> <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>

    Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
    The AI is now placing the factories!
    Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
    Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.

    Cheers...

    read more

  • @Panther @beelee
    Thanks!

    read more