actually, that makes them heal less...
when i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="false" editable="false"> <boolean/> </property>then:
units healed 0 HP at end of their Turn Complete phase units healed 0 HP at end of other players Turn Complete phase units healed 1 HP at start of their Combat Move phasewhen i tried:
<property name="Units Repair Hits Start Turn" value="true" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="true" editable="false"> <boolean/> </property>then:
units healed 1 HP at end of their Turn Complete phase units healed 0 HP at end of other players Turn Complete phase units healed 1 HP at start of their Combat Move phasewhen i tried:
<property name="Units Repair Hits Start Turn" value="false" editable="false"> <boolean/> </property> <property name="Units Repair Hits End Turn" value="true" editable="false"> <boolean/> </property>then:
units healed 1 HP at end of their Turn Complete phase units healed 1 HP at end of other players Turn Complete phase units healed ? HP at start of their Combat Move phase [always fully healed before this point but one assumes 0]EDIT: corrected lazy copy/paste errors