Subcategories

  • Testing without Github Upload

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    TheDogT
    @elf-491 Welcome to the forums. If you are using TripleA 2.6+ I think you are missing map.yml look at other map.yml files to work out the syntax. If you want others to play test your game host on Google Drive or similar for now, its far easier to update.
  • What to do with the game notes?

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    @black_elk Right arm I think the Notes were good where they were. Just a blank space there now
  • Extending Custodianship in Global 1940 derivatives

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    B
    @simon33 That's a good question. Idk. Seems as if it might, although it'd probably be rare but if that's the case, it could happen. Just have to try it. I'd try and get it to work taking the french stuff first and then adjust as needed. But yea, you could have a trigger that changes ownership once France falls. That's kinda how the Vichy rule works now, so I'd think your idea would work.
  • StringIndexOutOfBoundsException

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    VictoryFirstV
    @beelee I got it to work, thanks to your help! It turned out there were two territories still included in the place.txt that I wanted to remove from the module. I thought removing their place boxes would do the job but they actually were still in the place.txt, just without any coordinates. This caused the String Index Out Of Bounds error. Lesson learned!
  • Tank Destroyer Images

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    ubernautU
    @beelee no reason to delete imo some cool images here
  • Trouble with Polygon Grabber

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    wc_sumptonW
    @victoryfirst said in Trouble with Polygon Grabber: I noticed this extra white territory bordering Sokna that shouldn't be there. I tried to remove it but then it fails to grab the polygon again. Is there a way to get rid of that? That little area is what I called "What's This?", and I'm assuming that it is suppose to be part of El Agheila. There seems to be a problem with the border there, and it got created when I tried to clean the map. Go figure. It not that hard to take care of, "What's This?" will need to be edited out of the poly file, then El Agheila can be reselected to include that area. As to the desert zones, the border did not completely touch the bottom of the map, thus cleaning removed that border. The border would need to be redrawn, insuring that it touches the bottom. Then the two area can be reselected. centers.txt polygons.txt These files have split the desert and have "What's This?" removed, but they still contain the other names for the missing areas. Cheers...
  • Flags for units not showing

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    @wc_sumpton yea i get ya, even if you are Lions fan Hopefully Victory First finishes his java class and jumps in
  • Place Changes on Prereleases

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    No one has replied
  • No attachment for owned territory

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    B
    @victoryfirst Idk how it got turned off lol Edit I'm real happy now @Panzerstahl-Helm-0 see Victory's post above if still having trouble
  • Placing a damaged unit at game start?

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    @victoryfirst yea unfortunately it only works on setup. You can't trigger it with a condition.
  • Hello. I am making a map, and I require some asisstance.

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    VictoryFirstV
    Re background music I suggest you have a soundtrack of your background music that is as long as possible, and use it for game_start, then I'm fairly sure it will play throughout the whole game. I don't think it should have that much effect on the download time if you compress it. However such a sound might be annoying for people as the sound will just continue even if you close the game. Only when you close TripleA the sound will stop.
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    RogerCooperR
    That is the Pacific mod. You should be able to upload the file changes directly to that folder.
  • Change roundels in actionstext?

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    B
    @victoryfirst ah yea. First time I copied some game notes I ended up with a massive wall of text lol
  • Center-point screen with Capitals at turn start

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    B
    @ebbe You also need tech development turned on or it won't center on anything
  • what ratio/ballance various Navy should be?

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    ebbeE
    @rogercooper so: adapted balanced proposal: for every battleship max produced 2 carriers 5 cruisers 10 destroyers 10 submarines 10 transports
  • 🤯tooltips.properties supports colored text, who knew

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    wc_sumptonW
    @thedog Very cool! Cheers...
  • Gives Movement = 0

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    @wc_sumpton heh heh no apologies necessarry Rock On [image: Rock On !!!.png]
  • A char at index 19 Error

    Moved
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    wc_sumptonW
    @ebbe Thank you!! Cheers...
  • No battle against AA guns

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    VictoryFirstV
    @wc_sumpton You are right, I just noticed I had isAA for the fighters when it did not work, and it is missing when it did work, so isAA caused the issue (I changed a lot of parameters so that's why I didn't know what fixed it). I will try to remember not to use the options you mentioned because they indeed cause a lot of trouble. Thanks!
  • Axis & Allies: North Africa

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    wc_sumptonW
    @rogercooper said in Axis & Allies: North Africa: The sophisticated supply rules of AANA are at the heart of the game and are not supported by TripleA. It would require a significant addition to the engine to support the supply rules. Such might be desirable, as the rules are good and could be applied to other situations This "supply" requirement is almost the same as Axis & Allies World War I 1914 "Infantry" requirement, and could be handled in about the same way with unitSupportAttachment. Thus, armor/artillery etc.. have an attack/defense value of 0/0 and can only attack/defend with the presences of the supporting unit, supply/infantry. These unitSupportAttachment are strait forward, with the exception of the bonusType stacking rules, which at present are quite funky in their workings. (This is why I don't suggest this for WWI '14.) "supply" cannot move and can only be transported by the truck, which cannot move during combat movement. "supply" could utilize the specialCombatMove to allow these units to enter combat. This would require the attacker calculate the number of "supply" to move. Just some thoughts.. Cheers...

Recent Posts

  • @black_elk

    you are the only one. Help us BlackElk

    😁

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  • @Ramon No problem! I ran into the same problem when making changes to my North Africa map. Black_Elk made very cool reliefTiles for our map, but I didn't know how he made them. So when changing some territory borders, the reliefTiles didn't update along with them. I tried several things and what I described above ended up working the best. You can still see that the map is slightly darker at the places where the change happened, but I still tried my best to conceal it.

    image.jpeg

    The best thing actually to do is trying to contact the map maker! However, the map maker for NML is Black_Elk, and when I contacted him for North Africa, he didn't reply. But maybe you have more success!

    read more

  • @VictoryFirst

    Hi Victory thank you for your reply!

    Its very unfortunate that i dont have the original overlay that the map used.
    I will see what i can do!

    Cheers!

    read more

  • @ramon Changing the reliefTiles is difficult when you do not have the overlay that the game used. You can actually modify individual tiles, but it is not recommended if the change is across multiple tiles. Assuming that this is the case, you'd need to use the baseline image, change the borders there, and then break it using the tile image breaker. Then, you'd need to open the reliefmap by combining it using the tile image reconstructor. Also open the modified baseline map so that you can see what borders you removed and where the new borders are. To remove borders from the reliefmap, you can do the following. In the images you sent, you can see that the color of the territories isn't empty, it has a black-ish (or white/gray-ish in the other) color with a very low opacity. Try selecting this as color and remove the borders using this color. If you use GIMP, you can select the color using CTRL+click when having the pencil tool selected. Do not make it transparent as you did, that will make the territory shade go away completely. You should not be using the eraser at all, only the pencil tool. To draw new borders, you can select the white border color and use it to draw the new borders. If you lower the opacity of the baseline map and put it above the reliefmap, you can see the new borders and you can trace them. Then you can use the heal tool to make the borders and territory colors look more like the rest of the reliefmap, with different shades of colors. This doesn't necessarily make it look nice though. Even if you do your best, you will still probably have spots with a different shade than the rest of the map, but it's better than nothing.

    One small tip is to past the reliefmap not once several times in GIMP, so that you have like 10 identical layers. This will increase the opacity of the reliefmap. If you then combine all these layers, you essentially have increased the opacity. This allows you to actually see everything properly. You'd still need the heal tool to make the colors blend into each other better. Then you can lower the opacity of the layer so that it is around the same as the original reliefmap.

    Last option is to create your own relief tiles using your own overlay. This might be a lot of work but it would ensure that the map looks nice.

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