Subcategories

  • Customizing a Objectives window

    Moved
    9
    0 Votes
    9 Posts
    3k Views
    HeppsH
    @alkexr All you need to do is to rename the objective tab inside the objectives file. Simply insert this on the fist line in the file... Objectives.Panel.Name=Technologies (Of course you would obviously want a name that would put a smile on Mr. Tolkiens face)
  • AA Question

    30
    1 Votes
    30 Posts
    13k Views
    B
    @hepps heh heh : ) well having different dice sides for defense and offense seems to work. It was hitting at 1 out of 6 so i made it 1 out of 12 since it's getting 2 shots. My limited understanding says this should be the same probability of a hit, but I'm not completely sure about that. Anyway...Rock on : ) Edit yea I thought my math was flawed. Here's a couple cool sites that explain and compute it in case anyone is interested: http://www.edcollins.com/backgammon/diceprob.htm http://www.geteasysolution.com/44-is-what-percent-of-144 Still wasn't able to do exactly what I wanted but it came out pretty close. Ended up with two shots at a 1 in 10 on which gives the DD a 19% chance of a hit as opposed to 16.7% with a 1 in 6 and also gives it a 10% chance of a hit when the sub tries to sneak by
  • How to Update a Map YAML on GitHub

    Moved
    8
    2 Votes
    8 Posts
    3k Views
    P
    @beelee kk ty
  • Helpful GitHub Video

    Moved
    1
    2 Votes
    1 Posts
    877 Views
    No one has replied
  • Map starting does nothing

    3
    0 Votes
    3 Posts
    2k Views
    M
    @redrum thank you very much for your quick response. Everything works fine now. And thanks for the Tip with the pre-release, I'll definetly have a look!
  • Map Making Noob Requesting Help

    17
    0 Votes
    17 Posts
    5k Views
    B
    @beelee ok got it sorted out. Must've got a little bleary eyed last night : )
  • Not seeing "notifications.properties" changes

    Moved
    9
    0 Votes
    9 Posts
    3k Views
    StohrmS
    Just did (used the search function), found it, changed it and rezipped the folder. Tahdah, now it's working. Many, many thanks.
  • Solved: Game fails to start: No data of type centers for territory

    8
    0 Votes
    8 Posts
    3k Views
    redrumR
    @jim-parker Yeah, the zip, folder, and mapName property all have to line up. Glad you got it working!
  • Unit image creation

    17
    1 Votes
    17 Posts
    6k Views
    P
    @hepps hehe digs for a laughing MamMoth
  • Auto spawning units

    Moved
    11
    0 Votes
    11 Posts
    3k Views
    D
    In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
  • Restrict movement of unit

    16
    0 Votes
    16 Posts
    5k Views
    redrumR
    @general_zod Good idea. That should make it so you can create a ring of territories with the territoryEffect preventing movement around the 10 or so you want them to be able to move to.
  • Remove tech using triggers

    17
    0 Votes
    17 Posts
    5k Views
    General_ZodG
    @prussia The method you are trying to use by switching the tech on and off has a terrible side effect. Anyone that uses the battle calculator won't get accurate outcomes while the tech is off. So advance planning will be very difficult.
  • Sub XML Properties

    33
    0 Votes
    33 Posts
    15k Views
    redrumR
    @hepps Yeah the ww2v2 and ww2v3 will pretty much have to be code investigation as no one really has a grasp on what they control and it isn't documented any where.
  • DestroyedWhenCapturedBy is not working

    Moved
    5
    0 Votes
    5 Posts
    2k Views
    redrumR
    @rogercooper Yeah, I'd like to eventually get rid of some of the properties as they are really unnecessary. Only benefit they provide is if you want to allow them to be editable game options and the map works well both ways but honestly that is pretty rare.
  • Non-amphibious Transports Confuse AI

    Moved
    13
    0 Votes
    13 Posts
    4k Views
    RogerCooperR
    @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.
  • Unable to View Error Log

    Moved
    6
    1 Votes
    6 Posts
    3k Views
    redrumR
    I created an issue to track addressing this: https://github.com/triplea-game/triplea/issues/2538
  • Need Some Advice...

    5
    0 Votes
    5 Posts
    2k Views
    I
    Ha! That's the stuff. It works. Thanks, guys.
  • map properties file

    1
    0 Votes
    1 Posts
    1k Views
    No one has replied
  • Cernel's 8 Colours Rainbow

    2
    0 Votes
    2 Posts
    2k Views
    Captain CrunchC
    @Cernel what a nice guy!
  • Kamikaze Suicide Tokens Don't Work

    Moved
    1
    0 Votes
    1 Posts
    1k Views
    No one has replied

Recent Posts

  • @VictoryFirst

    It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.

    read more

  • @rogercooper I noticed "Mega New Elk" was uploaded as a map. Is it ready to be approved?

    read more

  • @rogercooper

    Just in case you don't know, the approval page is up, again
    https://prod.triplea-game.org/support/maps/status

    read more

  • @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

    If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

    Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
    (click on "New Issue" and select the top option "Feature Request")

    read more