Best guess 'Sea Zone' ownership. Water territories do not have ownership, give 'SZ Sea of Japan' an 'originalOwner' option in its 'territoryAttachment' and use 'alliedPresenceTerritories' in the trigger.
Also check the property:
<property name="Use Triggers" value="true" editable="false">
Hope this helps
Probably not the best place for this as i'm sure it's addressed somewhere but if you have:
<info name="Global 40 House Rules with Canada" version="1.2.1.a/>
<info name="Global 40 House Rules with Canada" version="188.8.131.52"/>
it won't show up in the "select map" section when triplea is on. Just thought I'd I share since it took me 24 hours to figure it out : )
Please move to appropriate place or delete : )
Only way for you to get a high resolution image is to open the reconstructed baseTiles and reliefTiles in preferably a graphics editing app.
I'm looking at NWO and your in luck they left a blank map image (reconstructed baseTiles) named NWOblank.png in the map folder located in new_world_order-master.zip folder.
You can paint it and scale it, as you see fit and print it. And or you can add the reliefTiles over it and have one of the available map skins. Note you will still have to paint the blank.
If you want info on reconstructing the reliefTiles. You can ask for help here.
@BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there.
Let us know how it goes @BeorntheBold
@beornthebold You can use a system like Greyhawk wars to have a technology that indicates whether the player is AI or human then use conditions/triggers to turn it on/off: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/map/games/Greyhawk_Wars.xml
You can then change either set different production frontiers or even trigger consumeUnits on/off.
@redrum Yup, that is why I said "currently". My faith in you has never once wavered.
I wasn't trying to add any pressure. I knew we had discussed it.... but you have your dirty little fingers in so many dirty little pies.... I figured this was on a "to be considered later" list somewhere.
@stohrm Not sure, but if you really need to know. I suggest you test it out by creating a 48x48 image and set the graphics app to display at 100%(actual size), and then change display resolutions to see what it looks like. From there you can adjust things as you like.
In general I agree, pinned posts here is pretty ideal. Looking at the content in question: https://github.com/triplea-game/triplea/tree/master/docs/map_making, posts keep seeming not appropriate. I would not want to be the author of that post and on the hook for tracking update suggestions and making sure things stay updated. Content like that needs a wiki or some way that the full community can edit.
A suggestion for it, we could create a forum post called "map making guides" and then include the above link to help people find the documents.
@hepps heh heh : )
well having different dice sides for defense and offense seems to work. It was hitting at 1 out of 6 so i made it 1 out of 12 since it's getting 2 shots.
My limited understanding says this should be the same probability of a hit, but I'm not completely sure about that.
Anyway...Rock on : )
Edit yea I thought my math was flawed. Here's a couple cool sites that explain and compute it in case anyone is interested:
Still wasn't able to do exactly what I wanted but it came out pretty close. Ended up with two shots at a 1 in 10 on which gives the DD a 19% chance of a hit as opposed to 16.7% with a 1 in 6 and also gives it a 10% chance of a hit when the sub tries to sneak by