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  • W

    @beelee

    Interesting comment :
    For example, there are units that get a +1 on 1st rd of attack or defense and then revert to there their normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according to there their combat values but don't auto hit.

    Could I ask what the circumstances are for only one round of support?

    Cheers...

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  • B

    @azimuth

    hey at least it got a reply lol

    I more concerned about this right now

    https://github.com/triplea-game/triplea/issues/12488

    selfishly so 🙂

    Think its applicable to more than just my mod 🙂 It's good to have as many options as one can have.

    Edit
    I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol

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  • A

    @cernel well, this is not a bug in the public game, just a feature used (?) by (some?) modders which is partially broken, that's why I posted in the map making part. But good copy for next time 🙂

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  • C

    @azimuth Since 2.6 is arguably close to being released, you can also report in this topic (which should get the problem fixed if it is impactful enough to block the release).
    https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6

    Otherwise, reporting in forum is discouraged, and the "Map Making" section is certainly not the right place for such things.

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