well went ahead and renamed them. It didn't fix my issue though. The reason i originally asked, was I had gone through 4 players and they all worked and the 5th one started nuttin up.
I guess I just needed to struggle for a couple more hours lol. The 5th Player is unique and doesn't have a "Place" phase. It has "EndTurn" instead. About fried my poor little brain
Oh well, hopefully the next 48 hours will be more productive heh heh
Also pointing out that, in a game like TripleA, where 1 round may be several months, but you can perform 1 single movement with each air unit, that movement is representing a number of going back and forth from the two territories you are landing on (that may be the same if you land where you started), as many as the implied real time would allow, at least in my mind. So, say, if you have 1 infantry and 1 transport, and the transport can transport 1 infantry per turn, that infantry should be the amount that you can transport over the course of the implied real time represented by the round (assuming you have 1 turn per round).
Similarly, for example, in a game where "Germany" is a single territory, and you bomb it from "United Kingdom", landing in there too, I see that like those bombers doing that same operation for many times over, in game being simplified by you doing it only once.
@Stohrm Engines like Unity & Unreal are basically physics engines which allow game-play. If you don't need physics, you are better off with an engine that does not have the overhead of a physics engine.
I think a good example is House of Habsburg. In that one you have "castle" and "cannon", that are both "infrastructures". Once only castles or cannons remain, the enemy captures the castles and the cannons are destroyed (the automatic tooltip for the cannons say "Can be Captured", that I'm sure is going to mislead everyone not knowing the game) (it would be more realistic if cannons change to something you can upgrade back to a cannon). This makes actually sense, in that, of course, the castles don't fight on their own (and you can strip them of virtually all men, to send them somewhere), while an army of only artillery would have such a scarce standing power that making it crumble outright seems sensible (not sure on the fact that, this way, either you lose all your artillery or none of it). Clearly, you cannot say that a "cannon" is an "infrastructure", and saying the same thing for a "castle" is at least questionable, but I'm really not finding a term to define such "stuff", that has the charateristics of having no staying power of its own, while still being able to take part in battles, with other units (like the aaGun), or being completely useless for combat (like the factory). Keeping in mind that they can be living being too (like the "General" of Napoleonic Empires or the "Horse" of Feudal Japan), I really cannot find a term for them.
well not any simple solutions it appears. I see it's closed now as well.
If one were to start from scratch, could you then make the canal thingy like a game property or something to that effect ? Then the old maps would still work as long as the new canal thing wasn't activated ? Or would there be conflicts between the two that wouldn't allow it ?
I'm guessing starting from scratch would be labor intensive from a time standpoint as well ?
At any rate, thanks for the link and reply. My fantasy of actually trying to learn how to do stuff like that has run into the reality of my small cranium
@redrum One way or another, if this can be confirmed, I would push an update to officialise it in pos2, unless a developer wants to do it himself. Logical or not, at least let it be known. If then, anything gets reworked, pos2 would be updated anyways.
Problem fixed (before I have seen @Cernels post)
I removed the line with option name="players" completely from supportAttachment, and then it works fine. I guess it is not needed anyway as only humans have Arthur unit.
Thx @Cernel and @wc_sumpton
@RogerCooper Here you can see in pure red all the pixels that were not pure black or white in your image. If you modified anything with the aim to have the utilities working, I suggest you go back and make purely black-and-white the original image (or post it here) (I use GIMP):
@SLW2000 Please, take a look at the descriptions. "Maps & Mods" says: "Talk about and work on specific Maps and Mods".
Moving this thread to Mapmaking.
When you will have your specific map or mod, feel free to open a thread about that in "Maps & Mods" (though I still suggest opening threads in Mapmaking for the technicalities, to keep your thread cleaner for general feedback).
Next error message
Sep 29, 2019 4:44:29 PM games.strategy.engine.data.GameParser parseMapProperties
SEVERE: SAXParseException: game: XCOM, line: 3155, column: 8, error: An element with the identifier "XCOM" must appear in the document.
Edit: Nevermind, found it!