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Recent Posts
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@TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
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Hi victory!
I agree with you, its unfortunate but it is what it is!
Thanks a lot for your time!

~Ramon
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I have not followed this.
In 1941 GCD ,Winter units are placed as Allied units and then cause a movement terrain effect, would that be good enough? Or do you need damage?
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@Ramon That is a shame, I didn't know you had blockade sea zones in your game. In that case, there is no easy way to solve this. One solution I see is to implement the sea mines the same way as in North Africa, namely by creating a separate player called "Mines" or "Sea mines" that purchases and places sea mines. You can add a purchase and place phase for this player after every players' purchase/place phase. Then, players would need to leave some money left over when purchasing, and then this special player purchases the sea mines. You can use conditions/triggers to convert the placed sea mine to a sea mine controlled by the actual player.
Honestly, I think there should be better ways to allow units to be placed in any sea zone. Once I ever get some time again, I will see if I add this functionality to the engine.