Another example of the sloppyness of using units as pseudo-resources (for tech or whatever) is that, then, the Unit Help tab in the menu becomes not really helping anymore. You can see what I mean if you click on Help/Unit Help in Age of Tribes, and see all the various actual units and develop-units mixed up at random.
This would be solved if only a developer would add for conditions the ability to test for resources (still not as good as having a good tech phase for it, but at least better than using units as tech tokens).
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