Subcategories

  • 8
  • 3
  • 28
  • 6
  • 12
  • 2
  • 11
  • 8
  • 11
  • 3
  • 3
  • 9
  • 3
  • 15
  • 4
  • 1
  • 9
  • 6
  • 7
  • 2

Recent Posts

  • W

    @gregorek

    Nice, tested and works.

    @gregorek said in Buying Tech as Units:

    I chose the replacement path versus adding/removing rules.

    That's okay if you're only doing a couple of evolutions and each evolution updates most/all units. But doing more than 3 or 4 might make the production harder to manage.

    As always, we are to help.

    Cheers...

    read more
  • G

    @wc_sumpton , @TheDog ,

    Thank you for the reply. AgeOfTribes was incredibly detailed and on reflection POS2 had everything needed also. Turned out to be very easy: Each player gets it's own production frontier. I chose the replacement path versus adding/removing rules. The trick was placing the tech-object on the map and immediately consuming it after Place step.

    <attachment name="conditionAttachmentHettangianE1" attachTo="Hettangian" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="directPresenceTerritories" value="map" count="1"/> <option name="unitPresence" value="feathers" count="1"/> </attachment> <attachment name="triggerAttachmentHettangianE1" attachTo="Hettangian" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentHettangianE1"/> <option name="when" value="after:HettangianPlace"/> <option name="frontier" value="productionHettangianE1"/> <option name="removeUnits" value="all:feathers" count="1"/> <option name="uses" value="1"/> </attachment>

    read more
  • @GREGOREK
    1888A Steal & Steam builds on Age of Tribes to show
    +Tech uses isSea & isAir so AI will target its Tech advances if it needs Sea or Air
    +Tech advances are shown on Tech grid on Players tab
    +Display grouping, Tech is prefixed with _DevL, _DevA, _DevS (Land, Air, Sea)

    Tech Tree shows the dependencies
    Tech_Trees.png

    read more
  • W

    @gregorek said in Buying Tech as Units:

    It controls the order of advancement. I'm very close to making it happen through productionFrontiers but have a couple glitches that need your guidance.

    Check "Age of Tribes" developed by @Frostion. Tech is done through purchasing and should have most of what you are looking for.

    I would suggest reviewing that xml. Questions are always welcome.

    Cheers...

    read more