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Recent Posts

  • Also, @brazza, you might want to take a look here:

    https://forums.triplea-game.org/topic/1549/rules-issues-with-the-triplea-engine

    Always at your service when it comes to core game rules questions. 🙂

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  • B

    Hi @Brazza

    Idk how else to contact you, so you can go through the feature list if you'd like or maybe, probably, someone request something else.

    Might be a good idea to ask/ping make a thread before you start working on anything

    Idk 🙂

    Edit
    Fog of War my personal favorite 🙂

    Anyway here's some stuff from Christmas past 🙂

    https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

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  • This is not a feature request, so much as like a good job pat on the back! hehe

    My mouse ran out of batteries so I had to use the touchpad on my laptop to play. I was surprised at how well this works, almost as if tripleA had been designed in an era where tablets and smart phones already existed hehe

    Pinch/Pull to zoom, Double finger swipe to pan, it all works very smooth!

    Even on some of these absurdly large maps I play, where the zoom and pan is a constant preoccupation hehe.

    Very well done there!

    I did notice though, when checking in the Help tab, that those notes are all M&K. Not sure I've ever even read what was in there before. Looks like so...

    Screenshot 2025-03-30 174517.png

    I wonder if it might be worth having a note in the "Moving the map on screen" or "Map Zoom" that mentions the touch pad?

    For that there is no need to use the Control Key center mouse wheel for map zooming, instead it is a pinch/pull similar to most smart phones or touchscreens.

    Likewise for the map scroll, there is no need to right click if using a touchpad. Instead 2 fingers (index and middle) on the touchpad drag will auto pan. It's very easy to do, although if the user is trying to right click on the touchpad they may have issues (map only panning to the left rather than right or stuff of that sort.) This was me earlier this morning when my mouse died, and took me a while to figure out how to pan properly haha

    Anyhow, just thought it might be worth a brief mention, in case anyone else travelling with the laptop sans mouse

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  • I noticed a few things when playing around with this...

    Currently when the Font Territory Name and PU display using the built-in method, the PU is displayed directly below the Territory Name and centered, but there is no offset for that.

    It's hard to describe
    so I'll use an image

    Territory Name
    PU

    no_offset.png

    Right now the PU part is default kerning like that

    So if you choose an say Font 12 pt, and you want TripleA to display both Territory names and Resources PU, it's trying to do that 12 pixels, right on top of 12 pixels without enough space in between, to account for say lower case letters, say g j y etc that drop below the line. Or basically however tall the Text is about half that space again empty above/below the line. So that letters won't appear bunched up on top of each other vertically.

    Right now PU and Labels are also controlled with the same Font size and color option, whereas it would be nice to have them handled separately. For example Larger PU, smaller Territory Name font size, or color.

    It would also be cool to have the outline option, the way that the Unit stack Font and Color gives us options to have a black border there, or whatever second color.

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