• MAX BUILTPerPlayer solution implementation

    6
    1 Votes
    6 Posts
    1k Views
    ebbeE
    @lafayette Thanks for the description of the current situation! and a lot of respect for all those still involved...
  • 1 Votes
    1 Posts
    654 Views
    No one has replied
  • Board game mode

    5
    1 Votes
    5 Posts
    1k Views
    ubernautU
    @skygawker that's awesome
  • Show AA stats

    Moved
    1
    1 Votes
    1 Posts
    538 Views
    No one has replied
  • Flip Units, Colorize Units In-Game?

    7
    1
    3 Votes
    7 Posts
    1k Views
    TheDogT
    @black_elk What might work is this; (it might show the changes?) Load your game to the point of the first move Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Repeat
  • receivesAbilityWhenWith

    1
    0 Votes
    1 Posts
    524 Views
    No one has replied
  • Max Units

    3
    0 Votes
    3 Posts
    873 Views
    TheDogT
    @rogercooper said in Max Units: @beelee Graying out would be better than removal. I agree
  • A new Javascript build from the ground up

    17
    0 Votes
    17 Posts
    3k Views
    B
    @lafayette lol that guy is a funny read :grinning_squinting_face:
  • Map features to help newer players?

    2
    1 Votes
    2 Posts
    715 Views
    TheDogT
    @rickenbacker said in Map features to help newer players?: Is there a way to toggle sea zone numbers on? Yes-ish Edit the map.properties Add this on a new line map.showSeaZoneNames=true and save it What about a zoom in to 125% or 150%? Download the latest version of TripleA from here https://github.com/triplea-game/triplea/releases It can zoom in and out with ctrl+mouse scroll It also has lots of goodies and is faster than 2.5 for AI players.
  • 2.6 the national objectives tab seems to be gone

    9
    0 Votes
    9 Posts
    1k Views
    M
    @beelee3 thanks - no idea whythere aren't global players, but games evolve, I guess. Yes I'll look for your thread for future comments
  • Soviet-Japanese war in WWII Scenarios

    3
    0 Votes
    3 Posts
    888 Views
    SchulzS
    @rogercooper very good suggestion. Do you think the same also can be applied to German-Soviet war and Axis-USA war too?
  • Battle ambience

    1
    1 Votes
    1 Posts
    706 Views
    No one has replied
  • highlighting all a country's assets

    6
    2 Votes
    6 Posts
    1k Views
    M
    @silverbullet ill be honest. I'm still in the changer step and was headed to bed i used the arrow. Wen't back in as germany and used the f key. I like the highlight key too. Haven't seen how to unhighlight. guessing it will go away post turn? Night both are great
  • Give First Strike Casualties Option to Fire Back same as Bombard

    15
    0 Votes
    15 Posts
    2k Views
    B
    @cernel yea right now the Para units only get the bonus if there are only Para units in the attack. Any other unit negates the bonus. So even if they only move 1 space, they are still considered "Air Dropped" for combat purposes. Edit yea I wouldn't want it hardcoded. Current AAcombat allows for multiple rounds. These guys rules have the Paras only working as above. I wouldn't be opposed to them working differently as in "Air Dropped" get bonus even with other units present. That can be done with the current supportAttachments though
  • Limit AA Hits

    6
    0 Votes
    6 Posts
    1k Views
    B
    @frigoref sounds good to me I'll add it to the first post
  • 0 Votes
    5 Posts
    1k Views
    C
    Is this topic correctly categorized (and should stay in the Feature Requests & Ideas section)? If so, I would suggest to clarify what the requested feature is.
  • Showing units of territory under cursor in bottom bar

    2
    1
    0 Votes
    2 Posts
    750 Views
    M
    Experimenting a bit more, maybe having it in the same box as the territory name is a good approach: [image: 1651332355659-screenshot-2022-04-30-112521.png]
  • Have Multiple Placement Unit Specific

    6
    1
    0 Votes
    6 Posts
    1k Views
    wc_sumptonW
    @beelee Have you though about using 'unitPlacementRestrictions'? Using 'variable' create a list of 'element' for all territories on the map. Then, for those unit you do not want built, set 'unitPlacementRestrictions' to the list, the one that are going to be built just use '-reset-'. Cheers...
  • Lose the Loaded Dice

    17
    0 Votes
    17 Posts
    5k Views
    ubernautU
    @beelee
  • Delete Saved Games

    2
    1 Votes
    2 Posts
    681 Views
    PantherP
    @beelee I usually use a batchfile to delete all of them with a single click. The ones I want to keep go to a sub -folder.

Recent Posts

  • @lafayette Must have been a hard day for you. Thank you for all your efforts!

    read more

  • @panther Looks like the new MFA screen is an updated version.. I checked the plugin if there were any options for a default MFA choice, but found none; nor any settings under the normal profile.

    Okay, with that.. i think all the major fires are out ^_^

    read more

  • @rogercooper / @panther - being unable to post images should be fixed. The restored upload folder had wrong permissions on it after the manual restore.

    read more

  • @panther I think the reason those images are missing is due to restore from backup. It appears we lost about 18 hours worth of file uploads. I checked and saw older images were present, so I believe only recently uploaded images are gone.

    I did attempt to restore the database from backup. As part of that would have been cutting a fresh backup before attempting the restore, but I noticed that our backup database files don't restore cleanly... So the new backup mechanism is not working.

    I'm going to drop those efforts for a self-hosted backup process & I re-enabled linode backup of forums at a cost of $2.50/month.

    read more