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Recent Posts

  • @Trout

    Guten Tag.
    Scramble in SZ109?
    And do you know if Atlantic Walls need to be removed if they are empty after the Combat move?
    I moved the German inf. out of Normandy and Netherland leaving the Atlantic Walls empty until NCM. In NCM I will move new troops in these TTs.

    c8c6fbce-13d3-4963-95c1-dc5c8ba55cc2-{FD71A6B8-0770-4022-906F-D92F826AEF8C}.png

    exp-game-1-multi-apbt-G7_scramble.tsvg

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  • T

    @johnnycat Yes - only things needed special are the Panzer and SS Armies. Along with the paratroopers that need to attack with a para boost. But they only attack and defend with a para boost if they are doing so alone. Read the rules for paratroopers if you want to understand why that is

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  • @trout ok well I just have an important procedural question: does the TripleA engine properly roll the dice for all these special armies and other units or do we need to do something special ?

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  • T

    @johnnycat Best to let you figure out any tricks. After all, you have already shown you know a few yourself 🙂 But for conscripts, they are the same as infantry for all intents and purposes after they are deployed. Also you had a question about panzer grenadiers, you can build 4 Hitler fanatics for those and they pack a bigger punch on offense and defense than the regulars. But for all Waffen, you have to build a regular and then upgrade them the next turn. But they have to be in Berlin when they get upgraded so that Fuehrer can brainwash them before they go into combat

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