• Mid Earth BfA

    2
    0 Votes
    2 Posts
    438 Views
    T
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
  • Try again

    1
    0 Votes
    1 Posts
    269 Views
    No one has replied
  • Gilan and Shay trying to play

    1
    1 Votes
    1 Posts
    299 Views
    No one has replied
  • test post

    1
    0 Votes
    1 Posts
    276 Views
    No one has replied
  • TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

    320
    0 Votes
    320 Posts
    258k Views
    N
    @ubernaut already there
  • Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

    1
    0 Votes
    1 Posts
    315 Views
    No one has replied
  • Archaeologists 2

    1
    0 Votes
    1 Posts
    375 Views
    No one has replied
  • FailClan2.0

    8
    0 Votes
    8 Posts
    881 Views
    L
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
  • archaeologists two

    1
    0 Votes
    1 Posts
    345 Views
    No one has replied
  • My PBF test game

    5
    0 Votes
    5 Posts
    471 Views
    S
    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame
  • AndyCub(Axis) vs bretters(Allies)+18

    25
    0 Votes
    25 Posts
    2k Views
    B
    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

    1
    0 Votes
    1 Posts
    289 Views
    No one has replied
  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

    743
    0 Votes
    743 Posts
    1m Views
    ubernautU
    @colin got a few
  • DansGame

    9
    1 Votes
    9 Posts
    1k Views
    J
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

    4
    1
    0 Votes
    4 Posts
    614 Views
    T
    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

    9
    0 Votes
    9 Posts
    833 Views
    J
    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

    153
    1
    0 Votes
    153 Posts
    36k Views
    E
    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

    5
    0 Votes
    5 Posts
    563 Views
    S
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

    5
    0 Votes
    5 Posts
    508 Views
    S
    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

    2
    0 Votes
    2 Posts
    388 Views
    P
    It's on like donkey kong

Recent Posts

  • read more

  • @Panzerstahl-Helm-0

    Oh ? Not in Frankfurt ?

    read more

  • @beelee

    Good afternoon,

    here the Allies turn.
    I accidentally identified the SPA as Waffen SS Arty in Normandy, hence I removed it as last instead of a Pz Grenadier.
    Since it rolled a "3", I removed the 2nd LCV as casuality.
    I will use the Nebelwerfer icon as SPA in the future. Need to look where I saved it.

    BR and greetings from Austria.

    Game History

    Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 FighterAceUSA, 1 Repair_BB, 1 USANC, 1 USATankDestroyerFS, 1 artillery, 1 carrier, 1 elite, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Place Units - Americans 1 Repair_BB placed in 25 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 Repair_BB EDIT: Adding units owned by Americans to 33 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Caroline Islands Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 USAbomber moved from Gilbert Islands to 34 Sea Zone 2 infantry moved from Soviet Far East to Siberia 3 usa_fighters moved from 3 Sea Zone to Siberia 1 battleship, 1 destroyer and 2 usa_fighters moved from 106 Sea Zone to 109 Sea Zone Combat - Americans Americans creates battle in territory 119 Sea Zone Battle in Siberia Americans attack with 2 infantry and 3 usa_fighters Japanese defend with 1 infantry Americans roll dice for 2 infantry and 3 usa_fighters in Siberia, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win, taking 119 Sea Zone from Germans, taking Siberia from Japanese with 1 infantry and 3 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship, 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 battleship, 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 battleship, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 34 Sea Zone Americans attack with 1 USAbomber, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 USAbomber, 2 usa_fighters and 1 usa_tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 Escort in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 34 Sea Zone Americans win with 1 USAbomber, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska 2 usa_fighters and 1 usa_tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 USAbomber moved from 34 Sea Zone to Gilbert Islands 4 transports moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 marine, 1 mech_infantry and 1 usa_armour moved from New Brunswick Nova Scotia to 106 Sea Zone 2 ArmoredInfantrys, 1 USANC1, 1 artillery, 1 carrier, 1 cruiser, 1 marine, 1 mech_infantry, 3 transports and 1 usa_armour moved from 106 Sea Zone to 109 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 marine, 1 mech_infantry and 1 usa_armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to Eastern United States 4 Rails moved from Eastern United States to Central United States 2 ArmoredInfantrys, 4 Rails and 2 SP_ArtilleryUSAs moved from Central United States to Alaska 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 usa_fighters moved from Siberia to 3 Sea Zone 1 pacific_submarine moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 Escort_Convoy, 1 USANC, 1 artillery, 2 carriers, 1 infantry, 1 pacific_cruiser, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 USANC, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 FighterAceUSA, 1 artillery, 1 elite and 1 infantry placed in Eastern United States 1 USATankDestroyerFS and 2 infantry placed in Western United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 2 Seafires, 3 UK_LCVs, 1 artillery, 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery, 1 commando and 2 infantry moved from Yunnan to Shan State 1 artillery, 1 commando and 2 infantry moved from Yunnan to French Indo China EDIT: 2 UK_LCVs and 4 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 UK_LCVs, 4 infantry and 3 uk_fighters Germans defend with 2 Panzer_Grndrss and 1 SP_Artillery British roll dice for 2 UK_LCVs, 4 infantry and 3 uk_fighters in Holland Belgium, round 2 : 2/7 hits, 2,17 expected hits Germans roll dice for 2 Panzer_Grndrss and 1 SP_Artillery in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 2 Panzer_Grndrss owned by the Germans lost in Holland Belgium British roll dice for 1 UK_LCV, 4 infantry and 3 uk_fighters in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 SP_Artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 SP_Artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 4 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for British: 1 UK_LCV Casualties for Germans: 2 Panzer_Grndrss and 1 SP_Artillery Battle in Shan State British attack with 1 artillery, 1 commando and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 commando and 2 infantry in Shan State, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 commando and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery, 1 commando and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 commando and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 commando and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 UK_LCV EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 artilleries, 4 infantry and 1 mine_unarmed moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 4 infantry moved from Syria to Iraq 1 bomber and 1 uk_fighter moved from Syria to Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 3 uk_fighters moved from Holland Belgium to United Kingdom 1 artillery and 1 infantry moved from British Columbia to Western United States Place Units - British Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 factory_minor placed in Persia 1 carrier placed in 109 Sea Zone 2 Seafires placed in 109 Sea Zone 3 UK_LCVs placed in United Kingdom 1 artillery and 2 infantry placed in India 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4 British collect 41 PUs (6 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Americans regular : 1,50 Japanese regular : -0,33 Germans regular : -0,83 British regular : 0,33

    exp-game-10-straw-US UK 6.tsvg

    read more

  • read more