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Recent Posts

  • @Trout

    China is pretty crowded....

    BR

    Game History

    Round: 9 Purchase Units - Japanese Japanese buy 2 NavalMine3s, 4 TotalWarNavyFtrs, 1 armour, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Hopei Japanese take Hopei from Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 tactical_bombers moved from Hunan to Chahar 4 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur 1 bomber moved from Yakut S.S.R. to Amur EDIT: 3 Japanese_LCVs and 6 infantry moved from Japan to Soviet Far East EDIT: 7 fighters moved from 6 Sea Zone to Soviet Far East 1 bomber moved from Hunan to Chahar Combat - Japanese Battle in Soviet Far East Japanese attack with 3 Japanese_LCVs, 7 fighters and 6 infantry Americans defend with 2 ArmoredInfantrys, 1 elite, 2 infantry and 1 mech_infantry; Russians defend with 1 harbour Japanese roll dice for 3 Japanese_LCVs, 7 fighters and 6 infantry in Soviet Far East, round 2 : 5/13 hits, 4,50 expected hits Russians roll dice for 2 ArmoredInfantrys, 1 elite, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/7 hits, 2,67 expected hits 3 Japanese_LCVs owned by the Japanese lost in Soviet Far East 2 infantry owned by the Americans, 2 ArmoredInfantrys owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 7 fighters and 6 infantry in Soviet Far East, round 3 : 5/13 hits, 4,50 expected hits Russians roll dice for 1 elite in Soviet Far East, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 7 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 3 Japanese_LCVs Casualties for Americans: 2 ArmoredInfantrys, 1 elite, 2 infantry and 1 mech_infantry Battle in Chahar Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Chahar, round 3 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 elite and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Amur, round 2 : 1/7 hits, 2,50 expected hits Russians roll dice for 1 elite and 1 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 3 : 3/6 hits, 2,33 expected hits Russians roll dice for 1 elite in Amur, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur 1 elite owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 1 elite and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 7 fighters moved from Soviet Far East to 6 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Hunan 1 tactical_bomber moved from Kiangsi to Philippines 1 bomber moved from Chahar to Hunan 2 mech_infantrys moved from Suiyuyan to Anhwe 2 artilleries, 1 elite and 17 infantry moved from Suiyuyan to Hopei 2 tactical_bombers moved from Chahar to Hunan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea 1 fighter moved from Hunan to Philippines 1 fighter moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Hunan 2 J_Rails moved from Kiangsu to Kwangtung 2 J_Rails and 2 infantry moved from Kwangtung to Hunan 1 bomber moved from Amur to Hunan 1 air_transport and 1 infantry moved from Japan to Hunan 1 artillery and 1 elite moved from Guam to 21 Sea Zone 1 artillery, 1 elite and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 elite moved from 6 Sea Zone to Korea 9 air_transports moved from Hunan to Korea Place Units - Japanese 4 TotalWarNavyFtrs placed in 6 Sea Zone 2 NavalMine3s placed in Japan 1 elite placed in Japan 1 armour and 8 infantry placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 air_transport EDIT: Adding units owned by Japanese to Japan: 1 air_transport EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMineYellows EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMineGreens EDIT: Turning off Edit Mode COMMENT: 3 JPN NM in SZ6 defend aigainst SZ5, and 3 NM defend against SZ7 Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Chinese regular : -1,00 Japanese regular : 0,67 Russians regular : 0,00

    3fa448e9-f355-4cdf-904b-e9d825c2268c-exp-game-3-trout-vs.panzer-j9.tsvg

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  • B

    @alexander

    No worries.

    Yea the Hvy BB will give 2 support shots even if you only have 1 dude. It should only give 1 shot in that case but triplea can't do that. So 2 Dudes and a Hvy BB and a CA would give 3 shots when should only have 2.

    So in the first example you would need to hand roll and then edit that into the battle.

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  • A

    @beelee Thanks all for the feedback (including the detailed break down), I'll take another look at this tomorrow and see how I can fix it the easiest. I think I'll re-do the turn taking one of the transports from Russia down to make up for the naval fire limitations, I'll send my Bombers somewhere else (in range) and likely place it to take a hit on one still to keep it somewhat similar to this outcome.

    For the shore bombardments, if I have 1 INF supported by a heavy battleship, do I get the usual 2x dice or do I still get capped at the 1 die/INF?

    Again, apologies for the major mess up on this one

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  • @trout

    whew - getting complicated. and you can attack Berlin! I still have not bought any fancy units.

    I moved 4 Land Mines 1 space and activated them on the Slovakia - East Poland border.

    I tried hard to find that kind of mine in the Changer but all I could get is G Land Mines Active

    trout-cat-game-3-GERMANY_6.tsvg

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