• New game global1940 (or something else)

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  • Testing IR488

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  • Very good Very good yes?

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    TripleA Turn Summary: Japanese round 5 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0 Game History Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 4 cruisers moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from Szechwan to Yunnan 4 artilleries moved from Szechwan to Yunnan 5 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 2 fighters moved from Hunan to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 4 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 3 destroyers in 6 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 carrier and 2 tactical_bombers ANZAC defend with 2 destroyers and 2 transports Japanese roll dice for 1 carrier and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Casualties for ANZAC: 2 destroyers and 2 transports Battle in Yunnan Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour and 1 mech_infantry; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 11/17 hits, 6.17 expected hits Chinese roll dice for 4 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 4 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 6 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for British: 4 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 infantry moved from Anhwe to Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuan to Hopei 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 battleship placed in 6 Sea Zone 2 bombers placed in Japan 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Combat Hit Differential Summary : Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : 4.83 ANZAC regular : 1.00 Territory Summary for Japanese : Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor Kiangsu : 1 flag, 1 armour and 1 factory_minor Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 2 infantry Yunnan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry Suiyuan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 fighters and 5 infantry Kansu : 1 flag Hopei : 1 flag, 2 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Sikang : 1 flag Anhwe : 1 flag Borneo : 1 flag, 2 tactical_bombers Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry French Indo China : 1 flag Celebes : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 flag 35 Sea Zone : 2 transports 6 Sea Zone : 3 battleships, 4 cruisers, 3 destroyers and 1 submarine Production/PUs Summary : Japanese : 54 / 56 Americans : 15 / 59 Chinese : 1 / 3 British : 10 / 12 ANZAC : 14 / 23 Russians : 9 / 0 French : 0 / 0 Dutch : 0 / 0 Dice Statistics: Total 1 was rolled 63 times 2 was rolled 63 times 3 was rolled 56 times 4 was rolled 53 times 5 was rolled 52 times 6 was rolled 56 times Average roll : 3.397 Median : 3.000 Variance : 0.336 Standard Deviation : 0.579 Total rolls : 343 British Combat 1 was rolled 8 times 2 was rolled 12 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.347 Median : 3.000 Variance : 0.517 Standard Deviation : 0.719 Total rolls : 49 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.263 Median : 2.000 Variance : 2.157 Standard Deviation : 1.469 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.767 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Chinese Combat 1 was rolled 10 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 13 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.383 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Japanese Combat 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 34 times Average roll : 3.465 Median : 3.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 198 Savegame
  • Kaiserreich-1936

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  • test

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  • First Shot at Global

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    A
    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Southern France Savegame
  • Over the Top test 1

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    GenerationKILLG
    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!
  • testing yes

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  • Januari2021

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    AlexofaikA
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0 Game History Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Yunnan 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 4 infantry Russians defend with 7 infantry Japanese roll dice for 1 artillery and 4 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 5 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 6 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 3 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 2/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 4 fighters Americans defend with 1 battleship Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 2/7 hits, 2,67 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,00 Russians regular : -2,67 British regular : -0,33 Savegame
  • abbasso i giapponeri

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    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 15:06:20 Savegame
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  • test

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    @Mitchell you arent testing mac are you?
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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
  • Try again

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Recent Posts

  • @Trout

    Doh ! You're right. My bad. Back to India they go 😊

    Trout Tourney Game 1 UK 8edit3 .tsvg

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  • @beeleeYep, been having the same thoughts about the A-Bomb. There is some merit to just not investing in it but if so, need to try to win quickly! 🙂 Which I am not too good at. I believe the rule for LMs is that you cannot dig in unless you owned the territory at the beginning of the turn. Bottom of page 28 of the rulebook. So believe you will need to adjust your LMs in Burma

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  • @Panzerstahl-Helm-0

    Guten Tag

    Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 26 Army_Conscripts and 1 UndrgroundFctry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 russian_paras moved from Novgorod to Norway 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Bryansk to Baltic States 1 elite and 2 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Norway Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras Germans defend with 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry in Norway, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Norway 4 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 3 : 2/12 hits, 3.67 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry in Norway, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 4 : 5/11 hits, 3.50 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 1 infantry in Norway, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Norway 1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras in Norway, round 5 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 German_LCV in Norway, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is 24 Casualties for Russians: 5 infantry Casualties for Germans: 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod 1 aaGun moved from Finland to Norway 2 infantry moved from Karelia to Finland 2 Russian_Rails and 2 mine_unarmeds moved from Russia to Belarus 2 Russian_Engineers moved from Belarus to Bryansk 1 elite moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 elite moved from Bryansk to Belarus 1 elite, 6 guard_infantrys and 8 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Amur to Buryatia 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode 1 Army_Conscript placed in Ukraine 6 Army_Conscripts placed in Caucasus 3 Army_Conscripts placed in Novgorod 16 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Russians collect 38 PUs (3 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans regular : -3.67 Russians regular : 0.50

    Game 11 Strangelove R 5.tsvg

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  • @Trout

    ahh OK so just need to remove the LM then. I'll do that now.

    Game History

    Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger AtomicBombLevel3NoBuy: buyAtomicLevel3 removed from productionAmericans Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Trigger AtomicBombLevel4: buyAtomicLevel4 added to productionAmericans Americans buy 1 AtomicLevel4, 1 Escort, 1 Fortification, 1 Repair_BB, 3 Repair_Carriers, 4 TotalWarFighters, 1 carrier, 2 destroyers, 1 elite and 1 transport; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel3 1 AtomicLevel4 placed in Eastern United States Turning on Edit Mode EDIT: Changing ownership of Sicily from Italians to Americans EDIT: 1 Repair_BB and 3 Repair_Carriers placed in 95 Sea Zone EDIT: Changing ownership of Sicily from Americans to Italians EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 units repaired. Trigger Americans RemoveRepair Carrier: has removed 3 Repair_Carriers owned by Americans in 95 Sea Zone Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 95 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 elite and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 elite moved from 105 Sea Zone to Normandy Bordeaux 1 USAbomber and 1 usa_fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 5 usa_fighters moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 41 Sea Zone to 59 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 46 Sea Zone Americans attack with 1 destroyer and 5 usa_fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 usa_fighters in 46 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 5 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 USAbomber, 1 destroyer and 1 usa_fighter Germans defend with 1 destroyer Americans roll dice for 1 USAbomber, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber, 1 destroyer and 1 usa_fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 USAbomber and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States 1 USAbomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from Tobruk to 92 Sea Zone 3 usa_fighters moved from Tobruk to Gibraltar 1 elite moved from Tunisia to Libya 1 ArmoredInfantry, 2 SP_ArtilleryUSAs and 1 mech_infantry moved from Tunisia to Tobruk 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Morocco to Tunisia 1 Escort_Convoy, 1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar 1 SP_ArtilleryUSA moved from Central United States to Western United States 1 Escort, 4 NavyFighters, 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 elite moved from Alaska to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 usa_armour moved from Alaska to Central United States 5 usa_fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 4 TotalWarFighters and 1 elite placed in Eastern United States 1 Escort, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 Fortification placed in Wake Island Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ26Invert: has removed 1 Escort owned by Americans in 26 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ26Invert: Americans has 1 Escort_Convoy placed in 26 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 69 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 UK_LCV, 1 airfield_Hvy, 4 infantry, 1 mech_infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Place Units - British Units in Gibraltar being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Gibraltar Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Southern France 2 infantry and 2 uk_armours moved from Anglo Egyptian Sudan to Kenya 1 uk_armour moved from Egypt to Kenya 2 uk_fighters moved from 95 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 92 Sea Zone British take 93 Sea Zone from Italians 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Kenya British attack with 2 infantry and 3 uk_armours Italians defend with 1 artillery and 2 infantry British roll dice for 2 infantry and 3 uk_armours in Kenya, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 1 infantry and 3 uk_armours in Kenya, round 3 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 infantry and 3 uk_armours remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Burma Changer loiter and taunt; British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Bryansk 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 3 mine_unarmeds moved from India to Burma 2 infantry moved from Rhodesia to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Bryansk 1 mech_infantry, 2 uk_armours and 1 uk_fighter moved from Caucasus to Bryansk 2 infantry moved from Caucasus to Volgograd 1 uk_armour moved from Iraq to Caucasus 1 uk_armour moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 2 uk_armours moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 1 uk_fighter moved from Gibraltar to Egypt 1 artillery and 1 uk_armour moved from Eastern United States to 101 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 uk_armour moved from 91 Sea Zone to Morocco 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 1 infantry, 1 mech_infantry, 3 mine_unarmeds and 2 uk_armours placed in India 1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt 2 infantry placed in Union of South Africa 1 UK_LCV and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France British collect 41 PUs; end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Americans regular : -1.83 Italians regular : -0.67 Japanese regular : 0.50 Germans regular : 0.33 British regular : -0.50

    Trout Tourney Game 1 UK 8 .tsvg

    Forgot to move a Yank CA to 46. Dam Sub 😞

    Trout Tourney Game 1 UK 8edit .tsvg

    Edit
    yea Idk how effective these A-Bombs are gonna be. They cost 7 bucks and only do 20 damage, so 13 point swing. Nice, but not necessarily a Death sentence. As you stated earlier, Moscow will have the most difficulty with it. They can also get their dudes bombed for an attack easier as well.

    Well, we'll see.

    Cheese and Rice forgot the LMs for the commies 😊

    Trout Tourney Game 1 UK 8edit2 .tsvg

    Edit
    Oh yea been working on A-Bomb for next update. Got it so it'll give the -1 to all units for 1st rd of battle. Still have to do it in edit and adjust for the Armies and Corps by not counting their extra rolls but should make it a little better.

    It'll take a few games to get it fine tuned.

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