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Recent Posts

  • T

    @johnnycat Game History

    Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Queensland Place Units - ANZAC 1 battleship and 1 fighter placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

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  • T

    @beelee I think it’s 9+3+5+10. For no Ethiopia but Yugo, Greece and Bulgaria were Fascist. Then bonuses for no ships and Greece/Gibraltar/SFrance being Axis. Oops - missed Tunisia. So I checked and I think here is the math

    31 start - 4 for buying one arty + 28 this turn so 55 total. If you agree, here is the file with 55 added.

    2a64460d-d00e-43a7-891b-2cb558a90d2c-exp-game-11-trout-i7.tsvg

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  • @beelee

    Panzer please ignore this - I just needed a place to post this question to @beelee

    This is the reference game I mentioned -

    GAME 4 J-CAT and TROUT GERMANY 8.tsvg

    I have TWO army groups in front of his one but two army groups do not both benefit from extra rolls.

    I need to understand what is the best way to defend in this case. So I break up one of the army groups?

    Thanks

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  • @trout
    Such an incredible game.

    EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

    775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

    Please let me know if you put vessels (non subs) across the 6 naval mines.

    From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

    This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

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