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Recent Posts

  • @beelee Thanks B

    @Trout Dear GINO (Good in Name Only and ACTUALLY VERY EVIL)

    There is one point that I wish us all to confirm and that is the Mongolian Rule B mentioned about turn 3 turning into a "True Neutral" - I cannot find that. Could you please post where that is?

    I do, however, know that this "Mongolian Rule" concept is something talked about a bunch by people that I have been tracking a little bit on line. Plus that guy Evan in Sacramento that is still planning to come to San Jose to play the actual boardgame with me on Feb 6 told me a couple weeks ago about the Mongolian Rule and how important it is. He also told me that that the do not magically turn into Japanese Banzai dudes that can instantly invade central Russia - that shocked me when I opened the map, hahahahahahah. But hey, great job trying that Field Marshal @trout

    And yes I WOULD NOT HAVE ATTACKED that one guy had I known doing so would unleash Alien vs. Predator monsters in the middle of Russia... so GET OUTTA THERE... ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ˜‰

    here is the rule that I do know:

    Source:
    https://axisallies.com/global-1940-second-edition-rules/

    Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japanโ€™s Conduct Combat phase. This will be done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see โ€˜Friendly Neutralsโ€˜). These territories will have Soviet control markers placed on them, and their standing army units will be placed on the board using Soviet pieces and will be controlled by the Soviet Union player from then on. This will occur regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not
    ally itself with the Soviet Union.

    In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies.

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  • B

    @panzerstahl-helm-0

    Hallo

    You posted the French save ๐Ÿ™‚

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  • T

    @panzerstahl-helm-0 Game History

    Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 18 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Olgiy to Kansu 2 armour moved from Novosibirsk to Kansu EDIT: Russians undo move 2. EDIT: Russians undo move 1. 1 Soviet_Commisar moved from Novosibirsk to Kansu 2 armour moved from Novosibirsk to Kansu 3 infantry moved from Olgiy to Kansu 1 elite moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Belarus 2 Russian_Rails and 1 elite moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Western Ukraine 1 R_Europe_Rail and 1 mine_unarmed moved from Western Ukraine to Caucasus 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 mine_unarmed moved from Belarus to Caucasus 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 russian_para moved from Russia to Caucasus Place Units - Russians 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Kansu: 1 2ndCorps EDIT: Removing units owned by Russians from Kansu: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Kansu: 3 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_1 and 3 armour EDIT: Removing units owned by Russians from Caucasus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 2 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Western Ukraine: 8 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 4 R_mine_WUKR_BESSs and 4 R_mine_WUKR_EPOLs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 52 PUs

    I agree .... war is overrated. Borscht and vodka can be enjoyed by all this turn

    f252525b-b0ff-4407-b1a1-b4c54b1310cc-exp-game-3-trout-vs.panzer-r4.tsvg

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  • B

    @trout

    Hi Trout

    I think what happens to the Mongols when attacked by SSR is that they turn Pro Axis so you have to move a dude in NCM to take them over. Same as Finland and Bulgaria Iraq

    Edit
    So what happens at the start of Early 1941, turn 3, the Mongols are treated as a "True Neutral" which means that an attack on them would turn All True Neutrals to Pro Axis.

    For this game, I would just let the Mongols and not all the other Neutrals turn Pro Axis as it's too far along to go back and redo it.

    I assume Cat wouldn't have attacked them if he knew that.

    So the Mongols can't move. Jpn or any Axis player, has to move in NCM to activate the TTy and any units in it to JPN control. Triplea does this correctly.

    So I would move the Mongol Inf back to there starting TTys and return control to the Mongols, except for the one SSR already conquered of course ๐Ÿ™‚

    Starting with last turn J6 JPN can then move the Inf from Chahar to Central Mongolia in NCM and it will turn Japanese ๐Ÿ™‚

    It's important to note that triplea will allow you to move M2 units and activate more than 1 TTy. That is incorrect. Once you move into a Pro Axis or Allied TTy in NCM, you have to stop whether you have movement left or not.

    AAGuns also can't take control of the TTy which triplea will allow.

    Edit 2
    So to sum up, OOB rules which are in affect the first 2 RDs, if JPN attacks Mongolia or any Russian TTy bordering Mongolia, the Mongols immediately turn Russian including there units.

    If Russia attacks Mongolia, all Mongol TTys become Pro Axis. Same as Finland, Bulgaria etc ... triplea does both of these correctly.

    In HouseRulesExpansion beginning turn 3, Mongols become a True/Strict Neutral. An attack on one Neutral turns all the other Neutrals Pro to the side that didn't attack.

    Russia is only player that doesn't do that. I guess I should change it but it's a pita and it's easy enough just to edit the Neutrals to at War.

    I don't necessarily like thoese rules but that's what they are ๐Ÿ™‚

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