Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
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Recent Posts
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• read moreHehe, I also missed my turn.
The more days are between my turns, the more I need to get back in the game and what my initial plan was
Bute some wine and some beers usually helps to bring back memories.That DOW from Japan on Russia was not in my plan, I am sure...
BR
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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• read moreHello,
indeed is this game, especially in the East and Asia, different than other games I played so far.

Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from United Kingdom to 119 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone 2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from United Kingdom to 119 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry Battle in 26 Sea Zone Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 pacific_submarine owned by the Americans lost in 26 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 2 usa_fighters Germans defend with 1 GermanUBoat 1 GermanUBoat owned by the Germans submerged Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from 119 Sea Zone to United Kingdom 1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico 2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone 1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone 1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 aaGun and 3 infantry moved from British Columbia to Alaska 3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States 3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone British take 42 Sea Zone from Japanese 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - British Battle in Dutch New Guinea Changer loiter and taunt; British attack with 2 infantry Changer defend; Japanese defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Dutch New Guinea 1 artillery owned by the Japanese lost in Dutch New Guinea British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from French Indo China to Kwangsi 6 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia Place Units - British Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 transports placed in 98 Sea Zone 1 infantry placed in Egypt 1 artillery, 2 infantry and 2 uk_armours placed in India 3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 British collect 49 PUs (3 lost to blockades); end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 3,67 Japanese regular : 1,00 Italians regular : -2,33 British regular : -0,17game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg
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A• read more
@johnnycat Back over to Japan
1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_russia_2_end.tsvg
Purchase Units Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Setting uses for triggers used this phase. Russians buy 1 Soviet_Commisar, 2 artilleries, 1 bomber, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Game Loaded Politics Russians takes Political Action: Political Action Russians To War With Japanese Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 russian_para moved from Russia to Caucasus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 aaGun and 10 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yakut S.S.R. to Yenisey Russians undo move 11. 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 mine_unarmeds moved from Russia to Eastern Poland Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to Eastern Poland: 3 R_mine_EPOL_SLOVAKs EDIT: Removing units owned by Russians from Eastern Poland: 3 mine_unarmeds EDIT: Turning off Edit Mode 1 Soviet_Commisar, 1 bomber and 1 elite placed in Russia 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Ukraine -
S• read more
What is the good strat for the Japanese for this version? In BBR we usually send the fleet to India.