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Recent Posts

  • @trout The Takeover thing worked perfectly - no need to revisit it now. I totally get how it works

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  • @trout @beelee

    Sorry it took me days. My (who was my fiancé last month) contacted me suggesting a future meeting so maybe that is good. It was difficult for me to concentrate on this game with all that emotion running around.

    trout-cat-game-3-GERMANY_9_Gibraltar_Mined.tsvg

    GAME NOTES:
    Now that I am learning it everything from the army groups to factory strategies are feeling almost east now.

    Congrats to Field Marshal @Trout for taking my West German factory and squishing it down to a minor - I always felt you were wasting your time and money with those bothersome paratroopers always dropping into their demise but now I see the point of that.

    I formed a Panzer Group with a Waffle House Panzer Leader but not all the tanks are waffle tanks.

    I formed a Waffle House Wait staff lead by a special fanatic and containing a special waffle artillery (had to plan to make those) and a waffle tank and some elite guy.

    I HAVE NO IDEA what is the best make up for these groups - I would love to hear suggestions and even regroup them if that makes sense. I even have one of those Panzer Jagers (Tank Destroyer) that defends well so maybe he should join?

    STRATEGY - I have been struggling all game to figure out how to assess the map in terms of reality of battles and it is better now. Thank you for patience.

    While I WILL get into huge complicated battles with you, possibly next turn if you fall for my trap, I avoided the obvious blocking move because I know that you will just attack Slovakia even if you have a 1 percent chance and that makes sense because you have nothing to lose and my pieces are more precious in a sense.

    I am surprised that you gave me Africa and Egypt, however, so I took it. And I STILL kept going to India which was my goal. Because you did not blow Egypt, however, I had to slow down and the battle wiped out almost all my methamphetamine-addicted Waffle Water Boys YOU F-ING MONSTER YOU!

    Now I have to train more fanatics.

    The Naval Mines are all placed where you would think but the graphics don't allow me to place them on the line between the med and the Atlantic.

    If you do cross that line I would like to be online to see how you roll it. With 4 mines there and each one having a 33.3333% chance to hit and it being done for each vessel, odds are great that you would lose transports full of horny young seeman smoking cigarettes and reading National Geographic zines to see the naked African women... So don't cross the line, heeeheee. PS. I built two more naval mines so please leave one of my escort vessels so that I can build a wall.

    I don't think I have anything else say other than, unless I read it wrong, we should have a few more good turns and I can finally build out and use these army groups

    SSR up Sir

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  • T

    @alexander Hey Alex. No matter how your counter-attack on SZ 6 goes, I just want to say thanks for a great game. G40 House Rules Expansion is a blast but it's extremely complex and not for the faint of heart. On top of that, for a newbie, you really have some great talent at this game. I am the worst player between me, Beelee, and Panzer but I am not terrible. Just a lesser mortal among two of the best players in the world. I still don't know how you were able to conquer China so fast without building any mainland factories. You absolutely threw some devastating punches which forced USA to pour max money into California to keep from getting completely blasted out of the Pacific Ocean and forced Soviets to invest alot of money and units into China to help us recover there. That all allowed the Reich to become a monster.

    So we had a plan to counter all of that but except for your one mistake that you are already aware of, I believe this game could have been completely different. Any way, that's a long way of saying: Hats off to you and Panzer for a great game ... which isn't completely over yet.

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  • T

    @johnnycat Happy Saturday my Cali evil genius friend 🙂 Had an idea for you since you are on a quest to figure out how this Takeover thing works. If you want to keep redoing your I8/G9 turn until you figure out the TripleA mechanics of it and then get your units where you want. Then feel free to do it a few times and then just post it when you are happy with the results. My F8 turn is not going to change no matter what you do so you can just follow these instructions for it and work on your Takeover. My F8 turn that you can just do and then move straight to your G9 are:

    ANZAC purchase escort/destroyer/transport/infantry. destroyer and two fighters attack the sub in Sea Zone 45 ANZAC Navy move to Sea Zone 54 and the two fighters after combat land on the carrier For France, just the destroyer/cruiser move from SZ 109 to SZ 110

    Anyway, that can give you some time to just tinker with it until you get it right. Beelee is busy coming out with the new version of this game which will have the new Naval Commander units added, etc. He does great pro bono work with that. I should at least buy him an Irish Coffee sometime for a teensy bit of compensation.

    You'll get it figured out very soon. I think you're almost there actually. Just need to place the token on your Italy turn, press the button paying the 5 IPCs on the Germany turn, and add the Italy bank account to Deutsche Bank via Edit Mode. Until then have a great rest of your day.

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