• Over the Top test 1

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    GenerationKILLG
    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!
  • testing yes

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  • Januari2021

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    AlexofaikA
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0 Game History Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Yunnan 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 4 infantry Russians defend with 7 infantry Japanese roll dice for 1 artillery and 4 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 5 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 6 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 3 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 2/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 4 fighters Americans defend with 1 battleship Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 2/7 hits, 2,67 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,00 Russians regular : -2,67 British regular : -0,33 Savegame
  • abbasso i giapponeri

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    G
    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 15:06:20 Savegame
  • JohEd

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  • 2021123

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  • test

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    ubernautU
    @Mitchell you arent testing mac are you?
  • This topic is deleted!

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  • test

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  • Jeet

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  • Mid Earth BfA

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
  • Try again

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  • Gilan and Shay trying to play

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  • test post

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  • TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

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    N
    @ubernaut already there
  • Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

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  • Archaeologists 2

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  • FailClan2.0

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
  • archaeologists two

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  • My PBF test game

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    S
    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame

Recent Posts

  • @beelee J going to attack a bit early this game. Scramble SZ 35?

    9138b607-2c8e-43f8-8e32-97be89bb893d-tourney--trout-vs-beelee-j3.tsvg

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  • @beelee Hee hee. Well, you have plenty of LMs to spread around and cause trouble for G that's for sure! I don't know if my strategy is a good one either. Putting dudes on Gibraltar with unescorted transports who get immediately killed may prove to be a dumb strategy. Time will tell.

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  • @Trout

    Good Evening

    Game History

    Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Russians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 artillery and 2 infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 9 infantry moved from Belarus to Bryansk 1 elite moved from Bryansk to Ukraine 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 6 mine_unarmeds moved from Volgograd to Caucasus 1 russian_para moved from Russia to Caucasus 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 infantry moved from Vologda to Smolensk 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds moved from Russia to Bryansk 2 Russian_Engineers moved from Volgograd to Russia 6 mine_unarmeds moved from Bryansk to Belarus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    1d61970b-4323-4510-8d45-a79add5662cb-tourney-trout-vs-beelee-R3.tsvg

    Yea lots of variety with this mod 🙂 Not so sure this was the best way to go but it seemed like a good idea at the time 🙂

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  • @beelee Good morning. Amazing how every single game with you plays out differently and the divergence starts quite early. Over to Soviets!

    Game History

    Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 3 GermanUBoats, 1 German_LCV, 1 Waffen_Oberst, 1 destroyer, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 110 Sea Zone to 103 Sea Zone 1 bomber moved from Western Germany to 103 Sea Zone Combat - Germans Battle in 103 Sea Zone Germans attack with 1 GermanUBoat and 1 bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 2 : 1 British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 4 Germans win with 1 GermanUBoat and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Germans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from 103 Sea Zone to Holland Belgium EDIT: 1 factory_minor moved from France to Yugoslavia EDIT: 2 WaffenPioneers moved from France to Yugoslavia 2 german_paras moved from Germany to Romania 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar EDIT: 1 Panzer_General moved from Germany to 1st Panzer EDIT: 3 armour moved from Germany to 1st Panzer EDIT: 1 armour moved from Western Germany to 1st Panzer EDIT: 1 armour moved from Greater Southern Germany to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Slovakia Hungary EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary 1 elite moved from Germany to Slovakia Hungary 2 Panzer_Grndrss moved from Western Germany to Slovakia Hungary 3 armour moved from Greece to Romania 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Romania to Slovakia Hungary 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Germany 1 waffen_infantry moved from Germany to Romania 1 Waffen_Arty moved from Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Romania 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 German_LCV moved from Germany to Western Germany 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 87 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 1 German_LCV, 1 elite and 1 german_para placed in Germany 1 fighter placed in Western Germany 3 GermanUBoats placed in 93 Sea Zone 2 infantry placed in Western Germany 3 infantry placed in Germany Germans undo move 4. 2 GermanUBoats placed in 93 Sea Zone 1 infantry placed in Southern France 1 GermanUBoat placed in 112 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    1d61970b-4323-4510-8d45-a79add5662cb-tourney--trout-vs-beelee-g3.tsvg

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