Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
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Recent Posts
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Ok. Progress!
I’ll be able to make my turn in 8 hours!
Also found out two real life
Friends are joining. So we’ll be have two new guys to play with soon! -
A• read more
@beelee Back up to Germany
Purchase Units ANZAC buy 3 Fortifications, 1 air_transport and 6 infantry; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt 1 Escort moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to India 3 air_transports and 3 infantry moved from Queensland to Sumatra Cleaning up during movement phase Place Units 3 Fortifications placed in Sumatra 1 air_transport and 2 infantry placed in Queensland 4 infantry placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Cleaning up during movement phase Turn Complete Turning on Edit Mode EDIT: Turning off Edit Mode -
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@panzerstahl-helm-0 Thanks, I got lucky and only took one extra hit (removed in my 1st place phase):

Things are shaping up weird in the East!
game-2-alex-vs-panzer_operation-spring-awakening_jap-6.tsvg
Also, I realised I messed up and clicked the download rather than open--> play by email this turn.
Purchase Units Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Setting uses for triggers used this phase. Japanese buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 2 NavyFighters, 1 elite, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 pacific_cruiser moved from 6 Sea Zone to 26 Sea Zone Japanese undo move 1. 1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Banzai moved from Japan to Hawaiian Islands Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Banzai moved from Japan to Hawaiian Islands 1 Japan_destroyer moved from 44 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 artillery moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kiangsi to Kwangsi 1 elite moved from Kiangsi to Hunan 1 JPNbomber moved from Shensi to Szechwan 1 JPNbomber moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 artillery moved from Buryatia to Amur 3 fighters moved from Japan to 6 Sea Zone Combat Battle in 46 Sea Zone Battle in 6 Sea Zone Battle in Hawaiian Islands Battle in Hunan Battle in Kwangsi Battle in Amur Battle in Kweichow Battle in Szechwan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Hawaiian Islands Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. 2 fighters moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 6 Sea Zone to Japan 1 japanese_para moved from Yakut S.S.R. to Yenisey 1 artillery moved from Buryatia to Sakha 1 infantry moved from Buryatia to Yakut S.S.R. 1 Heavy_BB moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone Japanese undo move 14. Japanese undo move 15. Japanese undo move 13. Japanese undo move 12. Japanese undo move 11. 2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 armour, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu Japanese undo move 14. 1 elite moved from Kiangsu to Anhwe 1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea 5 artilleries moved from Sikang to Shensi 1 elite moved from Sikang to Shensi 3 japanese_paras moved from Sikang to Shensi Japanese undo move 14. 1 elite moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Japanese undo move 10. 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 6 Sea Zone 2 cruisers moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone Japanese undo move 24. Japanese undo move 23. Japanese undo move 20. Japanese undo move 20. Japanese undo move 20. 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 19 Sea Zone Japanese undo move 18. 1 artillery moved from Kiangsu to Shantung 2 artilleries moved from Manchuria to Jehol Japanese undo move 22. 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 artillery moved from Manchuria to Shantung 1 artillery moved from Manchuria to Jehol 3 tactical_bombers moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 tactical_bombers moved from Anhwe to Shantung 1 tactical_bomber moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi Japanese undo move 23. Japanese undo move 21. 2 tactical_bombers moved from Shantung to Kiangsu 1 artillery moved from Kiangsu to Kiangsi 1 J_Rail and 1 artillery moved from Manchuria to Kiangsi 1 JPNbomber moved from Szechwan to Kiangsu 1 JPNbomber moved from Kwangsi to Shensi Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 factory_minor placed in Shantung 1 Fortification placed in Philippines 1 Fortification placed in Celebes Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 mine_armed EDIT: Removing units owned by Japanese from Japan: 1 mine_unarmed EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 1 mine_unarmed placed in Japan 2 Escorts, 1 Heavy_BB and 2 NavyFighters placed in 6 Sea Zone Turn Complete Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 52 PUs; end with 52 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 51 Optional[PUs] Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 55 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
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@panzerstahl-helm-0 @Alexander
Good Evening
Rolling for LMs in Bryansk

Lads stepped lightly

Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Southern Italy to 96 Sea Zone 1 Escort moved from 97 Sea Zone to 96 Sea Zone 1 fighter and 3 infantry moved from Bulgaria to Greece 1 armour moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Italians Battle in Bryansk Changer loiter and taunt; Italians attack with 1 armour and 2 infantry Changer defend; Russians defend with 1 elite Italians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 elite in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 elite in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bryansk 1 elite owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 elite Battle in 96 Sea Zone Italians attack with 1 Escort and 1 bomber British defend with 1 Escort Italians roll dice for 1 Escort and 1 bomber in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 Escort in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the British lost in 96 Sea Zone Italians win with 1 Escort and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 Escort Battle in Greece Italians attack with 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 1 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para moved from Tobruk to Alexandria 1 Italian_LCV and 1 infantry moved from Libya to Tobruk Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para EDIT: Adding units owned by Italians to Romania: 1 italian_para EDIT: Turning off Edit Mode 2 armour, 1 infantry and 1 italian_para placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,6,1 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 British regular : -1.00EXP Game 2 Multi APbT I 11.tsvg
Edit
Oh yea USN TF 3 is Inactive