• test post

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  • TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

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    @ubernaut already there
  • Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

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  • Archaeologists 2

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  • FailClan2.0

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
  • archaeologists two

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  • My PBF test game

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    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame
  • AndyCub(Axis) vs bretters(Allies)+18

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    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

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  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    @colin got a few
  • DansGame

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

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    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

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    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Rance28playsR
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 5 artilleries, 16 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Hopei to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 21 infantry Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 8/31 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 21 infantry in Tsinghai, round 2 : 10/22 hits, 7.67 expected hits 10 infantry owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 11/21 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 9/17 hits, 7.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 5 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 15 infantry Casualties for Chinese: 1 fighter and 21 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 armour moved from Buryatia to Yenisey 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 1 elite moved from Siberia to Soviet Far East 1 armour moved from Soviet Far East to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from Korea to Amur 1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 Escort_Convoy moved from 18 Sea Zone to 33 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kansu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 4 armour and 4 infantry placed in Korea 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 48 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.00 Japanese regular : 1.17

    It was a struggle but I got it done ๐Ÿ™‚ Best go to bed now. It's Sunday and bier store opens 2 hours later ๐Ÿ˜ž

    Guy didn't unload from DD in 36

    EXP Game 10 Straw J 5edit.tsvg

    Edit
    lol LMs are Armed in Caroline. Spaced it ๐Ÿ™‚

    read more

  • @beelee

    Good morning,

    regardingthe Major IC in Korea, I do think that a minor at the beginning + DOW on Russia can be an option.
    A Major at the beginning can work, if you donยดt produce 10 units every round...that is just too much IPC at the beginning.

    BR

    Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts, 1 SP_ArtilleryUSSR and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour and 2 guard_infantrys moved from Russia to Novosibirsk 1 artillery, 1 elite and 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 1 bomber moved from Bryansk to Bessarabia 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Russia to Baltic States 2 infantry moved from Novgorod to Baltic States 1 armour moved from Karelia to Baltic States 1 infantry moved from Belarus to Baltic States 1 bomber moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Finland 1 artillery moved from Karelia to Finland 3 infantry moved from Karelia to Finland 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 bomber and 3 infantry Germans defend with 2 artilleries Russians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,17 expected hits Germans roll dice for 2 artilleries in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 artilleries owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Novosibirsk Russians attack with 1 armour and 2 guard_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 guard_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 guard_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 guard_infantry Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Finland, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 bomber, 1 elite and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber, 1 elite and 4 infantry in Western Ukraine, round 2 : 1/8 hits, 2,33 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 3 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer, 1 artillery, 1 german_para and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 2,83 expected hits Germans roll dice for 1 ElitePanzer, 1 artillery, 1 german_para and 1 infantry in Baltic States, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Russians, 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated 1 armour owned by the Russians retreated to Belarus Germans win with 1 ElitePanzer, 1 artillery and 1 german_para remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Karelia 1 fighter and 1 tactical_bomber moved from Baltic States to Karelia 1 fighter moved from Finland to Karelia 1 bomber moved from Baltic States to Russia 1 aaGun moved from Novgorod to Archangel 5 Russian_Rocketss and 8 mine_unarmeds moved from Russia to Bryansk 1 bomber moved from Bessarabia to Russia 1 bomber moved from Western Ukraine to Russia 1 elite moved from Rostov to Caucasus 1 infantry moved from Bryansk to Ukraine 1 guard_infantry moved from Russia to Urals 2 Russian_Rails and 2 guard_infantrys moved from Russia to Karelia 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Ukraine 1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk 1 Soviet_Commisar, 2 aaGuns, 1 artillery, 1 mech_infantry and 1 russian_para moved from Ukraine to Bryansk 1 guard_infantry moved from Russia to Bryansk EDIT: 1 Soviet_Commisar, 2 guard_infantrys and 1 infantry moved from Karelia to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Karelia EDIT: 1 Soviet_Commisar, 1 guard_infantry and 2 infantry moved from Bryansk to 2nd Corps EDIT: Russians undo move 21. EDIT: Russians undo move 20. EDIT: 1 Soviet_Commisar, 1 guard_infantry, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery and 2 infantry moved from Bryansk to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Bryansk 1 armour and 1 russian_para moved from Iraq to Egypt 2 infantry moved from Bryansk to Belarus 1 guard_infantry moved from Bryansk to Belarus EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk Place Units - Russians 6 Army_Conscripts placed in Volgograd 20 Army_Conscripts placed in Russia 1 SP_ArtilleryUSSR and 2 infantry placed in Karelia Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Japanese regular : 0,67 Germans regular : 1,67 Russians regular : -1,67

    EDIT: I armed the LM in Bryansk

    exp-game-10-straw-R-5_EDIT.tsvg

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  • @Trout

    ๐Ÿ˜ฎ

    uggh ! Didn't even sink the DD lol

    Game History

    Round: 3 Purchase Units - Italians Italians buy 1 airfield, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 bomber moved from Southern Italy to Ukraine EDIT: 1 Italian_LCV, 1 armour, 1 artillery and 1 italian_para moved from Greece to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para Russians defend with 1 elite, 2 infantry and 1 russian_minor Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para in Ukraine, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 elite and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 elite owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 9 Casualties for Russians: 1 elite and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Ukraine to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern France to Romania 1 armour moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 airfield placed in Gibraltar 2 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians regular : 2.17 Russians regular : -1.33

    EXP Game 12 Trout I 3.tsvg

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  • @beelee Game History

    Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 2 Fortifications, 1 Heavy_BB, 1 destroyer, 1 elite, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 elite, 1 infantry, 1 transport and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 Rail and 1 elite moved from Eastern United States to Western United States 1 transport moved from 35 Sea Zone to 55 Sea Zone Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone 1 Fortification placed in Guam 1 Fortification placed in Philippines 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 ArmoredInfantry and 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang 5 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 Fortifications, 1 UK_LCV, 1 destroyer, 1 factory_minor, 7 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_fighter moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 uk_fighters moved from 106 Sea Zone to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 3 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 uk_fighters moved from 109 Sea Zone to United Kingdom 1 uk_armour moved from Union of South Africa to Belgian Congo 1 uk_armour moved from Kenya to Egypt 4 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber moved from Belgian Congo to Egypt 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from India to Burma 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone 1 factory_minor placed in Egypt 3 Fortifications placed in Sumatra 4 infantry and 1 uk_armour placed in India 1 destroyer placed in 106 Sea Zone 2 infantry and 1 uk_armour placed in Union of South Africa 1 UK_LCV, 1 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,5,6,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,3 British collect 46 PUs (5 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.17 Japanese regular : -0.33 Germans regular : -1.50 British regular : 1.17

    a3110f04-622d-49e2-9f6b-3f9c65be9fd4-exp-game-12-trout-uk3.tsvg Nice little win killing some U-Boats next to Liverpool. Free pints for the RAF lads.

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