Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM
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Recent Posts
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N• read more
@newenr85 said in First Game Newenr:
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Please check if I made any illegal move
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NTripleA Manual Gamesave Post: Russians round 2• read more
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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N• read more
@beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?
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B• read more
so to form a Soviet Corps I'll go through a hypothetical with are game.
A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.
For Arty Commisar 2
Inf Commisar1
You would have to edit in 1 and 2.
SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus


We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

Then move your dudes to 1st Corps Box.
Note
Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

Now I will move them to 1st Corps Box

And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

then I move the token to belarus

and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM
