• JohEd

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  • test

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    ubernautU
    @Mitchell you arent testing mac are you?
  • This topic is deleted!

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  • Mid Earth BfA

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
  • Try again

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  • Gilan and Shay trying to play

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  • TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

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    N
    @ubernaut already there
  • Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

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  • FailClan2.0

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
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  • My PBF test game

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    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame
  • AndyCub(Axis) vs bretters(Allies)+18

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    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

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  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    ubernautU
    @colin got a few
  • DansGame

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame

Recent Posts

  • yea actually seems pretty straight forward if you attack Belarus

    Kill the SS Pnzr General before the others. Keep blue dot for last 🙂

    edit
    Keep Heavy Tiger if 1st SS would be deactivated otherwise keep 1st SS intact

    Edit 2
    lol forgot to move LCV from Norway. W/e f it 🙂

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  • @alexander

    lol struggled hard 🙂

    EXP Game 2 Multi APbT G 18.tsvg

    Belarus is wired for defense. Post your CM if you attack, as Idk OOL. We may have to go round by battle rd 🙂

    Edit
    uggh forgot to move the Panzers from 1st Pnzr lol

    EXP Game 2 Multi APbT G 18edit.tsvg

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  • @Alexander

    Hi Alex

    Yea we're playing in local mode now. Trout has a new email and triplea will only work with the ones we started the game with.

    Hmm ... Idk if that means you, Panzer and I can still send die rolls ? I guess I'll try it on G later but I don't think so.

    For some reason I wasn't getting the die rolls before the update. Seems like I did for the 1st rd and that was it.

    Anyway, I'll have G after bit. Gotta get back up to speed with what was happening 🙂

    Still raining ? Brother in Colorado says send some his way 🙂

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  • @beelee Hi all, clarification - are we all rollin in single player or are we just needing to re-add you emails? (No issues, just I'll have to dig them up from an earlier saved version.)

    @panzerstahl-helm-0 I think you forgot to move your planes - please confirm and I can edit them in the USSR turn while you are away:
    487c285f-d027-462b-9d0a-55f61b9c3689-image.jpeg

    Turns out the mine killed the French dude in NA - had to edit back the game as such after rolling combat early by mistake:
    2aabb8b3-2dfc-45ee-9bc3-9243a14c6242-image.jpeg

    exp-game-2-multi-apbt-fr-17.tsvg

    Purchase Units Turning on Edit Mode EDIT: Removing units owned by British from Burma: 7 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 7 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode ANZAC buy 1 Fortification, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Game Loaded Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 Escort_Convoy and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone ANZAC undo move 8. ANZAC undo move 3. 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 air_transport moved from New Guinea to Queensland 1 air_transport moved from New Guinea to Queensland ANZAC undo move 12. 1 air_transport moved from New Guinea to New Britain 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from Western Australia to Queensland Cleaning up during movement phase Place Units 1 Fortification placed in Sumatra 1 infantry placed in Queensland 1 carrier placed in 54 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Alexandria to Tobruk Combat Battle in Tobruk Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Changer from Tobruk: 1 german_mine_Yellow EDIT: Removing units owned by French from Tobruk: 1 infantry EDIT: Adding units owned by Germans to Tobruk: 1 Italian_LCV and 1 infantry EDIT: Changing ownership of Tobruk from French to Germans EDIT: Turning off Edit Mode Cleaning up during movement phase
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