@colin got a somwhat biggie here
- Home
- Play By Forum
-
1
Votes543
Posts532182
Views -
0
Votes41
Posts4952
Views -
0
Votes368
Posts255558
Views -
0
Votes135
Posts37799
Views -
0
Votes70
Posts6518
Views -
0
Votes12
Posts595
Views -
0
Votes74
Posts6486
Views -
0
Votes39
Posts1898
Views -
0
Votes4
Posts332
Views -
0
Votes6
Posts349
Views -
0
Votes37
Posts2030
Views -
0
Votes2
Posts354
Views -
0
Votes7
Posts589
Views -
0
Votes43
Posts2215
Views -
0
Votes45
Posts5652
Views -
0
Votes7
Posts410
Views -
0
Votes1
Posts192
Views -
0
Votes62
Posts7244
Views -
0
Votes2
Posts317
Views -
0
Votes114
Posts11900
Views
Recent Posts
-
• read more@Trout I hope this is better - thanks again for the help
And this time I figured out how to do the harbor demolition the correct way - very fulfilling as @beelee was advocating...
-
• read moreBigger
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK2.txtBetter
1764869309613-74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-UK2_TAKE2.tsvgBadder
-
B• read more
heh heh We're all about FandG here Cat. Or back in the 70s "Fun and Games" lol
yea so the Bmbr on the CV is because in Early 1943 JPN and USA are allowed to build 2 Hvy CVs each which can carry more planes, including Strat Bmbrs. Not really sure what to make of that part of the rule but as mentioned previously, these are the Captain's rules

I will make an adjustment for the next update where this is not possible to land a Strategic Bmbr on a CV until then. Then being when they become available in Early 43

Note that there is Player Enforcement regarding the use of the Hvy CVs when they are in play. Refer to the triplea Game Notes for more information.
Edit
yea there are a lot of somewhat new optional rules that aren't in the rule book. Here is the one for Hvy CVsThe House rule link at the other site will list them all. Or almost all. he might be missing 1 or 2

https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
just scroll down a bit and you'll see them

I've thought about putting them all in one doc but have never tried. I'd have to think and learn how to do it lol Probably pretty easy but so was trying to remember which key opened the gas cap lol
Dementia has it's plus and minuses but at least I didnt take a hammer claw and rip it open

Edit
The Paratroopers can move 3 from a Air Base. They get a boost like planes do as the Para is considered to have his transportation as part of his unit.For USA, I haven't really used them much, as they take a while to get into position. There is probably some strategies out there that do use them though. I've thought about exploring it but really haven't that much.
A UK AB in GIB would let them hit S FRA and if you trprt them to London then they can hit W EUR.
UK Paras seem a better go but I'm just a intermediate oob Global player so i'm sure there are other options I don't even see.
@Trout is correct in saying the multiple options one has. We're still finding them and with all the possibillities, you might be able to narrow them down but probably take a while and the multiple counters ... well lets just say I don't see this game getting stale anytime soon

-
• read moreSo there are the large bomber units - and I gather they don't land on carriers ... but it's nice to hear that the rules allow for some Doolittle action later on... where are those rules in the rule book ?
Those "tactical" bombers - can land on carriers?
Can dudes in California or Central America take RR to the east coast?
How does South African dudes take a railroad? I don't see RR units like those wheel things that China has. And USSR has too
I noticed the wheel things can move way more than 3 guys...how to use those wheel things and RR in general...
Thanks