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Recent Posts

  • B

    @trout

    Game History

    Round: 4 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 3 armour, 1 artillery, 2 carriers and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 armour, 2 bombers, 5 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 3 artilleries and 5 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 3 Japan_destroyers, 2 battleships, 4 carriers, 2 cruisers, 4 fighters, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 2 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 2 : 7/19 hits, 8.50 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 5/15 hits, 5.33 expected hits 5 infantry owned by the Japanese lost in Tsinghai 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters and 2 tactical_bombers in Tsinghai, round 3 : 4/14 hits, 7.17 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 3 : 1/8 hits, 3.00 expected hits 1 artillery owned by the Japanese lost in Tsinghai 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 5 fighters and 2 tactical_bombers in Tsinghai, round 4 : 8/13 hits, 6.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 3 artilleries and 5 infantry Casualties for Chinese: 1 fighter and 14 infantry Battle in Szechwan Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 54 Sea Zone Japanese attack with 3 Japan_destroyers, 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 2 submarines and 5 tactical_bombers ANZAC defend; Americans defend with 1 Heavy_BB, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines, 2 transports and 4 usa_fighters Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 3 Japan_destroyers, 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 10/17 hits, 9.17 expected hits Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 transports and 4 usa_fighters in 54 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 Japan_destroyers owned by the Japanese lost in 54 Sea Zone 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 8/15 hits, 8.50 expected hits Americans roll dice for 4 usa_fighters in 54 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 Heavy_BB and 2 transports in 54 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone 4 usa_fighters owned by the Americans, 3 infantry owned by the Americans, 1 Heavy_BB owned by the Americans, 2 transports owned by the Americans and 1 artillery owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 Japan_destroyer, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Japanese: 2 Japan_destroyers, 1 carrier, 1 fighter and 3 tactical_bombers Casualties for Americans: 1 Heavy_BB, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines, 2 transports and 4 usa_fighters Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour and 2 artilleries moved from 6 Sea Zone to Japan 1 infantry moved from Kweichow to Yunnan 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 bombers, 5 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 2 bombers moved from Kweichow to Kwangsi 3 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kiangsi 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV, 1 aaGun and 1 artillery moved from Japan to Korea 1 fighter moved from Szechwan to Kwangsi Place Units - Japanese 1 Japan_destroyer and 2 carriers placed in 6 Sea Zone 3 armour placed in Shantung 1 artillery and 1 elite placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 48 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Chinese regular : -2.33 Americans regular : -1.33 Japanese regular : -1.50

    EXP Game 9 Trout J 4.tsvg

    commies are cash heavy. Maybe some embezzlement going on 🙂

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  • T

    @beelee Game History

    Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 2 Russian_Rocketss, 1 elite and 6 guard_infantrys; Remaining resources: 36 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Ukraine to Western Ukraine 1 elite moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 elite moved from Belarus to Baltic States 2 infantry moved from Belarus to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 elite and 2 infantry Russians win, taking Baltic States from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 elite and 2 infantry Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 artillery, 1 elite and 1 infantry Germans defend with 1 german_para and 1 german_paraBoost; Changer defend Russians win, taking Western Ukraine from Germans with 1 artillery and 1 elite remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod EDIT: 1 russian_minor moved from Ukraine to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 Russian_Rail moved from Russia to Ukraine 1 Russian_Rail and 1 mech_infantry moved from Ukraine to Novgorod 2 fighters moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Belarus to Novgorod EDIT: 1 mech_infantry moved from Novgorod to 1st Corps EDIT: 2 armour moved from Belarus to 1st Corps EDIT: 1 Soviet_Commisar moved from Belarus to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Novgorod EDIT: 1 Soviet_Commisar moved from Ukraine to 2nd Corps EDIT: 3 armour moved from Ukraine to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group EDIT: 2 armour moved from Russia to 3rd Corps EDIT: 1 Soviet_Commisar moved from Russia to 3rd Corps EDIT: 1 armour moved from Belarus to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to 1st Army Group EDIT: 3 artilleries moved from Belarus to 1st Army Group EDIT: 5 infantry moved from Belarus to 1st Army Group EDIT: 2 infantry moved from Belarus to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk 3 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Rostov to Caucasus 2 infantry moved from Ukraine to Bryansk 1 elite moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Urals to Russia 2 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Novgorod 3 aaGuns moved from Belarus to Bryansk 1 Russian_Rail moved from Russia to Yenisey 1 Russian_Rail and 1 aaGun moved from Yenisey to Bryansk 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Place Units - Russians 2 Russian_Rocketss, 1 elite and 6 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 71 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 76 PUs

    Had two edits at the end as I forgot to move the sub and the cruiser. Something about Soviet Union and thinking about their navy never happen simultaneously. 🙂 Soviets packing some cash now but not sure exactly what to use it for yet.

    059bcfc4-48f7-4067-881a-e4082bf9b801-exp-game-9-trout-r4.tsvg

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  • B

    @trout

    yea bit of a expenditure but once you have it it's quite nice. 🙂 It's also nice they're only 10 bucks and the others 12. Good improvement by the Captain there imo.

    Just finished test. Gotta hit corner store and reup. Probably 30-45 minutes G will be up

    Game History

    Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat, 1 Panzer_General, 1 Panzer_Grndrs, 1 armour, 1 elite, 6 infantry, 1 tactical_bomber and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Western Ukraine from Russians EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 elite and 2 infantry moved from Poland to Baltic States 1 elite moved from Finland to Karelia Germans take Karelia from Russians 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 3 infantry moved from Romania to Bessarabia EDIT: 1 german_para moved from Romania to Western Ukraine 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Baltic States Germans attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Bessarabia Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Non Combat Move - Germans Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 elite moved from Germany to Poland 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 3 infantry moved from Romania to Bulgaria 3 armour moved from Slovakia Hungary to Germany 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Holland Belgium to Western Germany 1 Panzer_Grndrs and 1 infantry moved from Western Germany to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 German_LCV moved from Western Germany to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 armour moved from Southern France to Germany 1 infantry moved from Romania to Slovakia Hungary 1 Panzer_Grndrs moved from Germany to Poland 1 artillery moved from Romania to Eastern Poland 1 fighter moved from Holland Belgium to Eastern Poland 1 fighter moved from Bessarabia to Romania Place Units - Germans 1 Escort and 1 GermanUBoat placed in 112 Sea Zone 1 ElitePanzer, 1 Panzer_General, 1 Panzer_Grndrs, 1 armour, 1 elite and 1 infantry placed in Germany 2 infantry and 1 tactical_bomber placed in Western Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger ParaBoost atWestern Ukraine: Germans has 1 german_paraBoost placed in Western Ukraine Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Russians regular : -0.67 Germans regular : 1.33 British regular : 0.50

    EXP Game 9 Trout G 4.tsvg

    Edit
    Forgot Air Trprt

    EXP Game 9 Trout G 4edit.tsvg

    Edit 2
    Forgot to form AG Center lol I doubt the commies attack 🙂

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  • T

    @beelee Good morning. I borrowed from the JG Gambit and put a tank in Buryatia while pocketing the other 5 for the 10 IPC Barb bonus. First time I have ever purchased a minor factory in Queensland. Time will tell if it pays off or not.

    Game History

    Round: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Place Units - ANZAC Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 Fortification placed in Java 1 Fortification placed in Celebes 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    f55c4ca1-ecf1-4d65-be76-4a40b1bce349-exp-game-9-trout-f3.tsvg

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