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Recent Posts

  • B

    @panzerstahl-helm-0

    Hallo

    You posted the French save 🙂

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  • T

    @panzerstahl-helm-0 Game History

    Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite and 6 guard_infantrys; Remaining resources: 18 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Olgiy to Kansu 2 armour moved from Novosibirsk to Kansu EDIT: Russians undo move 2. EDIT: Russians undo move 1. 1 Soviet_Commisar moved from Novosibirsk to Kansu 2 armour moved from Novosibirsk to Kansu 3 infantry moved from Olgiy to Kansu 1 elite moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Belarus 2 Russian_Rails and 1 elite moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Western Ukraine 1 R_Europe_Rail and 1 mine_unarmed moved from Western Ukraine to Caucasus 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 mine_unarmed moved from Belarus to Caucasus 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 russian_para moved from Russia to Caucasus Place Units - Russians 1 Soviet_Commisar, 1 elite and 6 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Kansu: 1 2ndCorps EDIT: Removing units owned by Russians from Kansu: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Kansu: 3 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_1 and 3 armour EDIT: Removing units owned by Russians from Caucasus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 2 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Western Ukraine: 8 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 4 R_mine_WUKR_BESSs and 4 R_mine_WUKR_EPOLs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 52 PUs

    I agree .... war is overrated. Borscht and vodka can be enjoyed by all this turn

    f252525b-b0ff-4407-b1a1-b4c54b1310cc-exp-game-3-trout-vs.panzer-r4.tsvg

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  • B

    @trout

    Hi Trout

    I think what happens to the Mongols when attacked by SSR is that they turn Pro Axis so you have to move a dude in NCM to take them over. Same as Finland and Bulgaria Iraq

    Edit
    So what happens at the start of Early 1941, turn 3, the Mongols are treated as a "True Neutral" which means that an attack on them would turn All True Neutrals to Pro Axis.

    For this game, I would just let the Mongols and not all the other Neutrals turn Pro Axis as it's too far along to go back and redo it.

    I assume Cat wouldn't have attacked them if he knew that.

    So the Mongols can't move. Jpn or any Axis player, has to move in NCM to activate the TTy and any units in it to JPN control. Triplea does this correctly.

    So I would move the Mongol Inf back to there starting TTys and return control to the Mongols, except for the one SSR already conquered of course 🙂

    Starting with last turn J6 JPN can then move the Inf from Chahar to Central Mongolia in NCM and it will turn Japanese 🙂

    It's important to note that triplea will allow you to move M2 units and activate more than 1 TTy. That is incorrect. Once you move into a Pro Axis or Allied TTy in NCM, you have to stop whether you have movement left or not.

    AAGuns also can't take control of the TTy which triplea will allow.

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  • T

    @panzerstahl-helm-0 You are correct sir. No scramble- over to Beelee!

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