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Recent Posts

  • N

    @ubernaut: I've got a small number of decisions when you are back up.

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  • N
    TripleA Move Summary: Japan round 9

    TripleA Move Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 9 Research Technology - Japan Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: 1 japaneseInfantry moved from Kansu to Ningsia Japan take Ningsia from China 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry moved from Hupeh to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Bengal to Western Bengal Japan take Western Bengal from India 1 japaneseInfantry moved from Yunnan to Kwangsi 1 japaneseInfantry moved from Hunan to Kwangsi 2 japaneseNavalFighters moved from Burma to Kwangsi 1 japaneseNavalFighter moved from Thailand to Kwangsi 1 japaneseInfantry and 1 japaneseMarine moved from Thailand to 91 Sea Zone 1 japaneseDestroyer, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 148 Sea Zone to Java 2 japaneseNavalFighters moved from 91 Sea Zone to Java 2 japaneseNavalFighters moved from 128 Sea Zone to Java 4 japaneseNavalFighters moved from 96 Sea Zone to 148 Sea Zone 1 japaneseCarrier and 1 japaneseCruiser moved from 91 Sea Zone to 93 Sea Zone 1 japaneseDestroyer moved from 92 Sea Zone to 93 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseCarrier and 2 japaneseSubmarines moved from 128 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 146 Sea Zone 2 japaneseInfantrys moved from 146 Sea Zone to Dutch New Guinea 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks moved from Northern China to Central Mongolia 1 japaneseMech.Infantry moved from Eastern Mongolia to Central Mongolia 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Eastern Mongolia to Central Mongolia 1 japaneseMech.Infantry moved from Kansu to Central Mongolia 3 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Central Mongolia 2 japaneseFighters moved from Hupeh to Central Mongolia 1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone

    Savegame

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  • B

    @trout

    nope i was just screwing up. NMs in 26 defend at 25 so any ships in 26 going to 25 have to roll for them.

    Just me being stupid 🙂

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  • T

    @beelee I just read thru the Naval Mines rulebook and if I understand correctly, I think Alex did it right. They only defend from one SZ to another. Then Escorts can sweep them by rolling three dice and a 1 sweeps it. But I never build NM's so maybe I am wrong

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