• 5
  • 5
  • 2
  • 2
  • 48
  • 68
  • 27
  • 264
  • 34
  • 13
  • 1
  • 7
  • 543
  • 41
  • 368
  • 135
  • 70
  • 12
  • 74
  • 39

Recent Posts

  • B

    @crockett36

    You need 2 Partisans before they can take control of a TTy

    Screenshot from 2025-07-03 14-56-29.png

    Screenshot from 2025-07-03 14-57-44.png

    read more
  • C
    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 carriers moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 Escort moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Borneo Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 2 infantry moved from United Kingdom to 109 Sea Zone Non Combat Move - French Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 0.67 ANZAC regular : 0.00

    Savegame

    read more
  • C
    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 carriers moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 Escort moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Borneo Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Japanese win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Japanese regular : 0.67 ANZAC regular : 0.00

    Savegame

    read more
  • B

    @crockett36

    Hi crockett

    Just going through your USA turn and a couple things. The Marines have to be paired with Arty on the attack otherwise you need to use "marineA1" marineA1.png or they will attack at 2 instead of 1.

    It didn't change the result of the Amur battle, as the Arty would have hit at 2. First two Marines miss at 1 Arty hits at 2 and supported Marine misses at 3 is how it would roll out.

    Screenshot from 2025-07-03 14-14-26.png

    More importantly though you can only have 8 Navy Ftrs total. You already had 7 so you can't buy Total War ones. Triplea will recognize the max build of 8 when building without Total War but not with Total War as it sees it as a different unit when purchased.

    So you will need to redo your build. I guess you could whack a SS and a Inf giving you an extra 9 bucks for Total Ftr build or you have one spot left for a 6 PU Navy Ftr still.

    Or whatever combination you decide on 🙂

    read more