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Recent Posts

  • @Trout

    Game History

    Round: 1 Purchase Units - Italians Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Northern Italy to Yugoslavia 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Greece Italians attack with 1 armour, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 1/4 hits, 1,67 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 4 : 2/4 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Italians lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Yugoslavia, round 3 : 2/5 hits, 2,17 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia 1 bomber owned by the Italians retreated 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Northern Italy Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from Yugoslavia to Southern Italy 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 Italian_LCVs and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    French regular : -0,17 Italians regular : 1,00 Neutral_Allies regular : -1,67

    595cff23-9a9b-4457-a272-ffeaf7c5f55c-exp-game-3-trout-vs.panzer-IT1.tsvg

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  • @Trout @beelee

    Same question on the factory upgrade - is that the beginning of the turn so that I can place 4 guys in that factory (assuming I upgrade South Afrika or Egypt).

    Or do I place the upgraded factory then use it to add 4 units the next turn?

    Thanks

    It's dinner time and my next to last day here - Let me know if either of you would like anything from Taipei... There are many cool things here but I HAVE NOT SEEN Scorpions...

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  • @trout @beelee

    Attached is the UK Turn 5 that I intend to do.

    QUESTIONS:

    My 3 UK paratroopers believe that they alone can liberate France and want to go for it. They are already planning their ticker tape parade and lining up the girls. How is this handled?

    Not lining up the girls, I mean :

    Do your planes get to try and intercept?

    What about AA?

    Can I send my 5 fighters along to watch them get crushed?

    I intend to build an airbase in Egypt. In my dreams I can place it during the first turn, then use it to give my planes there an extra space to run and mess stuff up, but I'm guessing the Airbase gets placed after my non-combat phase and the turn is over, yes?

    That's it for my questions - I have not actually started this turn yet and this saved game is merely to show the map of what I intend to do assuming the Gods of Rules allow it.

    Thanks you and it's great to feel like I can play this game again - those few days with terrible internet were... well they were "terrible" 🙂

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  • @Trout @beelee

    Hey Gents. I finished USA 5 -- Brutal loss of 2 bombers hahaha.

    Things were a tad confusing for me but as far as I can tell, I got the map corrected. But I had to restart the turn - originally I was going to bomb Japan but as I was starting that the net crashed for me and I was not even sure if I was connected to the dice server. Anyway, I gave this lots of thought and decided to try and nab up all the islands I could instead. And my two bombers were shot down over IWO JIMA with anti aircraft missiles from the future. NOTE Did you ever see that movie where a "modern carrier" slips through time to Dec 5 1941? It was a late 80s movie I think.

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_5.txt

    EDITS:
    So 3 more Russian suckers (Conscripts) were added to Moscow since 3 disappeared for some reason - and I don't know why Might want you guys to double check what happened because I bought 16 (I will buy 26 future games) and wanted 3 in Karelia, and 6 in UKraine and 7 in Moscow but somehow that was wrong? Where is Stalingrad? I don't see that but apparent we can put 6 there?

    Anyway the USA like I said lost 2 bombers which sucks but they took some islands, blocked some IPN and bought stuff. Moved some paratroops to Alaska to jump over the somewhere in Russia I guess - is that legal?

    I bought the USS Iowa - that is cool.

    I need a nap so I will get to China and ANZAC later.

    OH and I had to use Edit to fix my damaged BB and weirdly had to use edit to land the lone bomber that survived Caroline Islands. The AI let me attack there because there was a legit landing for the unit in New Guinea- but after the attack the game would not let me move it there. weird; did I do something wrong?

    1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-USA5.tsvg

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