@trout
Scramble 91 ?

Mr Spock says that it would be logical so I will follow his recommendation. We can redo if you would have chosen otherwise.
Hoping my sub hits, as it's basically a suicide mission. I made need OOL though, so maybe I should wait. Well I'll do 1st rd and if Sub hits then it won't matter, if it doesn't and I'm still alive, I'll ask for casualties 
4e71260d-231f-4a79-87cf-ae1b77681871-exp-game-11-trout-j7Scramble.tsvg
Edit
OK I see a problem with the scramble. I need to move 1st Luftflotten to GIB so I can scramble them. Will redo.
I'll have to clarify in the notes.
Too bad some developer didn't enjoy the mod. They could fix a lot of this stuff easily enough or some of it.
Doesn't matter if it gets accepted. We just fork our own version of triplea and use it. Well w/e it's obviously not gonna happen 
Edit 2
Here is the new save 4e71260d-231f-4a79-87cf-ae1b77681871-exp-game-11-trout-j7ScrambleAF.tsvg
I have the AF led by a AF Ftr in GIB now


Game History
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 2 Escorts, 3 Fortifications, 1 Hvycarrier, 4 TotalWarFighters, 1 artillery, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to 91 Sea Zone
1 Escort_Convoy, 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 usa_armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 usa_armour moved from Algeria to Morocco
1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 4 usa_fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 elite moved from Queensland to 54 Sea Zone
1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 elite moved from 44 Sea Zone to Celebes
EDIT: 1 1stLuftflotten moved from Gibraltar to 1st Luftflotten
EDIT: 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF moved from GermanFlow to Gibraltar
Combat - Americans
Germans scrambles 4 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 usa_fighters
Japanese defend with 1 Escort
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in Celebes
Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
Changer defend; Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 elite
Battle in 91 Sea Zone
Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier, 1 submarine and 1 usa_fighter
Germans defend with 1 GAirCommanderFtr, 1 German_Heavy_BB, 2 GfighterAFs and 1 Gtactical_bomberAF
1 FighterAceUSA owned by the Americans retreated
1 submarine owned by the Americans and 1 Escort_Convoy owned by the Americans retreated to 88 Sea Zone
Germans win with 1 GfighterAF remaining. Battle score for attacker is -1
Casualties for Germans: 1 GAirCommanderFtr, 1 German_Heavy_BB, 1 GfighterAF and 1 Gtactical_bomberAF
Casualties for Americans: 1 carrier and 1 usa_fighter
Battle in 16 Sea Zone
Americans attack with 1 pacific_submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans win with 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 pacific_submarine
Casualties for Japanese: 1 Japan_destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
1 FighterAceUSA moved from 91 Sea Zone to Morocco
1 ArmoredInfantry moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 elite moved from Morocco to Algeria
1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 elite moved from 54 Sea Zone to Queensland
4 usa_fighters moved from 42 Sea Zone to 54 Sea Zone
3 NavyFighters, 1 carrier and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone
1 usa_fighter moved from Western United States to Hawaiian Islands
1 ArmoredInfantry moved from Western United States to Alaska
1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 Fortification placed in Marianas
1 Fortification placed in Wake Island
1 Fortification placed in Midway
4 TotalWarFighters and 1 elite placed in Eastern United States
1 artillery placed in Western United States
1 Escort, 1 Hvycarrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 Escort and 1 destroyer placed in 10 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ88: has removed 1 Escort_Convoy owned by Americans in 88 Sea Zone
Trigger Americans RemoveUSAConvoySZ26: has removed 1 Escort_Convoy owned by Americans in 26 Sea Zone
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ88: Americans has 1 Escort placed in 88 Sea Zone
Trigger Americans RemoveUSAConvoySZ26: Americans has 1 Escort placed in 26 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
EXP Game 11 Trout USA 7.tsvg
lol I guess it's still my turn 
So the Sub hit and I fought it out. Had good dice but I retreated like an idiot lol Thought my Escort would stay there so took a Ftr hit 
That's OK. Mistakes happen in real wars too. Although maybe we are a simulation for others lol
Anyway, I will finish up directly. Haven't test turned yet though
Edit
Also I will replace the AC as he had to die or he would've kept giving his bonus

So 1st AF needs to be deleted too now. It should have been done when I moved 1st AF to GIB. I will do that as well.
Edit Again lol
Note 1st Luftflotten can be reformed with the units in GIB if needed.
Game History
Round: 7
Purchase Units - Americans
Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
Americans buy 2 Escorts, 3 Fortifications, 1 Hvycarrier, 4 TotalWarFighters, 1 artillery, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to 91 Sea Zone
1 Escort_Convoy, 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 usa_armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 usa_armour moved from Algeria to Morocco
1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 4 usa_fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 elite moved from Queensland to 54 Sea Zone
1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 elite moved from 44 Sea Zone to Celebes
EDIT: 1 1stLuftflotten moved from Gibraltar to 1st Luftflotten
EDIT: 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF moved from GermanFlow to Gibraltar
Combat - Americans
Germans scrambles 4 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 usa_fighters
Japanese defend with 1 Escort
Americans roll dice for 1 destroyer and 4 usa_fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Battle in Celebes
Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
Changer defend; Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 elite in Celebes, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 elite owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 elite
Battle in 91 Sea Zone
Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier, 1 submarine and 1 usa_fighter
Germans defend with 1 GAirCommanderFtr, 1 German_Heavy_BB, 2 GfighterAFs and 1 Gtactical_bomberAF
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 German_Heavy_BB owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier and 1 usa_fighter in 91 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits
1 usa_fighter owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
1 Gtactical_bomberAF owned by the Germans, 1 GAirCommanderFtr owned by the Germans and 1 GfighterAF owned by the Germans lost in 91 Sea Zone
1 FighterAceUSA owned by the Americans retreated
1 submarine owned by the Americans and 1 Escort_Convoy owned by the Americans retreated to 88 Sea Zone
Germans win with 1 GfighterAF remaining. Battle score for attacker is -1
Casualties for Germans: 1 GAirCommanderFtr, 1 German_Heavy_BB, 1 GfighterAF and 1 Gtactical_bomberAF
Casualties for Americans: 1 carrier and 1 usa_fighter
Battle in 16 Sea Zone
Americans attack with 1 pacific_submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 pacific_submarine owned by the Americans lost in 16 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 usa_fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 pacific_submarine
Casualties for Japanese: 1 Japan_destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
1 FighterAceUSA moved from 91 Sea Zone to Morocco
1 ArmoredInfantry moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 elite moved from Morocco to Algeria
1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 elite moved from 54 Sea Zone to Queensland
4 usa_fighters moved from 42 Sea Zone to 54 Sea Zone
3 NavyFighters, 1 carrier and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone
1 usa_fighter moved from Western United States to Hawaiian Islands
1 ArmoredInfantry moved from Western United States to Alaska
1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
1 Rail moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Central United States to Alaska
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 Fortification placed in Marianas
1 Fortification placed in Wake Island
1 Fortification placed in Midway
4 TotalWarFighters and 1 elite placed in Eastern United States
1 artillery placed in Western United States
1 Escort, 1 Hvycarrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 Escort and 1 destroyer placed in 10 Sea Zone
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ88: has removed 1 Escort_Convoy owned by Americans in 88 Sea Zone
Trigger Americans RemoveUSAConvoySZ26: has removed 1 Escort_Convoy owned by Americans in 26 Sea Zone
Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ88: Americans has 1 Escort placed in 88 Sea Zone
Trigger Americans RemoveUSAConvoySZ26: Americans has 1 Escort placed in 26 Sea Zone
Americans collect 54 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
British buy 1 artillery, 1 destroyer, 4 infantry, 9 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Combat - British
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
1 artillery and 1 uk_armour moved from Quebec to 106 Sea Zone
1 artillery, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 uk_armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eire to United Kingdom
2 Rails moved from Union of South Africa to Rhodesia
2 Rails and 2 infantry moved from Rhodesia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 uk_armour moved from Egypt to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - British
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
2 infantry, 9 mine_unarmeds and 1 uk_armour placed in India
1 artillery and 2 uk_armours placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 uk_para placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs (5 lost to blockades); end with 34 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : 1.00
Germans regular : -0.83
EXP Game 11 Trout UK 7.tsvg
Edit
During testing the AC didn't get replaced to inactive. As noted above you can activate it as needed.
Be nice if there was a better way but I guess just edit in and out is the only other option.
It seems unnecessarily complex as Ftr Aces are already available for a Air boost. But those are the rules and they should be played accordingly
EXP Game 11 Trout UK 7edit.tsvg
Forgot to Arm LMs in India
EXP Game 11 Trout UK 7editLM.tsvg
Edit
I think I might give the LMs a red detonator. Be easier to see


Another Edit
I thought I fixed Total War Mech to change in Korea ... hmm Well they didn't.
Are you on 2.55 ? I probably just fckd it up somewhere but I'm pretty sure I fixed it.
Edit
Yep I did or thought I did. Idky it didn't work

well it's on the list
again
Maybe I should have it just change to this

problem solved
Edit
Here's the code


I tested it when I did it and now it doesn't fckn work. Fbs
Well just have to manually change them
The Nval Ftr works


well w/e f it. The code is the same. It worked before. I'm not wasting anymore time on it. Just change it by hand