Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
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Recent Posts
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@panzerstahl-helm-0 Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 3 infantry moved from New South Wales to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone ANZAC undo move 2. 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs8cf08639-82a8-402c-85c3-eba07a5ad04b-exp-game-3-trout-vs.panzer-f4.tsvg Yes, Mussolini living his dream right now. King of the Med - and of course he is not giving any credit to the Kriegsmarine or Luftwaffe for making the Royal Navy run away
Spring 1942 begins! -
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Good Morning
Or at least I think that's what time it is over there

So you usually will place your dudes in the 2nd Place Phase same as OutOfBox. Here's a list of what places first.

Also you don't need the Flag. The Flag's are already in there respective Boxes. And you only need 3 dudes plus the Commisar to Form a Corps. So you'd just have the 2 Mech and a Arty. You would then need to add via edit a "Commisar2." He will boost your Arty with 1 extra roll.
I would suggest a Tank instead of the Arty for the Corps. You then need a "Commisar3" which is already in the "Overflow" Box. So don't need to edit him in. Just move to the Box.
Then 1st Corps will have all M2 units and the Tank gives it the most firepower as well.
Anyway, I would just go ahead and redo R 2 as it'll be easier than trying to edit all the corrections.
Oh yea, don't forget about your Rail Units. They can be a powerful tool to move dudes around.
Uggh still trying to snap out of yesterday lol Too old for all nighters

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Game History
Round: 9 Purchase Units - Italians Italians buy 1 NavalMine3, 1 airfield, 2 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 fighters moved from 99 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 italian_para moved from Greece to 99 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 italian_para and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 italian_para moved from 98 Sea Zone to Trans-Jordan 2 artilleries, 1 fighter and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 italian_para British defend with 1 artillery, 3 infantry and 2 uk_armours Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 italian_para in Trans-Jordan, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery, 3 infantry and 2 uk_armours in Trans-Jordan, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 3 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 italian_para in Trans-Jordan, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 artillery and 2 uk_armours in Trans-Jordan, round 3 : 3/3 hits, 1.33 expected hits 1 italian_para owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan 1 artillery owned by the British and 2 uk_armours owned by the British lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 italian_para Casualties for British: 1 artillery, 3 infantry and 2 uk_armours Battle in Ukraine Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Russians defend with 2 armour Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 armour in Ukraine, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Ukraine 2 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry British defend with 1 elite and 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2.33 expected hits British roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Normandy Bordeaux, round 3 : 3/7 hits, 2.33 expected hits British roll dice for 1 elite in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 elite owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 elite and 1 infantry Casualties for Italians: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 armour and 3 infantry moved from Northern Italy to Southern France 2 armour moved from Northern Italy to Romania 1 fighter moved from Ukraine to Romania 2 fighters moved from Trans-Jordan to 98 Sea Zone 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV moved from Gibraltar to Southern France Place Units - Italians 1 airfield placed in Gibraltar 1 NavalMine3 and 1 infantry placed in Southern Italy 2 armour and 4 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 1.00 British regular : -0.33 -
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@alexander Game History
Round: 2 Purchase Units - Americans Americans buy 5 Fortifications, 2 carriers, 1 destroyer, 1 elite and 1 usa_fighter; Remaining resources: 4 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 2 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 carrier, 2 infantry, 1 transport and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Hawaiian Islands Place Units - Americans 5 Fortifications placed in Philippines 1 carrier placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Kansu 9 infantry moved from Shensi to Kansu 1 Rail moved from Kansu to Szechwan 1 Rail and 1 infantry moved from Szechwan to Kansu Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 Fortifications, 1 UndrgroundFctry, 1 artillery, 1 demo_harbour, 1 factory_minor, 5 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Malta to 95 Sea Zone 2 uk_fighters moved from Malta to 95 Sea Zone Combat - British British creates battle in territory 97 Sea Zone British creates battle in territory 91 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber and 2 uk_fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 uk_fighters in 95 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in 97 Sea Zone British attack with 1 destroyer and 2 uk_fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 uk_fighters in 97 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 2 uk_fighters moved from 97 Sea Zone to Egypt 2 uk_fighters moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 1 uk_tactical_bomber moved from Malta to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 cruiser moved from 104 Sea Zone to 102 Sea Zone 1 battleship moved from 104 Sea Zone to 102 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Units in Gibraltar being upgraded or consumed: 1 harbour 1 demo_harbour placed in Gibraltar 1 factory_minor placed in Egypt 3 Fortifications placed in Sumatra 2 infantry and 1 uk_armour placed in Union of South Africa 1 artillery, 2 infantry and 1 uk_armour placed in India 1 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 51 PUs (2 lost to blockades); end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : -0.50 Japanese regular : -0.33 British regular : 3.00ff4dd073-9d94-4360-ac37-f77a7ce79066-exp-game-1-multi-uk2.tsvg