• 501st AAA WW2 PBF

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  • TripleA2020

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    @ishan triplea_2496_rom.tsvg
  • Test WW2v3

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  • Bobsyouruncle

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    TripleA Turn Summary: British round 39 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0 Game History Round: 39 Turn Complete - British Combat Hit Differential Summary : Savegame
  • Into the storm

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    bergenwolfB
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 6 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 25PUs while taking Russians capital 2 infantry moved from Eastern Ukraine to Caucasus 7 armour moved from Eastern Ukraine to Caucasus 1 artillery and 3 infantry moved from Belorussia to Karelia S.S.R. 4 fighters moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from East Poland to Russia Germans take Russia from Russians 3 bombers moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 armour and 2 infantry; Russians defend with 2 armour and 1 factory Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3,00 expected hits Russians roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2,17 expected hits 1 armour owned by the Russians, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 1 artillery and 4 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2,33 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 2 infantry Casualties for Russians: 2 armour Battle in Caucasus Germans attack with 7 armour, 4 bombers and 2 infantry British defend with 2 fighters; Americans defend with 2 bombers; Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 7 armour, 3 bombers and 2 infantry in Caucasus, round 2 : 6/1 hits, 5,83 expected hits Russians roll dice for 3 armour, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 4/1 hits, 4,17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Germans roll dice for 5 armour and 3 bombers in Caucasus, round 3 : 5/1 hits, 4,50 expected hits Russians roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 2/1 hits, 2,33 expected hits 2 armour owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 4 armour, 1 bomber and 2 infantry Casualties for Americans: 2 bombers Casualties for Russians: 3 armour and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to East Poland 2 armour moved from Germany to East Poland 3 infantry moved from Germany to France 3 bombers moved from Caucasus to East Poland Place Units - Germans 3 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs Combat Hit Differential Summary : Russians regular : 0,33 Germans regular : 0,33 Russians AA : 0,33 British regular : 0,67 Territory Summary for Germans : Baltic States : 1 flag Belorussia : 1 flag Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory East Poland : 1 flag, 2 armour, 3 bombers and 3 fighters Eastern Ukraine : 1 flag, 1 aaGun France : 1 aaGun and 10 infantry Germany : 1 aaGun, 3 armour, 1 factory, 2 fighters and 6 infantry Karelia S.S.R. : 1 flag, 1 artillery and 1 factory Northwestern Europe : 1 artillery and 2 infantry Russia : 1 flag, 1 aaGun, 5 armour and 1 factory Ukraine : 1 flag Production/PUs Summary : Japanese : 40 / 57 Russians : 12 / 0 Germans : 43 / 83 British : 33 / 45 Italians : 9 / 9 Chinese : 1 / 0 Americans : 40 / 57 Dice Statistics: Total 1 was rolled 41 times 2 was rolled 26 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 30 times 6 was rolled 34 times Average roll : 3,473 Median : 4,000 Variance : 1,008 Standard Deviation : 1,004 Total rolls : 201 Null / Other 1 was rolled 1 times Average roll : 1,000 Median : 1,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3,326 Median : 3,000 Variance : 0,448 Standard Deviation : 0,670 Total rolls : 43 British Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,433 Median : 4,000 Variance : 1,034 Standard Deviation : 1,017 Total rolls : 30 Italians Combat 3 was rolled 1 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,692 Median : 5,000 Variance : 1,903 Standard Deviation : 1,379 Total rolls : 13 Americans Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3,056 Median : 3,000 Variance : 0,941 Standard Deviation : 0,970 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,429 Median : 3,000 Variance : 0,256 Standard Deviation : 0,506 Total rolls : 14 Russians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,394 Median : 3,000 Variance : 0,297 Standard Deviation : 0,545 Total rolls : 33 Japanese Combat 1 was rolled 12 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3,571 Median : 4,000 Variance : 1,017 Standard Deviation : 1,009 Total rolls : 49 Savegame
  • Eternal Glory

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    TripleA Turn Summary: Germans round 5 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 5 Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 6 fighters moved from 5 Sea Zone to Russia 1 bomber moved from Germany to Russia 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Baltic States to Belorussia 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Russia Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry Russians roll AA dice in Russia : 1/1 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 fighters and 2 infantry in Russia, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 4 fighters and 1 infantry in Russia, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Russia, round 3 : 2/0 hits, 2,00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 2 fighters and 1 infantry in Russia, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/1 hits, 1,17 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 fighter and 1 infantry in Russia, round 5 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Russia Germans captures 24PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -32 Casualties for Germans: 1 bomber, 5 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Russia to Eastern Ukraine Place Units - Germans 1 destroyer and 3 fighters placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Combat Hit Differential Summary : Russians regular : -0,83 Germans regular : -0,33 Russians AA : -0,17 Savegame
  • Britain Round 2

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  • global1940 original game

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    @generalguderian no save game as yet
  • Civil War Test

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  • World War II v3 1942

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    AlexofaikA
    TripleA Turn Summary: Russians round 14 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 14 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 2 infantry moved from Russia to Novosibirsk 1 bomber moved from Eastern Ukraine to Novosibirsk 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Baltic States 10 armour, 1 artillery and 10 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 3 armour moved from Trans-Jordan to India 1 armour moved from Buryatia S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in East Poland Russians attack with 11 armour, 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 1 artillery and 10 infantry in East Poland, round 2 : 8/1 hits, 7,67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 11 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 3 armour Japanese defend with 1 armour and 1 infantry Russians roll dice for 3 armour in India, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour Casualties for Japanese: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to East Poland 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Baltic States to Russia 1 bomber moved from Novosibirsk to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 0,50 Production/PUs Summary : Japanese : 21 / 33 Russians : 28 / 33 Germans : 25 / 39 British : 33 / 50 Italians : 18 / 18 Chinese : 12 / 0 Americans : 41 / 56 Savegame
  • WWII v6 1941 patman-test

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  • NerdsPlayAAA

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    ubernautU
    indeed we do! reddit night tonight on triple forum!
  • New game global1940 (or something else)

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  • Testing IR488

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  • Very good Very good yes?

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    TripleA Turn Summary: Japanese round 5 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0 Game History Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 4 cruisers moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from Szechwan to Yunnan 4 artilleries moved from Szechwan to Yunnan 5 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 2 fighters moved from Hunan to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 4 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 3 destroyers in 6 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 carrier and 2 tactical_bombers ANZAC defend with 2 destroyers and 2 transports Japanese roll dice for 1 carrier and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Casualties for ANZAC: 2 destroyers and 2 transports Battle in Yunnan Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour and 1 mech_infantry; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 11/17 hits, 6.17 expected hits Chinese roll dice for 4 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 4 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 6 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for British: 4 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 infantry moved from Anhwe to Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuan to Hopei 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 battleship placed in 6 Sea Zone 2 bombers placed in Japan 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Combat Hit Differential Summary : Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : 4.83 ANZAC regular : 1.00 Territory Summary for Japanese : Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor Kiangsu : 1 flag, 1 armour and 1 factory_minor Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 2 infantry Yunnan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry Suiyuan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 fighters and 5 infantry Kansu : 1 flag Hopei : 1 flag, 2 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Sikang : 1 flag Anhwe : 1 flag Borneo : 1 flag, 2 tactical_bombers Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry French Indo China : 1 flag Celebes : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 flag 35 Sea Zone : 2 transports 6 Sea Zone : 3 battleships, 4 cruisers, 3 destroyers and 1 submarine Production/PUs Summary : Japanese : 54 / 56 Americans : 15 / 59 Chinese : 1 / 3 British : 10 / 12 ANZAC : 14 / 23 Russians : 9 / 0 French : 0 / 0 Dutch : 0 / 0 Dice Statistics: Total 1 was rolled 63 times 2 was rolled 63 times 3 was rolled 56 times 4 was rolled 53 times 5 was rolled 52 times 6 was rolled 56 times Average roll : 3.397 Median : 3.000 Variance : 0.336 Standard Deviation : 0.579 Total rolls : 343 British Combat 1 was rolled 8 times 2 was rolled 12 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.347 Median : 3.000 Variance : 0.517 Standard Deviation : 0.719 Total rolls : 49 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.263 Median : 2.000 Variance : 2.157 Standard Deviation : 1.469 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.767 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Chinese Combat 1 was rolled 10 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 13 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.383 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Japanese Combat 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 34 times Average roll : 3.465 Median : 3.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 198 Savegame
  • Kaiserreich-1936

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  • test

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  • First Shot at Global

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    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Southern France Savegame
  • Over the Top test 1

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    GenerationKILLG
    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!
  • testing yes

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Recent Posts

  • @beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle

    read more

  • @beelee

    Guten Abend,

    I assume no scramble in SZ110, hence I proceeded. We can re-roll anytime. this battle has no influence on my turn.

    a8d8e1cd-40da-4686-8afb-164cb7ead9f5-image.jpeg

    Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 German_LCV, 1 Repair_BB, 2 WaffenPioneers, 2 bombers, 1 elite, 2 german_paras, 7 infantry and 5 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 111 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 2 bombers moved from Western Germany to Greece 1 armour moved from Romania to Greece Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in Greece Germans attack with 1 armour, 2 bombers and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 2 bombers and 5 infantry in Greece, round 2 : 1/8 hits, 2,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 1 armour, 2 bombers and 3 infantry in Greece, round 3 : 4/6 hits, 2,33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 3 GermanUBoats, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone 2 Wolfpacks moved from 112 Sea Zone to 110 Sea Zone 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun and 2 infantry moved from Holland Belgium to Western Germany 2 WaffenPioneers moved from Germany to France 4 armour and 2 mech_infantrys moved from France to Germany 2 artilleries moved from France to Western Germany 3 waffen_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 Waffen_Arty moved from France to Germany 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 1 elite moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Greece to Western Germany Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 German_LCV, 1 elite, 2 german_paras and 5 mine_unarmeds placed in Germany 2 bombers placed in Western Germany 6 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Neutral_Allies regular : 1,67 Germans regular : 0,50 British regular : -0,33

    exp-game-11-dr.strangelove-G2.tsvg

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  • @beelee @trout @alexander

    Hello gentlemen,

    here ther topic for our first Tournament. 🙂
    We are (curretnly?) 5 players. @trout Your son is playing as well, correct? What is is player name?

    Rules:
    Everyone plays everyone else once.
    Each matchup includes two games — one as Axis and one as Allies — so everyone gets to play both sides equally.
    Only wins matter: a win gives you 1 point, a loss gives you 0.
    The player who loses a game simply records the result.

    If players end up tied, we sort it out by looking at head‑to‑head results.
    If it’s still completely even, we settle it with a final playoff game.

    The tournament wraps up on December 31. Any games that weren’t played don’t count. Games still in progress at the deadline can be finished, agreed on, awarded to the player with a clear advantage, or voided if no one is ahead.

    The tournament rules will be available soon and posted by The Captain.

    The tournament schedule is available at:

    https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=1288900734#gid=1288900734

    More to follow.

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  • @Trout

    Tornado this morning 🙂 Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time.

    Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue.

    It's one full turn after the fall you check to see if the Victory conditions are met.

    So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on.

    Anyway I'll look later tonight. Gotta hit store and start work on those windows

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