• This topic is deleted!

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  • DirtyDugga vs Caesar Seriona (YGT Edition)

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  • This topic is deleted!

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  • Global 1940

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  • please work

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    What's the point?
  • Global

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  • test for A&A

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  • TripleA2020

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    @ishan triplea_2496_rom.tsvg
  • Test WW2v3

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  • Bobsyouruncle

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    TripleA Turn Summary: British round 39 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0 Game History Round: 39 Turn Complete - British Combat Hit Differential Summary : Savegame
  • Into the storm

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    bergenwolfB
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 6 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 25PUs while taking Russians capital 2 infantry moved from Eastern Ukraine to Caucasus 7 armour moved from Eastern Ukraine to Caucasus 1 artillery and 3 infantry moved from Belorussia to Karelia S.S.R. 4 fighters moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from East Poland to Russia Germans take Russia from Russians 3 bombers moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 armour and 2 infantry; Russians defend with 2 armour and 1 factory Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3,00 expected hits Russians roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2,17 expected hits 1 armour owned by the Russians, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 1 artillery and 4 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2,33 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 2 infantry Casualties for Russians: 2 armour Battle in Caucasus Germans attack with 7 armour, 4 bombers and 2 infantry British defend with 2 fighters; Americans defend with 2 bombers; Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 7 armour, 3 bombers and 2 infantry in Caucasus, round 2 : 6/1 hits, 5,83 expected hits Russians roll dice for 3 armour, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 4/1 hits, 4,17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Germans roll dice for 5 armour and 3 bombers in Caucasus, round 3 : 5/1 hits, 4,50 expected hits Russians roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 2/1 hits, 2,33 expected hits 2 armour owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 4 armour, 1 bomber and 2 infantry Casualties for Americans: 2 bombers Casualties for Russians: 3 armour and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to East Poland 2 armour moved from Germany to East Poland 3 infantry moved from Germany to France 3 bombers moved from Caucasus to East Poland Place Units - Germans 3 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs Combat Hit Differential Summary : Russians regular : 0,33 Germans regular : 0,33 Russians AA : 0,33 British regular : 0,67 Territory Summary for Germans : Baltic States : 1 flag Belorussia : 1 flag Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory East Poland : 1 flag, 2 armour, 3 bombers and 3 fighters Eastern Ukraine : 1 flag, 1 aaGun France : 1 aaGun and 10 infantry Germany : 1 aaGun, 3 armour, 1 factory, 2 fighters and 6 infantry Karelia S.S.R. : 1 flag, 1 artillery and 1 factory Northwestern Europe : 1 artillery and 2 infantry Russia : 1 flag, 1 aaGun, 5 armour and 1 factory Ukraine : 1 flag Production/PUs Summary : Japanese : 40 / 57 Russians : 12 / 0 Germans : 43 / 83 British : 33 / 45 Italians : 9 / 9 Chinese : 1 / 0 Americans : 40 / 57 Dice Statistics: Total 1 was rolled 41 times 2 was rolled 26 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 30 times 6 was rolled 34 times Average roll : 3,473 Median : 4,000 Variance : 1,008 Standard Deviation : 1,004 Total rolls : 201 Null / Other 1 was rolled 1 times Average roll : 1,000 Median : 1,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3,326 Median : 3,000 Variance : 0,448 Standard Deviation : 0,670 Total rolls : 43 British Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,433 Median : 4,000 Variance : 1,034 Standard Deviation : 1,017 Total rolls : 30 Italians Combat 3 was rolled 1 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,692 Median : 5,000 Variance : 1,903 Standard Deviation : 1,379 Total rolls : 13 Americans Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3,056 Median : 3,000 Variance : 0,941 Standard Deviation : 0,970 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,429 Median : 3,000 Variance : 0,256 Standard Deviation : 0,506 Total rolls : 14 Russians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,394 Median : 3,000 Variance : 0,297 Standard Deviation : 0,545 Total rolls : 33 Japanese Combat 1 was rolled 12 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3,571 Median : 4,000 Variance : 1,017 Standard Deviation : 1,009 Total rolls : 49 Savegame
  • Eternal Glory

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    TripleA Turn Summary: Germans round 5 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 5 Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 6 fighters moved from 5 Sea Zone to Russia 1 bomber moved from Germany to Russia 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Baltic States to Belorussia 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Russia Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry Russians roll AA dice in Russia : 1/1 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 fighters and 2 infantry in Russia, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 4 fighters and 1 infantry in Russia, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Russia, round 3 : 2/0 hits, 2,00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 2 fighters and 1 infantry in Russia, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/1 hits, 1,17 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 fighter and 1 infantry in Russia, round 5 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Russia Germans captures 24PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -32 Casualties for Germans: 1 bomber, 5 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Russia to Eastern Ukraine Place Units - Germans 1 destroyer and 3 fighters placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Combat Hit Differential Summary : Russians regular : -0,83 Germans regular : -0,33 Russians AA : -0,17 Savegame
  • Britain Round 2

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  • global1940 original game

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    @generalguderian no save game as yet
  • Civil War Test

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  • World War II v3 1942

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    AlexofaikA
    TripleA Turn Summary: Russians round 14 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 14 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 2 infantry moved from Russia to Novosibirsk 1 bomber moved from Eastern Ukraine to Novosibirsk 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Baltic States 10 armour, 1 artillery and 10 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 3 armour moved from Trans-Jordan to India 1 armour moved from Buryatia S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in East Poland Russians attack with 11 armour, 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 1 artillery and 10 infantry in East Poland, round 2 : 8/1 hits, 7,67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 11 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 3 armour Japanese defend with 1 armour and 1 infantry Russians roll dice for 3 armour in India, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour Casualties for Japanese: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to East Poland 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Baltic States to Russia 1 bomber moved from Novosibirsk to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 0,50 Production/PUs Summary : Japanese : 21 / 33 Russians : 28 / 33 Germans : 25 / 39 British : 33 / 50 Italians : 18 / 18 Chinese : 12 / 0 Americans : 41 / 56 Savegame
  • WWII v6 1941 patman-test

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  • NerdsPlayAAA

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    ubernautU
    indeed we do! reddit night tonight on triple forum!

Recent Posts

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  • @trout

    Game History

    Round: 11 Purchase Units - Americans Americans buy 1 AirCommander, 1 Fortification, 1 Heavy_Transport, 4 TotalWarFighters, 1 carrier, 2 destroyers, 1 elite and 1 marine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 usa_fighters moved from 29 Sea Zone to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 SP_ArtilleryUSA and 1 marine moved from Western United States to 10 Sea Zone 1 SP_ArtilleryUSA, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 SP_ArtilleryUSA and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 USA_Hvy_Bomber moved from Eastern United States to 26 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters Japanese defend with 1 transport Americans roll dice for 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 USA_Hvy_Bomber, 1 transport and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Changer loiter and taunt; Americans attack with 1 SP_ArtilleryUSA, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 SP_ArtilleryUSA, 1 marine, 1 usa_fighter and 1 usa_tactical_bomber in Hawaiian Islands, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Hawaiian Islands 2 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 SP_ArtilleryUSA, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Japanese: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Timguska Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger JapaneseParaBoost atTimguska: Japanese has 1 japanese_paraBoost placed in Timguska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from 26 Sea Zone to Western United States 1 carrier moved from 29 Sea Zone to 26 Sea Zone 2 Heavy_BBs, 1 battleship and 3 carriers moved from 29 Sea Zone to 11 Sea Zone 4 usa_fighters moved from 26 Sea Zone to 11 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Alaska to Aleutian Islands 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from 10 Sea Zone to Aleutian Islands 1 usa_fighter moved from British Guiana to Gibraltar 1 Eliteusa_armour moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 Eliteusa_armour, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 Eliteusa_armour and 1 elite moved from 91 Sea Zone to Morocco Place Units - Americans 1 Fortification placed in Aleutian Islands 4 TotalWarFighters placed in Western United States 1 Heavy_Transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 AirCommander and 1 elite placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 3 mech_infantrys and 1 usa_armour EDIT: Removing units owned by Americans from Alaska: 1 usa_armour EDIT: Turning off Edit Mode Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10: has removed 1 Escort_Convoy owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10: Americans has 1 Escort placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Timguska Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger JapaneseParaBoost atTimguska: Japanese has 1 japanese_paraBoost placed in Timguska Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 1 airfield, 8 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 1 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 1 mech_infantry and 2 uk_armours moved from Samara to Timguska 5 uk_armours moved from Samara to Tsinghai 1 uk_armour moved from Caucasus to Tsinghai 2 uk_fighters moved from Caucasus to Tsinghai Combat - British Battle in Burma Changer loiter and taunt; British attack with 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 armour and 1 infantry British roll dice for 2 artilleries, 19 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 7/35 hits, 11.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 17 infantry, 1 mech_infantry, 10 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Tsinghai British attack with 6 uk_armours and 2 uk_fighters Japanese defend with 1 infantry British roll dice for 6 uk_armours and 2 uk_fighters in Tsinghai, round 2 : 6/8 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 uk_armour owned by the British lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 5 uk_armours and 2 uk_fighters remaining. Battle score for attacker is -2 Casualties for British: 1 uk_armour Casualties for Japanese: 1 infantry Battle in Timguska British attack with 1 mech_infantry and 2 uk_armours Japanese defend with 1 japanese_para and 1 japanese_paraBoost British roll dice for 1 mech_infantry and 2 uk_armours in Timguska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Timguska 1 japanese_para owned by the Japanese lost in Timguska 1 japanese_paraBoost owned by the Japanese lost in Timguska British win, taking Timguska from Japanese with 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_fighters moved from Tsinghai to Caucasus 2 infantry moved from Tambov to Samara 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Trans-Jordan to Iraq 1 uk_armour moved from Iraq to Northwest Persia 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 uk_armour moved from Tobruk to Egypt 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 uk_fighter moved from Bryansk to Caucasus 1 infantry moved from Urals to Evenkiyskiy 2 aaGuns moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 mech_infantry moved from Egypt to Iraq 1 uk_armour moved from Algeria to Morocco 2 Rails moved from Union of South Africa to Egypt 2 Rails and 2 infantry moved from Egypt to India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 airfield placed in British Guiana 1 aaGun, 2 infantry, 1 mech_infantry and 1 uk_armour placed in India 3 infantry placed in Egypt 3 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium British collect 42 PUs; end with 42 PUs Trigger British Loses Fiji: British met a national objective for an additional -1 Optional[PUs]; end with 41 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Americans regular : -0.33 Japanese regular : 2.50 British regular : -1.17

    Game History

    Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 airfield_Hvy and 1 transport; Remaining resources: 2 PUs; Place Units - ANZAC Units in Queensland being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Queensland Combat Move - ANZAC Combat - ANZAC Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 artillery moved from New Guinea to 46 Sea Zone 1 armour, 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 armour and 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 14 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Trout Tourney Game 1 F 11 .tsvg

    Not looking good for Uncle Sam lol

    Here comes the rain

    well I meant for UK but it just started raining here again too lol

    Edit
    Forgot to unload the two blokes to GIB

    Trout Tourney Game 1 F 11edit .tsvg

    Edit 2
    When you nuke London, do it in edit because the Bmbr will attack the land units and they'll shoot back. You can also just fly the Bomb by itself and leave the Bmbr where it's at, which is easiest.

    You can then fly it in NCM to a legal landing spot.

    I thought I had placement better for the cloud but I guess it depends on what type of units are already in UK.

    Still looks pretty cool though 🙂

    Edit 3
    @trout @panzerstahl-helm-0 @alexander-the-great @ Pizza Major malfunction. The Undrg Fctrys can't take damage. Even with edit. So have to use Comment Log to document and edit any repairs.

    I'll do a fix tonight but it won't work for our first rd/current games.

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  • @Nothingtoseehere going to lobby

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