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Recent Posts

  • B

    @Alexander

    Good Evening

    Sorry for the delay 🙂

    Game History

    Round: 7 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Tobruk from Russians EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Tunisia to Libya EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Malta EDIT: 1 Italian_LCV and 1 infantry moved from Malta to Tobruk 1 bomber and 1 fighter moved from Southern Italy to Greece 2 infantry moved from Bulgaria to Greece Combat - Italians Battle in Libya Italians attack with 2 artilleries and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Libya 1 russian_para owned by the Russians lost in Libya 1 russian_paraBoost owned by the Russians lost in Libya Italians win, taking Libya from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Greece Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 4 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Greece 2 infantry owned by the British lost in Greece 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated British win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Italian Somaliland Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atItalian Somaliland: Russians has 1 russian_paraBoost placed in Italian Somaliland Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber and 1 fighter moved from Greece to Southern Italy 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Southern Italy to Yugoslavia 1 infantry moved from Romania to Bulgaria 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Romania Place Units - Italians 1 armour, 2 infantry and 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Italians regular : 0.17 Russians regular : 0.50 British regular : 0.67

    EXP Game 2 Multi APbT I 7.tsvg

    ANZC up

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  • @beelee thank you for that !!!

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  • B

    @johnnycat

    Hi Cat

    Yea battle calc can you get you close but you need to tweak it sometimes. In the case of the Trprts you could replace them with Submarines as they both defend at 1 and run the calc and compare the difference.

    The defender would also need a DD or Escort or the Subs defending would skew with their First Strike.

    Most experienced/Top Tier players avoid large battles due to the fact they can be dicey. Especially Naval.

    I generally only do it if I'm losing, the odds are heavy in my favor or if I think the result of leaving the large stack intact is even more dangerous the next turn.

    Naval battles can be especially dicey.

    You may find this an interesting read https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer?_=1774581356492

    With the large number of units in HRE, it is harder to cipher, which is what produces the variety of strategies and tactical ways to achieve them but it also gives some good ideas none the less

    Edit
    https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

    I need to clarify the in Game Notes. You need to edit in an Active NC. It has a red C. Then it will give the bonus

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  • @trout

    Was ist das? Tha BB with a C is part of the new rules right? I don't know how that works and cannot find it in the rules yet.

    Screenshot 2026-03-26 at 7.14.28 PM.png

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