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Recent Posts

  • B

    @panzerstahl-helm-0

    Guten Tag

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from New South Wales to 56 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to New Guinea 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Guinea Changer loiter and taunt; ANZAC attack with 3 fighters Changer defend; Japanese defend with 1 elite ANZAC roll dice for 3 fighters in New Guinea, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 elite in New Guinea, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 fighter in New Guinea, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in New Guinea Japanese win with 1 elite remaining. Battle score for attacker is -27 Casualties for ANZAC: 3 fighters Battle in 46 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from 56 Sea Zone to Western Australia 1 air_transport and 1 artillery moved from Queensland to Dutch New Guinea 1 air_transport and 1 infantry moved from Java to Dutch New Guinea Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 1.17 Italians regular : -0.67 ANZAC regular : -2.17

    EXP Game 1 Multi APbT F 4.tsvg

    uggh ! Aussie Air got shot to pieces lol

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  • B

    @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

    But having a 80% win turn into a complete loss even once seems not fun to me.

    Well this game might not be for you then as it does happen 🙂

    You have 5 battles in one turn. All are 80 %. Odds are you're gonna lose one. But usually you win them all 🙂

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  • B

    @JohnnyCat

    The hardest lessons are the ones that make the biggest impression 🙂

    That is a original Axis and Allies rule. It's not part of the mod. It's been around for two decades.

    Dice are part of the game. Sometimes they go your way and sometimes they don't. Over the course of a game, especially a long one, they usually even out or a close approximation anyway.

    LowLuck is just seeing who can do math problems better. There is zero appeal to me in that. It can be useful when designing a game or mod though and some people prefer it. I believe the "Total World War" guys use it and that game makes this one look like a Risk game 🙂

    If I get bad dice, I look at it as a challenge. LowLuck the Japanese win Midway and hitler gets his ass kicked in 1940.

    Those are my views on dice anyway 🙂

    At any rate, learning from mistakes is part of learning the game. Panzer and Trout have both defeated me with the strategy you attempted. Trout twice. So it finally made me take the threat seriously and it required me to come up with a minimum defense of UK that most likely succeeds in defeating it. Unless I get bad dice 🙂

    OOB also requires a minimum defense of UK. This most likely represents historical accuracy and gives the Axis a turn or two to continue to build up. If UK ignores it it's a gamble whether the Axis go Sealion or not.

    Something different in this game is, it's game over if UK falls. Same with USSR. That is not the case in OOB.

    The AirBase in W GER can scramble 3 Planes. It should be fully staffed ,usually, just for that reason as the Kriegsmarine starts out low on surface Ships.

    Anyway, now you know 🙂 Fire it up and give it another go.

    And just keep reading the rules over and over again. Including OutOfBox. I read the rules at least once a day when modding the game for triplea, so got pretty good at it. 🙂

    I keep two windows open to this day. One for Table of Contents and the other to scroll where that information is. And I still had to ask a lot of questions. So don't sweat it 🙂

    Screenshot from 2026-01-26 05-52-56.png

    Edit
    The tier one players in the league at the other site and all the top players I've encountered all follow this strategy.

    Avoid extremely large battles unless you have to. Especially Naval battles as the TotalUnitValue is so high.

    If the odds are in my favor, say 70% or above, I usually say F it and roll anyways. It depends on the situation though. Where do I retreat to ? Do I have reinforcements coming ? etc ... If I'm losing and need to gamble.

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  • @Trout

    Game History

    Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 3 aaGuns, 1 elite and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Hopei 1 bomber moved from Kiangsi to Szechwan 1 bomber moved from Kiangsi to Hopei 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer, 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 57 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery and 3 infantry British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Borneo 1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 Fortification and 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Dzavhan 3 fighters moved from Caroline Islands to Japan 2 tactical_bombers moved from 35 Sea Zone to Japan 2 fighters moved from 35 Sea Zone to Korea 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_cruiser and 1 pacific_submarine moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 bomber moved from Szechwan to Hunan 1 bomber moved from Hopei to Hunan 3 fighters moved from Kweichow to Korea 3 tactical_bombers moved from Kweichow to Korea 1 tactical_bomber moved from Ulaanbaatar to Japan 1 infantry moved from Manchuria to Amur 1 infantry moved from Ulaanbaatar to Buryatia 1 armour, 2 artilleries, 1 elite, 2 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Ulaanbaatar to Dzavhan 1 air_transport moved from Ulaanbaatar to Japan 1 air_transport and 1 elite moved from Japan to Korea 2 J_Rails moved from Kiangsu to Manchuria 2 J_Rails and 2 infantry moved from Manchuria to Dzavhan 1 infantry moved from Manchuria to Korea 2 infantry moved from Manchuria to Buyant-Uhaa 1 aaGun, 4 artilleries and 6 infantry moved from Kweichow to Hunan 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 carrier and 3 transports moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 carrier moved from 20 Sea Zone to 19 Sea Zone Place Units - Japanese 3 aaGuns placed in Korea 1 elite and 9 infantry placed in Japan 1 Escort placed in 6 Sea Zone 2 infantry placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0,00 Americans regular : -0,17 Japanese regular : 0,17 British regular : 0,50

    61ef63c8-b9ff-4387-9ac6-fbf60e4381bf-exp-game-3-trout-vs.panzer-j6.tsvg

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