• This topic is deleted!

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  • DirtyDugga vs Caesar Seriona (YGT Edition)

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  • Global 1940

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  • please work

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    What's the point?
  • Global

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  • TripleA2020

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    @ishan triplea_2496_rom.tsvg
  • Test WW2v3

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  • Bobsyouruncle

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    TripleA Turn Summary: British round 39 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0 Game History Round: 39 Turn Complete - British Combat Hit Differential Summary : Savegame
  • Into the storm

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    bergenwolfB
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 6 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 25PUs while taking Russians capital 2 infantry moved from Eastern Ukraine to Caucasus 7 armour moved from Eastern Ukraine to Caucasus 1 artillery and 3 infantry moved from Belorussia to Karelia S.S.R. 4 fighters moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from East Poland to Russia Germans take Russia from Russians 3 bombers moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 armour and 2 infantry; Russians defend with 2 armour and 1 factory Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3,00 expected hits Russians roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2,17 expected hits 1 armour owned by the Russians, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 1 artillery and 4 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2,33 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 2 infantry Casualties for Russians: 2 armour Battle in Caucasus Germans attack with 7 armour, 4 bombers and 2 infantry British defend with 2 fighters; Americans defend with 2 bombers; Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 7 armour, 3 bombers and 2 infantry in Caucasus, round 2 : 6/1 hits, 5,83 expected hits Russians roll dice for 3 armour, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 4/1 hits, 4,17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Germans roll dice for 5 armour and 3 bombers in Caucasus, round 3 : 5/1 hits, 4,50 expected hits Russians roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 2/1 hits, 2,33 expected hits 2 armour owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 4 armour, 1 bomber and 2 infantry Casualties for Americans: 2 bombers Casualties for Russians: 3 armour and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to East Poland 2 armour moved from Germany to East Poland 3 infantry moved from Germany to France 3 bombers moved from Caucasus to East Poland Place Units - Germans 3 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs Combat Hit Differential Summary : Russians regular : 0,33 Germans regular : 0,33 Russians AA : 0,33 British regular : 0,67 Territory Summary for Germans : Baltic States : 1 flag Belorussia : 1 flag Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory East Poland : 1 flag, 2 armour, 3 bombers and 3 fighters Eastern Ukraine : 1 flag, 1 aaGun France : 1 aaGun and 10 infantry Germany : 1 aaGun, 3 armour, 1 factory, 2 fighters and 6 infantry Karelia S.S.R. : 1 flag, 1 artillery and 1 factory Northwestern Europe : 1 artillery and 2 infantry Russia : 1 flag, 1 aaGun, 5 armour and 1 factory Ukraine : 1 flag Production/PUs Summary : Japanese : 40 / 57 Russians : 12 / 0 Germans : 43 / 83 British : 33 / 45 Italians : 9 / 9 Chinese : 1 / 0 Americans : 40 / 57 Dice Statistics: Total 1 was rolled 41 times 2 was rolled 26 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 30 times 6 was rolled 34 times Average roll : 3,473 Median : 4,000 Variance : 1,008 Standard Deviation : 1,004 Total rolls : 201 Null / Other 1 was rolled 1 times Average roll : 1,000 Median : 1,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3,326 Median : 3,000 Variance : 0,448 Standard Deviation : 0,670 Total rolls : 43 British Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,433 Median : 4,000 Variance : 1,034 Standard Deviation : 1,017 Total rolls : 30 Italians Combat 3 was rolled 1 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,692 Median : 5,000 Variance : 1,903 Standard Deviation : 1,379 Total rolls : 13 Americans Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3,056 Median : 3,000 Variance : 0,941 Standard Deviation : 0,970 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,429 Median : 3,000 Variance : 0,256 Standard Deviation : 0,506 Total rolls : 14 Russians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,394 Median : 3,000 Variance : 0,297 Standard Deviation : 0,545 Total rolls : 33 Japanese Combat 1 was rolled 12 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3,571 Median : 4,000 Variance : 1,017 Standard Deviation : 1,009 Total rolls : 49 Savegame
  • Eternal Glory

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    TripleA Turn Summary: Germans round 5 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 5 Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 6 fighters moved from 5 Sea Zone to Russia 1 bomber moved from Germany to Russia 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Baltic States to Belorussia 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Russia Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry Russians roll AA dice in Russia : 1/1 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 fighters and 2 infantry in Russia, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 4 fighters and 1 infantry in Russia, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Russia, round 3 : 2/0 hits, 2,00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 2 fighters and 1 infantry in Russia, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/1 hits, 1,17 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 fighter and 1 infantry in Russia, round 5 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Russia Germans captures 24PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -32 Casualties for Germans: 1 bomber, 5 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Russia to Eastern Ukraine Place Units - Germans 1 destroyer and 3 fighters placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Combat Hit Differential Summary : Russians regular : -0,83 Germans regular : -0,33 Russians AA : -0,17 Savegame
  • Britain Round 2

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  • global1940 original game

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    @generalguderian no save game as yet
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  • World War II v3 1942

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    AlexofaikA
    TripleA Turn Summary: Russians round 14 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 14 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 2 infantry moved from Russia to Novosibirsk 1 bomber moved from Eastern Ukraine to Novosibirsk 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Baltic States 10 armour, 1 artillery and 10 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 3 armour moved from Trans-Jordan to India 1 armour moved from Buryatia S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in East Poland Russians attack with 11 armour, 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 1 artillery and 10 infantry in East Poland, round 2 : 8/1 hits, 7,67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 11 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 3 armour Japanese defend with 1 armour and 1 infantry Russians roll dice for 3 armour in India, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour Casualties for Japanese: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to East Poland 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Baltic States to Russia 1 bomber moved from Novosibirsk to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 0,50 Production/PUs Summary : Japanese : 21 / 33 Russians : 28 / 33 Germans : 25 / 39 British : 33 / 50 Italians : 18 / 18 Chinese : 12 / 0 Americans : 41 / 56 Savegame
  • WWII v6 1941 patman-test

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  • NerdsPlayAAA

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    ubernautU
    indeed we do! reddit night tonight on triple forum!

Recent Posts

  • @alexander-the-great @trout @panzerstahl-helm-0 @ Pizza

    Updated to 2.63. Use it for new games.

    Screenshot from 2026-09-25 20-20-09.png

    @trout Nippon up 🙂

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  • it double posted. won't let me delete it 🙂

    Edit
    Just looking through your turn. A heads up on Commandos and Marines. They need to be paired with Artillery, Arty, to reach their potential. Otherwise they are just expensive Infantry.

    If they attack without an Arty to support them, you have to change to MarineA1 or it will attack at 2.

    I think they should just attack at 2 by themselves. They cost the same as an Arty and don't boost anything. They are also limited with how many you can buy but the Captain isn't interested in changing anything.

    Maybe it gives the yanks an early war advantage but you still need the Trprts to get them into battle and usually USA isn't at War till Rd 4 or conducting combat operations.

    Not always though.

    Anyway, basically don't want to buy them unless you have Arty to support them.

    Game History

    Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour moved from Albania to Yugoslavia Combat - Italians Battle in Gibraltar Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Yugoslavia Italians attack with 2 armour, 2 artilleries and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 Italian_LCV, 1 italian_para and 3 mine_unarmeds placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 16 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    French regular : -0.17 Italians regular : -0.17 Neutral_Allies regular : -0.33

    EXP Practice Game 1 malmessi Italy 1 .tsvg

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  • @malmessi

    Ciao

    Here's a link to all the rules not covered in the rulebook

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/2

    might need to scroll down a bit.

    Yea triplea will usually suggest the Tprt as a casualty but you have to PE not to take it until only Trprts are left.

    The Wolfpack thing checks if there's enough U-boats before and after combat, so it's just part of how triplea does it. It will show multiple Wolfpacks sometimes but those have no effect on game. The Wolfpacks work correctly.

    One thing to remember is that if there is no Destroyer, DD, present and you attack with Subs, you will get a First Strike roll against the U-boats and the U-boats will not get one against you.

    Screenshot from 2026-09-25 12-06-05.png

    The way Global is posted turn wise, you do USA, China and UK, then post the turn summary and save. After the "Takeover of Italy" sorry 🙂 you will want to post the Turn Summary after UK, otherwise it will skip it when it goes through Italys turn to ANZC.

    Then at end of France's turn, post the Summary and the save. If asking for a scramble, it's best to take a screenshot and post the save at that point so your opponent can see all your moves to help decide if they want to scramble and or Intercept an SBR.

    https://www.axisandallies.org/forums/assets/uploads/files/1786175288085-1.g40-combat-engineer-unit.pdf

    Screenshot from 2026-09-25 12-15-00.png

    and Desert Army

    https://www.axisandallies.org/forums/assets/uploads/files/1717400210378-4.g40-desert-army.pdf

    They follow the same structure as an Army or Corps. We don't see them that often.

    Screenshot from 2026-09-25 12-19-36.png

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  • And the turn summary for me:

    Game History

    Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 12,2,4,3,5,1,1,9,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedSubmarines Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Eastern Evenki to Western Evenki Japan take Western Evenki from Russia 1 japaneseInfantry moved from Eastern Mongolia to Central Mongolia Japan take Central Mongolia from Russia 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shensi to Tsinghai 3 japaneseFighters moved from Hupeh to Kansu 1 japaneseFighter moved from Shensi to Kansu 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Eastern Szechwan to Western Szechwan 1 japaneseFighter and 1 japaneseNavalFighter moved from Burma to Western Szechwan 1 japaneseSubmarine moved from 86 Sea Zone to 84 Sea Zone 1 japaneseSubmarine moved from 88 Sea Zone to 84 Sea Zone 2 japaneseNavalFighters moved from 87 Sea Zone to 84 Sea Zone Combat - Japan Japan creates battle in territory 127 Sea Zone Japan lands units in Tsinghai Japan creates battle in territory Tsinghai Battle in 84 Sea Zone Japan attack with 2 japaneseNavalFighters and 2 japaneseSubmarines Britain defend with 1 britishTransport Japan roll dice for 2 japaneseSubmarines in 84 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 britishTransport owned by the Britain lost in 84 Sea Zone Japan win, taking 127 Sea Zone from Britain, taking Tsinghai from China with 2 japaneseNavalFighters and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Kansu Japan attack with 4 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 4 japaneseFighters and 2 japaneseInfantrys in Kansu, round 2 : 1/6 hits, 2,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu 1 chineseInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Western Szechwan Japan attack with 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Western Szechwan, round 2 : 2/4 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Western Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Western Szechwan 1 chineseInfantry owned by the China lost in Western Szechwan Japan win, taking Western Szechwan from China with 1 japaneseAlpineInfantry, 1 japaneseFighter and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseNavalFighters moved from 84 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from Sumatra to 87 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseSubmarines and 1 japaneseTransport moved from 87 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from 93 Sea Zone to Brunei 1 Material and 1 japaneseAirTransport moved from Hupeh to Brunei 1 japaneseDestroyer moved from 127 Sea Zone to 129 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from Luzon to 96 Sea Zone 2 japaneseBattleships, 5 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 9 japaneseDestroyers, 7 japaneseHeavyDestroyers, 2 japaneseInfantrys, 10 japaneseNavalFighters, 1 japaneseParatrooper, 6 japaneseSubmarines and 2 japaneseTransports moved from 96 Sea Zone to 93 Sea Zone 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper moved from 93 Sea Zone to Brunei 1 japaneseNavalFighter moved from Burma to Brunei 2 japaneseNavalFighters moved from Shanghai to Brunei 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseFighters moved from Kansu to Eastern Manchuria 2 japaneseNavalFighters moved from Northern Manchuria to Korea 1 japaneseFighter and 1 japaneseNavalFighter moved from Western Szechwan to Burma 1 japaneseFighter moved from Kansu to Burma 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseAirTransport moved from Tsinghai to Hupeh 1 japaneseInfantry moved from Far Eastern Republic to Yakut 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Northern Manchuria to Yakut 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic 1 japaneseMarine moved from Burma to Bengal 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Eastern Szechwan to Bengal 1 Train, 1 japaneseCombatEngineer and 1 japaneseMarine moved from Eastern Manchuria to Shantung 2 Trains, 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Hupeh 1 Train moved from Hupeh to Manchuria 1 Truck and 1 japaneseArtillery moved from Shensi to Yakut 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Yakut 1 Truck moved from Korea to Eastern Manchuria 1 Truck and 1 japaneseArtillery moved from Eastern Manchuria to Yakut 1 japaneseInfantry moved from Manchuria to Northern Manchuria 4 japaneseInfantrys moved from Japan to 98 Sea Zone 1 japaneseFighter moved from Japan to Hupeh 2 Trucks moved from Burma to Thailand 2 Trucks and 2 japaneseInfantrys moved from Thailand to Bengal 1 japaneseInfantry moved from Thailand to Burma 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Eastern Szechwan 1 japaneseArtillery moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kweichow 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 japaneseInfantry moved from Bengal to Rangoon 2 Trucks moved from Bengal to Eastern Szechwan 1 Truck and 1 japaneseCombatEngineer moved from Hunan to Eastern Szechwan 1 japaneseMech.Infantry moved from Hupeh to Shensi 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hupeh 1 Truck moved from Eastern Szechwan to Hupeh 1 japaneseMech.Infantry moved from Korea to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from 98 Sea Zone to Kyushu Shikoku 4 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Hunan to Hupeh Purchase Units - Japan Japan buy 2 Materials, 1 japaneseAirfield, 2 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Brunei being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Brunei 1 japaneseInfantry and 1 japaneseParatrooper placed in Hupeh 2 japaneseInfantrys placed in Shansi 2 japaneseInfantrys placed in Luzon 1 Material and 1 japaneseMech.Infantry placed in Korea 1 Material and 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 98 Sea Zone 3 japaneseSubmarines placed in 96 Sea Zone Activate Technology - Japan Japan activating ImprovedSubmarines Trigger japaneseImpS: Setting attack to 4 for unitAttachment attached to japaneseSubmarine Trigger japaneseImpS: Setting defense to 2 for unitAttachment attached to japaneseSubmarine Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseAirTransport, 1 japaneseInfantry and 1 japaneseParatrooper Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseSubmarine; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseSubmarine placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Some Units in 91 Sea Zone change ownership: 1 japaneseSubmarine

    Combat Hit Differential Summary :

    Japan regular : 0,42 China regular : 1,33
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