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Recent Posts

  • B

    @trout

    Good Morning

    Game History

    Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 5 mine_unarmeds moved from Bryansk to Western Ukraine 3 mine_unarmeds moved from Volgograd to Caucasus 2 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Novgorod to Belarus 1 Soviet_Commisar moved from Russia to Belarus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Belarus 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 elite moved from Bryansk to Western Ukraine 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Ukraine 1 elite moved from Russia to Bryansk 7 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Belarus 1 Russian_Engineer moved from Volgograd to Bryansk 1 Russian_Rail and 1 infantry moved from Buryatia to Belarus 1 fighter moved from Novgorod to Caucasus Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_EPOLs EDIT: Removing units owned by Russians from Belarus: 5 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 5 R_mine_Belarus_EPOLs EDIT: Turning off Edit Mode 3 armour placed in Ukraine 1 armour placed in Novgorod 1 Tank_General, 1 elite and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    EXP Game 11 Trout R 3.tsvg

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  • T

    @johnnycat Game History

    Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 battleship moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 Escort moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from New Guinea to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 Escort and 2 fighters Japanese defend with 1 Escort ANZAC roll dice for 1 Escort and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 Escort and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 36 Sea Zone ANZAC attack with 1 battleship and 1 destroyer Japanese defend with 1 pacific_transport and 2 transports ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the ANZAC ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 battleship in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 battleship in 36 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 battleship in 36 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 battleship owned by the ANZAC lost in 36 Sea Zone 1 pacific_transport owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 battleship and 1 destroyer Casualties for Japanese: 1 pacific_transport and 2 transports Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 cruiser moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - French Battle in 119 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 GermanUBoat French roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the French lost in 119 Sea Zone French roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 119 Sea Zone French win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -5 Casualties for French: 1 cruiser Casualties for Germans: 1 GermanUBoat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    French regular : -1.17 Japanese regular : 0.17 ANZAC regular : -2.83 Germans regular : 0.17

    Not a great turn for me. three J transports killed a battleship/destroyer and then 1 U-Boat killed a cruiser by himself. Back to G for the start of Fall 1945!!

    486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg

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  • A

    @panzerstahl-helm-0 With the poor odds on the UK fleet, Germany is looking for peace LOL

    game-2-alex-vs-panzer_operation-spring-awakening_ger-2.tsvg

    Research Technology Game Loaded Purchase Units Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Setting uses for triggers used this phase. Germans buy 4 GermanUBoats, 2 German_Engineers, 1 German_LCV, 1 armour, 2 artilleries, 1 elite, 2 german_paras, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Non Combat Move 5 infantry moved from Bulgaria to Romania 1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Romania 1 elite moved from Germany to Poland 1 G_Rail and 1 German_LCV moved from Germany to Romania 5 waffen_infantrys moved from France to Germany 2 armour and 1 mech_infantry moved from Southern France to Western Germany 2 armour and 1 mech_infantry moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 3 aaGuns and 1 armour moved from Holland Belgium to Western Germany 1 Waffen_Arty moved from France to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 GermanUBoats, 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Southern Italy to Western Germany 2 tactical_bombers moved from Southern Italy to Western Germany 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Germans undo move 3. 1 G_Rail and 1 elite moved from Germany to Romania 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 2 armour moved from Western Germany to Germany 2 infantry moved from Western Germany to France Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 transport placed in 93 Sea Zone 2 German_Engineers, 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry placed in Germany 4 GermanUBoats placed in 113 Sea Zone 1 artillery and 5 infantry placed in Western Germany 1 armour placed in France Turn Complete Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

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  • A

    @beelee Back to Germany

    exp-game-2-multi-apbt-f-1.tsvg

    Purchase Units ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 aaGun moved from New South Wales to Queensland 2 infantry moved from New Guinea to Dutch New Guinea Cleaning up during movement phase Place Units 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 17 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Cleaning up during movement phase Turn Complete

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