• 1
  • 2
  • 1
  • 1
  • 1
  • 320
  • 1
  • 1
  • 8
  • 1
  • 5
  • 25
  • 1
  • 743
  • 9
  • 4
  • 9
  • 153
  • 5
  • 5

Recent Posts

  • T

    @johnnycat Game History

    Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 2 NavyFighters, 2 carriers, 2 destroyers, 1 elite and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone Non Combat Move - Americans Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Central America 1 Rail and 1 artillery moved from Eastern United States to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 4 infantry moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 Heavy_BB, 1 carrier, 4 infantry, 2 transports and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 elite placed in Eastern United States 1 Heavy_BB, 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Szechwan 13 infantry moved from Shensi to Szechwan Place Units - Chinese 2 artilleries and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British repair damage of 4x airfield; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 Fortification, 1 UndrgroundFctry, 1 carrier, 1 destroyer, 6 infantry and 1 uk_fighter; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Norway from Germans EDIT: Turning off Edit Mode 2 uk_fighters moved from United Kingdom to 113 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Norway 1 uk_tactical_bomber moved from India to 38 Sea Zone 2 uk_fighters moved from India to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 transport British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 113 Sea Zone British attack with 2 uk_fighters Germans defend with 14 transports British win with 2 uk_fighters remaining. Battle score for attacker is 84 Casualties for Germans: 14 transports Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 2 uk_fighters moved from 113 Sea Zone to 110 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 uk_tactical_bomber moved from 38 Sea Zone to India 2 uk_fighters moved from 38 Sea Zone to India Place Units - British Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone 1 carrier and 1 destroyer placed in 110 Sea Zone 1 uk_fighter placed in United Kingdom 5 infantry placed in India 1 Fortification placed in Sumatra 1 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 British collect 47 PUs (3 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs

    Actually the Fuehrer will be furious with his General Staff who didn't tell him that Churchill could play an evil trick and sink his transports by building an aircraft carrier for them to land in. Not sure how the RAF can fly a mission and land on a carrier that wasn't around when they departed their airfields but as they say in Alabama & Mississippi "dem's the rules by golly". More than makes up for that debacle in the Mediterranean where Churchill lost a battle that was over 95% odds of winning which has allowed Italy to kick around his Tommies in the Med ever since. J is having a bunch of fun in East Asia I see. Hopefully the Chinese can get a bit of revenge before their inevitable demise comes along. Mafia up!

    5953fbae-5884-4ea9-980d-61a999dc4a93-exp-game-2-jc-uk2.tsvg

    read more
  • B

    @newenr85

    It's funny af lol

    Well if China liberates you can just edit them in to wherever. I usually don't buy anything if I can't place, as in already conquered. No harm no foul 🙂

    read more
  • N

    @beelee Ye i was thinking it was funny so that why i put them 😄

    read more
  • B

    @newenr85

    lol the chinese are chillin in the Himalayas 😂

    Edit
    So Trprts can't attack so you shouldn't send them into battle. If they happen to be in the combat zone at the start of the turn and don't move out of it, then you can't take them as a casualty.

    They are always taken as casualties last. Usually, as in almost never, will they be present during an attack.

    Anyway, I'm gonna dust your CA and put the Trprt back. Also you had some Air in London that didn't do anything. You shoulda sent them in on the attack too.

    Well as I have said many times already, it's a learning game 🙂 Other than that, everything is clean. Well the chinese are a little whacked but we can deal with that when/if china gets liberated 🙂

    You should check out some Paratroopers for UK. You can threaten W EUR then. LCVs too. Takes a surface Ship, Trprts included to block them. Subs don't block them.

    At any rate, I'll try and get Italia out. Football team fckn up but Hockey team won 🙂 Beat canada. That always makes me happy 🙂

    Oh I know why china can place in Himalayas. That's their Capital. They need one for certain stuff to work. 🙂

    read more