• Test WW2v3

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  • Bobsyouruncle

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    TripleA Turn Summary: British round 39 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0 Game History Round: 39 Turn Complete - British Combat Hit Differential Summary : Savegame
  • Into the storm

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    bergenwolfB
    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 6 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 25PUs while taking Russians capital 2 infantry moved from Eastern Ukraine to Caucasus 7 armour moved from Eastern Ukraine to Caucasus 1 artillery and 3 infantry moved from Belorussia to Karelia S.S.R. 4 fighters moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from East Poland to Russia Germans take Russia from Russians 3 bombers moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 armour and 2 infantry; Russians defend with 2 armour and 1 factory Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3,00 expected hits Russians roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2,17 expected hits 1 armour owned by the Russians, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 1 artillery and 4 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2,33 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 1/0 hits, 1,00 expected hits 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 2 infantry Casualties for Russians: 2 armour Battle in Caucasus Germans attack with 7 armour, 4 bombers and 2 infantry British defend with 2 fighters; Americans defend with 2 bombers; Russians defend with 1 aaGun, 3 armour, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 7 armour, 3 bombers and 2 infantry in Caucasus, round 2 : 6/1 hits, 5,83 expected hits Russians roll dice for 3 armour, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 4/1 hits, 4,17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Germans roll dice for 5 armour and 3 bombers in Caucasus, round 3 : 5/1 hits, 4,50 expected hits Russians roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 2/1 hits, 2,33 expected hits 2 armour owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 30 Casualties for Germans: 4 armour, 1 bomber and 2 infantry Casualties for Americans: 2 bombers Casualties for Russians: 3 armour and 3 infantry Casualties for British: 2 fighters Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to East Poland 2 armour moved from Germany to East Poland 3 infantry moved from Germany to France 3 bombers moved from Caucasus to East Poland Place Units - Germans 3 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 68 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs Combat Hit Differential Summary : Russians regular : 0,33 Germans regular : 0,33 Russians AA : 0,33 British regular : 0,67 Territory Summary for Germans : Baltic States : 1 flag Belorussia : 1 flag Caucasus : 1 flag, 1 aaGun, 3 armour and 1 factory East Poland : 1 flag, 2 armour, 3 bombers and 3 fighters Eastern Ukraine : 1 flag, 1 aaGun France : 1 aaGun and 10 infantry Germany : 1 aaGun, 3 armour, 1 factory, 2 fighters and 6 infantry Karelia S.S.R. : 1 flag, 1 artillery and 1 factory Northwestern Europe : 1 artillery and 2 infantry Russia : 1 flag, 1 aaGun, 5 armour and 1 factory Ukraine : 1 flag Production/PUs Summary : Japanese : 40 / 57 Russians : 12 / 0 Germans : 43 / 83 British : 33 / 45 Italians : 9 / 9 Chinese : 1 / 0 Americans : 40 / 57 Dice Statistics: Total 1 was rolled 41 times 2 was rolled 26 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 30 times 6 was rolled 34 times Average roll : 3,473 Median : 4,000 Variance : 1,008 Standard Deviation : 1,004 Total rolls : 201 Null / Other 1 was rolled 1 times Average roll : 1,000 Median : 1,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3,326 Median : 3,000 Variance : 0,448 Standard Deviation : 0,670 Total rolls : 43 British Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3,433 Median : 4,000 Variance : 1,034 Standard Deviation : 1,017 Total rolls : 30 Italians Combat 3 was rolled 1 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,692 Median : 5,000 Variance : 1,903 Standard Deviation : 1,379 Total rolls : 13 Americans Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3,056 Median : 3,000 Variance : 0,941 Standard Deviation : 0,970 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,429 Median : 3,000 Variance : 0,256 Standard Deviation : 0,506 Total rolls : 14 Russians Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3,394 Median : 3,000 Variance : 0,297 Standard Deviation : 0,545 Total rolls : 33 Japanese Combat 1 was rolled 12 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3,571 Median : 4,000 Variance : 1,017 Standard Deviation : 1,009 Total rolls : 49 Savegame
  • Eternal Glory

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    TripleA Turn Summary: Germans round 5 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 5 Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 6 fighters moved from 5 Sea Zone to Russia 1 bomber moved from Germany to Russia 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Baltic States to Belorussia 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Russia Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry Russians roll AA dice in Russia : 1/1 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 fighters and 2 infantry in Russia, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 4 fighters and 1 infantry in Russia, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Russia, round 3 : 2/0 hits, 2,00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 2 fighters and 1 infantry in Russia, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/1 hits, 1,17 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 fighter and 1 infantry in Russia, round 5 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Russia Germans captures 24PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -32 Casualties for Germans: 1 bomber, 5 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Russia to Eastern Ukraine Place Units - Germans 1 destroyer and 3 fighters placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Combat Hit Differential Summary : Russians regular : -0,83 Germans regular : -0,33 Russians AA : -0,17 Savegame
  • Britain Round 2

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  • global1940 original game

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    @generalguderian no save game as yet
  • Civil War Test

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  • World War II v3 1942

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    AlexofaikA
    TripleA Turn Summary: Russians round 14 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 14 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Belorussia to Baltic States 2 infantry moved from Russia to Novosibirsk 1 bomber moved from Eastern Ukraine to Novosibirsk 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Caucasus to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Baltic States 10 armour, 1 artillery and 10 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland 3 armour moved from Trans-Jordan to India 1 armour moved from Buryatia S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in East Poland Russians attack with 11 armour, 1 artillery and 10 infantry Germans defend with 1 infantry Russians roll dice for 11 armour, 1 artillery and 10 infantry in East Poland, round 2 : 8/1 hits, 7,67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 11 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 4 : 1/1 hits, 0,83 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Russians attack with 3 armour Japanese defend with 1 armour and 1 infantry Russians roll dice for 3 armour in India, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in India Russians roll dice for 2 armour in India, round 3 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in India Russians win, taking India from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour Casualties for Japanese: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Ukraine to East Poland 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Baltic States to Russia 1 bomber moved from Novosibirsk to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 0,50 Production/PUs Summary : Japanese : 21 / 33 Russians : 28 / 33 Germans : 25 / 39 British : 33 / 50 Italians : 18 / 18 Chinese : 12 / 0 Americans : 41 / 56 Savegame
  • WWII v6 1941 patman-test

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  • NerdsPlayAAA

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    ubernautU
    indeed we do! reddit night tonight on triple forum!
  • New game global1940 (or something else)

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  • Testing IR488

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  • Very good Very good yes?

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    TripleA Turn Summary: Japanese round 5 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0 Game History Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 4 cruisers moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from Szechwan to Yunnan 4 artilleries moved from Szechwan to Yunnan 5 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 2 fighters moved from Hunan to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 4 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 3 destroyers in 6 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 carrier and 2 tactical_bombers ANZAC defend with 2 destroyers and 2 transports Japanese roll dice for 1 carrier and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Casualties for ANZAC: 2 destroyers and 2 transports Battle in Yunnan Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour and 1 mech_infantry; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 11/17 hits, 6.17 expected hits Chinese roll dice for 4 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 4 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 6 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for British: 4 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 infantry moved from Anhwe to Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuan to Hopei 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 battleship placed in 6 Sea Zone 2 bombers placed in Japan 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Combat Hit Differential Summary : Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : 4.83 ANZAC regular : 1.00 Territory Summary for Japanese : Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor Kiangsu : 1 flag, 1 armour and 1 factory_minor Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 2 infantry Yunnan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry Suiyuan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 fighters and 5 infantry Kansu : 1 flag Hopei : 1 flag, 2 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Sikang : 1 flag Anhwe : 1 flag Borneo : 1 flag, 2 tactical_bombers Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry French Indo China : 1 flag Celebes : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 flag 35 Sea Zone : 2 transports 6 Sea Zone : 3 battleships, 4 cruisers, 3 destroyers and 1 submarine Production/PUs Summary : Japanese : 54 / 56 Americans : 15 / 59 Chinese : 1 / 3 British : 10 / 12 ANZAC : 14 / 23 Russians : 9 / 0 French : 0 / 0 Dutch : 0 / 0 Dice Statistics: Total 1 was rolled 63 times 2 was rolled 63 times 3 was rolled 56 times 4 was rolled 53 times 5 was rolled 52 times 6 was rolled 56 times Average roll : 3.397 Median : 3.000 Variance : 0.336 Standard Deviation : 0.579 Total rolls : 343 British Combat 1 was rolled 8 times 2 was rolled 12 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.347 Median : 3.000 Variance : 0.517 Standard Deviation : 0.719 Total rolls : 49 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.263 Median : 2.000 Variance : 2.157 Standard Deviation : 1.469 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.767 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Chinese Combat 1 was rolled 10 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 13 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.383 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Japanese Combat 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 34 times Average roll : 3.465 Median : 3.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 198 Savegame
  • Kaiserreich-1936

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  • test

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  • First Shot at Global

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    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Southern France Savegame
  • Over the Top test 1

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    GenerationKILLG
    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!
  • testing yes

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  • Januari2021

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    AlexofaikA
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0 Game History Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Yunnan 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 4 infantry Russians defend with 7 infantry Japanese roll dice for 1 artillery and 4 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 5 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 6 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 3 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 2/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 4 fighters Americans defend with 1 battleship Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 2/7 hits, 2,67 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,00 Russians regular : -2,67 British regular : -0,33 Savegame
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  • @Nothingtoseehere i havent even looked at the pacific yet 😉

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  • @ubernaut: Which big and dicey battles were you thinking of? If you want to share.

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  • @Panzerstahl-Helm-0

    Hallo

    yea I've heard it gets hot there. I guess you were already used to it this summer though 🙂

    yea last couple days been nice. 70s. One more and then it heats back up. Yea the flood triggered a mold invasion so the basement needs to be remediated.

    Not as expensive as I thought or as dangerous, just have to stay masked up and try not to move stuff around too much while down there.

    Still fucks with you but just have to power through. I hired the top contractor 2 days ago. She's gonna get one of her crews started next week on it.
    I still gotta try and salvage some shit but most of it is just gonna get launched and most of it needed to anyway.

    so I'll be busy and then some downtime while they do their thing. Can still time for the game I imagine.

    Hope you and the girls enjoying the Vacation 🙂

    Ciao

    Edit
    Looking at the game now. I see SSR bought 2 Arty. SPA same price. You can change if you want. Really no reason not too 🙂

    Edit 2
    Actually the Oberst3 needed to die instead of a ss Inf as 1st SS had been deactivated due to combat losses.

    Screenshot from 2026-07-23 06-48-27.png

    The Oberst rolled last and got 2 hits, so I'll put a Panzer back in for you. You could go Elite too but it doesn't really matter 🙂

    Game History

    Round: 16 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 armour moved from Amur to Buryatia 1 JPNbomber moved from Anhwe to Buryatia 3 armour, 1 elite and 1 fighter moved from Amur to Siberia 1 fighter moved from Japan to Siberia 3 armour and 1 mech_infantry moved from Korea to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in Siberia Japanese attack with 6 armour, 1 elite, 2 fighters and 1 mech_infantry Americans defend with 1 ArmoredInfantry and 3 usa_fighters Japanese roll dice for 6 armour, 1 elite, 2 fighters and 1 mech_infantry in Siberia, round 2 : 2/11 hits, 4.50 expected hits Russians roll dice for 1 ArmoredInfantry and 3 usa_fighters in Siberia, round 2 : 3/4 hits, 2.50 expected hits 1 mech_infantry owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Siberia 1 usa_fighter owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Siberia Japanese roll dice for 5 armour and 2 fighters in Siberia, round 3 : 6/7 hits, 3.50 expected hits Russians roll dice for 2 usa_fighters in Siberia, round 3 : 0/2 hits, 1.33 expected hits 2 usa_fighters owned by the Americans lost in Siberia Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 19 Casualties for Japanese: 1 armour, 1 elite and 1 mech_infantry Casualties for Americans: 1 ArmoredInfantry and 3 usa_fighters Battle in Buryatia Japanese attack with 1 JPNbomber and 2 armour Americans defend with 1 infantry Japanese roll dice for 1 JPNbomber and 2 armour in Buryatia, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Russians with 1 JPNbomber and 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 JPNbomber moved from Buryatia to Amur 1 infantry moved from Korea to Amur 1 aaGun moved from Hopei to Anhwe 2 fighters moved from Hopei to Amur 3 armour and 1 mech_infantry moved from Jehol to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Korea to Amur 2 armour moved from Korea to Jehol 2 fighters moved from Siberia to 6 Sea Zone Place Units - Japanese 3 infantry and 1 mech_infantry placed in Korea 1 Escort, 1 Japan_destroyer and 4 TotalWarFighters placed in 6 Sea Zone 1 elite placed in Japan Japanese undo move 2. 4 TotalWarFighters placed in Japan 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,2,2 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 35 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 38 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 39 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 40 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 48 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 50 Optional[PUs]

    Combat Hit Differential Summary :

    Japanese regular : 0.33 Russians regular : -1.17

    EXP Game 10 Straw J 16.tsvg

    I swapped the Arty and added a Pnzr.

    If you attack Japan you will need to edit the Home Defense Token and the 2 Inf before combat.

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  • @beelee

    Ciao,

    damn hot down here in S-Italy.
    Heavy red wine drinking continous.

    Just read that you had a horrible flood in your area and are now fighting with all the mud and stuff! I hope you are dooing well and things are getting better.
    Strange how the globe is setup - here we are battling heat and drugh, and at your part of the world it is rain and all that!

    I need to recover and prepare for tomorrow battles....

    bueananotte

    EDIT: railed the inf from Kazakstan to Baltic States.

    Game History

    Round: 16 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Romania EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Romania EDIT: 3 armour, 1 elite and 5 infantry moved from Bessarabia to Romania EDIT: 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Romania EDIT: 1 russian_para moved from Belarus to Slovakia Hungary EDIT: 2 russian_paras moved from Belarus to Romania EDIT: 3 bombers moved from Kazakhstan to Romania EDIT: 1 1stWaffenArmy moved from Romania to 1st Waffen EDIT: 1 3rdCorps moved from Bessarabia to 3rd Corps EDIT: 1 Soviet_Commisar moved from 3rd Corps to Overflow 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Yenisey to Timguska 1 elite moved from Evenkiyskiy to Timguska 1 armour moved from Urals to Timguska 3 infantry moved from Tsinghai to Shensi 7 armour moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Shensi 2 infantry moved from Karelia to Novgorod EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Eastern Poland EDIT: 1 2ndCorps moved from Belarus to 2nd Corps EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Eastern Poland EDIT: 1 1stTankArmy moved from Belarus to 1st Tank 1 Elitearmour moved from Belarus to Eastern Poland 1 TankDestroyer, 1 artillery and 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland EDIT: 1 1stCorps moved from Karelia to 1st Corps EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3 and 2 guard_infantrys moved from 1st Corps to Finland EDIT: 2 artilleries and 5 infantry moved from Karelia to Finland EDIT: 1 fighter moved from Karelia to Novgorod EDIT: 1 armour moved from Nenetsia to Novgorod Combat - Russians Battle in Timguska Russians attack with 2 armour and 1 elite Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 elite in Timguska, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 elite owned by the Russians lost in Timguska 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 elite Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 Waffen_Para, 1 airfield and 1 harbour Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 Waffen_Para owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Battle in Romania Russians attack with 1 FighterAce, 1 Soviet_Commisar_3, 6 armour, 3 bombers, 1 elite, 1 fighter, 5 infantry, 2 russian_paras and 1 tactical_bomber Germans defend with 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 3 waffen_infantrys; Italians defend with 1 aaGun, 1 armour and 2 infantry Italians roll AA dice in Romania : 1/3 hits, 0,50 expected hits Germans roll WaffenPnzrJagerFirstStrike dice in Romania : 1/3 hits, 1,00 expected hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Romania Russians roll dice for 1 FighterAce, 1 Soviet_Commisar_3, 5 armour, 3 bombers, 1 elite, 5 infantry, 2 russian_paras and 1 tactical_bomber in Romania, round 2 : 7/23 hits, 8,83 expected hits Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 aaGun, 1 armour, 2 infantry and 3 waffen_infantrys in Romania, round 2 : 7/15 hits, 9,67 expected hits 2 russian_paras owned by the Russians and 5 infantry owned by the Russians lost in Romania 3 waffen_infantrys owned by the Germans, 1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians roll dice for 1 FighterAce, 1 Soviet_Commisar_3, 5 armour, 3 bombers, 1 elite and 1 tactical_bomber in Romania, round 3 : 9/16 hits, 7,67 expected hits Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst_3 in Romania, round 3 : 7/9 hits, 6,50 expected hits 1 tactical_bomber owned by the Russians, 5 armour owned by the Russians and 1 elite owned by the Russians lost in Romania 1 Waffen_Oberst_3 owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 LuftwaffeAce owned by the Germans, 1 WaffenPnzrJagerFS owned by the Germans and 2 Me_262s owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 FighterAce, 1 Soviet_Commisar_3 and 3 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 6 armour, 1 elite, 1 fighter, 5 infantry, 2 russian_paras and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 armour and 2 infantry Casualties for Germans: 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 3 waffen_infantrys Battle in Finland Russians attack with 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry Germans defend with 1 armour Russians roll dice for 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry in Finland, round 2 : 4/11 hits, 3,33 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Shensi Russians attack with 7 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 7 armour and 4 infantry in Shensi, round 2 : 4/11 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 7 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 5 infantry Germans defend with 1 elite, 1 infantry and 2 mech_infantrys Russians roll dice for 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 5 infantry in Eastern Poland, round 2 : 7/23 hits, 9,50 expected hits Germans roll dice for 1 elite, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 elite, 1 infantry and 2 mech_infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 FighterAce and 3 bombers moved from Romania to Belarus 1 TankDestroyerFS moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Karelia 1 Tank_General and 6 armour moved from Russia to Belarus 1 elite moved from Russia to Bryansk 2 aaGuns moved from Belarus to Eastern Poland 2 Russian_Rails moved from Russia to Kazakhstan 2 Russian_Rails and 2 armour moved from Kazakhstan to Belarus 1 R_Europe_Rail moved from Russia to Kazakhstan 1 R_Europe_Rail and 1 armour moved from Kazakhstan to Belarus 1 elite moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai EDIT: 1 Tank_General3 and 5 armour moved from Eastern Poland to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Eastern Poland EDIT: 1 Soviet_Commisar and 3 armour moved from Eastern Poland to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Eastern Poland EDIT: 1 Tank_General and 5 armour moved from Belarus to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus EDIT: 1 Tank_General moved from 2nd Tank to Overflow EDIT: 1 Tank_General3 moved from Overflow to 2nd Tank EDIT: 1 Soviet_Commisar moved from 1st Corps to Overflow EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3 and 2 guard_infantrys moved from Finland to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Finland Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 artillery and 2 infantry placed in Belarus 1 artillery and 1 infantry placed in Karelia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,4 Russians collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Japanese regular : 0,33 Germans WaffenPnzrJagerFirstStrike : 0,00 Germans regular : -2,67 Russians regular : -3,50 Italians AA : 0,50

    exp-game-10-straw-r-16edit.tsvg

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