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Recent Posts
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The Tirpitz is on the board and searching for trouble in the Med!
yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol
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heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB
Oh hit a wrong button and posted early

Hope all is well Herr Panzer
Prost

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Still no luck on the manual mine clearing...
Man I sure wouldn't want that duty assignment

Me neither man! No pay raise would make me doing that job!
Hmm ...
maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?This indeed would help to avoid confusion, also for experienced players!
That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.
Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.
I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.
Good lord! This rule becomes as complex as developing an A-Bomb!

Good Evening Herr Panzer. Sramble 92 ?
Edit 2
Well I made the Executive decision and went for it
We can reroll it if needed
Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 
No scramble. Good call continuing!
The Tirpitz is on the board and searching for trouble in the Med!

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Good afternoon,
thanks for the update on the A-Bomb-
I will read the rules again to be prepared for the race for the A-Bomb.
That battle in Norway did not go well at all for the Krauts....
Mr. H was quite disappointed.How are things going at your home?
Still lots of thing to fix?
Did you get rid of the mold yet?BR
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 2 Escorts, 1 Fortification, 1 air_transport, 1 artillery, 3 carriers, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Shensi to Kansu 2 fighters, 3 infantry and 2 tactical_bombers moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai 2 JPNbombers moved from French Indo China to Tsinghai 1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 45 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship moved from 45 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to New Guinea 1 tactical_bomber moved from Caroline Islands to New Guinea 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 3 transports Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 46 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; ANZAC defend with 2 fighters and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/9 hits, 3,83 expected hits ANZAC roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Japanese lost in New Guinea 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New Guinea Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in New Guinea, round 3 : 4/6 hits, 3,17 expected hits ANZAC roll dice for 1 fighter in New Guinea, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in New Guinea 1 fighter owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 2 fighters and 2 infantry Battle in Kansu Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 JPNbombers, 3 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 JPNbombers, 3 fighters, 4 infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/14 hits, 6,50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 5/9 hits, 3,33 expected hits 2 tactical_bombers owned by the Japanese and 3 infantry owned by the Japanese lost in Tsinghai 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 3 : 6/9 hits, 5,00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry and 2 tactical_bombers Casualties for Chinese: 1 fighter and 8 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 carrier moved from 45 Sea Zone to 49 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 42 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Burma 1 artillery moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Kiangsi to Kwangsi 2 J_Rails moved from Kiangsu to Jehol 2 J_Rails, 1 aaGun and 1 artillery moved from Jehol to Yunnan 1 infantry moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Chahar to Suiyuyan 2 JPNbombers moved from Tsinghai to Kweichow 2 tactical_bombers moved from Tsinghai to Yunnan 2 fighters moved from Tsinghai to Yunnan 1 tactical_bomber moved from Tsinghai to Kweichow 1 fighter moved from Tsinghai to Shensi 1 air_transport and 1 elite moved from Japan to Philippines 1 submarine moved from 35 Sea Zone to 46 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 39 Sea Zone to 58 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 2 Escorts and 3 carriers placed in 6 Sea Zone 1 air_transport, 1 artillery, 1 elite and 2 infantry placed in Japan 1 Fortification placed in Java Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 65 PUs; end with 65 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 78 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -1,00 Japanese regular : 3,17 ANZAC regular : 1,00