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Recent Posts

  • @Trout @beelee

    That was weird - but this is the correct game save - the previous one did not have the Carolines Island Edit (the bomber went to Korea) and 1 Inf went to the bottom of the Pacific...

    There are times when I think this game may be too complicated for my small brain. Like I swear I made those edits... yet they were not there when I checked. I try to play out copies of these games in local mode to get a feel for the game so that was likely what happened. Anyway should be correct now but please check.

    1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL_FINAL.tsvg

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  • @trout @beelee

    UK 6 - Well I sure "feel like" I am getting the hang of this game.

    SUMMARY:

    I First took @beelee advice and whacked 1 inf at Carolines and moved that bomber (just sent him to Korea). So that way the Carolines Island invasion cost me an extra guy but was all Kosher.

    I checked the SSR conscripts by the way and that is all correct: 10 in Moscow, 3 each in those other two zones (Karelia and Ukraine) - In this game Karelia is Novgorod I guess.

    I bought an airfield for Egypt (I like those) and a Heavy Industry upgrade for the Egypt factory (which would not place automagically for some reason so I had to use edit. But were I to place it in South Africa, it would have worked. Go figure)

    I also had to use Edit to invade those 3 Frenchie places - They were unguarded so why not? The French maidens went crazy with the para boys and there was much wine, rejoicing and shhhh, other types of celebration... Of course, the Nazis or their evil henchmen will take it all back but what else should the UK do until the USA just lays down 6,645,453,002 Sherman tanks ; which will hopefully be soon except those pesky Japanese keep getting in the way and slowing down the Yanks... BUT NEXT TURN I have BIG SURPRISE for Adolf, heehee.

    I don't know what else to say here. The Brits sure got themselves a bunch of money this turn !

    And the paras all have some doppelgänger units with Bright RED dots. What the heck are those?

    Did I do everything correct? I took out that magical land water transport thingie that the Mafia had in Syria. THOSE THINGS REALLY SCARE ME - they are boats that are land units. WTF

    Anyway, that Syria attack was a nice set of rolls and maybe made up for losing those bombers but who knows.

    Oh and I rail-roaded one New British Tank into SSR because the RR let me - please don't tell me I can't do that... :). Or tell me... I just do what I think is correct and The UK needs to get two more tanks there asap.

    Also for the record: I have yet to actually look at what units the Germans have bought for the simple reason that I felt I had absolutely no choice in the matter until now - but now I am studying what Field Marshall von @Trout Tasty Fish has purchased and I admit TO BEING VERY SCARED.

    1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL.tsvg

    ...

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK_5.txt

    I still don't understand how you guys have those nice turn updates showing in the web pages but I can only post text files.

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  • @nothingtoseehere there’s some kind of issue with the current latest releases not sure if it’s been resolved yet but yeah prolly will be straightened out by the time our next game starts 🙂

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  • @Trout

    Guten Morgen,

    slight adjustments in EDIT after my NCM.
    I forgot to move 2 inf +2 art from Japan to Korea and Kiangsu (1 inf + 1 art. in each case)

    BR

    Game History

    Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Chahar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 armour moved from Korea to Manchuria 5 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Anhwe 2 J_Rails and 2 infantry moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 2 infantry moved from Anhwe to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Anhwe 1 fighter moved from Okinawa to Japan 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 Japanese_LCV and 1 elite placed in Japan 1 artillery and 9 infantry placed in Korea Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0,33 Japanese regular : -0,17 Russians regular : -0,33

    998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-J2.tsvg

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