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Recent Posts

  • T

    @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

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  • @trout @beelee
    OK ok that is good to know.

    So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

    And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

    OR

    perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

    I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

    So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

    these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

    Thanks
    J

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  • T

    @beelee Game History

    Round: 15 Purchase Units - Russians Russians buy 3 Mass_Tankss and 1 Soviet_Commisar; Remaining resources: 2 PUs; 2 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stWaffenPnzrArmy moved from Belarus to 1st Waffen Panzer EDIT: 1 waffen_PG_Active moved from 1st Waffen Panzer to Belarus EDIT: 3 waffen_panzers moved from 1st Waffen Panzer to Belarus EDIT: 1 FighterAce, 1 Tank_General3, 12 armour, 3 fighters and 1 infantry moved from Bryansk to Belarus EDIT: Russians undo move 4. 1 FighterAce, 1 Tank_General3, 12 armour, 3 fighters and 1 infantry moved from Bryansk to Belarus 6 armour moved from Russia to Belarus 1 armour moved from Tambov to Belarus Combat - Russians Battle in Belarus Russians attack with 1 FighterAce, 1 Tank_General3, 19 armour, 3 fighters and 1 infantry Germans defend with 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 1 WaffenPnzrJager, 1 WaffenPnzrJagerFS, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 aaGun, 6 armour, 1 infantry, 1 waffen_PG_Active and 3 waffen_panzers Units damaged: 1 Waffen_Hvy_Tank owned by the Germans 1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Belarus 2 fighters owned by the Russians and 1 FighterAce owned by the Russians retreated 3 armour owned by the Russians retreated to Bryansk Germans win with 1 Elitewaffen_panzer, 1 WaffenPnzrJagerFS, 1 Waffen_HvyTnk_Dmgd, 1 waffen_PG_Active and 3 waffen_panzers remaining. Battle score for attacker is -25 Casualties for Russians: 1 Tank_General3, 16 armour, 1 fighter and 1 infantry Casualties for Germans: 1 King_Tiger, 1 Panzer_General, 1 WaffenPnzrJager, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 aaGun, 6 armour and 1 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 FighterAce moved from Belarus to Russia 2 fighters moved from Belarus to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 3 Mass_Tankss and 1 Soviet_Commisar placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs

    10c52c8c-9357-461e-aa6b-017e4ecbe786-exp-game-9-trout-r15.tsvg

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  • T

    @johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.

    So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.

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