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Recent Posts

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    @panzerstahl-helm-0 I am up for it also. Okay with me if we switch up sides as well. So long as the two grizzled wily veterans are not both on one side. In other words, I am okay with Alex/Panzer vs. Trout/Beelee or Trout/Panzer vs. Alex/Beelee. All work for me.

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  • T

    @johnnycat Game History

    Round: 7 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger ItaliansParaBoost atBulgaria: Italians has 1 italian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 0.33 ANZAC regular : 0.17

    77446a84-841f-462e-b84b-ef2844f9db68-trout-cat-game-3-f7.tsvg

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  • @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

    @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

    game-1-johnnycat-vs-panzer-Aussies_2.tsvg

    1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

    We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

    We can play it out, if you want. You still have some options other than atracking London.
    If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. 😜

    Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

    Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

    Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
    German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
    Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

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  • @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

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