• New game global1940 (or something else)

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  • Testing IR488

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  • Very good Very good yes?

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    TripleA Turn Summary: Japanese round 5 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0 Game History Round: 5 Politics - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 4 cruisers moved from 35 Sea Zone to 6 Sea Zone 2 battleships moved from 35 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 3 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from Szechwan to Yunnan 4 artilleries moved from Szechwan to Yunnan 5 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 armour moved from Hunan to Yunnan 2 fighters moved from Hunan to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 4 submarines and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/11 hits, 5.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 3 destroyers in 6 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Japanese: 3 submarines Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 carrier and 2 tactical_bombers ANZAC defend with 2 destroyers and 2 transports Japanese roll dice for 1 carrier and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Casualties for ANZAC: 2 destroyers and 2 transports Battle in Yunnan Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry British defend with 4 armour and 1 mech_infantry; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 11/17 hits, 6.17 expected hits Chinese roll dice for 4 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 infantry owned by the Chinese, 1 fighter owned by the Chinese and 4 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 6 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for British: 4 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 2 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to Borneo 4 infantry moved from Anhwe to Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuan to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuan to Hopei 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 battleship placed in 6 Sea Zone 2 bombers placed in Japan 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Combat Hit Differential Summary : Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : 4.83 ANZAC regular : 1.00 Territory Summary for Japanese : Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor Kiangsu : 1 flag, 1 armour and 1 factory_minor Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 2 infantry Yunnan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry Suiyuan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 fighters and 5 infantry Kansu : 1 flag Hopei : 1 flag, 2 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Sikang : 1 flag Anhwe : 1 flag Borneo : 1 flag, 2 tactical_bombers Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry French Indo China : 1 flag Celebes : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 flag 35 Sea Zone : 2 transports 6 Sea Zone : 3 battleships, 4 cruisers, 3 destroyers and 1 submarine Production/PUs Summary : Japanese : 54 / 56 Americans : 15 / 59 Chinese : 1 / 3 British : 10 / 12 ANZAC : 14 / 23 Russians : 9 / 0 French : 0 / 0 Dutch : 0 / 0 Dice Statistics: Total 1 was rolled 63 times 2 was rolled 63 times 3 was rolled 56 times 4 was rolled 53 times 5 was rolled 52 times 6 was rolled 56 times Average roll : 3.397 Median : 3.000 Variance : 0.336 Standard Deviation : 0.579 Total rolls : 343 British Combat 1 was rolled 8 times 2 was rolled 12 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.347 Median : 3.000 Variance : 0.517 Standard Deviation : 0.719 Total rolls : 49 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.263 Median : 2.000 Variance : 2.157 Standard Deviation : 1.469 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.767 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Chinese Combat 1 was rolled 10 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 13 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.383 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Japanese Combat 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 35 times 4 was rolled 27 times 5 was rolled 33 times 6 was rolled 34 times Average roll : 3.465 Median : 3.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 198 Savegame
  • Kaiserreich-1936

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  • test

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  • First Shot at Global

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    A
    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 1 Purchase Units - Germans Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Southern France 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Southern France Savegame
  • Over the Top test 1

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    GenerationKILLG
    @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!
  • testing yes

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  • Januari2021

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    AlexofaikA
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0 Game History Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 4 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Japan to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Yunnan 1 cruiser moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 4 infantry Russians defend with 7 infantry Japanese roll dice for 1 artillery and 4 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 5 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 6 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 3 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 3 : 2/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 4 fighters Americans defend with 1 battleship Japanese roll dice for 2 carriers, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 2/7 hits, 2,67 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : 0,00 Russians regular : -2,67 British regular : -0,33 Savegame
  • abbasso i giapponeri

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    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 15:06:20 Savegame
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  • test

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    ubernautU
    @Mitchell you arent testing mac are you?
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  • Mid Earth BfA

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:48:14 PM
  • Try again

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  • Gilan and Shay trying to play

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Recent Posts

  • @ubernaut Finished Germany. triplea_3915_11ger.tsvg
    Russia is up.

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  • @alexander

    Ciao Italia!
    My wife will not be very amused, once she found out!
    Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules.

    BR

    Game History

    Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turn Complete - French

    Combat Hit Differential Summary :

    game-2-alex-vs-panzer_operation-spring-awakening_ANZ7.tsvg

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  • @ubernaut
    I'm ready now.

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