• AndyCub(Axis) vs bretters(Allies)+18

    25
    0 Votes
    25 Posts
    2k Views
    B
    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

    1
    0 Votes
    1 Posts
    313 Views
    No one has replied
  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

    743
    0 Votes
    743 Posts
    1m Views
    ubernautU
    @colin got a few
  • DansGame

    9
    1 Votes
    9 Posts
    1k Views
    J
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

    4
    1
    0 Votes
    4 Posts
    661 Views
    T
    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

    9
    0 Votes
    9 Posts
    902 Views
    J
    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

    153
    1
    0 Votes
    153 Posts
    39k Views
    E
    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

    5
    0 Votes
    5 Posts
    629 Views
    S
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

    5
    0 Votes
    5 Posts
    569 Views
    S
    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

    2
    0 Votes
    2 Posts
    419 Views
    P
    It's on like donkey kong
  • WW2Global40FirstGame

    2
    0 Votes
    2 Posts
    446 Views
    Rance28playsR
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

    48
    0 Votes
    48 Posts
    6k Views
    J
    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

    68
    0 Votes
    68 Posts
    10k Views
    E
    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

    27
    0 Votes
    27 Posts
    7k Views
    G
    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...
  • v3 41 Handsome (ax) v ubernaut (al)

    264
    1 Votes
    264 Posts
    195k Views
    ubernautU
    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
  • FilisRevenge

    34
    0 Votes
    34 Posts
    4k Views
    W
    TripleA Turn Summary: Russians round 9 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 9 Purchase Units - Russians Russians buy 9 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Eastern Poland to Hungary-Romania 1 armour moved from Ukraine to Hungary-Romania 1 bomber moved from Belorussia to Hungary-Romania 1 fighter moved from Belorussia to Kyrgyz 3 fighters moved from Belorussia to Kyrgyz 1 infantry moved from Belorussia to Eastern Poland 1 armour moved from Moscow to Kazakh 1 armour moved from Moscow to Kazakh 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Irkutsk to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Hungary-Romania Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Hungary-Romania, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Hungary-Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hungary-Romania Russians win, taking Hungary-Romania from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Hungary-Romania to Belorussia Place Units - Russians 2 infantry placed in Leningrad 2 armour placed in Stalingrad 4 armour placed in Moscow 1 armour placed in Stalingrad 2 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0.33 Russians : 0.67 Savegame
  • TestForumGame

    13
    1 Votes
    13 Posts
    1k Views
    E
    TripleA Manual Gamesave Post: Tyrell round 2 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 2 Purchase Units - Tyrell Combat Hit Differential Summary : Savegame
  • PBEMTest

    1
    0 Votes
    1 Posts
    346 Views
    No one has replied
  • Isolation 1942 - Take 3

    7
    0 Votes
    7 Posts
    758 Views
    C
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Anhwei 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Anhwei 1 artillery moved from Kwangtung to Anhwei Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Buryatia S.S.R. to Kwangtung 2 fighters moved from 35 Sea Zone to Kwangtung 1 bomber moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Combat Hit Differential Summary : British : -2.17 Americans : 1.33 Russians : -0.67 Japanese : 2.00 Savegame
  • TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

    543
    1 Votes
    543 Posts
    776k Views
    ubernautU
    @colin got a somwhat biggie here

Recent Posts

  • @Trout

    heh heh it was only rd 3. No guns on the Trprts yet 🙂

    read more

  • @beelee You like to live dangerously! 1 Strat Bomber attacking two transports! Well, it did work out for you spectacularly well.

    read more

  • @Trout

    Game History

    Round: 3 Purchase Units - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 Fortification, 2 artilleries, 2 carriers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 USAbomber moved from Eastern United States to 87 Sea Zone 2 usa_fighters moved from Eastern United States to 87 Sea Zone 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 87 Sea Zone Americans attack with 1 USAbomber, 1 destroyer, 1 submarine and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber, 1 destroyer and 2 usa_fighters in 87 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 GermanUBoat in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 87 Sea Zone 1 GermanUBoat owned by the Germans lost in 87 Sea Zone Americans win with 1 USAbomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 submarine Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Americans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Alaska 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from Alaska to Eastern United States 4 Rails moved from Eastern United States to Western United States 4 Rails and 4 infantry moved from Western United States to Alaska 1 mech_infantry and 1 usa_armour moved from Western United States to Central United States 2 usa_fighters moved from Western United States to Eastern United States 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry and 2 artilleries moved from Central United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 ArmoredInfantry, 2 artilleries, 1 carrier, 1 cruiser, 1 elite and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from 87 Sea Zone to French West Africa 1 USAbomber moved from 87 Sea Zone to French West Africa 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Alaska Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 artillery placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 Fortification placed in Guam Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Chinese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 7 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Kenya 1 bomber moved from French West Africa to 91 Sea Zone 1 destroyer and 2 uk_fighters moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 91 Sea Zone British attack with 1 bomber Germans defend with 2 transports British roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 transports in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Germans lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 transport in 91 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 transports Battle in Kenya British attack with 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Neutral_Axis: 1 infantry Casualties for British: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 3 uk_fighters Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 uk_fighters moved from 109 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 infantry moved from Brazil to British Guiana 1 infantry moved from Egypt to Alexandria 1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Northwest Persia to Persia 1 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra 1 bomber moved from 91 Sea Zone to United Kingdom 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 destroyer and 1 uk_fighter placed in 106 Sea Zone 1 artillery and 2 uk_paras placed in United Kingdom 2 infantry and 2 uk_armours placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,6,1,1 British collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 55 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Americans regular : -0.83 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : 0.67 Neutral_Axis regular : -1.33 British regular : -0.17

    0f7e7a6e-a1b5-41d7-a9f9-fe4cd9b95d63-tourney-trout-vs-beelee UK3.tsvg

    Safe Travels

    read more

  • @beelee I did the tinkering just to make sure bad dice didn't prevent me from taking the two primary objectives this turn of Hong Kong and Philippines. You rolled great in Philippines so your troops made MacArthur proud.

    Game History

    Round: 3 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Japan_destroyer, 2 air_transports, 2 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Chahar to Suiyuyan 1 japanese_para moved from Jehol to Suiyuyan 3 artilleries, 7 infantry and 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Shensi 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to French Indo China 1 JPNbomber moved from Kwangsi to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Suiyuyan 1 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kwangsi to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Kwangtung 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 1 JPNbomber moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kwangtung 2 fighters moved from Anhwe to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship and 1 cruiser ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 cruiser in 44 Sea Zone, round 2 : 4,1,5 ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : none Japanese win, taking 44 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship and 1 cruiser remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 2 Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 4,4 Americans roll dice for 1 transport in 8 Sea Zone, round 2 : none Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship and 1 cruiser ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 cruiser in 43 Sea Zone, round 2 : 5,4,6 ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 2 Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 cruiser in 43 Sea Zone, round 3 : 2,3,5 ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 4 Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 JPNbomber, 3 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 JPNbomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4,3,3,4,2,3,3,1 British roll dice for 2 infantry in Kwangtung, round 2 : 4,6 Japanese win, taking Kwangtung from British with 1 JPNbomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber in Suiyuyan, round 2 : 2,1,5,5,2 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 6 Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 6,2 British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 5 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 1 Japan_destroyer, 1 submarine and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 6 Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer and 4 transports in 35 Sea Zone, round 2 : 1,3,6 Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 5 Japanese win with 1 Heavy_BB, 1 Japan_destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 artillery, 1 elite, 3 fighters, 5 infantry and 3 tactical_bombers Changer defend; Americans defend with 2 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 1,3,3 Japanese roll dice for 1 JPNbomber, 1 artillery, 1 elite, 2 fighters, 5 infantry and 3 tactical_bombers in Philippines, round 2 : 1,5,3,5,4,5,1,4,1,5,6,6,6,6 Americans roll dice for 2 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 3,3,6,2,3,1 Japanese roll dice for 1 JPNbomber, 1 artillery, 1 elite, 2 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 3 : 1,4,2,4,1,5,2,5,2,1 Americans roll dice for 2 Fortifications and 2 usa_fighters in Philippines, round 3 : 2,1 Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 elite, 1 fighter and 5 infantry Casualties for Americans: 2 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Szechwan, round 2 : 2,3,4,6,6 Chinese roll dice for 1 infantry in Szechwan, round 2 : 5 Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 5,5,4,6 French roll dice for 1 infantry in French Indo China, round 2 : 1 Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 6,2,1 French roll dice for 1 infantry in French Indo China, round 3 : 4 Japanese win, taking French Indo China from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Japanese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 armour moved from Jehol to Kweichow 3 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 2 fighters moved from Szechwan to Kweichow 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Kwangsi 1 JPNbomber moved from Kwangtung to Anhwe 1 JPNbomber moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 Fortification placed in Caroline Islands 2 air_transports and 1 elite placed in Japan 2 armour and 1 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 45 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 53 Optional[PUs]

    0f7e7a6e-a1b5-41d7-a9f9-fe4cd9b95d63-tourney--trout-vs-beelee-j3.tsvg

    read more