• TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    ubernautU
    @colin got a few
  • DansGame

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

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    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

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    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Rance28playsR
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

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    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...
  • v3 41 Handsome (ax) v ubernaut (al)

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    ubernautU
    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
  • FilisRevenge

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    TripleA Turn Summary: Russians round 9 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 9 Purchase Units - Russians Russians buy 9 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Eastern Poland to Hungary-Romania 1 armour moved from Ukraine to Hungary-Romania 1 bomber moved from Belorussia to Hungary-Romania 1 fighter moved from Belorussia to Kyrgyz 3 fighters moved from Belorussia to Kyrgyz 1 infantry moved from Belorussia to Eastern Poland 1 armour moved from Moscow to Kazakh 1 armour moved from Moscow to Kazakh 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Irkutsk to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Hungary-Romania Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Hungary-Romania, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Hungary-Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hungary-Romania Russians win, taking Hungary-Romania from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Hungary-Romania to Belorussia Place Units - Russians 2 infantry placed in Leningrad 2 armour placed in Stalingrad 4 armour placed in Moscow 1 armour placed in Stalingrad 2 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0.33 Russians : 0.67 Savegame
  • TestForumGame

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    TripleA Manual Gamesave Post: Tyrell round 2 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 2 Purchase Units - Tyrell Combat Hit Differential Summary : Savegame
  • PBEMTest

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  • Isolation 1942 - Take 3

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Anhwei 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Anhwei 1 artillery moved from Kwangtung to Anhwei Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Buryatia S.S.R. to Kwangtung 2 fighters moved from 35 Sea Zone to Kwangtung 1 bomber moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Combat Hit Differential Summary : British : -2.17 Americans : 1.33 Russians : -0.67 Japanese : 2.00 Savegame
  • TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    ubernautU
    @colin got a somwhat biggie here
  • FilivsCuba

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    TripleA Turn Summary: Chinese round 7 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 7 Purchase Units - Chinese Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 armour moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 armour and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 armour and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Hit Differential Summary : Chinese : 0.00 Japanese : -0.33 Savegame
  • TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    @redrum: I wouldn't mind continuing this when you're less busy.

Recent Posts

  • @beelee
    @trout
    @alexander

    Hello lads,

    I am working on a "one-pager" and have added it to the doc file.
    https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

    I collected the content via AI but haven´t reviewed all the data yet, so may contain some errors or missing data.
    The layout (colors, filter) is still in progress and I am open for ideas.
    Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
    Due to the size I can´t upload it here noch online. I am worling on a solution.

    BR

    read more

  • @alexander
    @beelee
    @trout

    Hello gentlemen,

    things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
    Anyway, this game is even as it can be and can go on for a bunch rounds.

    BR

    Game History

    Round: 21 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral EDIT: Turning off Edit Mode Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 usa_armour moved from Alaska to 2 Sea Zone 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 usa_fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 4 NavyFighters and 1 usa_armour Japanese defend with 1 armour Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in 92 Sea Zone Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort owned by the Germans lost in 92 Sea Zone Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 110 Sea Zone Americans attack with 2 USA_Hvy_Bombers and 1 submarine Germans defend with 1 Escort Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 elite moved from Morocco to Algeria 1 Escort moved from 104 Sea Zone to 92 Sea Zone 2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone 4 usa_fighters moved from Western United States to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska 6 Rails moved from Eastern United States to Central United States 6 Rails and 6 mech_infantrys moved from Central United States to Alaska 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Sumatra 1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone 4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska 4 NavyFighters moved from Soviet Far East to 3 Sea Zone Place Units - Americans 1 TotalWar_Tank placed in Eastern United States 5 TotalWar_Tanks placed in Central United States 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 Escort and 1 USANC placed in 10 Sea Zone 1 Escort placed in 10 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Trans-Jordan 1 UK_Hvy_Bomber moved from India to Trans-Jordan 1 UK_Hvy_Bomber moved from India to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 mech_infantrys moved from Caucasus to Rostov 1 UK_Hvy_Bomber moved from Russia to Rostov EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in 70 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters Germans defend with 1 Panzer_Grndrs and 1 armour British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6 Casualties for British: 1 UK_LCV Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Rostov British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Rostov 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Burma British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Trans-Jordan British attack with 1 UK_Hvy_Bomber and 2 infantry Germans defend with 1 Waffen_Para British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 Waffen_Para owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus 4 uk_fighters moved from Persia to Russia 1 UK_Hvy_Bomber moved from Rostov to Caucasus 1 air_transport and 1 infantry moved from Persia to Russia 3 mech_infantrys moved from Persia to Caucasus 3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 4 UK_LCVs and 1 elite placed in United Kingdom 6 infantry placed in India 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Americans regular : 0,33 Japanese regular : -0,33 Germans regular : 1,67 British regular : 2,83

    ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

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  • @Nothingtoseehere no worries hey i noticed a lot of undos in italy's last move just a heads up bc they makes those moves super hard to follow 🙂

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  • @ubernaut Ok save after 🇹🇷 . Probably will be a bit before I get German combat finished.

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