TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - TyrellCombat Hit Differential Summary :
Recent Posts
I forgot the other Obj. So I get
1 Tunis
1 Libya
3 S Italy
4 N Italy
2 Yugo
1 Albania
2 Greece
5 No Ships
5 Greece S FRA GIB
3 for being Italian
27 leftover after purchase
for 54
I'm missing 1 somewhere ?

@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Queensland Place Units - ANZAC 1 battleship and 1 fighter placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg
@beelee I think it’s 9+3+5+10. For no Ethiopia but Yugo, Greece and Bulgaria were Fascist. Then bonuses for no ships and Greece/Gibraltar/SFrance being Axis. Oops - missed Tunisia. So I checked and I think here is the math
31 start - 4 for buying one arty + 28 this turn so 55 total. If you agree, here is the file with 55 added.
2a64460d-d00e-43a7-891b-2cb558a90d2c-exp-game-11-trout-i7.tsvg
Panzer please ignore this - I just needed a place to post this question to @beelee
This is the reference game I mentioned -
GAME 4 J-CAT and TROUT GERMANY 8.tsvg
I have TWO army groups in front of his one but two army groups do not both benefit from extra rolls.
I need to understand what is the best way to defend in this case. So I break up one of the army groups?
Thanks