• v3 41 Handsome (ax) v ubernaut (al)

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    ubernautU
    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
  • FilisRevenge

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    TripleA Turn Summary: Russians round 9 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 9 Purchase Units - Russians Russians buy 9 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Eastern Poland to Hungary-Romania 1 armour moved from Ukraine to Hungary-Romania 1 bomber moved from Belorussia to Hungary-Romania 1 fighter moved from Belorussia to Kyrgyz 3 fighters moved from Belorussia to Kyrgyz 1 infantry moved from Belorussia to Eastern Poland 1 armour moved from Moscow to Kazakh 1 armour moved from Moscow to Kazakh 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Irkutsk to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Hungary-Romania Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Hungary-Romania, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Hungary-Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hungary-Romania Russians win, taking Hungary-Romania from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Hungary-Romania to Belorussia Place Units - Russians 2 infantry placed in Leningrad 2 armour placed in Stalingrad 4 armour placed in Moscow 1 armour placed in Stalingrad 2 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0.33 Russians : 0.67 Savegame
  • TestForumGame

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    TripleA Manual Gamesave Post: Tyrell round 2 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 2 Purchase Units - Tyrell Combat Hit Differential Summary : Savegame
  • PBEMTest

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  • Isolation 1942 - Take 3

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Anhwei 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Anhwei 1 artillery moved from Kwangtung to Anhwei Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Buryatia S.S.R. to Kwangtung 2 fighters moved from 35 Sea Zone to Kwangtung 1 bomber moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Combat Hit Differential Summary : British : -2.17 Americans : 1.33 Russians : -0.67 Japanese : 2.00 Savegame
  • TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    ubernautU
    @colin got a somwhat biggie here
  • FilivsCuba

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    TripleA Turn Summary: Chinese round 7 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 7 Purchase Units - Chinese Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 armour moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 armour and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 armour and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Hit Differential Summary : Chinese : 0.00 Japanese : -0.33 Savegame
  • TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    @redrum: I wouldn't mind continuing this when you're less busy.
  • TSH vs ADT game 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory, 2x factory; Remaining resources: 46 PUs; 1 techTokens; Germans buy 5 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 10 North Sea to SZ 16 North Atlantic 1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic 1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 4 bombers moved from Eastern Germany to SZ 16 North Atlantic 5 fighters moved from France to SZ 16 North Atlantic EDIT: 5 infantry moved from SZ 16 North Atlantic to England EDIT: 1 armour moved from SZ 16 North Atlantic to England 1 armour, 1 artillery and 1 infantry moved from Rhodesia to Southern Africa 1 armour moved from Kenya-Tanganyika to French Equatorial Africa 1 artillery moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean Combat - Germans Battle in Southern Africa Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Africa, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Africa Germans win, taking Southern Africa from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in SZ 16 North Atlantic Germans attack with 4 bombers, 5 fighters and 5 submarines British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 2 : 5/11 hits, 5.33 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 3 : 4/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 3 : 2/6 hits, 3.67 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 3 fighters in SZ 16 North Atlantic, round 4 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in SZ 16 North Atlantic, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 transports owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England 1 armour owned by the Americans and 1 infantry owned by the Americans lost in England 1 transport owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 97 Casualties for Germans: 4 fighters and 5 submarines Casualties for Americans: 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 3 transports Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 4 bombers moved from SZ 16 North Atlantic to Eastern Germany 1 artillery and 3 infantry moved from Western Poland to Hungary-Romania 2 armour, 1 artillery and 1 infantry moved from Baltic States to Western Poland 4 armour moved from Eastern Germany to Hungary-Romania 6 armour moved from Eastern Poland to Hungary-Romania 1 artillery moved from Eastern Poland to Hungary-Romania 1 infantry moved from Eastern Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 2 armour moved from Western Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 4 artilleries and 13 infantry moved from Eastern Poland to Western Poland Place Units - Germans 3 infantry placed in Hungary-Romania 5 armour placed in Eastern Germany 2 submarines placed in SZ 11 West Baltic Sea Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to England: 1 armour and 5 infantry EDIT: Turning off Edit Mode Combat Hit Differential Summary : Germans : -2.33 British : 0.67 Americans : -1.33 Germans rolls : : 0.00 Savegame
  • EtiennevsJeremII

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    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 12 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour moved from Western Canada to Alaska 1 bomber moved from Eastern United States to 25 Sea Zone 2 armour moved from Western United States to Alaska 1 bomber moved from Eastern United States to 64 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 2 bombers moved from United Kingdom to France 2 fighters moved from Western United States to Alaska 2 transports moved from 7 Sea Zone to 1 Sea Zone 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 infantry and 1 transport 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry and 1 transport Battle in Alaska Americans attack with 4 armour and 2 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 armour and 2 fighters in Alaska, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in 64 Sea Zone Americans attack with 1 bomber Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 bomber in 64 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 destroyers and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 4 armour; Italians defend with 2 armour and 3 artilleries; Japanese defend with 5 armour Americans roll dice for 1 battleship in France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in France, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 11 armour and 3 artilleries in France, round 2 : 11/14 hits, 6,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in France Germans win with 11 armour remaining. Battle score for attacker is -24 Casualties for Americans: 1 armour, 1 artillery, 2 bombers and 1 infantry Casualties for Italians: 3 artilleries Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Brazil 2 fighters moved from Alaska to Western United States Place Units - Americans 2 artilleries, 1 fighter and 7 infantry placed in Western United States 2 armour and 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs Combat Hit Differential Summary : Germans : 4,50 Americans : 0,17 Japanese : 0,67 Savegame
  • FilibusterVSCubaCola

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    TripleA Turn Summary: Chinese round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 1 Purchase Units - Chinese Chinese buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Western Sinkiang to Eastern Sinkiang 2 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kansu to Szechwan 1 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Hit Differential Summary : Savegame
  • Isolation 1942 - Take 2

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    TripleA Turn Summary: Russians round 13 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Combat Hit Differential Summary : Savegame
  • Partie Etienne vs Jerem 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Russia 1 artillery moved from Archangel to Russia 3 armour moved from Archangel to Russia 4 armour moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 infantry moved from Belorussia to Russia 1 artillery moved from Belorussia to Russia 2 infantry moved from Finland to Norway 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Finland to 6 Sea Zone 2 bombers moved from Germany to 8 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Kazakh S.S.R. to Russia Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Russia Germans attack with 8 armour, 2 artilleries, 2 fighters and 2 infantry Russians defend with 1 aaGun, 1 factory and 12 infantry AA fire in Russia : 0/2 hits, 0,33 expected hits Germans roll dice for 8 armour, 2 artilleries, 2 fighters and 2 infantry in Russia, round 2 : 7/14 hits, 6,33 expected hits Russians roll dice for 12 infantry in Russia, round 2 : 4/12 hits, 4,00 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 8 armour and 2 fighters in Russia, round 3 : 6/10 hits, 5,00 expected hits Russians roll dice for 5 infantry in Russia, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Russia Germans captures 14PUs while taking Russians capital Germans win, taking Russia from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 12 infantry Battle in 6 Sea Zone Germans attack with 1 fighter British defend with 1 destroyer and 1 transport; Americans defend with 1 submarine; Russians defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 8 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 8 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 8 Sea Zone 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 bomber moved from 8 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Norway 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to East Poland 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Norway 2 fighters moved from Russia to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 artilleries, 2 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs Combat Hit Differential Summary : AA fire in Russia : : -0,33 Germans : 0,83 British : -1,00 Americans : 0,67 Russians : -1,67 Savegame
  • Z and T Anniversary Test

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • 1941 Test

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Combat Hit Differential Summary : Savegame
  • PBF AAC001

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    TripleA Turn Summary: Keoland round 3 TripleA Turn Summary for game: Greyhawk Wars, version: 1.1 Game History Round: 3 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace Keoland takes Political Action: Political Action Keoland Make Peace Suel Keoland fails on action: Political Action Keoland Make Peace Suel Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a.... Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen Diplomacy and Assassination - Keoland Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 1 hero moved from Tors to Hold of the Sea Princes 1 dwarf moved from Tors to Hold of the Sea Princes 1 dwarf moved from Tors to Hold of the Sea Princes 1 halfling moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 hero moved from Flen to Jotens 1 dwarf moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 bowman moved from Flen to Jotens 1 elf moved from Flen to Jotens 1 elf moved from Flen to Jotens Combat - Keoland Battle in Jotens Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans Scarlet_Brotherhood defend with 1 giant Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 elf owned by the Keoland 1 giant owned by the Scarlet_Brotherhood lost in Jotens Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15 Casualties for Scarlet_Brotherhood: 1 giant Battle in Hold of the Sea Princes Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits Units damaged: 3 champions owned by the Scarlet_Brotherhood Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits 2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 champion owned by the Scarlet_Brotherhood Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits 4 veterans owned by the Keoland lost in Hold of the Sea Princes Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35 Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans Some non-combat units are destroyed: Non Combat Move - Keoland 1 man-at-arms moved from Loftwick to The Yeomanry Recruit Units - Keoland Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; Triggered Units - Keoland Keoland builds 0 units. Place Units - Keoland 1 dwarf, 1 treant and 2 veterans placed in Gradsul 1 galley placed in Sea of Ulek Turn Complete - Keoland Keoland collect 31 PUs; end with 31 PUs Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs Combat Hit Differential Summary : Scarlet_Brotherhood : -0.17 Keoland : -0.83 cavalry fire in Hold of the Sea Princes : : -0.17 Savegame
  • test

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 4:26:14 PM Savegame
  • EtienneTest01

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from Manchuria to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 bomber and 2 fighters could not land in Buryatia S.S.R. and were removed 1 fighter moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 fighter moved from Formosa to Kwangtung Place Units - Japanese 1 armour, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Combat Hit Differential Summary : Russians : 1,00 Japanese : 0,83 Savegame
  • testGame1234

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    TripleA Turn Summary: Germans round 5 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 5 artilleries and 2 infantry moved from Baltic States to Belarus 4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine 1 bomber moved from Western Ukraine to Russia 1 bomber moved from Western Ukraine to Russia 8 armour, 5 artilleries and 32 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Southern France to Northern Italy 3 artilleries and 3 infantry moved from France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters and 2 tactical_bombers moved from Western Germany to Western Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Novgorod Germans attack with 2 artilleries and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/1 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 5 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 2 infantry in Belarus, round 2 : 2/1 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 8 armour, 5 artilleries and 32 infantry Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries and 32 infantry in Bryansk, round 2 : 12/1 hits, 11,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in France 2 armour, 1 bomber and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Combat Hit Differential Summary : AA fire in Russia : : -0,33 Germans : -0,00 Russians : -1,00 Savegame
  • Highschoolfriends

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    TripleA Turn Summary: Germans round 8 TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0 Game History Round: 8 Combat Move - Germans Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by British Rockets in France roll: 4 3 infantry moved from Finland to Karelia 3 infantry moved from Finland to Vyborg 2 armour moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Germany 2 infantry moved from Poland to Germany 1 fighter moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Romania to Slovakia Hungary 2 artilleries moved from France to Western Germany 1 armour moved from France to Western Germany 1 infantry moved from Norway to Finland Combat - Germans Battle in Karelia Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 2 infantry owned by the Germans retreated to Finland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Germany Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 factory_minor Germans roll dice for 2 infantry and 1 tactical_bomber in Germany, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Germany Germans roll dice for 1 infantry and 1 tactical_bomber in Germany, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Germany Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour Battle in Slovakia Hungary Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Germany to Western Germany Place Units - Germans 3 infantry placed in France Turn Complete - Germans Combat Hit Differential Summary : Germans : -1.33 Russians : 2.33 Territory Summary for Germans : France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry Slovakia Hungary : 1 mech_infantry Western Germany : 1 armour, 2 artilleries and 1 tactical_bomber Romania : 1 airfield and 1 fighter Vyborg : 1 flag, 2 infantry Eastern Poland : 1 flag, 2 armour Finland : 1 flag, 3 infantry Savegame

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  • @Alexander

    Hi Alex

    Yea you can't do the TakeOver because you have Italians in Tobruk.

    Edit
    I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

    You can test it out with the old save by not attacking Tobruk to see how it works.

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  • @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

    game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

    Purchase Units Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1 EDIT: Turning off Edit Mode Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; Game Loaded Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar Combat Battle in Holland Belgium Battle in Tobruk Battle in Gibraltar Recording Battle Statistics Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turning on Edit Mode EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: Turning off Edit Mode 1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 3 destroyers moved from 95 Sea Zone to 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows EDIT: Italians undo move 1. EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3 EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: Turning off Edit Mode 1 Escort moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 95 Sea Zone to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 mine_unarmed moved from Southern Italy to Northern Italy Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 infantry placed in Southern France 1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Cyprus Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia Setting uses for triggers used this phase. Turn Complete Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
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  • @Trout Sorry, my bad, thanks for the change!

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  • @beelee 81ba7099-a78c-413f-a8e0-da39d51510e2-exp-game-2-multi-apbt-j14revised.tsvg Oops. Okay, attached is my J14 revised back to 2 partisans in Sakha

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