• Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Rance28playsR
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

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    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...
  • v3 41 Handsome (ax) v ubernaut (al)

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    ubernautU
    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
  • FilisRevenge

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    TripleA Turn Summary: Russians round 9 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 9 Purchase Units - Russians Russians buy 9 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Eastern Poland to Hungary-Romania 1 armour moved from Ukraine to Hungary-Romania 1 bomber moved from Belorussia to Hungary-Romania 1 fighter moved from Belorussia to Kyrgyz 3 fighters moved from Belorussia to Kyrgyz 1 infantry moved from Belorussia to Eastern Poland 1 armour moved from Moscow to Kazakh 1 armour moved from Moscow to Kazakh 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Irkutsk to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Hungary-Romania Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Hungary-Romania, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Hungary-Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hungary-Romania Russians win, taking Hungary-Romania from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Hungary-Romania to Belorussia Place Units - Russians 2 infantry placed in Leningrad 2 armour placed in Stalingrad 4 armour placed in Moscow 1 armour placed in Stalingrad 2 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0.33 Russians : 0.67 Savegame
  • TestForumGame

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    TripleA Manual Gamesave Post: Tyrell round 2 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 2 Purchase Units - Tyrell Combat Hit Differential Summary : Savegame
  • PBEMTest

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    No one has replied
  • Isolation 1942 - Take 3

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Anhwei 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Anhwei 1 artillery moved from Kwangtung to Anhwei Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Buryatia S.S.R. to Kwangtung 2 fighters moved from 35 Sea Zone to Kwangtung 1 bomber moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Combat Hit Differential Summary : British : -2.17 Americans : 1.33 Russians : -0.67 Japanese : 2.00 Savegame
  • TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    ubernautU
    @colin got a somwhat biggie here
  • FilivsCuba

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    TripleA Turn Summary: Chinese round 7 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 7 Purchase Units - Chinese Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 armour moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 armour and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 armour and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Hit Differential Summary : Chinese : 0.00 Japanese : -0.33 Savegame
  • TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    @redrum: I wouldn't mind continuing this when you're less busy.
  • TSH vs ADT game 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory, 2x factory; Remaining resources: 46 PUs; 1 techTokens; Germans buy 5 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 10 North Sea to SZ 16 North Atlantic 1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic 1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 4 bombers moved from Eastern Germany to SZ 16 North Atlantic 5 fighters moved from France to SZ 16 North Atlantic EDIT: 5 infantry moved from SZ 16 North Atlantic to England EDIT: 1 armour moved from SZ 16 North Atlantic to England 1 armour, 1 artillery and 1 infantry moved from Rhodesia to Southern Africa 1 armour moved from Kenya-Tanganyika to French Equatorial Africa 1 artillery moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean Combat - Germans Battle in Southern Africa Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Africa, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Africa Germans win, taking Southern Africa from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in SZ 16 North Atlantic Germans attack with 4 bombers, 5 fighters and 5 submarines British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 2 : 5/11 hits, 5.33 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 3 : 4/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 3 : 2/6 hits, 3.67 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 3 fighters in SZ 16 North Atlantic, round 4 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in SZ 16 North Atlantic, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 transports owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England 1 armour owned by the Americans and 1 infantry owned by the Americans lost in England 1 transport owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 97 Casualties for Germans: 4 fighters and 5 submarines Casualties for Americans: 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 3 transports Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 4 bombers moved from SZ 16 North Atlantic to Eastern Germany 1 artillery and 3 infantry moved from Western Poland to Hungary-Romania 2 armour, 1 artillery and 1 infantry moved from Baltic States to Western Poland 4 armour moved from Eastern Germany to Hungary-Romania 6 armour moved from Eastern Poland to Hungary-Romania 1 artillery moved from Eastern Poland to Hungary-Romania 1 infantry moved from Eastern Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 2 armour moved from Western Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 4 artilleries and 13 infantry moved from Eastern Poland to Western Poland Place Units - Germans 3 infantry placed in Hungary-Romania 5 armour placed in Eastern Germany 2 submarines placed in SZ 11 West Baltic Sea Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to England: 1 armour and 5 infantry EDIT: Turning off Edit Mode Combat Hit Differential Summary : Germans : -2.33 British : 0.67 Americans : -1.33 Germans rolls : : 0.00 Savegame
  • EtiennevsJeremII

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    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 12 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour moved from Western Canada to Alaska 1 bomber moved from Eastern United States to 25 Sea Zone 2 armour moved from Western United States to Alaska 1 bomber moved from Eastern United States to 64 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 2 bombers moved from United Kingdom to France 2 fighters moved from Western United States to Alaska 2 transports moved from 7 Sea Zone to 1 Sea Zone 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 infantry and 1 transport 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry and 1 transport Battle in Alaska Americans attack with 4 armour and 2 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 armour and 2 fighters in Alaska, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in 64 Sea Zone Americans attack with 1 bomber Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 bomber in 64 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 destroyers and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 4 armour; Italians defend with 2 armour and 3 artilleries; Japanese defend with 5 armour Americans roll dice for 1 battleship in France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in France, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 11 armour and 3 artilleries in France, round 2 : 11/14 hits, 6,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in France Germans win with 11 armour remaining. Battle score for attacker is -24 Casualties for Americans: 1 armour, 1 artillery, 2 bombers and 1 infantry Casualties for Italians: 3 artilleries Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Brazil 2 fighters moved from Alaska to Western United States Place Units - Americans 2 artilleries, 1 fighter and 7 infantry placed in Western United States 2 armour and 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs Combat Hit Differential Summary : Germans : 4,50 Americans : 0,17 Japanese : 0,67 Savegame
  • FilibusterVSCubaCola

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    TripleA Turn Summary: Chinese round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 1 Purchase Units - Chinese Chinese buy 3 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese 1 infantry moved from Western Sinkiang to Eastern Sinkiang 2 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kansu to Szechwan 1 infantry moved from Western Sinkiang to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Hit Differential Summary : Savegame
  • Isolation 1942 - Take 2

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    TripleA Turn Summary: Russians round 13 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 13 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Combat Hit Differential Summary : Savegame
  • Partie Etienne vs Jerem 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Russia 1 artillery moved from Archangel to Russia 3 armour moved from Archangel to Russia 4 armour moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 infantry moved from Belorussia to Russia 1 artillery moved from Belorussia to Russia 2 infantry moved from Finland to Norway 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Finland to 6 Sea Zone 2 bombers moved from Germany to 8 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Kazakh S.S.R. to Russia Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Russia Germans attack with 8 armour, 2 artilleries, 2 fighters and 2 infantry Russians defend with 1 aaGun, 1 factory and 12 infantry AA fire in Russia : 0/2 hits, 0,33 expected hits Germans roll dice for 8 armour, 2 artilleries, 2 fighters and 2 infantry in Russia, round 2 : 7/14 hits, 6,33 expected hits Russians roll dice for 12 infantry in Russia, round 2 : 4/12 hits, 4,00 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Germans roll dice for 8 armour and 2 fighters in Russia, round 3 : 6/10 hits, 5,00 expected hits Russians roll dice for 5 infantry in Russia, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Russia Germans captures 14PUs while taking Russians capital Germans win, taking Russia from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries and 2 infantry Casualties for Russians: 12 infantry Battle in 6 Sea Zone Germans attack with 1 fighter British defend with 1 destroyer and 1 transport; Americans defend with 1 submarine; Russians defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 8 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 8 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 8 Sea Zone 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 bomber moved from 8 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Norway 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to East Poland 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Norway 2 fighters moved from Russia to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 artilleries, 2 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs Combat Hit Differential Summary : AA fire in Russia : : -0,33 Germans : 0,83 British : -1,00 Americans : 0,67 Russians : -1,67 Savegame

Recent Posts

  • @Alexander

    Good Afternoon
    Well Jerry wasn't very light footed and stepped on all 3 LMs lol

    Screenshot from 2026-06-01 17-12-10.png

    Game History

    Round: 16 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 GAirCommander, 1 German_LCV, 6 TotalWar_Tanks, 1 Waffen_Para, 1 carrier, 1 elite, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para and 1 infantry 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 Me_262s moved from Belarus to Archangel 2 Me_262s moved from Belarus to Smolensk 1 LuftwaffeAce, 1 Me_262 and 1 bomber moved from Belarus to Bryansk EDIT: 1 1stPanzerArmy moved from Belarus to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Belarus EDIT: 1 armour moved from Belarus to Archangel EDIT: 1 armour moved from Belarus to Smolensk EDIT: 2 armour moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 elite and 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 waffen_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 4 Me_262s moved from Southern Italy to Holland Belgium 4 Me_262s and 4 mech_infantrys moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Changer from Archangel: 1 R_mine_ARCH_Belarus EDIT: Removing units owned by Germans from Smolensk: 1 infantry EDIT: Removing units owned by Changer from Smolensk: 1 russian_mine_Red EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats EDIT: British defend with 1 Escort EDIT: 3/5 hits, 3.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Archangel Germans attack with 2 Me_262s, 1 armour and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 Me_262s, 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 Me_262s, 1 armour and 1 elite Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Smolensk, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Me_262s, 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry in Bryansk, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 1 Me_262, 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 8 Me_262s and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 8 Me_262s and 4 mech_infantrys in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium 1 UK_LCV owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 8 Me_262s and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy moved from 112 Sea Zone to 104 Sea Zone EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone 2 Me_262s moved from Holland Belgium to Norway 2 Me_262s moved from Holland Belgium to 112 Sea Zone 4 Me_262s moved from Holland Belgium to Western Germany 1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 1 Panzer_Grndrs, 1 SP_Artillery and 1 elite moved from Karelia to Novgorod 1 infantry moved from Novgorod to Karelia 2 Me_262s moved from Archangel to Novgorod 1 aaGun moved from Belarus to Novgorod 1 Waffen_Para moved from Romania to Germany 4 G_air_transports moved from Belarus to Western Germany EDIT: 1 Panzer_General moved from Belarus to Western Germany 1 bomber moved from Bryansk to Romania 1 LuftwaffeAce and 1 Me_262 moved from Bryansk to Belarus 2 Me_262s moved from Smolensk to Belarus 4 G_air_transports, 1 elite and 3 infantry moved from Germany to Belarus 1 G_Rail and 1 waffen_infantry moved from Germany to Western Ukraine 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Western Germany EDIT: 1 Panzer_General moved from Western Germany to 1st Panzer Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 1 Escort and 1 carrier placed in 112 Sea Zone 1 GAirCommander, 1 German_LCV, 1 elite and 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ104: has removed 1 Escort_Convoy owned by Germans in 104 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Germans RemoveConvoySZ104: Germans has 1 Escort placed in 104 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Russians regular : -0.67 Germans regular : -1.67 EDIT: : -0.67 British regular : 1.00

    EXP Game 2 Multi APbT G 16 .tsvg

    The PG wouldn't fly via A Trprt, hence the edit move. I will fix for next update.

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  • @Trout

    Good Afternoon

    Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.

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  • @beelee So I think you are saying I need to redo the combat moves and get the defending G units set up correctly first before moving the R units in. Do I have that right?

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  • @beelee Aah! Sorry - brain fart moment. So there's a red dot SS PG that I can edit in. Got it. I hadn't done the math but Soviet Union has to take some chances. Things don't look good even if I do win this 30% battle. But I don't see a better COA honestly. If Allies were pressing you elsewhere, I could pull back to Moscow in order to survive 2-3 turn until Allies bale me out. But sinking the IJN was best I could do, and I failed to account for your carrier & two carrier-based popping up in 6 for you to use before USA goes again. This game will probably end with a butt-paddling and some lessons learned.

    By the way, I believe in our games the Axis win alot more than the Allies. Just an observation.

    Will work on the R turn today

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