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Recent Posts

  • B

    @newenr85

    so to form a Soviet Corps I'll go through a hypothetical with are game.

    A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.

    For Arty Commisar 2

    Inf Commisar1

    You would have to edit in 1 and 2.

    SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus

    Screenshot from 2026-01-17 04-38-03.png

    Screenshot from 2026-01-17 04-39-28.png

    We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

    Screenshot from 2026-01-17 04-41-21.png

    Then move your dudes to 1st Corps Box.

    Note
    Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

    Screenshot from 2026-01-17 04-44-11.png

    Screenshot from 2026-01-17 04-44-45.png

    Now I will move them to 1st Corps Box

    Screenshot from 2026-01-17 04-46-28.png

    And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

    Screenshot from 2026-01-17 04-48-11.png

    then I move the token to belarus

    Screenshot from 2026-01-17 04-48-59.png

    and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

    Screenshot from 2026-01-17 04-51-13.png

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  • B

    @newenr85

    Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 109 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 transport Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers British defend with 1 cruiser and 3 destroyers Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 cruiser and 3 destroyers Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Germany to Poland 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany 2 armour moved from France to Germany 1 armour moved from Romania to Germany 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary 1 Panzer_Grndrs moved from Germany to Romania 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 artillery moved from Western Germany to Poland 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Denmark 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Romania Place Units - Germans 1 destroyer placed in 113 Sea Zone 5 GermanUBoats placed in 112 Sea Zone 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    EXP game 1 newenr G 2.tsvg

    Couple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia

    Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

    Edit
    So Caucasus can be vulnerable to them. LMs are good defense against LCVs

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  • N

    @beelee no thanks

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  • B

    @newenr85

    Good Morning

    I don't know any of your lingo so i'll just stick to english 🙂

    Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

    Screenshot from 2026-01-17 02-21-55.png

    EXP Game 1 newenr G 2 scramble.tsvg

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