TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0
Game History
Round: 2 Purchase Units - TyrellCombat Hit Differential Summary :
Recent Posts
lol and I thought I came up with something new 
OK just finished test. Going for real now
Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 4 ArmoredInfantrys, 1 Escort, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 5 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 Escort moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 5 usa_fighters Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 5 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 usa_fighter owned by the Americans lost in 42 Sea Zone 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 4 usa_fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 16 Sea Zone Americans attack with 1 Escort and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 Escort and 2 usa_fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort and 2 usa_fighters in 16 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 16 Sea Zone Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Escort Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atNorway: Russians has 1 russian_paraBoost placed in Norway Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from 26 Sea Zone to 54 Sea Zone 4 usa_fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 marine and 1 pacific_transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 Escort and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 2 destroyers and 2 submarines moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 4 ArmoredInfantrys, 4 TotalWarAirTrprts and 1 USA_Hvy_Bomber placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 4 TotalWarFighters placed in Western United States 1 Escort placed in 10 Sea Zone Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atNorway: Russians has 1 russian_paraBoost placed in Norway Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry, 8 mine_unarmeds, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 2 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Germans lost in Alexandria British win, taking Alexandria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Kansu from Japanese to Chinese EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 1 battleship moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Timguska to Kansu 1 infantry moved from French Equatorial Africa to Nigeria 1 Rail moved from Union of South Africa to Belarus 1 Rail and 1 infantry moved from Belarus to India Place Units - British Trigger RussiansParaBoost atNorway: Russians has 1 russian_paraBoost placed in Norway Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 4 infantry and 8 mine_unarmeds placed in India 2 infantry and 1 uk_fighter placed in Egypt 2 infantry placed in Union of South Africa 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6,1,3,2,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1 British collect 25 PUs (11 lost to blockades); end with 25 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.50 Germans regular : 0.67 British regular : 0.17Dam UK taking it in the ass. 36 bucks lol Idk if I've ever seen them that low.
ANZC coming up
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorway: Russians has 1 russian_paraBoost placed in Norway Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorway: Russians has 1 russian_paraBoost placed in Norway Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from French Central Africa to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.33Used 1 UK rail on the French dude
You have almost attained economic parity. That isn't good for the Allies lol SSR still in a strong position but they're gonna have to deal with JPN now too.
That naval defeat in 91 was just brutal for the yanks. See if they can rally from that 
UK can't really do dick. India is safe enough but is locked down. Egypt and ME just trying to hang on lol
Well, we'll see what the reich has in store for us 
Edit
Forgot to move DD
@beelee My last 1x1 game with Panzer he did exactly that. Spent his J1 wad on a Korea major factory.
@trout said in EXP G40 Game 11 Barnee vs. Trout:
as if life always gets better with a factory in Korea
Yea that's pretty sweet. Especially if one goes Major. Can Total War 6 Tanks and 4 Mechs. Throw in a couple more Tanks and Mechs plus 2 dudes to rail in the other Fctrys
Well SSR better hope the Yanks are in town or they're kinda fckd lol
All right. Still smoothing out. It always takes longer when I forget to eat 
Anyway, should have something in an hour
I wonder instead of just the standard 2 Minors if it might be worth it to just say F it and place a Major J1 lol
@beelee No, you were right about things looking fine for Allies until recently. Takeover helped me a lot. Not just because of the Morocco attack but also because G needed extra kwan. Italy was doing fine but G was struggling before Takeover. For J, it seems as if life always gets better with a factory in Korea. Not that I am winning or anything but at least I am not clearly struggling at this point in the game unlike all of my previous non-Sea Lion games with you