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Recent Posts

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    @johnnycat Game History

    Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Italians to Neutral EDIT: Turning off Edit Mode ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from India to Java 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger ItaliansParaBoost atSlovakia Hungary: Italians has 1 italian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    26b3c6f9-b972-4eab-864d-c80576033bca-trout-cat-game-3-f5.tsvg

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  • B

    @johnnycat

    heh heh

    When modding for triplea I read the rules at least once everyday for 3 years. Yep I got a life 🙂 The last year I may have had to take both shoes off to count the number of days I didn't read them but I didn't have to drop my trousers 🙂

    I have a few examples at the other site. Ideally one would make a Tutorial similar to what triplea has but for HRE specific.

    Edit
    You can download the tutorial in download maps

    Screenshot from 2026-02-09 21-27-05.png

    It's an idea that I haven't really put any effort into yet 🙂

    Edit 2
    But with the number of new players showing up it's something i should probably do. You know how these things go, start small and then boom a buncha people are playing.

    So a tutorial would be best I think. That and isolated situations of which of I have a few.

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  • @beelee OK thanks that makes sense now

    Is there some way that I could help to teach this wonderful game because without you helping me I doubt I could have made sense of half of this.

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  • B

    @johnnycat

    yea the red boost is for triplea only. They auto remove during phases and reappear. That is when they are by themselves or only a AA Gun present, as any other unit negates there 1st rd +1 combat bonus.

    So if you end your turn with only Para units, triplea will automatically deploy the red boost so you will defend correctly if attacked without anyone then having to do anything.

    Offensively they behave the same. Paras only and the red boost will show up.

    e.g. if you have 2 Paras and 2 Tanks in S Italy the red Boost will not showup. If the 2 Paras attack Syria by themselves you need to add a red Boost at start of CM and then move them to Syria to attack.

    Basically, you need to move the red boost when attacking with Paras only to get the bonus.

    Defense pretty much auto works

    Edit
    You don't take the red boost as a hit. It will auto die after first rd of combat and then respawn after combat if conditions are met

    Edit 2
    Yes so Jordan is correct. triplea auto spawned red Boost so if the Para gets attacked, it will automatically get it's defensive bonus of +1

    Note that if other axis non Italian units show up in Jordan, it will not negate red Boost and you will heve to edit him out as your Allies have to be Para units only also or it negates the Bonus.

    For the most part they work pretty good and you don't need to do much

    Attacking with Paras only is risky because if they miss they only attack at 1. That's why i like to send air with them or LCV support.

    Defense they just basically work except for the rare above circiumstance with their Allies present.

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