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Recent Posts
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Yea the high ground is nice

They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway
Edit
Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.
Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame
I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.
Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.
Having the inactive Commander in the Box is key though so you can't over buy.
Idk still haven't figured out the best system

Edit 2
So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.
I actually think that will work best.
We'll see

Edit 3
@trout so use this oneexp-game-2-multi-apbt-r-20 1st AFleet.tsvg
Put the planes in the Box

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@beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate!

Neat, I didn't realise there have not been too many multi games played
Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.
Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding
I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)
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@beelee IJN has been sunk but Tokyo still yellow. Me thinks this will be a game like I had with Pizza back in May where Tokyo and Moscow fell together. In that one, Allies won but were in a better position than they are in this game. Will be a game to remember however it ends. Over to Il Duce!!
c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-uk10.tsvg
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Hallo
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry and 1 mine_unarmed placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
exp-game-11-dr.strangelove-F1.tsvg
Doesn't look as if my UK Med strategy is off to a very good start lol