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Recent Posts

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  • TripleA Turn Summary: China round 7

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 7 Research Technology - China China spend 0 on tech rolls China roll 4,10,9,7,4,4 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 1 chineseFighter moved from Eastern Szechwan to Kansu 2 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu 1 chineseArtillery and 2 chineseInfantrys moved from Ningsia to Northern China 2 chineseInfantrys moved from Ningsia to Kansu Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Kansu China attack with 3 chineseFighters and 5 chineseInfantrys Japan defend with 1 Flagpole, 1 japaneseAntiAirGun and 2 japaneseInfantrys Japan roll AntiAircraftGun dice in Kansu : 0/1 hits, 0.08 expected hits China roll dice for 3 chineseFighters and 5 chineseInfantrys in Kansu, round 2 : 2/8 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun and 2 japaneseInfantrys in Kansu, round 2 : 1/3 hits, 0.75 expected hits 1 chineseInfantry owned by the China lost in Kansu 1 japaneseAntiAirGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kansu China roll dice for 3 chineseFighters and 4 chineseInfantrys in Kansu, round 3 : 1/7 hits, 1.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 3 chineseFighters and 4 chineseInfantrys remaining. Battle score for attacker is 7 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseAntiAirGun and 2 japaneseInfantrys Battle in Northern China China attack with 1 chineseArtillery and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseArtillery and 2 chineseInfantrys in Northern China, round 2 : 0/3 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Northern China China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 3 : 1/2 hits, 0.33 expected hits Japan roll dice for 1 japaneseInfantry in Northern China, round 3 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Northern China China win, taking Northern China from Japan with 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 2 chineseFighters moved from Kansu to Ningsia 1 chineseFighter moved from Kansu to Eastern Szechwan 2 chineseFighters moved from Kweichow to Chungking 1 Train and 2 chineseAntiAirGuns moved from Chungking to Eastern Szechwan 1 Train, 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking 1 Truck and 1 chineseAntiAirGun moved from Altay to Ningsia 1 Material and 1 Truck moved from Singkiang to Ningsia 1 Truck and 1 chineseAntiAirGun moved from Ningsia to Chungking 1 Truck moved from Chungking to Ningsia 1 chineseArtillery moved from Altay to Ningsia 3 chineseInfantrys moved from Singkiang to Ningsia 3 chineseInfantrys moved from Chungking to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - China Units in Ningsia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Ningsia 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 20 PUs; end with 20 PUs Units generate 3 techTokens; China end with 9 techTokens

    Combat Hit Differential Summary :

    Japan regular : -0.08 China regular : 0.75 Japan AntiAircraftGun : -0.08

    Savegame

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  • T

    @panzerstahl-helm-0 Hopefully we don't break the TripleA engine with all of the units on the board everywhere! Had to split the IJN this turn. Also your transport next to Egypt continues to refuse to die 😠 He's now killed two destroyers. bb5ee73a-df66-4ffa-b42b-9c5709288044-exp-game-2-trout-vs.panzer-j20.tsvg

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  • @nothingtoseehere yeah for a few more minutes

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