• Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

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  • Archaeologists 2

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  • FailClan2.0

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
  • archaeologists two

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  • My PBF test game

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    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame
  • AndyCub(Axis) vs bretters(Allies)+18

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    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

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  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    ubernautU
    @colin got a few
  • DansGame

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

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    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

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    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Rance28playsR
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

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    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...
  • v3 41 Handsome (ax) v ubernaut (al)

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    ubernautU
    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.

Recent Posts

  • @beelee Good evening. Over to the Allies
    Game History

    Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 2 Escorts, 1 air_transport, 2 armour, 1 elite, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 4 armour moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Shan State 1 fighter moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Shan State 3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 5,6 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1,3 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3,3 ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 2 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 Escort Battle in Yunnan Japanese attack with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3,3,1,5,1,5,1,5,3,2,2,5,4,6,3,3,6 Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 3,6 Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 2 transports Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5,3,2 ANZAC roll dice for 2 transports in 42 Sea Zone, round 2 : 2,6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2,6,1,2 British roll dice for 1 uk_armour in Shan State, round 2 : 5 Japanese win, taking Shan State from British with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 aaGun moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 air_transport and 1 elite moved from Japan to Caroline Islands 1 air_transport moved from Philippines to Japan 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 Japan_Engineers moved from 6 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 3 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi 1 japanese_para moved from Tsinghai to Suiyuyan 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_major placed in Korea 2 Escorts and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in Kiangsu 1 armour and 1 infantry placed in Shantung 1 air_transport, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Japanese collect 60 PUs; end with 61 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 61 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    tourney--trout-vs-beelee-j6.tsvg

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  • @Panzerstahl-Helm-0 Churchill is pleased with the results. Tea time for everyone!
    Game History

    Round: 1 Purchase Units - Americans Americans buy 2 Heavy_BBs, 1 demo_harbour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 aaGun moved from Midway to 25 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 4,6,3,3,1,5,4 Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1,3,2,6 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3,4,5,6,4 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 6,4,1 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 4,3,6,5 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1,2 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1,1 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 5,5 Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Hvy_Ind_1, 1 Repair_BB, 1 elite, 9 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Scotland to 106 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 2 : 3,5 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 4 British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 3 : 4,3 Italians roll dice for 1 transport in 96 Sea Zone, round 3 : none British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 2 : 5,5,5,6,2,1 Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 6,5 British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 3 : 3,6,1,2,1,6 Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 4 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 destroyer Battle in 106 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 2 : 3,3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 4,3 British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 3 : 5,1 Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 6 British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Alexandria to Egypt 1 uk_armour moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes British take Celebes from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from West India to India Place Units - British 1 elite placed in United Kingdom Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 uk_armours placed in Union of South Africa 1 Repair_BB placed in 39 Sea Zone 9 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 51 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 57 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs

    tourney--panzer-vs-pizza-uk1.tsvg

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  • @ubernaut
    Game History

    Round: 14 Research Technology - Italy Italy roll 11,8,9,7,11,12,1,4,9,10,5,2,7,10,5,5,6,8 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedMechanization Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Sicily to 48 Sea Zone 1 italianInfantry moved from Cyrenaica to 48 Sea Zone 2 italianBattleships, 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone 1 italianNavalFighter moved from Northern Italy to 53 Sea Zone 1 italianInfantry moved from Sardinia to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 1 italianBattleship and 1 italianCruiser moved from 48 Sea Zone to 43 Sea Zone 2 italianNavalFighters moved from Northern Italy to 43 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Trans Jordan 2 italianInfantrys moved from 43 Sea Zone to Gibraltar 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Orel Kursk to Voronezh Combat - Italy Battle in Voronezh Italy attack with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 2 : 0/6 hits, 1,83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0,25 expected hits Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 3 : 1/6 hits, 1,83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Trans Jordan Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 Truck, 1 britishAirfield, 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters Italy roll dice for 2 italianBattleships in Trans Jordan, round 2 : 0/4 hits, 1,67 expected hits Italy roll dice for 2 italianInfantrys in Trans Jordan, round 2 : 1/2 hits, 0,33 expected hits Britain roll dice for 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters in Trans Jordan, round 2 : 4/7 hits, 2,33 expected hits 2 italianInfantrys owned by the Italy lost in Trans Jordan 1 britishInfantry owned by the Britain lost in Trans Jordan Britain win with 1 britishAntiAirGun, 2 britishArtillerys, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishInfantry Battle in Gibraltar Italy attack with 2 italianInfantrys Usa defend with 1 americanAntiAirGun and 4 americanInfantrys; Britain defend with 1 Flagpole, 2 britishAirfields, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishDocks, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters Italy roll dice for 1 italianBattleship and 1 italianCruiser in Gibraltar, round 2 : 1/3 hits, 1,08 expected hits Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits Britain roll dice for 1 americanAntiAirGun, 4 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters in Gibraltar, round 2 : 9/21 hits, 9,42 expected hits 2 italianInfantrys owned by the Italy lost in Gibraltar 1 americanInfantry owned by the Usa lost in Gibraltar Britain win with 1 americanAntiAirGun, 3 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters remaining. Battle score for attacker is -3 Casualties for Italy: 2 italianInfantrys Casualties for Usa: 1 americanInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianNavalFighter moved from 43 Sea Zone to Southern Spain 1 italianNavalFighter moved from 43 Sea Zone to Algeria 1 italianNavalFighter moved from 53 Sea Zone to Crete 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Orel Kursk to Leningrad 1 italianArtillery moved from Eastern Karelia to Leningrad 1 italianAirTransport moved from Sicily to Kharkov 1 Material and 1 Truck moved from Southern Italy to Northern Italy 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain 1 Train and 2 italianInfantrys moved from Northern Italy to Greece 1 Train moved from Greece to Northern Yugoslavia 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianNavalFighter moved from Sicily to Greece 1 italianNavalFighter moved from Sicily to Cyrenaica 1 italianArtillery and 1 italianMech.Infantry moved from Algeria to Cyrenaica 1 italianCombatEngineer moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianTacticalBomber moved from Southern Ukraine to Greece 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Tobruk 1 Truck moved from Tobruk to Cyrenaica 3 italianAlpineInfantrys, 4 italianArtillerys, 2 italianCombatEngineers and 1 italianInfantry moved from Cyrenaica to Tobruk Purchase Units - Italy Italy buy 1 ResearchCenter, 1 italianCombatEngineer, 1 italianDestroyer, 3 italianInfantrys, 1 italianParatrooper and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Northern Italy 1 italianTransport placed in 50 Sea Zone 1 italianDestroyer placed in 46 Sea Zone 2 italianInfantrys and 1 italianParatrooper placed in Sicily 1 italianCombatEngineer and 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating ImprovedMechanization Trigger italianImpMech: Setting defense to 4 for unitAttachment attached to italianMech.Infantry Trigger italianImpMech: Setting receivesAbilityWhenWith to canBlitz:italianTank for unitAttachment attached to italianMech.Infantry Italy giving technology to Germany: ImprovedMechanization Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs] Units generate 9 techTokens; Italy end with 9 techTokens

    Combat Hit Differential Summary :

    Italy regular : -3,92 Russia regular : -0,50 Britain regular : 1,25

    Go for 🇺🇸 next

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  • @Nothingtoseehere about to jump on a work call for a few hours but going to lobby rn

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