• TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)

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    @ubernaut already there
  • Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)

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  • Archaeologists 2

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  • FailClan2.0

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 11:09:46 PM
  • archaeologists two

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  • My PBF test game

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    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: Big World : 1942, version: 2.5.0 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Combat Move - Germans 1 infantry moved from Vichy France to Spain 1 armour, 1 artillery, 1 fighter and 4 infantry moved from France to Spain 1 armour and 1 infantry moved from Algeria to Libya Combat - Germans Battle in Libya Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Spain Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry Neutral defend with 1 aaGun and 8 infantry Neutral roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Spain, round 2 : 5/8 hits, 2,33 expected hits Neutral roll dice for 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 3 : 1/6 hits, 2,00 expected hits Neutral roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral lost in Spain Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Spain, round 4 : 3/6 hits, 2,00 expected hits Neutral roll dice for 2 infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain Germans loses 0 PUs for violating Spains neutrality. Germans win, taking Spain from Neutral with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Vichy France Turn Complete - Germans Germans collect 60 PUs; end with 120 PUs Combat Hit Differential Summary : Neutral AA : -0,17 Germans regular : 2,33 Neutral regular : -1,33 British regular : 0,33 Savegame
  • AndyCub(Axis) vs bretters(Allies)+18

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    TripleA Turn Summary: Russians round 4 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0 Game History Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 14 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 5 infantry moved from Archangel to Vologda 1 fighter moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 16 infantry moved from Bryansk to Russia 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Yenisey to Timguska 2 aaGuns and 14 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs Combat Hit Differential Summary : Germans regular : 0.83 Russians regular : -0.67 Savegame
  • test

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  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    @colin got a few
  • DansGame

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 1 Purchase Units - Russians Russians buy 1 battleship; Remaining resources: 4 PUs; Place Units - Russians 1 battleship placed in 16 Sea Zone Turn Complete - Russians Russians collect 24 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Savegame
  • Never Again - Nazis Goin' Down

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

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    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

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    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

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    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...

Recent Posts

  • @Trout

    yea i get 15 +3 for being Italian. No other bonuses in play, so 18 is what I get as well.

    Game History

    Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 armour, 1 artillery and 3 infantry Changer defend; Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0.67 ANZAC regular : 1.50

    Trout Tourney Game 1 F 8 .tsvg

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  • @beelee Takeover! It appears that the bank transfer is 18 from my math. 13 - Libya + S. France/Ukraine/E. Poland. So that made G bank total 91. If my math is not correct, you can change it.

    Over to the mighty Aussies

    Game History

    Round: 8 Purchase Units - Italians Italians buy 1 Escort, 2 Italian_LCVs, 1 TakeOverItaly, 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 2 bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone EDIT: 2 infantry moved from Southern Italy to Malta EDIT: 2 Italian_LCVs moved from Southern Italy to Malta EDIT: 2 artilleries moved from Southern Italy to Malta 1 armour, 1 artillery, 5 infantry and 1 italian_para moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 artillery, 5 infantry and 1 italian_para Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 italian_para in Ukraine, round 2 : 6,6,3,5,3,2,3,2 Russians roll dice for 2 infantry in Ukraine, round 2 : 2,4 Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 italian_para in Ukraine, round 3 : 3,1,4,5,1,1,5 Russians roll dice for 2 infantry in Ukraine, round 3 : 4,1 Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 3 infantry and 1 italian_para remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Battle in 98 Sea Zone Italians attack with 2 bombers and 1 fighter French defend with 1 destroyer Italians roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 3,6,6 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1 Italians win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 5,1,4 British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 4 Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Malta Italians attack with 2 Italian_LCVs, 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 Italian_LCVs, 2 artilleries and 2 infantry in Malta, round 2 : 4,6,6,1 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 4 Italians roll dice for 2 Italian_LCVs, 2 artilleries and 2 infantry in Malta, round 3 : 1,5,2,1 British roll dice for 1 infantry in Malta, round 3 : 5 Italians win, taking Malta from British with 2 Italian_LCVs, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 2 bombers moved from 98 Sea Zone to Southern Italy 1 armour moved from Bessarabia to Yugoslavia 2 fighters moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 2 Italian_LCVs and 1 TakeOverItaly placed in Southern Italy 1 Escort and 2 transports placed in 97 Sea Zone 1 armour placed in Southern Italy Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Eastern Poland Trigger ConquerItaly: Germans takes ownership of territory Ukraine Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France Trigger RemoveItalianairfield HvyInSouthern Italy: has removed 1 airfield_Hvy owned by Italians in Southern Italy Trigger RemoveItalianfactory minorInSouthern France: has removed 1 factory_minor owned by Italians in Southern France Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianfactory minorInNorthern Italy: has removed 1 factory_minor owned by Italians in Northern Italy Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern France: Germans has 1 factory_minor placed in Southern France Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France Trigger PlaceGermanfactory minorInNorthern Italy: Germans has 1 factory_minor placed in Northern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfield HvyInSouthern Italy: Germans has 1 airfield_Hvy placed in Southern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Units Change Ownership Some Units in Malta change ownership: 2 Italian_LCVs, 2 artilleries and 2 infantry Some Units in Southern France change ownership: 1 infantry Some Units in Northern Italy change ownership: 1 aaGun and 1 infantry Some Units in Southern Italy change ownership: 2 Italian_LCVs, 2 aaGuns, 1 armour, 1 artillery, 2 bombers, 2 fighters, 11 infantry and 2 italian_paras Some Units in Ukraine change ownership: 1 armour, 1 artillery, 3 infantry and 1 italian_para Some Units in 97 Sea Zone change ownership: 1 Escort_Convoy and 2 transports Some Units in Yugoslavia change ownership: 1 armour

    tourney--trout-vs-beelee-i8.tsvg

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  • @Alexander-The-Great said:

    Still no luck on the manual mine clearing...

    Man I sure wouldn't want that duty assignment 🙂

    Edit
    @alexander-the-great @trout @panzerstahl-helm-0

    I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.

    Hmm ... 🤔 maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

    That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

    Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

    I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

    Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol

    Before Fctry place

    Screenshot from 2026-09-19 16-14-51.png

    Place Fctry upgrade before anything else

    Screenshot from 2026-09-19 16-14-27.png

    heh heh 😁

    @panzerstahl-helm-0

    Good Evening Herr Panzer. Sramble 92 ?

    Screenshot from 2026-09-19 16-53-23.png

    EXP Multi Game 2 APbT G 25 Scramble.tsvg

    Edit
    I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.

    Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it 🙂 I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.

    I'll just wait lol

    maybe 🙂

    Edit 2
    Well I made the Executive decision and went for it 🙂 We can reroll it if needed 🙂 Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 🙂

    Game History

    Round: 25 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Germans takes Alexandria from British EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Changing ownership of Alexandria from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 1 Me_262 moved from Southern Italy to 92 Sea Zone 1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 Waffen_Para moved from Southern France to Gibraltar 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 elite moved from Southern France to 93 Sea Zone 1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar 1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium 1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium 3 mech_infantrys moved from Western Germany to Holland Belgium EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria 1 Me_262 moved from Southern Italy to Algeria 1 mech_infantry moved from Western Germany to Holland Belgium EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium EDIT: 1 Me_262 moved from Western Germany to Holland Belgium 2 Me_262s moved from Western Germany to Western Ukraine 1 LuftwaffeAce moved from Bryansk to Ukraine 1 LuftwaffeAce moved from Bryansk to Rostov 2 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Rostov 1 elite moved from Smolensk to Vologda 1 armour moved from Bryansk to Vologda EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk EDIT: 1 Me_262 moved from Bryansk to Vologda EDIT: 1 Me_262 moved from Bryansk to Rostov EDIT: 1 Me_262 moved from Bryansk to Ukraine EDIT: Germans undo move 37. EDIT: 1 GAirCommander moved from Bryansk to Ukraine EDIT: 1 Me_262 moved from Bryansk to Vologda Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport British defend with 1 destroyer Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4 British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4 Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 3 Wolfpacks Battle in Gibraltar Germans attack with 1 Waffen_Para, 1 armour and 1 elite British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3 British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5 Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3 British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2 British win with 1 uk_fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite Casualties for Americans: 1 elite and 1 infantry Casualties for British: 1 uk_fighter Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks EDIT: British defend with 1 Escort EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6 EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4 EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Vologda Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3 Russians roll dice for 1 elite in Vologda, round 2 : 2,4 Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 SP_ArtilleryUSSR and 1 armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3 Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3 Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour Battle in Algeria Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3 Americans roll dice for 2 infantry in Algeria, round 2 : 5,4 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2 Americans roll dice for 1 infantry in Algeria, round 3 : 5 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3 Americans roll dice for 1 infantry in Algeria, round 4 : 2 Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3 Americans roll dice for 1 infantry in Algeria, round 5 : 6 Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 German_LCV Battle in Western Ukraine Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt Changer defend; Russians defend with 1 Soviet_Partisan Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3 Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5 Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Ukraine Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6 Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4 Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 3 infantry Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6 British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5 Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 1 UK_LCV, 1 elite and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 GAirCommander moved from Ukraine to Bryansk EDIT: 1 Me_262 moved from Rostov to Bryansk EDIT: 2 Me_262s moved from Vologda to Bryansk EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk 2 Me_262s moved from Western Ukraine to Bryansk 1 LuftwaffeAce moved from Ukraine to Bryansk 1 LuftwaffeAce moved from Rostov to Bryansk 1 elite moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Germany to Romania 1 Waffen_Para moved from Germany to Southern France 1 Me_262 moved from Holland Belgium to Southern Italy 1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France 1 Me_262 moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 Europe_Rail and 1 armour moved from Germany to Southern France 1 Me_262 moved from Algeria to Tunisia 1 G_Rail and 1 elite moved from Germany to Bryansk 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk 2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Eastern Poland 1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk 2 infantry moved from Southern Italy to Northern Italy 5 G_air_transports moved from Bryansk to Germany 2 G_air_transports moved from Bryansk to Western Germany 1 G_air_transport moved from Southern France to Western Germany Place Units - Germans 1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany 1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    EXP Multi Game 2 APbT G 25 .tsvg

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  • Still no luck on the manual mine clearing...

    image.jpeg

    exp-game-2-multi-apbt-f-24.tsvg

    Purchase Units ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units 3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Tobruk ANZAC undo move 5. ANZAC undo move 2. ANZAC undo move 3. ANZAC undo move 2. ANZAC undo move 1. 3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat Battle in Borneo Battle in Celebes Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 3 infantry moved from West India to Eastern Persia 1 air_transport and 1 infantry moved from Queensland to Sumatra 1 air_transport and 4 infantry moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 artilleries placed in Queensland 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Iraq to Trans-Jordan Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Cleaning up during movement phase Turn Complete```
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