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Recent Posts

  • B

    @johnnycat

    Hi Cat

    For the Burma LMs you need to add units from the "Changer" player. Changer is allied to everyone and this allows any undetonated LMs not to cause a battle if the TTy they are in is conquered.

    You also need to declare which border the LMs are defending against. Most high use areas have specific LMs that allow one to hover on the LM and it will tell you which Border it is defending.

    I assume Yunnan in this case, so you would want to add the "uk_mine_Burma_Yunnan" LM from Changer.

    Screenshot from 2025-12-19 10-50-15.png

    If no specific LM available, pick a generic one and document it in Comment Log or the Game Thread. Or Both is ideal so it's easy to check 🙂

    Landing Craft "LCVs" are used in certain areas more so than others. Greece is one of those areas. The LCV can move into a SZ and then a Land Territory. It can transport the same units that a Naval Trprt can.

    So the German LCVs in Greece can land in Syria, Caucasus, Rostov UKR etc ... so any TTy bordering 99 SZ, 100 SZ and 97 SZ. Submarines do not block their movement but Trprts do. So All Surface Naval Vessels block their movement.

    They get a plus one move from a Harbor same as all Ships. If the TTY they land in has LMs defending, they have to cross them successfully. They get hit the dudes they are transporting die too.

    More details on page 38 of the rulebook https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

    You have to use edit "Perform Move or Other Actions" to cross SZs. They will move 1 space on land in NCM. Can be taken as a casualty even if empty. Only on attack. Defense they just die if the TTy they are in is conquered.

    Edit
    PBEM and PBF are essentially interchangeable. PBF is the popular thread for Forum games, so we post ours there so they are in one place. PBEM and PBF were created 20 years ago when the difference was more pronounced between them.

    I linked you some posts from Victory previously that explain it. Search the PBF threads for your first attempt at a game. It will be in there.

    Ftrs are bestter for defense and Ftrs paired with Tacs for offense. I personally will usually go heavier with Ftrs but like to have at least a few Tacs to pair up with them.

    The German Takeover of Italy cannot happen until Late 1943. It's one of the most powerful moves in the game and is hard to defend against. Basically just try and ride it out as once Italia is out of the game there are some benefits to the Allies as in Italy can't canopen attack for the reich.

    Edit 2
    Sealion is definitely a possibility same as the Out Of Box game. London must be adequately defended or it will fall. A difference in this mod and OOB, is that the fall of london will end the game whereas in OOB the Allies can fight on.

    I usually do my India purchases first and all at once. I also try to max them out to their 20 income, although early game, it might be necessary to put more resources into London to prevent the aforementioned Sealion.

    You can look at Trout's current game with me for an example of a successful Sealion.

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  • @trout

    I did NOT redo USA nor China. And I recall that I had already fixed that USA West coast deployment in game so double check but I believe that is all kosher.

    I did redo UK3 since I know a little more - or think I do, haha.

    I armed the 4 mines next to India.

    Hey why are you "landing craft" from Germany in Greece? I don't get it. Did you use them for something? How do they work?

    And why is this forum called, "Play by forum" when we are playing by Email? What is play by forum? Sounds like play by committee...

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt

    Anyway, I bought a bunch of planes but have no clue if fighters are better than tact bombers. I stayed within the 20 IPU India (I think) if not we can place an inf to Egypt or south Africa instead.

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_3.tsvg

    Mighty Italy is up. I read the rules again and figure you will want to have Germany take over Italy...

    So it seems to me that a flaw in this game is Sea Lion. Either Germany gets to do it quick and that makes for like a 3-move checkmate: which may feel unfulfilling but I dunno. I just know that in all other AA games I have played the UK fleet was there solid unlike how you have dominated the North Sea

    I doubt the UK player should try to compete directly with fleet buildup - but they do need to get rid of those pesky Nazis.... So I am guessing on flooding the zone with air power to do it.

    And yea matey, please tell me about those landing craft - I have never seen those. Do they fly as well as move on land?

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  • B

    @trout

    Hi

    well made it to 3;30 and then finally got up at 12:30 lol. Gained a couple hours in the right direction anyway 🙂

    So the Elites can't use Fortifications. Would you like the Java one in Celebes ?

    Screenshot from 2025-12-19 02-22-51.png

    Game History

    Round: 10 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1944 and the Best American Tank Unit has been Promoted to Elite Status.<br><br><img src="Eliteusa_armour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger USAEliteArmor: buyEliteUSA_Armour added to productionAmericans Americans buy 1 Eliteusa_armour, 3 Escorts, 1 Heavy_Transport, 4 TotalWarFighters, 2 artilleries, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 pacific_transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Malaya 1 USA_Hvy_Bomber moved from Gibraltar to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 4 usa_fighters moved from 91 Sea Zone to 110 Sea Zone 2 USA_Hvy_Bombers moved from Eastern United States to 110 Sea Zone 1 Escort_Convoy, 1 Heavy_BB and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8,3 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 110 Sea Zone Americans attack with 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer and 4 usa_fighters in 110 Sea Zone, round 2 : 8/10 hits, 5.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 USA_Hvy_Bombers, 1 bomber, 1 destroyer, 1 submarine and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters in 104 Sea Zone, round 2 : 3/11 hits, 5.00 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 2 Escort_Convoys, 1 Heavy_BB, 3 destroyers and 4 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Malaya Americans attack with 1 artillery and 1 marine Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Malaya 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central United States 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 2 Rails moved from Eastern United States to Alaska 2 Rails and 2 infantry moved from Alaska to Central United States 3 ArmoredInfantrys and 5 SP_ArtilleryUSAs moved from Central United States to 101 Sea Zone 3 ArmoredInfantrys, 1 Heavy_Transport, 5 SP_ArtilleryUSAs and 2 transports moved from 101 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 1 Escort_Convoy moved from 91 Sea Zone to 92 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_armour moved from Morocco to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite, 2 transports and 1 usa_armour moved from 91 Sea Zone to 104 Sea Zone 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Gibraltar 2 USA_Hvy_Bombers and 1 bomber moved from 110 Sea Zone to Gibraltar 2 usa_fighters moved from 104 Sea Zone to Gibraltar 4 usa_fighters moved from 110 Sea Zone to 104 Sea Zone 1 FighterAceUSA, 1 carrier, 2 destroyers, 2 transports and 1 usa_fighter moved from 98 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone 1 FighterAceUSA, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 transports and 1 usa_fighter moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco 1 elite moved from Persia to Iraq 2 ArmoredInfantrys and 1 SP_ArtilleryUSA moved from Trans-Jordan to Iraq 1 ArmoredInfantry moved from Eastern Persia to Persia 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 transport placed in 101 Sea Zone 1 Eliteusa_armour, 4 TotalWarFighters and 1 elite placed in Eastern United States 2 artilleries placed in Central United States 2 Escorts and 1 destroyer placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 70 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Combat Move - British Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 uk_fighters and 2 uk_tactical_bombers moved from Trans-Jordan to Tunisia 1 Europe_Rail, 2 aaGuns, 1 artillery, 12 infantry, 1 mech_infantry and 3 uk_armours moved from Eastern Persia to Persia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - British

    Combat Hit Differential Summary :

    Americans regular : 0.17 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : -0.50

    Game History

    Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 armour, 1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 artillery Japanese defend with 1 elite ANZAC roll dice for 1 armour and 1 artillery in Java, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 air_transport moved from Egypt to Morocco 2 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 Escort, 1 fighter and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : 0.33 ANZAC regular : 0.17

    EXP Game 8 Trout F 10.tsvg

    I moved your Fort to Celebes and I also figured you didn't want to scramble.

    Edit
    So I think either move your SPA out of AG Center or a Panzer to Bess or move the G Inf out of Bess and we'll put the Partisan back in which case I will buy one less Rocket and place another Partisan in Bess.

    Not to be anal about it, but I need every edge I can get at this point lol

    Edit 2
    It's 1945 lol

    Screenshot from 2025-12-19 05-29-46.png

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  • @nothingtoseehere ok good news this time health thing back under control had another chance to look at it today think i know what im doing now but still need to double check shouldn’t be as involved this time around 🙂

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