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Recent Posts

  • @trout

    OTHER ISSUES that may just be intended for us to fix:

    Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

    Follow this procedure:
     Germany pays 5 IPC to the bank
     Italian units are replaced by German units
     Germany collects all Italian IPC
     Germany begins Repair & Purchase Units
    Place a German national control marker in each
    territory that is controlled by Italy.
    Also, place a German national control marker in
    all original Italian territories – even if these
    territories are controlled by The Allies – in order to
    reflect that they are now “original” German
    territories.
    Correct the IPC level in favour of Germany and
    remove the Italian national control marker from
    the Expanded National Production Chart.

    Screenshot 2026-02-19 at 5.59.48 PM.png

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  • @trout

    Incredibly more easy this way!

    Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

    Edit - the Italians that went to Malta did not change to German... so I used the editor.

    Seems like the RR token disappeared as well.

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  • @trout "Cannot build factory and plop units there same turn"
    Got it - except for the exception.

    And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

    Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

    I mention this more for me to be sure that I am learning this stuff.

    This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

    I will have Italy done in a few minutes

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  • T

    @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

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