• 7
  • 543
  • 41
  • 368
  • 135
  • 70
  • 12
  • 74
  • 39
  • 4
  • 6
  • 37
  • 2
  • 7
  • 43
  • 45
  • 7
  • 1
  • 62
  • 2

Recent Posts

  • A

    @beelee Back to Germany

    exp-game-2-multi-apbt-fr-6.tsvg

    Purchase Units ANZAC buy 1 Fortification, 1 NavalMine3, 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs; Place Units 1 Fortification placed in Solomon Islands Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria 1 air_transport moved from Solomon Islands to Queensland 1 air_transport moved from New South Wales to Queensland 1 air_transport moved from New Zealand to Queensland 1 transport moved from 63 Sea Zone to 62 Sea Zone Turning on Edit Mode EDIT: 1 NavalMine3 moved from New South Wales to 62 Sea Zone EDIT: 1 Escort and 1 NavalMine3 moved from 62 Sea Zone to 54 Sea Zone EDIT: ANZAC undo move 6. EDIT: ANZAC undo move 5. EDIT: ANZAC undo move 4. EDIT: ANZAC undo move 3. EDIT: ANZAC undo move 2. EDIT: ANZAC undo move 1. EDIT: Removing units owned by ANZAC from New South Wales: 1 NavalMine3 EDIT: Adding units owned by Changer to 54 Sea Zone: 3 ANZAC_SeaMineYellows EDIT: Turning off Edit Mode 1 Escort moved from 54 Sea Zone to 62 Sea Zone 1 Escort moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 4 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 air_transport moved from New Zealand to Queensland 1 air_transport moved from Solomon Islands to Queensland 1 air_transport moved from New South Wales to Queensland Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Turning off Edit Mode 1 tactical_bomber placed in 62 Sea Zone 1 NavalMine3 and 1 armour placed in New South Wales Turn Complete Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 Optional[PUs]; end with 12 Optional[PUs] Purchase Units Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Setting uses for triggers used this phase. Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria Cleaning up during movement phase Turn Complete

    read more
  • B

    @panzerstahl-helm-0

    Good Evening

    Game History

    Round: 6 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Italians takes Ukraine from Russians EDIT: Italians takes Rostov from Russians EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Turning off Edit Mode 1 bomber and 1 fighter moved from Southern Italy to Greece 2 armour moved from Romania to Greece 3 infantry moved from Bulgaria to Greece 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans EDIT: 1 italian_para moved from Romania to Rostov 1 armour moved from Southern Italy to Southern France 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour and 3 infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Southern France 1 uk_paraBoost owned by the British lost in Southern France Italians win, taking Southern France from British with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Greece Italians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry British defend with 6 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/7 hits, 2.67 expected hits British roll dice for 6 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 fighter in Greece, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 5 infantry in Greece, round 3 : 0/5 hits, 1.67 expected hits 1 infantry owned by the British lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 fighter in Greece, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 4 infantry in Greece, round 4 : 1/4 hits, 1.33 expected hits 1 armour owned by the Italians lost in Greece 3 infantry owned by the British lost in Greece Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greece, round 5 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 2 armour and 3 infantry Casualties for British: 6 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria 1 bomber and 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Bulgaria to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 infantry moved from Romania to Bulgaria 2 artilleries and 2 infantry moved from Algeria to Tunisia 1 Escort moved from 92 Sea Zone to 96 Sea Zone Place Units - Italians 1 infantry placed in Northern Italy 1 Italian_LCV, 1 armour, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians regular : -2.67 British regular : -0.83

    EXP Game 2 Multi APbT I 6.tsvg

    @Alexander ANZC up

    read more
  • B

    @johnnycat

    Hi Cat

    Naval Commanders are explained here

    https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

    98d3194f-a4fc-42b3-b061-96b3814f7dcb-image.png

    I need to clarify in the Notes that you edit in a Red C to activate the Naval TaskForce. It will automatically give the bonus to the most powerful unit, BB, CA and then CV.

    There are NC2 and NC3 for Powers that have more than 1 NC.

    So NC and any combination of 3 of BB CA CV will create a Naval TF. This is new, so keep an eye out for incorrect behavior.

    read more
  • B

    @trout

    Good Evening

    CV hit
    BB hit
    CV hit
    BB hit
    CV hit
    Subs
    DDs
    Sink CVs
    Tacs
    CA
    If any U-boats still alive start picking off Ftrs If U-boats gone sink Escrt then rest of Ftrs BB last

    Forgot 1st AF could get there lol. Remember, if it becomes disbanded, you need to kill the TacAC first so it stops it's bonus. The Ftr and Tac inside the AF will continue to support each other.

    Save after each combat RD if you are uncertain.

    Edit
    5 LMs in W UKR defend at E POL

    read more