• Never Again - Nazis Goin' Down

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Pact of Steel, version: 2.2 Game History Round: 1 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • Joe versus Stolorg

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    Going to keep my AA guns this time Sea Combat: Sub(s) sumerges when it is just subs (and able) Free battleship hit sub - except submerge if alone destroyer carrier cruiser plane battleship Land Combat: infantry artillery AA bomber tank plane
  • Winter is Here

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    TripleA Manual Gamesave Post: Freefolk round 87 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 87 Combat Move - Freefolk Combat Hit Differential Summary : Savegame
  • Dust Eo

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine S.S.R. 4 infantry moved from Caucasus to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Russia to Baltic Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 2/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine S.S.R., round 3 : 1/10 hits, 3.00 expected hits Germans roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 4 infantry in Ukraine S.S.R., round 4 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 armour and 1 fighter in Ukraine S.S.R., round 4 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 5 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Combat Hit Differential Summary : Germans : 1.17 Russians : -3.83 Territory Summary for Russians : Karelia S.S.R. : 1 aaGun, 1 factory, 2 fighters and 4 infantry Russia : 1 aaGun, 1 factory and 8 infantry Ukraine S.S.R. : 1 flag, 3 armour Yakut S.S.R. : 1 armour and 7 infantry Baltic Sea Zone : 1 submarine and 1 transport Production/PUs Summary : Russians : 27 / 27 Germans : 29 / 32 British : 30 / 30 Japanese : 25 / 25 Americans : 36 / 36 Dice Statistics: Total 1 was rolled 9 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.500 Median : 3.000 Variance : 0.097 Standard Deviation : 0.311 Total rolls : 56 Germans Combat 1 was rolled 5 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.294 Median : 3.000 Variance : 1.427 Standard Deviation : 1.195 Total rolls : 17 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.590 Median : 4.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 39 Savegame
  • Smics

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Savegame
  • PaololovesAspa

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    It's on like donkey kong
  • WW2Global40FirstGame

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 6:56:14 PM Savegame
  • Etienne+Jerem2

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    TripleA Turn Summary: British round 15 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 15 Purchase Units - British British buy 3 battleships; Remaining resources: 9 PUs; 0 techTokens; Combat Move - British 6 battleships, 1 carrier, 6 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from India to 38 Sea Zone 2 bombers moved from India to 38 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 armour moved from 49 Sea Zone to Borneo 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 armour moved from 38 Sea Zone to East Indies Combat - British Battle in 38 Sea Zone British attack with 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 1 destroyer, 3 fighters and 1 transport in 38 Sea Zone, round 2 : 10/19 hits, 10,33 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 2 : 8/18 hits, 8,67 expected hits Units damaged: 6 battleships owned by the British 1 destroyer owned by the British, 5 destroyers owned by the Japanese and 1 submarine owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 6 cruisers, 3 fighters and 1 transport in 38 Sea Zone, round 3 : 12/18 hits, 10,00 expected hits Japanese roll dice for 5 battleships, 3 carriers, 2 destroyers, 3 fighters and 8 transports in 38 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits 3 fighters owned by the Japanese, 3 carriers owned by the Japanese, 6 cruisers owned by the British, 2 destroyers owned by the Japanese, 4 battleships owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone British roll dice for 6 battleships, 2 bombers, 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 4 : 8/11 hits, 6,50 expected hits Japanese roll dice for 1 battleship and 8 transports in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 7 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 6 battleships, 1 bomber, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 190 Casualties for British: 1 bomber, 6 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 5 battleships, 3 carriers, 7 destroyers, 3 fighters and 8 transports Battle in East Indies Non Combat Move - British 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 bombers moved from Ningxia to Kwangtung 2 bombers moved from Chinghai to Kwangtung 1 armour moved from Suiyuan to Kiangsu 1 armour moved from Kiangsu to Manchuria 1 armour moved from Kiangsu to Manchuria 1 battleship moved from 25 Sea Zone to 27 Sea Zone 1 bomber moved from 38 Sea Zone to French Indo-China Thailand Place Units - British 3 battleships placed in 35 Sea Zone Turn Complete - British British collect 50 PUs; end with 59 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 69 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 74 PUs 6 units repaired. Combat Hit Differential Summary : British : 2,83 Japanese : -0,33 Savegame
  • Etienne+Jerem1

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    TripleA Turn Summary: Japanese round 28 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 28 Purchase Units - Japanese Japanese buy 17 armour, 1 bomber, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 4 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 5 fighters moved from East Poland to Eastern Ukraine 4 bombers moved from Poland to Eastern Ukraine 2 infantry moved from Persia to Caucasus 4 armour moved from Persia to Caucasus 1 armour moved from Chinghai to Caucasus Japanese take Kazakh S.S.R. from Russians 5 fighters moved from India to Caucasus 3 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Evenki National Okrug to Novosibirsk 2 armour moved from Evenki National Okrug to Novosibirsk 3 armour moved from Ningxia to Novosibirsk 8 infantry moved from Urals to Russia 1 armour moved from Urals to Russia 4 artilleries moved from Urals to Russia Combat - Japanese Battle in Novosibirsk Japanese attack with 5 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 5 armour and 1 infantry in Novosibirsk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Japanese attack with 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry Russians defend with 5 armour, 6 artilleries and 10 infantry Japanese roll dice for 3 armour, 1 artillery, 4 bombers, 5 fighters and 4 infantry in Eastern Ukraine, round 2 : 8/17 hits, 7,83 expected hits Russians roll dice for 5 armour, 6 artilleries and 10 infantry in Eastern Ukraine, round 2 : 4/21 hits, 7,83 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Eastern Ukraine Japanese roll dice for 3 armour, 1 artillery, 4 bombers and 5 fighters in Eastern Ukraine, round 3 : 7/13 hits, 7,00 expected hits Russians roll dice for 5 armour, 6 artilleries and 2 infantry in Eastern Ukraine, round 3 : 5/13 hits, 5,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 5 artilleries owned by the Russians and 3 armour owned by the Japanese lost in Eastern Ukraine Japanese roll dice for 4 bombers and 4 fighters in Eastern Ukraine, round 4 : 7/8 hits, 4,67 expected hits Russians roll dice for 5 armour and 1 artillery in Eastern Ukraine, round 4 : 3/6 hits, 2,83 expected hits 3 fighters owned by the Japanese, 5 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Ukraine Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 3 armour, 1 artillery, 4 fighters and 4 infantry Casualties for Russians: 5 armour, 6 artilleries and 10 infantry Battle in Caucasus Japanese attack with 5 armour, 5 fighters and 2 infantry British defend with 1 artillery and 7 infantry; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/5 hits, 0,83 expected hits Japanese roll dice for 5 armour, 5 fighters and 2 infantry in Caucasus, round 2 : 3/12 hits, 5,33 expected hits Russians roll dice for 1 artillery and 7 infantry in Caucasus, round 2 : 3/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Caucasus Japanese roll dice for 4 armour and 5 fighters in Caucasus, round 3 : 5/9 hits, 4,50 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits, 1,67 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 3 armour and 5 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 artillery and 7 infantry Battle in Russia Japanese attack with 1 armour, 4 artilleries and 8 infantry Russians defend with 1 aaGun, 1 armour and 1 factory Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Russia, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Russia Japanese captures 12PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Eastern Ukraine to Belorussia 4 bombers moved from Eastern Ukraine to Belorussia 5 fighters moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Kazakh S.S.R. to Chinghai Turn Complete - Japanese Japanese collect 136 PUs; end with 149 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 154 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 159 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 164 PUs Combat Hit Differential Summary : Russians : -4,00 Japanese : -0,83 AA fire in Caucasus : : -0,83 Savegame
  • TWW 2 vs. 2 with gully, Nothingtoseehere, ubernaut and colin

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    So how does the TWW Version 2.0 thing work? I downloaded it, but there is no .exe file or I'm blind...
  • v3 41 Handsome (ax) v ubernaut (al)

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    @Handsome sorry i wasnt sure what was going on with you and so i just started another game and possibly have another 2v2 game on deck. i'll ping you back again once things lighten up.
  • FilisRevenge

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    TripleA Turn Summary: Russians round 9 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 9 Purchase Units - Russians Russians buy 9 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from Leningrad to SZ 12 East Baltic Sea 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from SZ 12 East Baltic Sea to Baltic States 1 infantry moved from Eastern Poland to Hungary-Romania 1 armour moved from Ukraine to Hungary-Romania 1 bomber moved from Belorussia to Hungary-Romania 1 fighter moved from Belorussia to Kyrgyz 3 fighters moved from Belorussia to Kyrgyz 1 infantry moved from Belorussia to Eastern Poland 1 armour moved from Moscow to Kazakh 1 armour moved from Moscow to Kazakh 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 armour moved from Sverdlovsk to Kyrgyz 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Irkutsk to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Hungary-Romania Russians attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Hungary-Romania, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Hungary-Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hungary-Romania Russians win, taking Hungary-Romania from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Hungary-Romania to Belorussia Place Units - Russians 2 infantry placed in Leningrad 2 armour placed in Stalingrad 4 armour placed in Moscow 1 armour placed in Stalingrad 2 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0.33 Russians : 0.67 Savegame
  • TestForumGame

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    TripleA Manual Gamesave Post: Tyrell round 2 TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0 Game History Round: 2 Purchase Units - Tyrell Combat Hit Differential Summary : Savegame
  • PBEMTest

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  • Isolation 1942 - Take 3

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 destroyer moved from 61 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan 1 infantry moved from Malaya to French Indo-China Thailand 1 carrier and 1 cruiser moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsu to Anhwei 3 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Anhwei 1 artillery moved from Kwangtung to Anhwei Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53 Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwei Japanese attack with 1 artillery, 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwei, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwei, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwei to Kwangtung 1 fighter moved from Buryatia S.S.R. to Kwangtung 2 fighters moved from 35 Sea Zone to Kwangtung 1 bomber moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Combat Hit Differential Summary : British : -2.17 Americans : 1.33 Russians : -0.67 Japanese : 2.00 Savegame
  • TWW 3.0.0.6/8? ubernaut (ax) vs colin (al) episode 2

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    @colin got a somwhat biggie here
  • FilivsCuba

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    TripleA Turn Summary: Chinese round 7 TripleA Turn Summary for game: Big World : 1942, version: 2.5 Game History Round: 7 Purchase Units - Chinese Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 armour moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 armour and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 armour and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Hit Differential Summary : Chinese : 0.00 Japanese : -0.33 Savegame
  • TWW 3.0.0.6 Gully (al) vs redrum (ax)

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    @redrum: I wouldn't mind continuing this when you're less busy.
  • TSH vs ADT game 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 9x factory, 2x factory; Remaining resources: 46 PUs; 1 techTokens; Germans buy 5 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from SZ 9 North Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 10 North Sea to SZ 16 North Atlantic 1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic 1 submarine moved from SZ 17 English Channel to SZ 16 North Atlantic 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic 4 bombers moved from Eastern Germany to SZ 16 North Atlantic 5 fighters moved from France to SZ 16 North Atlantic EDIT: 5 infantry moved from SZ 16 North Atlantic to England EDIT: 1 armour moved from SZ 16 North Atlantic to England 1 armour, 1 artillery and 1 infantry moved from Rhodesia to Southern Africa 1 armour moved from Kenya-Tanganyika to French Equatorial Africa 1 artillery moved from Kenya-Tanganyika to Anglo-Egyptian Sudan 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean Combat - Germans Battle in Southern Africa Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Africa, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Southern Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Africa Germans win, taking Southern Africa from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in SZ 16 North Atlantic Germans attack with 4 bombers, 5 fighters and 5 submarines British defend with 1 carrier, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports Germans roll dice for 5 submarines in SZ 16 North Atlantic, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 2 : 5/11 hits, 5.33 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 5 fighters in SZ 16 North Atlantic, round 3 : 4/9 hits, 5.17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 3 transports in SZ 16 North Atlantic, round 3 : 2/6 hits, 3.67 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in SZ 16 North Atlantic Germans roll dice for 4 bombers and 3 fighters in SZ 16 North Atlantic, round 4 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in SZ 16 North Atlantic, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 transports owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England 1 armour owned by the Americans and 1 infantry owned by the Americans lost in England 1 transport owned by the Americans lost in SZ 16 North Atlantic 2 infantry owned by the Americans lost in England Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 97 Casualties for Germans: 4 fighters and 5 submarines Casualties for Americans: 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 3 transports Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 1 fighter moved from SZ 16 North Atlantic to France 4 bombers moved from SZ 16 North Atlantic to Eastern Germany 1 artillery and 3 infantry moved from Western Poland to Hungary-Romania 2 armour, 1 artillery and 1 infantry moved from Baltic States to Western Poland 4 armour moved from Eastern Germany to Hungary-Romania 6 armour moved from Eastern Poland to Hungary-Romania 1 artillery moved from Eastern Poland to Hungary-Romania 1 infantry moved from Eastern Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 2 armour moved from Western Poland to Hungary-Romania 5 armour moved from Eastern Poland to Hungary-Romania 4 artilleries and 13 infantry moved from Eastern Poland to Western Poland Place Units - Germans 3 infantry placed in Hungary-Romania 5 armour placed in Eastern Germany 2 submarines placed in SZ 11 West Baltic Sea Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to England: 1 armour and 5 infantry EDIT: Turning off Edit Mode Combat Hit Differential Summary : Germans : -2.33 British : 0.67 Americans : -1.33 Germans rolls : : 0.00 Savegame
  • EtiennevsJeremII

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    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 12 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour moved from Western Canada to Alaska 1 bomber moved from Eastern United States to 25 Sea Zone 2 armour moved from Western United States to Alaska 1 bomber moved from Eastern United States to 64 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 2 bombers moved from United Kingdom to France 2 fighters moved from Western United States to Alaska 2 transports moved from 7 Sea Zone to 1 Sea Zone 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in 25 Sea Zone Americans attack with 1 bomber Japanese defend with 1 infantry and 1 transport 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry and 1 transport Battle in Alaska Americans attack with 4 armour and 2 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 armour and 2 fighters in Alaska, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery and 1 infantry Battle in 64 Sea Zone Americans attack with 1 bomber Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 bomber in 64 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 destroyers and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 4 armour; Italians defend with 2 armour and 3 artilleries; Japanese defend with 5 armour Americans roll dice for 1 battleship in France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in France, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 11 armour and 3 artilleries in France, round 2 : 11/14 hits, 6,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 3 artilleries owned by the Italians lost in France Germans win with 11 armour remaining. Battle score for attacker is -24 Casualties for Americans: 1 armour, 1 artillery, 2 bombers and 1 infantry Casualties for Italians: 3 artilleries Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Brazil 2 fighters moved from Alaska to Western United States Place Units - Americans 2 artilleries, 1 fighter and 7 infantry placed in Western United States 2 armour and 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs Combat Hit Differential Summary : Germans : 4,50 Americans : 0,17 Japanese : 0,67 Savegame

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  • Game History

    Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 2 Fortifications, 2 Japan_Engineers, 4 armour, 1 elite, 2 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Russians to Urals: 2 infantry EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan 1 artillery and 1 infantry moved from Sikang to Kazakhstan 1 JPNbomber moved from Kwangsi to Kazakhstan 1 artillery and 2 infantry moved from Kansu to Timguska 1 fighter and 1 tactical_bomber moved from Kweichow to Timguska 1 JPNbomber moved from Kwangsi to Timguska 2 armour moved from Sikang to Novosibirsk 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 2 fighters moved from Japan to Amur 1 elite moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 1 elite, 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 elite moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Kazakhstan Japanese attack with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Soviet Far East from Russians, taking Kazakhstan from Russians with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 7 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 7 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 8/14 hits, 5.33 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Amur Japanese attack with 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Amur : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber in Amur, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 elite, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Timguska Japanese attack with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 JPNbomber, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai 1 aaGun moved from Kansu to Novosibirsk 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Timguska to Kansu 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai 2 armour moved from Kweichow to Kansu 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Tsinghai 1 J_Rail moved from Kiangsu to Kiangsi 1 J_Rail and 1 infantry moved from Kiangsi to Kansu 1 infantry moved from Kwangsi to Kiangsi 2 armour moved from Shantung to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 aaGun moved from Korea to Amur 3 fighters and 1 tactical_bomber moved from Amur to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone EDIT: 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 Escort placed in 6 Sea Zone 2 Japan_Engineers, 1 elite and 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 43 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 51 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Japanese regular : 1.17 Russians regular : -0.83 Russians AA : -0.50

    EXP-bvsb-7-1-26-J 4.tsvg

    Doesn't look like the Crockett Knot is working out too well for the Soviets lol

    Screenshot from 2026-08-01 18-26-22.png

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  • @Alexander

    We wish you well in this Noblest of all pursuits.

    🫡

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  • @beelee Hahahaha - I now see it!

    Jury is deliberating on that front right now, I guess we shall see how it goes later...

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  • Game History

    Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 3 AirLLs and 26 Army_Conscripts; Remaining resources: 2 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Karelia Turning on Edit Mode EDIT: Removing units owned by British from Karelia: 3 uk_fighters EDIT: Adding units owned by Russians to Karelia: 3 fighters EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Karelia Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 Russian_Engineer EDIT: Adding units owned by Russians to Belarus: 1 Russian_EngineerAttack EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Karelia to Finland 3 fighters moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 Russian_EngineerAttack and 1 infantry moved from Belarus to Baltic States 1 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 guard_infantry moved from Russia to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 Russian_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 elite Russians roll dice for 1 Russian_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 elite in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 elite owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 Russian_EngineerAttack, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Western Ukraine Russians attack with 1 armour, 1 artillery, 1 guard_infantry and 5 infantry Italians defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 guard_infantry and 5 infantry in Western Ukraine, round 2 : 2/8 hits, 2.17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery, 1 guard_infantry and 3 infantry in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Western Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 armour, 1 artillery, 1 guard_infantry and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Finland Russians attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Finland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Bryansk 2 fighters moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Baltic States to Karelia 1 fighter moved from Finland to Karelia 4 mine_unarmeds moved from Bryansk to Belarus 1 armour and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 1 Soviet_Commisar, 1 armour and 2 guard_infantrys moved from Russia to Bryansk 1 Soviet_Commisar_3 and 1 russian_para moved from Iraq to Caucasus 1 armour, 1 mech_infantry and 1 russian_para moved from Iraq to Egypt 3 guard_infantrys moved from Russia to Bryansk 1 Russian_Engineer moved from Belarus to Bryansk 1 armour moved from Novosibirsk to Caucasus 1 armour moved from Urals to Novosibirsk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Kazakhstan 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia 1 R_Europe_Rail, 1 Russian_Rail and 2 infantry moved from Buryatia to Bryansk 8 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 Army_Conscripts placed in Karelia 6 Army_Conscripts placed in Caucasus 17 Army_Conscripts placed in Russia Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Italians regular : -0.33 Germans regular : 0.00 Russians regular : 0.17

    exp-bvsb-7-1-26-R 4.tsvg

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