• B vs b

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    B
    TripleA Turn Summary: Changer round 1 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.94 Game History Round: 1 Activate Technology - Changer Trigger RedesignMod: Changer activates Attack0Cost5Bomber_ChangerMustActivate Trigger RedesignMod: Changer activates SubsCanEvadeDestroyers_ChangerMustActivate Trigger RedesignMod: Changer activates AAGunC4_ChangerMustActivate Trigger RedesignMod: Changer activates Escort_Carrier_ChangerMustActivate Trigger RedesignMod: Changer activates FlyingTiger_ChangerMustActivate Trigger RedesignMod: Changer activates FactoryLimited_ChangerMustActivate Trigger RedesignMod: Changer activates AdditionalVictoryCitiesWorthPUs_ChangerMustActivateRD3 Trigger RedesignMod: Changer activates NormandyTurnsProAllied_ChangerMustActivate Trigger RedesignMod: Changer activates SphereOfInfluence_ChangerMustActivate Trigger RedesignMod: Changer activates GetCapitalCashOnce_ChangerMustActivate Trigger RedesignMod: Changer activates BM_VichyRule_ChangerMustActivate Trigger RedesignMod: Changer activates GermansInLondon5PU_ChangerMustActivate Combat Move - Changer Note to players Changer: Welcome to Global 40 House Rules This mod allows you to add House Rules to the Global 40 Game by "Activating Technologies". Turn on "Edit Mode" and Select the Tech you'd like to Add. Th.... Note to players Changer: Note You must turn off "Air Attack Sub Restricted" in Map Options if you want to use "SubsCanEvadeDestroyers" Tech You Must do this Before Starting the Game Trigger ChangerSubsUnBlocked2USSR: Setting isAAforCombatOnly to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting offensiveAttackAA to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting maxAAattacks to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting mayOverStackAA to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting targetsAA to submarine for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked: Setting isDestroyer cleared for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isDestroyer to false for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attack to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting defense to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforCombatOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting offensiveAttackAA to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attackAAmaxDieSides to 10 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting maxAAattacks to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting mayOverStackAA to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting targetsAA to submarine for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforFlyOverOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked2: Setting isAAforCombatOnly to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting offensiveAttackAA to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting maxAAattacks to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting mayOverStackAA to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting targetsAA to submarine for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting isAAforCombatOnly to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting offensiveAttackAA to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting maxAAattacks to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting mayOverStackAA to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting targetsAA to submarine for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerRemoveAirfieldsGermans: has removed 1 airfield owned by Germans in Western Germany Trigger ChangerRemoveHarboursUSSR: has removed 1 harbour owned by Russians in Novgorod Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Philippines Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Eastern United States Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Western United States Trigger ChangerRemoveBombers3: has removed 1 bomber owned by British in United Kingdom Trigger ChangerRemoveBombers: has removed 2 bombers owned by Germans in Germany Trigger ChangerRemoveHarboursItaly: has removed 1 harbour owned by Italians in Southern Italy Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Japan Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: has removed 1 airfield owned by French in France Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Scotland Trigger ChangerRemoveAAGunsUK: has removed 4 aaGuns owned by British in United Kingdom Trigger ChangerRemoveAAGunsUK: has removed 3 aaGuns owned by British in India Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Malta Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Northern Italy Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in United Kingdom Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Scotland Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Iceland Trigger ChangerRemoveAirfieldsItaly: has removed 1 airfield owned by Italians in Southern Italy Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Americans in Central United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Eastern United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Western United States Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Western Germany Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Germany Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in New Zealand Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in Queensland Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Southern France Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: has removed 2 aaGuns owned by ANZAC in New South Wales Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Japan Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Caroline Islands Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 2 destroyers owned by Japanese in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 1 destroyer owned by Japanese in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: has removed 1 aaGun owned by French in France Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Novgorod Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Sakha Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Novgorod Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Philippines Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Eastern United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Guam Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Midway Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Western United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Wake Island Trigger FlyingTiger: has removed 1 fighter owned by Americans in Philippines Trigger ChangerRemoveSubSZ19: has removed 1 submarine owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsUKPacific: has removed 1 airfield owned by UK_Pacific in India Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 98 Sea Zone Trigger ChangerRemoveBombers1: has removed 2 Japanese_bombers owned by Japanese in Japan Trigger ChangerRemoveCanadaDestroyers: has removed 1 destroyer owned by Canada in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: has removed 1 destroyer owned by ANZAC in 62 Sea Zone Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Italians in Northern Italy Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New Zealand Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New South Wales Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in Queensland Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Kwangtung Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Malaya Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in India Trigger ChangerRemoveHarboursGermans: has removed 1 harbour owned by Germans in Western Germany Trigger ChangerRemoveHarboursCanada: has removed 1 harbour owned by Canada in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Gibraltar Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Union of South Africa Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Egypt Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in United Kingdom Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Manchuria Trigger ChangerRemoveAAGunsJPN: has removed 3 Japanese_aaGuns owned by Japanese in Japan Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Caroline Islands Trigger ChangerAddDDC5SZ19: has removed 1 destroyer owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsGermans: Germans has 1 airfield12 placed in Western Germany Trigger ChangerRemoveHarboursUSSR: Russians has 1 harbour12 placed in Novgorod Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Philippines Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Eastern United States Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Western United States Trigger ChangerRemoveBombers3: British has 1 bomberA0C5 placed in United Kingdom Trigger ChangerRemoveBombers: Germans has 2 bomberA0C5s placed in Germany Trigger ChangerRemoveHarboursItaly: Italians has 1 harbour12 placed in Southern Italy Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Japan Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: French has 1 airfield12 placed in France Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Scotland Trigger ChangerRemoveAAGunsUK: British has 4 aaGunC4s placed in United Kingdom Trigger ChangerRemoveAAGunsUK: British has 3 aaGunC4s placed in India Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Malta Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Northern Italy Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Southern Italy Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in United Kingdom Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Scotland Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Iceland Trigger ChangerRemoveAirfieldsItaly: Italians has 1 airfield12 placed in Southern Italy Trigger ChangerRemoveBombers2: Americans has 1 bomberA0C5 placed in Central United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Eastern United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Western United States Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Western Germany Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Germany Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in New Zealand Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in Queensland Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Southern France Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: ANZAC has 2 aaGunC4s placed in New South Wales Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Japan Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Caroline Islands Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 2 destroyerC5s placed in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 1 destroyerC5 placed in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: French has 1 aaGunC4 placed in France Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Novgorod Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Sakha Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Russia Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Novgorod Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Russia Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Philippines Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Eastern United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Guam Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Midway Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Western United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Wake Island Trigger FlyingTiger: Americans has 1 flying_tiger placed in Philippines Trigger ChangerRemoveSubSZ19: Japanese has 1 submarine placed in 20 Sea Zone Trigger FactoryLimitedPlacementUK: Canada has 1 harbour12 placed in Quebec Trigger ChangerRemoveAirfieldsUKPacific: UK_Pacific has 1 airfield12 placed in India Trigger ChineseAAgunC4Redesign: Chinese has 1 aaGunC4 placed in Szechwan Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 98 Sea Zone Trigger ChangerRemoveBombers1: Japanese has 2 Japanese_bomberA0C5s placed in Japan Trigger ChangerRemoveCanadaDestroyers: Canada has 1 destroyerC5 placed in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: ANZAC has 1 destroyerC5 placed in 62 Sea Zone Trigger ChangerRemoveBombers2: Italians has 1 bomberA0C5 placed in Northern Italy Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New Zealand Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New South Wales Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in Queensland Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Kwangtung Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Malaya Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in India Trigger ChangerRemoveHarboursGermans: Germans has 1 harbour12 placed in Western Germany Trigger ChangerRemoveHarboursCanada: Canada has 1 harbour12 placed in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Gibraltar Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Union of South Africa Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Egypt Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in United Kingdom Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Manchuria Trigger ChangerRemoveAAGunsJPN: Japanese has 3 Japanese_aaGunC4s placed in Japan Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Caroline Islands Trigger ChangerAddAirfield: Japanese has 1 airfield placed in Formosa Trigger ChangerAddDDC5SZ19: Japanese has 1 destroyerC5 placed in 20 Sea Zone Combat - Changer Non Combat Move - Changer Trigger ChangerAddAirfield12Formosa: has removed 1 airfield owned by Japanese in Formosa Trigger ChangerAddAirfield12Formosa: Japanese has 1 airfield12 placed in Formosa Turn Complete - Changer Trigger ChangerRemoveSub: has removed 1 submarine owned by Changer in 66 Sea Zone Changer collect 0 PUs; end with 1 PU Combat Hit Differential Summary : Savegame
  • Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    Black_ElkB
    Right on. I'll bang out a turn when I get back later this evening
  • Wakahakalaka's Battle

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  • The Coldest War

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  • PBF Test

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  • PBF Testing

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    PBF TEST
  • Baron vs Barney "Option Redesign"

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    TripleA Turn Summary: Changer round 1 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8 Game History Round: 1 Activate Technology - Changer Trigger RedesignMod: Changer activates Attack0Cost5Bomber_ChangerMustActivate Trigger RedesignMod: Changer activates SubsCanEvadeDestroyers_ChangerMustActivate Trigger RedesignMod: Changer activates AAGunC4_ChangerMustActivate Trigger RedesignMod: Changer activates Escort_Carrier_ChangerMustActivate Trigger RedesignMod: Changer activates FlyingTiger_ChangerMustActivate Trigger RedesignMod: Changer activates FactoryLimited_ChangerMustActivate Trigger RedesignMod: Changer activates AdditionalVictoryCitiesWorthPUs_ChangerMustActivate Trigger RedesignMod: Changer activates NormandyTurnsProAllied_ChangerMustActivate Trigger RedesignMod: Changer activates SphereOfInfluence_ChangerMustActivate Trigger RedesignMod: Changer activates GetCapitalCashOnce_ChangerMustActivate Trigger RedesignMod: Changer activates BM_VichyRule_ChangerMustActivate Trigger RedesignMod: Changer activates GermansInLondon5PU_ChangerMustActivate Combat Move - Changer Note to players Changer: Welcome to Global 40 House Rules This mod allows you to add House Rules to the Global 40 Game by "Activating Technologies". Turn on "Edit Mode" and Select the Tech you'd like to Add. Th.... Note to players Changer: Note You must turn off "Air Attack Sub Restricted" in Map Options if you want to use "SubsCanEvadeDestroyers" Tech You Must do this Before Starting the Game Trigger ChangerSubsUnBlocked2USSR: Setting isAAforCombatOnly to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting offensiveAttackAA to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting maxAAattacks to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting mayOverStackAA to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting targetsAA to submarine for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked: Setting isDestroyer cleared for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isDestroyer to false for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attack to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting defense to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforCombatOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting offensiveAttackAA to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting attackAAmaxDieSides to 10 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting maxAAattacks to 1 for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting mayOverStackAA to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting targetsAA to submarine for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked: Setting isAAforFlyOverOnly to true for unitAttachment attached to destroyer Trigger ChangerSubsUnBlocked2: Setting isAAforCombatOnly to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting offensiveAttackAA to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting maxAAattacks to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting mayOverStackAA to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting targetsAA to submarine for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting isAAforCombatOnly to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting offensiveAttackAA to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting maxAAattacks to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting mayOverStackAA to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting targetsAA to submarine for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting typeAA to Destroyer Depth Charge for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerRemoveAirfieldsGermans: has removed 1 airfield owned by Germans in Western Germany Trigger ChangerRemoveHarboursUSSR: has removed 1 harbour owned by Russians in Novgorod Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Philippines Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Eastern United States Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Western United States Trigger ChangerRemoveBombers3: has removed 1 bomber owned by British in United Kingdom Trigger ChangerRemoveBombers: has removed 2 bombers owned by Germans in Germany Trigger ChangerRemoveHarboursItaly: has removed 1 harbour owned by Italians in Southern Italy Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Japan Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: has removed 1 airfield owned by French in France Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Scotland Trigger ChangerRemoveAAGunsUK: has removed 4 aaGuns owned by British in United Kingdom Trigger ChangerRemoveAAGunsUK: has removed 3 aaGuns owned by British in India Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Malta Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Northern Italy Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in United Kingdom Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Scotland Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Iceland Trigger ChangerRemoveAirfieldsItaly: has removed 1 airfield owned by Italians in Southern Italy Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Americans in Central United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Eastern United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Western United States Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Western Germany Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Germany Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in New Zealand Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in Queensland Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Southern France Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: has removed 2 aaGuns owned by ANZAC in New South Wales Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Japan Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Caroline Islands Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 2 destroyers owned by Japanese in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 1 destroyer owned by Japanese in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: has removed 1 aaGun owned by French in France Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Novgorod Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Sakha Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Novgorod Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Philippines Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Eastern United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Guam Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Midway Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Western United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Wake Island Trigger FlyingTiger: has removed 1 fighter owned by Americans in Philippines Trigger ChangerRemoveSubSZ19: has removed 1 submarine owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsUKPacific: has removed 1 airfield owned by UK_Pacific in India Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 98 Sea Zone Trigger ChangerRemoveBombers1: has removed 2 Japanese_bombers owned by Japanese in Japan Trigger ChangerRemoveCanadaDestroyers: has removed 1 destroyer owned by Canada in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: has removed 1 destroyer owned by ANZAC in 62 Sea Zone Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Italians in Northern Italy Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New Zealand Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New South Wales Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in Queensland Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Kwangtung Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Malaya Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in India Trigger ChangerRemoveHarboursGermans: has removed 1 harbour owned by Germans in Western Germany Trigger ChangerRemoveHarboursCanada: has removed 1 harbour owned by Canada in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Gibraltar Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Union of South Africa Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Egypt Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in United Kingdom Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Manchuria Trigger ChangerRemoveAAGunsJPN: has removed 3 Japanese_aaGuns owned by Japanese in Japan Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Caroline Islands Trigger ChangerAddDDC5SZ19: has removed 1 destroyer owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsGermans: Germans has 1 airfield12 placed in Western Germany Trigger ChangerRemoveHarboursUSSR: Russians has 1 harbour12 placed in Novgorod Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Philippines Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Eastern United States Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Western United States Trigger ChangerRemoveBombers3: British has 1 bomberA0C5 placed in United Kingdom Trigger ChangerRemoveBombers: Germans has 2 bomberA0C5s placed in Germany Trigger ChangerRemoveHarboursItaly: Italians has 1 harbour12 placed in Southern Italy Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Japan Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: French has 1 airfield12 placed in France Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Scotland Trigger ChangerRemoveAAGunsUK: British has 4 aaGunC4s placed in United Kingdom Trigger ChangerRemoveAAGunsUK: British has 3 aaGunC4s placed in India Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Malta Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Northern Italy Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Southern Italy Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in United Kingdom Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Scotland Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Iceland Trigger ChangerRemoveAirfieldsItaly: Italians has 1 airfield12 placed in Southern Italy Trigger ChangerRemoveBombers2: Americans has 1 bomberA0C5 placed in Central United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Eastern United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Western United States Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Western Germany Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Germany Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in New Zealand Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in Queensland Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Southern France Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: ANZAC has 2 aaGunC4s placed in New South Wales Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Japan Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Caroline Islands Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 95 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 2 destroyerC5s placed in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 1 destroyerC5 placed in 33 Sea Zone Trigger ChangerRemoveAAGunsFrance: French has 1 aaGunC4 placed in France Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Novgorod Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Sakha Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Russia Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Novgorod Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Russia Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Philippines Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Eastern United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Guam Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Midway Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Western United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Wake Island Trigger FlyingTiger: Americans has 1 flying_tiger placed in Philippines Trigger ChangerRemoveSubSZ19: Japanese has 1 submarine placed in 20 Sea Zone Trigger FactoryLimitedPlacementUK: Canada has 1 harbour12 placed in Quebec Trigger ChangerRemoveAirfieldsUKPacific: UK_Pacific has 1 airfield12 placed in India Trigger ChineseAAgunC4Redesign: Chinese has 1 aaGunC4 placed in Szechwan Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 98 Sea Zone Trigger ChangerRemoveBombers1: Japanese has 2 Japanese_bomberA0C5s placed in Japan Trigger ChangerRemoveCanadaDestroyers: Canada has 1 destroyerC5 placed in 106 Sea Zone Trigger ChangerRemoveANZACDestroyers: ANZAC has 1 destroyerC5 placed in 62 Sea Zone Trigger ChangerRemoveBombers2: Italians has 1 bomberA0C5 placed in Northern Italy Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New Zealand Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New South Wales Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in Queensland Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Kwangtung Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Malaya Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in India Trigger ChangerRemoveHarboursGermans: Germans has 1 harbour12 placed in Western Germany Trigger ChangerRemoveHarboursCanada: Canada has 1 harbour12 placed in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Gibraltar Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Union of South Africa Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Egypt Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in United Kingdom Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Manchuria Trigger ChangerRemoveAAGunsJPN: Japanese has 3 Japanese_aaGunC4s placed in Japan Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Caroline Islands Trigger ChangerAddAirfield: Japanese has 1 airfield placed in Formosa Trigger ChangerAddDDC5SZ19: Japanese has 1 destroyerC5 placed in 20 Sea Zone Combat - Changer Non Combat Move - Changer Trigger ChangerAddAirfield12Formosa: has removed 1 airfield owned by Japanese in Formosa Trigger ChangerAddAirfield12Formosa: Japanese has 1 airfield12 placed in Formosa Turn Complete - Changer Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to French West Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Szechwan Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Alaska Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Malaya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Amur Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Zealand Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to British Columbia Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Britain Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Yakut S.S.R. Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Union of South Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iceland Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Norway Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Greece Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Romania Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Libya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Caroline Islands Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Manchuria Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Ukraine Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iraq Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Archangel Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Tunisia Trigger ChangerRemoveSub: has removed 1 submarine owned by Changer in 66 Sea Zone Changer collect 0 PUs; end with 1 PU Combat Hit Differential Summary : Savegame
  • CrazyG's Big WW1 - CrazyG (Centrals) vs redrum (Entente)

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    redrumR
    TripleA Turn Summary: Russia round 3 TripleA Turn Summary for game: CrazyG's Giant World War 1, version: 0.1 Game History Round: 3 Combat Move - Russia 10 Infantrys and 3 Light-Artillerys moved from Bulgaria 11 to Bulgaria 09 4 Cavalrys moved from Serbia 03 to Bulgaria 09 2 Cavalrys moved from Macedonia to Bulgaria 09 1 Infantry moved from Serbia 02 to Serbia 04 1 Infantry moved from Albania 01 to Serbia 02 2 Infantrys and 1 Light-Artillery moved from Caucasus 01 to Caucasus 02 1 Cavalry and 3 Infantrys moved from Caucasus 01 to Caucasus 03 1 Transport moved from Sea Zone 210 to Sea Zone 200 2 Cavalrys moved from Russia 74 to Caucasus 07 1 Light-Artillery moved from Poland 09 to Belorussia 04 2 Cavalrys, 4 Infantrys and 1 Light-Artillery moved from Ukraine 04 to Ukraine 03 1 Infantry moved from Ukraine 06 to Ukraine 04 2 Infantrys moved from Ukraine 06 to Ukraine 07 1 Cavalry moved from Poland 08 to Poland 06 1 Cavalry moved from Poland 08 to Poland 06 4 Cavalrys moved from Poland 08 to Poland 09 1 Recon-Plane moved from Poland 08 to Poland 09 1 Recon-Plane moved from Lithuania 02 to Poland 06 2 Light-Artillerys moved from Poland 08 to Poland 09 7 Infantrys moved from Poland 08 to Poland 09 22 Infantrys and 8 Light-Artillerys moved from Poland 08 to Poland 06 1 Infantry moved from Poland 07 to Poland 06 1 Infantry moved from Lithuania 03 to Poland 07 3 Infantrys and 1 Light-Artillery moved from Lithuania 03 to Poland 07 1 Infantry moved from Lithuania 01 to Lithuania 03 1 Infantry moved from Latvia 02 to Lithuania 01 1 Light-Artillery moved from Latvia 02 to Lithuania 02 Combat - Russia Battle in Poland 06 Russia attack with 2 Cavalrys, 24 Infantrys, 8 Light-Artillerys and 1 Recon-Plane Germany defend with 2 Infantrys Russia roll dice for 2 Cavalrys, 24 Infantrys, 8 Light-Artillerys and 1 Recon-Plane in Poland 06, round 2 : 11/1 hits, 11.08 expected hits Germany roll dice for 2 Infantrys in Poland 06, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russia and 2 Infantrys owned by the Germany lost in Poland 06 Russia win with 2 Cavalrys, 23 Infantrys, 8 Light-Artillerys and 1 Recon-Plane remaining. Battle score for attacker is 5 Casualties for Russia: 1 Infantry Casualties for Germany: 2 Infantrys Battle in Bulgaria 09 Russia attack with 6 Cavalrys, 10 Infantrys and 3 Light-Artillerys Austria-Hungary defend with 1 Factory, 4 Infantrys, 1 Light-Artillery, 1 Railroad and 1 Recon-Plane Russia roll dice for 6 Cavalrys, 10 Infantrys and 3 Light-Artillerys in Bulgaria 09, round 2 : 6/0 hits, 6.00 expected hits Austria-Hungary roll dice for 4 Infantrys, 1 Light-Artillery and 1 Recon-Plane in Bulgaria 09, round 2 : 2/1 hits, 2.08 expected hits 2 Infantrys owned by the Russia, 1 Recon-Plane owned by the Austria-Hungary, 4 Infantrys owned by the Austria-Hungary and 1 Light-Artillery owned by the Austria-Hungary lost in Bulgaria 09 Russia takes Bulgaria 09 from Austria-Hungary Russia win with 6 Cavalrys, 8 Infantrys and 3 Light-Artillerys remaining. Battle score for attacker is 27 Casualties for Russia: 2 Infantrys Casualties for Austria-Hungary: 4 Infantrys, 1 Light-Artillery and 1 Recon-Plane Non Combat Move - Russia 1 Heavy-Artillery and 3 Infantrys moved from Belorussia 02 to Poland 08 3 Infantrys and 1 Train moved from Belorussia 17 to Poland 08 1 Transport moved from Sea Zone 37 to Sea Zone 38 1 Battlecruiser, 2 Dreadnoughts and 1 Submarine moved from Sea Zone 37 to Sea Zone 35 3 Infantrys and 1 Train moved from Ukraine 18 to Ukraine 11 1 Train moved from Ukraine 11 to Ukraine 18 1 Train moved from Latvia 06 to Russia 02 1 Train moved from Russia 46 to Russia 42 1 Infantry and 1 Train moved from Russia 42 to Belorussia 07 1 Infantry moved from Belorussia 15 to Belorussia 14 1 Train moved from Belorussia 09 to Russia 46 1 Train moved from Belorussia 02 to Belorussia 07 1 Infantry and 1 Train moved from Belorussia 07 to Belorussia 03 1 Train moved from Belorussia 03 to Belorussia 09 1 Train moved from Poland 08 to Belorussia 07 Purchase Units - Russia Russia buy 1 Entrenchment, 12 Infantrys and 6 Light-Artillerys; Remaining resources: 0 PUs; Place Units - Russia 1 Entrenchment and 3 Light-Artillerys placed in Serbia 04 2 Infantrys placed in Macedonia 1 Infantry and 3 Light-Artillerys placed in Poland 08 3 Infantrys placed in Belorussia 17 3 Infantrys placed in Ukraine 18 3 Infantrys placed in Russia 02 Turn Complete - Russia Trigger RemoveAmmo: has removed 1 Barrage owned by Russia in Belorussia 02 Russia collect 164 PUs; end with 164 PUs Objective RussianGovernmentCorruption: Russia met a national objective for an additional -50 PUs; end with 114 PUs Russia creates 1 Barrage in Poland 08 Combat Hit Differential Summary : Germany regular : 0.33 Austria-Hungary regular : -0.08 Russia regular : -0.08 Savegame
  • WWII 1941 ZQUARED

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    Z
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Research Technology - Germans Combat Hit Differential Summary : Savegame
  • Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    Black_ElkB
    Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly
  • Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    redrumR
    @Black_Elk GG then! Score 1 for the Axis! Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!
  • A&A Day:1

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  • E&J Game #1

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    J
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 9:31:16 AM Savegame
  • World War II Revised CCSRQ

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    R
    TripleA Turn Summary: Russians round 2 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from West Russia to Belorussia 1 armour moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 infantry moved from West Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 armour, 1 fighter and 5 infantry Russians roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 fighter and 5 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Russians roll dice for 4 armour and 2 fighters in Belorussia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 armour, 1 fighter and 5 infantry Battle in Ukraine S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Russia 1 fighter moved from Belorussia to Russia Place Units - Russians 4 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Combat Hit Differential Summary : Germans : -0.67 Russians : -0.17 Savegame
  • Test - Nostalgia Game

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    J
    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: Classic: Iron Blitz 3rd Edition, version: 2.0 Game History Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 11 PUs; Combat Move - Russians Russians loses 3 PUs for violating Turkeys neutrality. 1 fighter moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 4 infantry moved from Caucasus to Turkey Russians take Turkey from Neutral 1 armour moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 armour moved from Caucasus to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 armour, 1 fighter and 1 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 2 armour, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -17 Casualties for Russians: 2 armour, 1 fighter and 1 infantry Casualties for Germans: 1 armour and 1 infantry Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Caucasus 1 aaGun moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 32 PUs Combat Hit Differential Summary : Germans : 1.67 Russians rolls : : 0.00 Russians : 0.33 Savegame
  • TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

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    redrumR
    @gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy. The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies. Generally, here are the Allied mistakes that I noticed: China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia. Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake. Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation. Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this. Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable. My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.
  • Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

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    alkexrA
    @redrum I agree, Evil feels to be stronger. In any case, there are things that clearly need to be adressed before playing more balancing games. I'll post my thoughts in the weekend.
  • Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

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    redrumR
    @wirkey Bump.
  • Test GenericMask

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    J
    TripleA Turn Summary: Russians round 3 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Ukraine S.S.R. 7 infantry moved from West Russia to Ukraine S.S.R. 2 fighters moved from West Russia to Ukraine S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 2 artilleries moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Novosibirsk to Russia 5 infantry moved from Russia to West Russia 2 infantry moved from Karelia S.S.R. to West Russia 1 submarine moved from 8 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine S.S.R. Russians attack with 3 artilleries, 2 fighters and 9 infantry Germans defend with 4 armour and 2 infantry Russians roll dice for 3 artilleries, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 4/0 hits, 4.00 expected hits Germans roll dice for 4 armour and 2 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 3 artilleries, 2 fighters and 6 infantry in Ukraine S.S.R., round 3 : 4/1 hits, 3.50 expected hits Germans roll dice for 2 armour in Ukraine S.S.R., round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Germans: 4 armour and 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to West Russia 1 aaGun moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Ukraine S.S.R. to West Russia Place Units - Russians 3 artilleries and 1 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Combat Hit Differential Summary : Germans : 0.33 Russians : 0.50 Savegame
  • Civil War 3.2.6 - panzer (Confederate) vs redrum (Union)

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    redrumR
    TripleA Turn Summary: Union round 4 TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6 Game History Round: 4 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PUs on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PUs on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body> Turning on Edit Mode EDIT: Removing units owned by Union from St Louis: 1 infantry EDIT: Adding units owned by Union to St Louis: 1 general EDIT: Turning off Edit Mode Union buy 2 artilleries, 3 battleships, 3 depot_us, 1 drill_camp, 3 elite_infantrys, 1 general, 3 gunboats, 3 infantry, 43 militias, 2 recruitment_center_us, 1 recruitment_center_u2, 3 recruitment_center_u3s, 3 recruitment_center_u5s and 1 transport; Remaining resources: 165 Supplies; 0 PUs; 0 Manpower; 231 Industry; 0 Leadership; Place Units - Union Units in St Louis being upgraded or consumed: 2 infantry and 1 recruitment_center_u2 2 artilleries, 2 elite_infantrys, 1 general and 1 recruitment_center_u3 placed in St Louis Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis Union undo move 2. Units in St Louis being upgraded or consumed: 1 infantry 1 elite_infantry placed in St Louis 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 1 gunboat placed in Mississippi River Upper 2 Turning on Edit Mode EDIT: Adding units owned by Union to Delaware Mouth SZ: 3 frigates EDIT: Turning off Edit Mode Units in Delaware Mouth SZ being upgraded or consumed: 3 frigates 3 battleships placed in Delaware Mouth SZ Turning on Edit Mode EDIT: Removing units owned by Union from Delaware Mouth SZ: 3 battleships EDIT: Removing units owned by Union from Gulf of Mexico East SZ: 2 frigates EDIT: Adding units owned by Union to Gulf of Mexico East SZ: 2 battleships EDIT: Removing units owned by Union from Sargasso Sea SZ: 1 frigate EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 battleship EDIT: Turning off Edit Mode Units in Houston being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Houston Units in Cornettsville being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 recruitment_center_u placed in Cornettsville 1 drill_camp placed in Paducah Units in Rockville being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Rockville Units in Cairo being upgraded or consumed: 2 militias 2 infantry placed in Cairo Units in Erin being upgraded or consumed: 1 militia 1 infantry placed in Erin 2 militias placed in Cairo 2 militias placed in Kaskaskia 2 militias placed in Alton 2 militias placed in Springfield 2 militias placed in Naples 2 militias placed in Mittersburg 2 militias placed in Iowa City 2 militias placed in Edina 2 militias placed in St Charles Units in Paducah being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Paducah 2 militias placed in Pensacola 2 militias placed in Cape Henlopen 1 transport placed in Delaware Mouth SZ 2 militias placed in Dover Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in South Jersey Units in Allentown being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Allentown Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Zanesville Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Cincinnati 1 recruitment_center_u placed in Knoxville Units in Louisville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Louisville 2 militias placed in Harpers Ferry 2 militias placed in Rockville 2 militias placed in Washington 2 militias placed in Annapolis 2 militias placed in Equality 2 militias placed in Evansville 2 militias placed in Ellicotts Mills 2 militias placed in Ottawa 1 militia placed in Omaha City 1 militia placed in Omaha City 1 militia placed in Des Moines Combat Move - Union Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts fortifications into different units Union takes Selinas de San Andres from Pro-Confederate Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy2 into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts civilian_economy2 into different units Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy3 into different units Union takes Jonesboro from Pro-Union Union takes Maryville from Pro-Union Union takes Hartford from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: Union takes Council City from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: 2 infantry and 2 militias moved from Cairo to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 2 militias moved from Kaskaskia to Mississippi River Upper 2 2 transports moved from Mississippi River Upper 2 to Missouri River Lower 1 cavalry moved from Glasgow to Missouri River Lower 3 militias moved from St Charles to Missouri River Lower 4 transports moved from Mississippi River Upper 2 to Mississippi River Upper 1 2 militias moved from Iowa City to Mississippi River Upper 1 2 militias moved from Mittersburg to Mississippi River Upper 1 2 militias moved from Naples to Mississippi River Upper 1 2 militias moved from Edina to Mississippi River Upper 1 1 militia moved from Pilot Knob to St Louis 1 cavalry, 3 militias and 2 transports moved from Missouri River Lower to Mississippi River Upper 2 8 militias and 4 transports moved from Mississippi River Upper 1 to Mississippi River Upper 2 1 cavalry, 2 infantry and 17 militias moved from Mississippi River Upper 2 to St Louis 5 gunboats and 2 ironclads moved from Mississippi River Lower 1 to Mississippi River Upper 2 1 militia moved from Waynesville to Pilot Knob 1 militia moved from Westport to Waynesville 1 militia moved from Wichita to Fort Arbuckle Union take Fort Arbuckle from Confederate 1 militia moved from El Llano Estacado to Fort Worth 1 militia moved from Valverde to Mesilla Union take Mesilla from Confederate 1 cavalry, 2 infantry and 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery, 1 infantry and 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Canon Largo to Santa Fe 1 militia moved from Tuscaloosa to Meridian Union take Meridian from Confederate 1 militia moved from Centerville to Talladega Union take Talladega from Confederate 1 infantry moved from Apalachicola to Tallahassee Union take Tallahassee from Confederate 2 battleships moved from Gulf of Mexico East SZ to Gulf of Mexico West SZ 2 militias moved from Pensacola to Alabama Coast SZ 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico West SZ 2 militias moved from Gulf of Mexico West SZ to Sabine Pass 1 elite_infantry moved from Houston to San Felipe Union take Wharton from Confederate Union take San Felipe from Confederate 1 cavalry moved from Fort Worth to Booneville Union take Honey Springs from Confederate Union take Booneville from Confederate 1 elite_infantry moved from Apalachicola to Starkville Union take Starkville from Confederate 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 infantry moved from Santa Rosa to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Mississippi Mouth SZ 1 infantry moved from Mississippi Mouth SZ to Biloxi Union take Biloxi from Confederate 1 infantry and 2 militias moved from Charleston to Charleston Harbor SZ 1 infantry, 2 militias and 2 transports moved from Charleston Harbor SZ to Savannah Harbor SZ 1 infantry and 2 militias moved from Savannah Harbor SZ to Savannah 4 battleships moved from Charleston Harbor SZ to Savannah Harbor SZ 2 militias moved from Cape Henlopen to Delaware Mouth SZ 2 militias moved from Dover to Delaware Mouth SZ 1 elite_cavalry moved from Branchville to Charlotte Union take Summerville from Confederate Union take Charlotte from Confederate 1 ironclad moved from Sargasso Sea SZ to Albemarle Sound SZ 1 ironclad moved from Sargasso Sea SZ to Pamlico Sound SZ 1 infantry moved from Outer Bank South to North Carolina Coast SZ 1 infantry moved from Outer Bank North to North Carolina Coast SZ 2 infantry and 1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ 2 infantry moved from Pamlico Sound SZ to New Bern 2 militias and 1 transport moved from Delaware Mouth SZ to Pamlico Sound SZ 2 militias moved from Pamlico Sound SZ to New Bern 1 infantry moved from Elizabeth City to Plymouth Union take Plymouth from Confederate 1 infantry moved from Elizabeth City to Ridgeway Union take Ridgeway from Confederate 1 artillery moved from Elizabeth City to Plymouth 2 militias and 1 transport moved from Delaware Mouth SZ to South Carolina Coast SZ 2 militias moved from South Carolina Coast SZ to Wilmington 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 transport moved from Sargasso Sea SZ to Delaware Mouth SZ 1 infantry moved from Harrison's Landing to Bermuda Hundred 1 infantry moved from Darbytown to Bermuda Hundred 1 militia moved from Milford Station to Spotsylvania Union take Spotsylvania from Confederate 1 militia moved from Mechanicsville to Hanover Junction Union take Hanover Junction from Confederate 1 cavalry moved from Petersburg to City Point Union take City Point from Confederate 1 cavalry moved from City Point to Petersburg 1 cavalry moved from Port Republic to Gordonsville Union take Robertsons River from Confederate Union take Gordonsville from Confederate 1 cavalry moved from Waynesboro to Halifax Union take Buckingham from Confederate Union take Halifax from Confederate 1 elite_cavalry moved from Lebanon to Greensboro Union take Newbern from Confederate Union take Greensboro from Confederate 1 elite_cavalry moved from Lebanon to Danville Union take Danville from Confederate 1 militia moved from Lexington to Lynchburg Union take Lynchburg from Confederate 1 artillery, 2 infantry and 2 militias moved from Lexington to Newbern 2 militias moved from Franklin to Romney 1 militia moved from Lebanon to Jonesboro 1 militia moved from Cornettsville to Hartford 1 artillery, 2 infantry and 2 militias moved from Cornettsville to Athens 1 militia moved from Pikeville to Jasper Union take Jasper from Confederate 1 militia moved from Erin to Pulaski Union take Pulaski from Confederate 1 infantry moved from Pikeville to Murfreesboro 2 militias moved from Nashville to Murfreesboro 1 elite_infantry and 1 infantry moved from Erin to Florence 1 general moved from Erin to Cumberland River Middle 1 militia moved from Hopkinsville to Cumberland River Middle 1 infantry and 2 militias moved from Knoxville to Athens 1 militia moved from Mill Springs to Cornettsville 1 train moved from Munfordville Station to Bowling Green Station 1 artillery, 1 infantry and 2 militias moved from Bowling Green to Bowling Green Station 2 militias moved from Paducah to Tennessee River Confluence 2 militias and 1 transport moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Mississippi River Lower 1 to Farmington Union take Farmington from Confederate 1 general, 1 militia and 1 transport moved from Cumberland River Middle to Tennessee River Confluence 1 general and 1 militia moved from Tennessee River Confluence to Paducah 2 militias moved from Elizabeth to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 4 militias and 2 transports moved from Ohio River Lower to Mississippi River Lower 1 1 ironclad moved from Cumberland River Middle to Tennessee River Confluence 3 gunboats moved from Tennessee River Confluence to Mississippi River Lower 1 1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Equality to Cairo 2 militias moved from Mississippi River Lower 1 to Cairo 2 militias moved from Mississippi River Lower 1 to Farmington 2 militias moved from Ottawa to Mittersburg 1 militia moved from Omaha City to Westport 1 militia moved from Omaha City to Council City 1 militia moved from Des Moines to St Charles 2 militias moved from Springfield to Springfield Station 1 train moved from St Louis Station to Springfield Station 2 militias and 1 train moved from Springfield Station to St Louis Station 2 militias moved from St Louis Station to St Louis 1 artillery, 1 infantry, 2 militias and 1 train moved from Bowling Green Station to Nashville Station 2 militias moved from Lebanon to Jonesboro 2 militias moved from Piketon to London 1 artillery moved from Harpers Ferry to North Fork 1 militia moved from Warrenton to Culpeper Union take Culpeper from Confederate 1 militia moved from Falmouth to Potomac Lower SZ 1 militia and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ 1 militia moved from Potomac Upper SZ to Aquia Creek Union take Aquia Creek from Confederate 1 cavalry moved from Harpers Ferry to New Market 1 militia moved from Romney to New Market 1 militia moved from Cross Keys to New Market 1 militia moved from Winchester to Strasburg 1 infantry moved from Harpers Ferry to Strasburg 1 militia moved from Harpers Ferry to North Fork 1 militia moved from Harpers Ferry to Strasburg 4 artilleries moved from Rockville to Hunters Mill 1 general moved from Rockville to Hunters Mill 1 elite_infantry moved from Rockville to Leesburg 1 elite_infantry, 1 infantry and 3 militias moved from Rockville to Hunters Mill 2 infantry and 2 militias moved from Washington to Hunters Mill 1 cavalry moved from Washington to Leesburg 1 artillery moved from Williamsburg to Harrison's Landing 1 transport moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Annapolis to Middle Chesapeake Bay SZ 2 militias moved from Middle Chesapeake Bay SZ to Leonardtown 1 gunboat moved from Mississippi Mouth SZ to Alabama Coast SZ 1 battleship and 1 ironclad moved from Sargasso Sea SZ to Gulf of Mexico East SZ 2 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 transport moved from Gulf of Mexico Southwest SZ to Gulf of Mexico Southeast SZ Battle - Union Union creates battle in territory Debt1 Union creates battle in territory Debt2 Union creates battle in territory Debt3 Union has abandoned Falmouth to Confederate Battle in Albemarle Sound SZ Union attack with 1 ironclad Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Falmouth from Union, taking Albemarle Sound SZ from Confederate with 1 ironclad remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Pamlico Sound SZ Union attack with 1 ironclad and 2 transports Confederate defend with 1 torpedo and 1 transport Some non-combat units are destroyed: Union win, taking Pamlico Sound SZ from Confederate with 1 ironclad and 2 transports remaining. Battle score for attacker is 8 Casualties for Confederate: 1 transport Battle in Murfreesboro Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy, 1 infantry, 1 recruitment_center2 and 1 storehouse Some non-combat units are destroyed: Union win, taking Murfreesboro from Confederate with 1 infantry and 2 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Savannah Union attack with 1 infantry and 2 militias Confederate defend with 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy4 into different units Union converts fortifications into different units Union win, taking Savannah from Confederate with 2 militias remaining. Battle score for attacker is 9 Casualties for Union: 1 infantry Casualties for Confederate: 2 infantry Battle in Leesburg Union attack with 1 cavalry, 1 elite_infantry and 2 militias Pro-Confederate defend with 1 militia Union win, taking Leesburg from Confederate with 1 cavalry, 1 elite_infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leonardtown Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy2, 1 militia, 1 recruitment_center and 1 storehouse Union takes Leonardtown from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Sabine Pass Union attack with 2 militias Confederate defend with 1 civilian_economy2, 1 militia and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking Sabine Pass from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias Confederate defend with 1 militia Union win, taking Hunters Mill from Confederate with 4 artilleries, 1 elite_infantry, 1 general, 3 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Florence Union attack with 1 elite_infantry and 1 infantry Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union win, taking Florence from Confederate with 1 elite_infantry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in New Market Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Nashville Station Union attack with 1 artillery, 1 infantry, 2 militias and 1 train Confederate defend with 1 train Union win with 1 train remaining. Battle score for attacker is 6 Casualties for Confederate: 1 train Battle in New Bern Union attack with 2 infantry and 2 militias Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse Confederate and Union reach a stalemate Battle in Athens Union attack with 1 artillery, 3 infantry and 4 militias Confederate defend with 1 depot and 1 infantry Union converts depot into different units Union win, taking Athens from Confederate with 1 artillery, 3 infantry and 4 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 1 infantry Battle in Playa De Los Pimas Union attack with 1 cavalry, 2 infantry and 2 militias Confederate defend with 1 infantry Union win, taking Playa De Los Pimas from Confederate with 1 cavalry, 2 infantry and 1 militia remaining. Battle score for attacker is 6 Casualties for Union: 1 militia Casualties for Confederate: 1 infantry Battle in Strasburg Union attack with 1 infantry and 2 militias Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate Battle in North Fork Union attack with 1 artillery and 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking North Fork from Confederate with 1 artillery and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Bermuda Hundred Union attack with 2 infantry Confederate defend with 1 militia and 1 storehouse Confederate and Union reach a stalemate Battle in St Louis Union attack with 5 artilleries, 1 barracks, 1 breastwork, 4 cavalrys, 1 civilian_economy4, 1 drill_camp, 3 elite_infantrys, 1 entrenchments, 2 generals, 4 infantry, 20 militias, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Confederate defend with 2 artilleries, 15 elite_cavalrys, 4 elite_infantrys, 3 generals and 4 infantry Units damaged: 3 generals owned by the Confederate Units damaged: 2 generals owned by the Union Confederate and Union reach a stalemate . Battle score for attacker is 190 Casualties for Union: 1 artillery, 1 infantry and 19 militias Casualties for Confederate: 10 elite_cavalrys, 4 elite_infantrys and 4 infantry Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership4.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership3.jpg"/></body> Trigger UnionLeadership4: Union met a national objective for an additional 1 Leadership; end with 1 Leadership Trigger UnionLeadership3: Union met a national objective for an additional 1 Leadership; end with 2 Leadership 1 artillery, 1 infantry and 2 militias moved from Nashville Station to Nashville Turn Complete - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/Blockade40.gif"/></body> Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 87 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership210: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership430: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership320: Union met a national objective for an additional 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 122 Manpower; Union end with 152 Manpower Units generate 284 Supplies; Union end with 371 Supplies Units generate 132 Industry; Union end with 332 Industry Units generate 229 PUs; Union end with 229 PUs 2 units repaired. Savegame

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  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

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  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

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