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Recent Posts

  • R

    @ssoloff Thanks for the help

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  • @rogercooper I believe one reason for the error is due to a missing playerProduction tag for the German player in WW2v3-1942-BuildCaps.xml.

    In WW2v3-1941-BuildCaps.xml, you have:

    <playerProduction player="Germans" frontier="production_ge"/> <playerProduction player="Russians" frontier="production_ru"/> <playerProduction player="Japanese" frontier="production_ja"/> <playerProduction player="British" frontier="production_br"/> <playerProduction player="Italians" frontier="production_it"/> <playerProduction player="Chinese" frontier="production"/> <playerProduction player="Americans" frontier="production_us"/>

    While in WW2v3-1942-BuildCaps.xml, you have a duplicate tag for the British player:

    <playerProduction player="British" frontier="production_ge"/> <playerProduction player="Russians" frontier="production_ru"/> <playerProduction player="Japanese" frontier="production_ja"/> <playerProduction player="British" frontier="production_br"/> <playerProduction player="Italians" frontier="production_it"/> <playerProduction player="Chinese" frontier="production"/> <playerProduction player="Americans" frontier="production_us"/>

    There may be other similar issues that contribute to the problem.

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  • R

    In the scenario, I am working on, I receive the following error in the production phase for the Germans only, in the scenario AA50-42 BuildCaps. Note that the similar AA50-41 BuildCaps works fine.

    Oct 13, 2018 6:31:44 PM games.strategy.engine.framework.GameRunner lambda$start$0
    SEVERE: null
    java.lang.NullPointerException
    at games.strategy.triplea.ui.ProductionPanel.initRules(ProductionPanel.java:118)
    at games.strategy.triplea.ui.ProductionPanel.show(ProductionPanel.java:97)
    at games.strategy.triplea.ui.TabbedProductionPanel.getProduction(TabbedProductionPanel.java:41)
    at games.strategy.triplea.ui.PurchasePanel$1.actionPerformed(PurchasePanel.java:122)
    at games.strategy.triplea.ui.PurchasePanel.lambda$waitForPurchase$2(PurchasePanel.java:109)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    You can down the scenario here.

    Note that all units have build caps, but that should not present a problem as it works on other scenarios.

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  • @mavhunter Just send the savegames by mail until the issue will be fixed.

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