• How to fix staging screen alliances button (missing) feedback?

    5
    0 Votes
    5 Posts
    1k Views
    LaFayetteL
    One other option I thought of is if we can change the behavior so it always has some sort of UI update. In essence the toast would actually be doing that. I think the options are: (1) have the alliance button cycle through choices (IMO not good) (2) have the alliance button show a toast (3) hide the alliance button when it would be a no-op If there's no feedback suggestions then will give (2) a go as a toast likely will not hurt. (3) is an option, initially I think it's not great to have controls appearing and disappearing.
  • Bots all crashed!

    3
    1 Votes
    3 Posts
    1k Views
    P
    @LaFayette cool! I guess we shall see. Either way this was way better than the last crash. Great Stuff!
  • Scaling TripleA - Getting More Done

    Moved
    2
    7 Votes
    2 Posts
    2k Views
    HeppsH
    @LaFayette I can't speak to a lot of what you are proposing as I am a Luddist by nature and ignorance... my contributions or scope of contributions is limited to my even more limited skill-set. But I am eager to help where the axes of time and skill intersect.
  • Future for tripleawarclub.org domain

    Moved
    45
    2 Votes
    45 Posts
    20k Views
    P
    @LaFayette All good hopefully another year will suffice since no one wanted to keep warclub
  • QA Team + TripleA Release Process

    Moved
    5
    5 Votes
    5 Posts
    3k Views
    LaFayetteL
    Perhaps when we get closer to a release (as we happen to be now), the spreadsheet will be useful for coordination to hone in on a stable version
  • PbF/PbEM Changes - Your opinion counts

    Moved
    18
    5 Votes
    18 Posts
    5k Views
    RoiEXR
    The biggest problem with using a "global email" is that if we did that without any authentication, one could use our service to spam another ones email account and create something like a dos attack. So in any case we'd need authentication, which might defeat its purpose already.
  • Website Improvements

    Moved
    80
    0 Votes
    80 Posts
    64k Views
    B
    Thank You Triplea Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass. Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you Thanks for making triplea cool. It makes a few people happy and they then make more people happy Peace Out Rock On TripleA
  • Updating Initial Screens and game hosting screen

    Moved
    6
    0 Votes
    6 Posts
    2k Views
    LaFayetteL
    @hepps I would say no on holding off on future re-designs. What I'm proposing is a next step that is almost required before we can do a larger redesign. Most of the changes are in the code. Meanwhile, it's pretty trivial and very easy now to alter the screen and which buttons are where, so I can incorporate feedback on that quite readily : )

Recent Posts

  • Hey Guys,

    UPDATE:
    Save games are now compatible between Desktop and Android version.

    Turns out the compatibilty was not that hard to achieve so you now can import/Export save files between the mobile and Desktop version in the newest release. 👏
    (keep in mind you still need the map installed on both)

    keep in mind this app is still in Testing if you find bugs you can report them to me or write a issue on github.

    read more

  • Hey 👋,
    I'm not here to ask when there is a mobile version coming for TripleA i instead wanted to show you a little project im currently working on.

    https://github.com/xXEddieXxx/TripleA-Mobile

    This is an attempt in bringing TripleA to Android devices in its early Alpha.
    It is basicly a single player edition of tripleA ( altough save game sharing is possible)

    I had to do some internal changes to the engine to make it work and by this desktop and mobile version saves are not compatible. (may change in the future)

    My goal with the current version is to get some playtesters that tell me if they like the idea and direction and to improve the overall stability of the engine and the ui for mobile devices.

    If you are interested there is an APK Download in the GitHub Page (Android only)

    If you want to reach out to me im pretty active in discord and recently joined the tripleA discord https://discord.gg/PRtexuSprq
    Thank you 🙂

    read more

  • @ptt196
    The Triple AI has has some tweaks over the past couple of years, but it is really up to the map maker to squeeze the most out of the AI.

    See here if you fancy improving your favoured map.
    https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly

    WW2 wise 1941 Global Command Descision will give a good game, as its AI has been tweeked. 😀
    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    read more

  • Thanks All. What about AI updates?

    How often do those get updated?

    read more