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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere .tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it Sadly, those days are over. Last ten years I've just been frying on a keyboard lol. Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G7 End.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Evening a late one at this point. Just watched my hockey team get destroyed lol Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though. Actually happy you didn't attack my Fleet Pacific has sent a lot of ships to the bottom of the Ocean this game Probably nothing till tomorrow. Panzer next up in the queue He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau and the War continues ...
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Mussolini is pleased to finally see the pyramids. Now he is heading back to Rome but told his army to stay a little while longer. Game History Round: 2 Purchase Units - Italians Italians buy 1 Repair_BB, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 1 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Alexandria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 battleship moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in Gibraltar Battle in Egypt Italians attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians win, taking Gibraltar from British, taking Egypt from British with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 91 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 1 armour placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 italian_para EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para EDIT: Turning off Edit Mode Turn Complete - Italians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 12 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs dc9cbcd4-c392-4d06-9aef-5f864865fa26-exp-game-4-trout-vs.panzer-i2.tsvg On another subject, I will be going offline mid-morning tomorrow and be back in a few days. Heading to a cabin for the weekend. City boys need to spend a little time in the country sometimes. So my three sons will take a break from video games and fighting in the house and instead go canoeing, build a camp fire, and kill alot of insects for a few days. Will be back on Monday.
    • M

      War Plan Red-Orange

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      @RogerCooper Here's a link to where you can download the map folder: https://drive.google.com/drive/folders/1OdfVWRsM6A-cSpxCrp_AwmBxt8eICnV2?usp=sharing Just place that C:/Users/(your username)/triplea/downloadedMaps. You also might have to go to the map.properties folder in it and do the following: Open map.properties in Notepad Hit "save as" Change the file type to "all file types" Delete and rewrite the ".properties" suffix Save the file
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 [image: 1779316839577-rightarm.png] [image: 1779316849648-ptost.png]
    • RogerCooperR

      East & West

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      RogerCooperR
      This is now available through the in-game downloader.
    • B

      Changing AA Value Against Strategic Bombers

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      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
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