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    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      3 Posts
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      alkexrA
      Version History Version 3.0 (2026-10-11) Initial beta release
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      2 Votes
      3 Posts
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      VictoryFirstV
      @Vendetta Very interesting. I also always have disliked that you could block an advance by just putting one infantry in the territory. On the smaller maps this is not a big deal, but on the bigger ones it makes advancements very slow, so then it would be very interesting to have a sort of blitz ability. Have you ever heard of Global War 1936? There they also have an interesting blitz rule. If I can recall correctly, if the terrain was plain and the combat lasted for three rounds or less, the attacker can blitz with tanks, mechanized infantry, fighters and/or tactical bombers that still have remaining movement and attack another territory. Makes a theater like the Eastern Front much more interesting. Currently, you need some XML hackery to get this to work. You'd need to add two CM and NCM phases for every player - a regular CM phase, then a NCM phase to reset movement, then another CM phase for the blitzes, and one more NCM phase for regular non-combat movement. Then, use triggers to prevent movement of non-blitz units in the second CM phase (e.g. infantry, artillery, etc.). The blitz conditions need to be player-enforced though. Expanding the TripleA engine to better support such a "blitz" feature is definitely possible but requires some work. I currently don't have time for this but maybe in the future some developer will tackle this.
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      4 Votes
      7 Posts
      24 Views
      M
      It seems very interesting. A lot of posts yesterday but you must be working on it since you were born !
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
      9
      7 Votes
      9 Posts
      154 Views
      X
      Update: i worked on some more of @Karl Roderick(Discord) suggestions and extended the Game Info Tab. You now have a diplomatic info screen and you get a diplomatic matrix shown instead of a big wall of Text You now have a info screen for aviable Units You now have a info tab for all aviable tech Diplomatic actions and tech rolls got improved selection screens. the ingame menu got sorted (i moved bug report and how to play out of the menu) Game Notes got renamed Game Info and now includes the mentioned changes. transporters now use the least amount of ships possible to transport a given amount of troops -> Example if the player has 2 transports in a zone and has 2 inf and 1 tank. The move of 2 Inf no longer fills 2 Transports on default. improved yes/no Dialogs (strategic bombing, shore shelling, etc.) All of this is part of the new release. Thank you guys [image: grafik.jpeg] [image: grafik.jpeg] [image: grafik.jpeg] [image: grafik.jpeg]
    • R

      Modifying National Objectives

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      1 Posts
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