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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G17 End.tsvg
    • G

      Jurassic v2.0

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      TheDogT
      @GREGOREK I declare you sane, I get this [image: 1779922742903-918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg]
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      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Afternoon Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board. You also need to move the 1st Corps token to Volgograd and change Poland back to German control. For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though. And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout Haha, no rush at all! I'm still a bit jet lagged and slow. Russia is easy enough to do, but I'm waiting until I'm a bit sharper to roll a late sea lion against Panzer in our 1v1! It was a blast, hit Tokyo for the start and end of the trip with Kyoto in the middle. I'm not too much of a hot drink guy, especially in the heat/humidity so 711 Coke was my friend! Very neat and different from the Americas, I think Europe is next on the list for big trips
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Hallo Game History Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 1 Repair_BB, 4 TotalWarFighters, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 35 Sea Zone Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 mech_infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 2 armour moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 2 armour moved from Anhwe to Hunan 2 fighters moved from Anhwe to Kwangsi 1 Heavy_BB moved from 37 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 elite, 3 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Heavy_BB, 2 Japan_destroyers, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 pacific_carrier, 1 pacific_cruiser and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 Hvycarrier, 4 NavyFighters and 1 pacific_BB moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 2 JPNbombers, 3 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Japanese Battle in French Indo China Battle in Kwangsi Japanese attack with 1 elite, 2 fighters and 3 infantry British defend with 1 artillery and 3 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 Heavy_BB in Kwangsi, round 2 : 2/2 hits, 1.67 expected hits Japanese roll dice for 1 elite, 2 fighters and 3 infantry in Kwangsi, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kwangsi 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 elite, 2 fighters and 1 infantry in Kwangsi, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking French Indo China from British, taking Kwangsi from Chinese with 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Hunan Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery and 1 commando Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 commando in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 commando owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 commando Battle in Kweichow Japanese attack with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery, 1 commando and 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery, 1 commando and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Japanese lost in Kweichow 1 commando owned by the British and 2 infantry owned by the British lost in Kweichow Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery, 1 commando and 2 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 Heavy_BB, 1 Hvycarrier, 2 JPNbombers, 2 Japan_destroyers, 6 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 7 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers Americans defend with 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 pacific_cruiser, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier, 2 JPNbombers, 2 Japan_destroyers, 6 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 7 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers in 33 Sea Zone, round 2 : 20/30 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC, 4 carriers owned by the Americans, 1 Heavy_BB owned by the Americans, 1 USANC1 owned by the Americans, 1 battleship owned by the ANZAC and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 1 Heavy_BB, 1 USANC1, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 pacific_cruiser, 6 transports, 3 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 19/33 hits, 15.67 expected hits Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 1 Heavy_BB owned by the Japanese 1 pacific_carrier owned by the Japanese, 2 Japan_destroyers owned by the Japanese, 1 Hvycarrier owned by the Japanese, 3 carriers owned by the Japanese and 1 pacific_cruiser owned by the Japanese lost in 33 Sea Zone 2 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 Escort_Convoy owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 6 NavyFighters, 2 battleships, 2 cruisers, 7 fighters, 1 pacific_BB and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/27 hits, 15.83 expected hits Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 2 battleships, 6 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 6 transports and 1 usa_fighter in 33 Sea Zone, round 3 : 13/26 hits, 12.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 NavyFighters owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone 1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 2 battleships, 4 fighters, 1 pacific_BB and 3 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits, 9.00 expected hits Americans roll dice for 1 Heavy_BB, 1 USANC1, 1 battleship, 1 cruiser, 1 pacific_cruiser and 6 transports in 33 Sea Zone, round 4 : 4/14 hits, 6.33 expected hits 1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone 3 transports owned by the ANZAC, 1 cruiser owned by the Americans, 1 pacific_cruiser owned by the Americans, 1 USANC1 owned by the Americans, 1 Heavy_BB owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 2 battleships, 3 fighters and 1 pacific_BB in 33 Sea Zone, round 5 : 4/10 hits, 6.50 expected hits Americans roll dice for 1 transport in 33 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 Heavy_BB, 2 JPNbombers, 2 battleships, 3 fighters and 1 pacific_BB remaining. Battle score for attacker is 60 Casualties for Japanese: 1 Hvycarrier, 2 Japan_destroyers, 6 NavyFighters, 3 carriers, 2 cruisers, 4 fighters, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 pacific_cruiser, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber Casualties for ANZAC: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Szechwan 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 2 JPNbombers moved from 33 Sea Zone to Philippines 1 Japan_destroyer, 1 carrier and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Szechwan 1 aaGun moved from Shensi to Szechwan 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 59 PUs; end with 59 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 56 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs Combat Hit Differential Summary : Chinese regular : -1.00 Americans regular : 1.33 Japanese regular : -3.83 ANZAC regular : 0.67 EXP Game 10 Straw J 8.tsvg You had a Partisan in Buryatia but the Mech prevents it, so I removed and gave the soviets a buck. Quite the bloodbath off Caroline lol I kept your TF, BB and 2 CA alive as long as I could. That's why I whacked the Ftrs over the CAs. Seemed kinda like a wash but that's how I woulda done it. You get 2 more 4's with the TF and the CAs at 3, so seemed the better way to go. Don't think it woulda made a difference really. Basically the 2 Ftrs are a wash and you lose the CA rolls, so that was the way to go Edit Reminder to activate your TF off Wake should you choose to attack with it.
    • M

      War Plan Red-Orange

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      TheDogT
      @McMoney Great idea to expand the conflict! Off to a fantastic start for your map Personally I would make it easier for players to play your map, make it so they don't have to rename the map.properties file. Just in case you dont know, with notepad++, or similar, you can file associate .properties so they open with notepad++ and save. https://notepad-plus-plus.org/downloads/
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