TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      56
      1 Votes
      56 Posts
      467 Views
      T
      @beelee Got it - I was just thinking that you didn’t have enough land mines
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      366
      1
      0 Votes
      366 Posts
      57k Views
      B
      @Alexander-The-Great said: 1 Mine hit...one more to go with manual mine clearing lol It's how the russians do it Edit @panzerstahl-helm-0 @alexander-the-great Good Evening I assume no scramble. We can handroll if needed. [image: Screenshot from 2026-09-07 18-05-24.png] Game History Round: 24 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Escort, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 1 infantry, 1 transport and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para and 1 infantry 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to Gibraltar 1 Panzer_Grndrs and 1 SP_Artillery moved from Southern Italy to 97 Sea Zone 1 Panzer_Grndrs, 1 SP_Artillery and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 Panzer_Grndrs and 1 SP_Artillery moved from 92 Sea Zone to Gibraltar 1 LuftwaffeAce and 1 Me_262 moved from Southern Italy to Normandy Bordeaux 1 Me_262 moved from Southern Italy to Holland Belgium EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 2nd Luftflotten to Western Germany EDIT: 2 Me_262s moved from Western Germany to 110 Sea Zone EDIT: 1 GAirCommander and 1 Me_262 moved from Western Germany to Holland Belgium 3 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Western Germany to Holland Belgium 1 SP_Artillery moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Germany to Holland Belgium 1 LuftwaffeAce moved from Smolensk to Vologda 1 LuftwaffeAce moved from Smolensk to Rostov EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Smolensk EDIT: 1 Me_262 moved from Smolensk to Archangel EDIT: 1 Me_262 moved from Smolensk to Vologda EDIT: 1 GAirCommander and 1 Me_262 moved from Smolensk to Rostov 1 armour moved from Western Ukraine to Rostov 1 elite moved from Ukraine to Rostov 1 Waffen_Para moved from Smolensk to Rostov 1 infantry moved from Smolensk to Vologda 1 elite and 1 infantry moved from Belarus to Archangel Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Gibraltar Germans attack with 1 Panzer_Grndrs, 1 SP_Artillery and 1 bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 elite Germans roll dice for 1 Panzer_Grndrs, 1 SP_Artillery and 1 bomber in Gibraltar, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 elite in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 SP_Artillery owned by the Germans lost in Gibraltar 1 elite owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 Panzer_Grndrs and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 SP_Artillery Casualties for Americans: 1 elite Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 2 Me_262s and 1 Wolfpack Americans defend with 1 Escort Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 3 GermanUBoats and 2 Me_262s remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Casualties for Germans: 1 Wolfpack Battle in Normandy Bordeaux Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 SP_Artillery and 1 mech_infantry; Changer loiter and taunt Changer defend; British defend with 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 SP_Artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 LuftwaffeAce, 1 Me_262, 1 SP_Artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 GAirCommander, 2 Me_262s, 1 armour, 1 infantry and 2 mech_infantrys British defend with 1 elite and 1 infantry Germans roll dice for 1 GAirCommander, 2 Me_262s, 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits British roll dice for 1 elite and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 GAirCommander, 2 Me_262s, 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 elite in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 GAirCommander, 2 Me_262s, 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 elite and 1 infantry Battle in Archangel Germans attack with 1 Me_262, 1 elite and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 Soviet_Partisan Germans roll dice for 1 Me_262, 1 elite and 1 infantry in Archangel, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Soviet_Partisan in Archangel, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germans lost in Archangel 1 Soviet_Partisan owned by the Russians lost in Archangel Germans win with 1 Me_262 and 1 elite remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 1 Soviet_Partisan Battle in Vologda Germans attack with 1 LuftwaffeAce, 1 Me_262 and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 infantry in Vologda, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 guard_infantry in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 LuftwaffeAce, 1 Me_262 and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Rostov Germans attack with 1 GAirCommander, 1 LuftwaffeAce, 1 Me_262, 1 Waffen_Para, 1 armour and 1 elite British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce, 1 Me_262, 1 Waffen_Para, 1 armour and 1 elite in Rostov, round 2 : 3/8 hits, 3.50 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 GAirCommander, 1 LuftwaffeAce, 1 Me_262, 1 Waffen_Para, 1 armour and 1 elite remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bryansk Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce moved from Rostov to Bryansk 1 LuftwaffeAce moved from Vologda to Bryansk EDIT: 1 GAirCommander and 1 Me_262 moved from Rostov to Bryansk EDIT: 1 Me_262 moved from Archangel to Bryansk EDIT: 1 Me_262 moved from Vologda to Bryansk EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk 1 ArmyGroupCentre, 1 King_Tiger and 5 aaGuns moved from Smolensk to Bryansk 1 elite moved from Eastern Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Germany to Romania 1 Waffen_Para moved from Germany to Southern France 1 armour moved from Western Germany to Southern France 1 Europe_Rail and 1 G_Rail moved from Germany to Western Germany 1 Europe_Rail, 1 G_Rail and 2 German_LCVs moved from Western Germany to Southern France 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk 1 G_air_transport and 1 elite moved from Germany to Southern France EDIT: 2 Me_262s moved from Holland Belgium to Southern Italy EDIT: 1 GAirCommander moved from Holland Belgium to Western Germany EDIT: 2 Me_262s moved from 110 Sea Zone to Western Germany 1 LuftwaffeAce and 1 Me_262 moved from Normandy Bordeaux to Southern France 4 G_air_transports and 4 armour moved from Western Germany to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 3 G_air_transports, 1 infantry, 1 mech_infantry and 1 waffen_infantry moved from Germany to Bryansk 3 G_air_transports moved from Smolensk to Western Germany 2 G_air_transports moved from Smolensk to Germany EDIT: 1 GAirCommander and 2 Me_262s moved from Western Germany to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany 1 bomber moved from Gibraltar to Algeria Place Units - Germans 1 King_Tiger, 4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Western Germany 1 Escort and 1 transport placed in 97 Sea Zone 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 100 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 103 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 108 PUs Combat Hit Differential Summary : Americans regular : -0.33 Russians regular : -0.33 Germans regular : 0.50 British regular : -1.67 1788808952260-exp-game-2-multi-apbt G 24.tsvg The Battle of Gibralter continues to inflict heavy losses on both sides Edit Forgot to move the Escort 1788808952260-exp-game-2-multi-apbt G 24 Edit.tsvg
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      47
      5 Votes
      47 Posts
      9k Views
      TheDogT
      @lafayette https://prod.triplea-game.org/support/maps/status Now gives me 504 Gateway Time-out Its broke again.
    • LaFayetteL

      TripleA Server Costs

      Watching Ignoring Scheduled Pinned Locked Moved News
      27
      4 Votes
      27 Posts
      5k Views
      B
      @LaFayette It seems as if one Jersey bot is missing. [image: Screenshot from 2026-09-08 00-56-41.png] 0100 CST
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1k
      1
      1 Votes
      1k Posts
      704k Views
      ubernautU
      @Nothingtoseehere need to request a small adjustment thought i could make taking archangel with uk work but it looks like i didn’t look hard enough at that. since it wouldn't likely impact ur japanese move figured it was worth asking but lmk if it would be cool for me to change the ncm of my russian transport in sz 13
    • RogerCooperR

      Random WW2 Generation

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      5
      5 Votes
      5 Posts
      71 Views
      RogerCooperR
      Step 3 Resolve Interwar Period There were a number of conflicts in the interwar period which could change what country controls a specific territory. Most only involved a single territory such as the Rif War or the Indian Independence movement. Territories controlled by the "Split" country must be assigned to a specific country. There are three conflicts that deserve special consideration, Russian Civil War, Russo-Polish War and the Reunification of China. Russian Civil War In the context of this scenario generator, it does not matter which side wins as somebody will end up controlling the core Russian areas of Russia, Archangel and Karelia. However there was a possibility of creating a stable country in Siberia controlling multiple areas. Peripheral areas of Russia may gain independence. Russo-Polish War as closely related to the Russian Civil War. Plausible outcomes range from Russian reconquering Poland to a powerful Polish state controlling Poland, East Poland, Baltic States, Ukraine, East Ukraine and Belorussia. However the outcomes must all involve a contiguous Polish state. Note that even a maximum Polish state remains a minor country. The order of resolution needs to be Siberian independence Peripheral territories status Russo-Polish War War of Chinese Reunification By the end of WW1, warlords have already taken control of China. In effect each territory was an independent state. If the Northern Expedition had failed, China would have remained divided. An additional complication was the Japanese invasion. The Japanese may decide not to invade, to only take Manchuria or to take Kiangsu as well. Note that if the Japan and China end up on the same side, Kiangsu will be returned to China. Even if China is reunified, there still be independent states formed, representing undefeated warlords or Communist territory. There is also a chance that Kwangtung ends up under effective Chinese control. In any case the usual China build rules and territory restrictions apply, as the KMT would not even under the best of circumstances had enough time to build a modern industrial economy. If China is allied with Japan, than the movement restrictions are China are lifted.
    • 1 / 1