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    • H

      Compatibility with MacOS Silicon

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      4 Votes
      17 Posts
      90 Views
      ubernautU
      @LaFayette i feel it needs to be clearer if there are not 2 distinct links do we even maintain the facebook page? axis and allies links seems little dubious as well now that i think about it
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      B
      @Alexander Vive la France
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      If they want to upgrade sooner, they'd have to go to the TripleA website from time to time and check if there has been an update. Which scenarios do you imagine where a user would want to upgrade sooner? Downloading from the website always gives the very latest, there might not be a lot to check per se We can always manually toggle a new 'recommended release' to skip ahead of the scheduled 'recommended release' however I understand there are other considerations regarding code activity and download counts. Funny enough, by having the latest always be downloaded, we're really torpedoing the download count. It'll be resetting on a pretty frequent basis as far as Windows is concerned. Could you tell more about how this will work in practice? Like releasing them as a beta-testing feature or as pre-release? Here is an example that has been in the code for some time. The 'relay server' migration/technology upgrade has been a work-in-progress for some time. An example below from EvaderRetreat.java, also look at ClientSetting and the beta flag there. There's individual flags for specific features, and an overall 'beta-feature' flag: if (ClientSetting.useWebsocketNetwork.getValue().orElse(false)) { parameters.bridge.sendMessage( IDisplay.NotifyRetreatMessage.builder() .shortMessage(shortMessage) .message(longMessage) .step(step) .retreatingPlayerName(retreatingPlayer.getName()) .build()); } else { parameters .bridge .getDisplayChannelBroadcaster() .notifyRetreat(shortMessage, longMessage, step, retreatingPlayer); }
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      2 Votes
      92 Posts
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      A
      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      T
      @Panzerstahl-Helm-0 No scramble. Gotta help the Army defend the pyramids.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere i forget the argument against but i think i always played with it before. i think i like it though i mean you kinda should be able to scramble probably in that kind of situation.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Prost! Game History Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 2 ArmoredInfantrys, 2 Escorts, 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 2 carriers, 1 elite and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Non Combat Move - Americans Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 ArmoredInfantry and 3 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 89 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 usa_fighter moved from 3 Sea Zone to Soviet Far East 2 ArmoredInfantrys, 2 SP_ArtilleryUSAs, 1 aaGun and 2 usa_fighters moved from Siberia to Soviet Far East 1 mech_infantry moved from Sakha to Soviet Far East 1 Escort_Convoy, 1 Heavy_BB, 2 carriers, 1 pacific_submarine and 2 transports moved from 3 Sea Zone to 1 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 31 Sea Zone 2 submarines moved from 14 Sea Zone to 31 Sea Zone 1 pacific_destroyer moved from 10 Sea Zone to 31 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Wake Island Place Units - Americans 1 ArmoredInfantry and 4 TotalWarAirTrprts placed in Western United States 2 carriers placed in 10 Sea Zone Americans undo move 1. 4 TotalWarAirTrprts placed in Western United States 4 TotalWarNavyFtrs placed in 10 Sea Zone 2 Escorts placed in 101 Sea Zone 2 ArmoredInfantrys, 1 elite and 1 infantry placed in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceWUS: has removed 4 TotalWarAirTrprts owned by Americans in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarAirTrprtPlaceWUS: Americans has 4 air_transports placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Non Combat Move - Chinese Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 elite and 9 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 commando and 12 infantry moved from Iraq to Trans-Jordan 1 artillery, 1 commando and 1 uk_armour moved from Shan State to Malaya 5 infantry moved from Burma to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans EDIT: 1 UK_LCV and 1 elite moved from United Kingdom to Holland Belgium EDIT: 2 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 2 usa_fighters moved from United Kingdom to 91 Sea Zone EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from United Kingdom to Normandy Bordeaux 1 uk_fighter moved from United Kingdom to Normandy Bordeaux 1 uk_tactical_bomber moved from Iraq to Trans-Jordan Combat - British Battle in Normandy Bordeaux Changer loiter and taunt; British attack with 1 UK_LCV, 1 artillery, 1 infantry and 1 uk_fighter Germans defend with 1 infantry; Changer defend British roll dice for 1 UK_LCV, 1 artillery, 1 infantry and 1 uk_fighter in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite and 2 uk_fighters Germans defend with 1 infantry British roll dice for 1 UK_LCV, 1 elite and 2 uk_fighters in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 elite and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 armour and 1 artillery British roll dice for 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 4/7 hits, 2,00 expected hits Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the British lost in Yunnan 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 armour and 1 artillery Battle in Trans-Jordan British attack with 1 artillery, 1 commando, 12 infantry and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 commando, 12 infantry and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 4/15 hits, 3,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 commando, 12 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 artillery, 1 commando and 1 uk_armour Japanese defend with 1 elite British roll dice for 1 artillery, 1 commando and 1 uk_armour in Malaya, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery, 1 commando and 1 uk_armour in Malaya, round 3 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 elite in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 commando owned by the British lost in Malaya 1 elite owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 1 uk_armour remaining. Battle score for attacker is -1 Casualties for British: 1 commando Casualties for Japanese: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from Siam to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to India 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 aaGun moved from Burma to India 2 uk_fighters moved from Iraq to French Madagascar 3 infantry moved from Persia to Iraq 1 uk_tactical_bomber moved from Trans-Jordan to Iraq 1 uk_fighter moved from Normandy Bordeaux to United Kingdom 2 uk_fighters moved from Holland Belgium to United Kingdom Place Units - British Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya 2 UK_LCVs, 1 elite and 3 infantry placed in United Kingdom 3 infantry placed in Persia 1 artillery and 1 infantry placed in India British undo move 2. 3 infantry placed in Union of South Africa British undo move 2. British undo move 2. 1 artillery and 2 infantry placed in Union of South Africa 2 infantry placed in Persia 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Americans to 104 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,4 British collect 38 PUs (4 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Combat Hit Differential Summary : Italians regular : -0,33 Japanese regular : -0,67 Germans regular : -0,67 British regular : 3,50 exp-game-10-straw-US UK-9.tsvg
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      3 Votes
      38 Posts
      9k Views
      VictoryFirstV
      @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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