TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      27
      5 Votes
      27 Posts
      2k Views
      SchulzS
      @RogerCooper Yes, I liked it.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      996
      1
      1 Votes
      996 Posts
      528k Views
      ubernautU
      @Nothingtoseehere yo
    • E

      2026.06.16.15662 game-headless bot gets 502 on game-hosting-request

      Watching Ignoring Scheduled Pinned Locked Moved News
      2
      0 Votes
      2 Posts
      40 Views
      B
      @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
    • B

      barnee vs beelee EXP 2.59

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      18
      1 Votes
      18 Posts
      1k Views
      B
      Game History Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 3 GermanUBoats, 3 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry, 3 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Germans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Bulgaria 2 infantry moved from Greece to Bulgaria 1 GAirCommander moved from Germany to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux 3 mine_unarmeds moved from Germany to Western Germany 1 German_Engineer moved from Germany to Western Germany 1 fighter moved from Western Germany to Romania EDIT: 1 GAirCommander, 1 fighter and 2 tactical_bombers moved from Western Germany to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Western Germany 1 artillery moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 german_para moved from Germany to Romania 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux 1 Panzer_Grndrs moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 Panzer_Grndrs, 1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 1 Panzer_General and 4 armour moved from Germany to Romania 2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Romania EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to 2nd Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Slovakia Hungary EDIT: 1 Panzer_General and 5 armour moved from Romania to 1st Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Romania EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Romania Place Units - Germans 1 Panzer_Grndrs, 1 elite, 2 german_paras, 2 infantry and 3 mine_unarmeds placed in Germany 3 GermanUBoats placed in 112 Sea Zone 1 Panzer_Grndrs and 2 infantry placed in Western Germany 1 Panzer_Grndrs placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Combat Hit Differential Summary : Germans regular : -0.50 British regular : 0.50 EXP 2.59 bvsb 7-1-26 G3.tsvg lol made a total mess of this turn
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      31
      1
      1 Votes
      31 Posts
      2k Views
      SchulzS
      I divided Brest and Vilnius. I think it would be way too easy to defend against the Russians if territories 2 and 4 were merged. I was initially hesitant because I've always hated how, on the Great War map, it's a no-brainer for the Russian player to just hold the Belarus–Kiev–Warsaw line. (There's a similar issue in Domination 1914 as well.) It was also a no-brainer for the Germans to follow that route. Territory 4 (Brest) shouldn't create the same issue, and luckily I don't think it will, because: In the Great War, the key territory (Kiev, which blocks both the German and Austrian advances at the same time) is four territories away from Berlin and Vienna, but here it's much closer. The Central Powers will also have Hungarian and Prussian factories. The Russians will also get an increasing IPC penalty each round, so they won't be able to easily hold territory 4 and block the routes. Plus, the Austrians can move 7 in that case and take Kiev if Russia undercommits to that front. Territory 4 should probably be worth the fewest IPCs to offset its strategic importance. I'm still not a fan of it, but combining territories 2 and 4 sounds even worse to me. I don't know—maybe I can find another way to further reduce the importance of territory 4. I'm also not sure how to handle the Serbian front. Austria taking on Serbia while holding Galicia at the same time in 1914 was highly unlikely. In most games, Austria shouldn't be able to do both. Another issue is how to represent the Serbs. Having the Russians represent them would be problematic since all Russian units are meant to be removed if the Revolution triggers. Serbian units shouldn't disappear just because of the Russian Revolution. I don't like making the Serbs Allied-neutral either, since it would let Austria move everything to the east until Italy enters the war in Round 4. [image: 1783293216627-wwieurope-copy.jpg]
    • G

      Hotkey for unit placement

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas hotkey placement
      5
      0 Votes
      5 Posts
      510 Views
      G
      Never-mind. I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.
    • 1 / 1