@husky81
TripleA AI uses some of these values, its just a list to be used as a guide. It is more complicated than listed, but it gives you a start point for your AI.
2x TT/SZ PU value +
10x if isFactory (personally should consider canProduceXUnits value) +
11x if TT is also MyCapital +
5x if it is isEnemyOrAlliedCapital) (personally Allied Capital should be 6x)
Victory Centre does not appear to be taken into the AI calucation, but in the xml you can have
"victoryCity" value="1" so this should be a multiplier.
Keep up the good work!