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    • xxXEddieXxxX

      TripleA Design

      Watching Ignoring Scheduled Pinned Locked Moved Development
      22
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      4 Votes
      22 Posts
      72 Views
      C
      @ubernaut said: @Cernel i believe if we wer to bury the various network game options under a group button the correct terminology would be network or online game vs local game, not multiplayer vs local his current layout would seem to have room for those additional buttons so i would argue no reason to bury them in the first place I assume under the understanding that Play-by-Email and Play-by-Forum are local game (not network / online game)? Anyway, my suggestion remains having the trichotomy Play Online, Play by Message and Play Offline.
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      278
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      5 Votes
      278 Posts
      656 Views
      C
      @Vendetta said: I implemented Guards Infantry and Shock Armies as Soviet unlockable bonuses in my TRO outline. Guards was a promotion mechanic where you replace up to two regular Infantry per turn with Elite Infantry for free if you win a battle. Shock Armies was one where Elite Infantry would pair with the Assault Gun and allow the AG to get one pre-battle bombardment shot at the enemy. I guess sounds about right (as long as you can also buy elite infantry directly (not only by upgrading them with the guard promotion mechanic)).
    • LaFayetteL

      vs AI - Game Write-ups

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      4 Votes
      5 Posts
      31 Views
      TheDogT
      2026-11-10-1941-Global-Command-Decision.tsvg After the debuff fix Command support vales for HQ-Army, HQ-Fleet, HQ-Air are missing, these give a bonus +1 to 5 units in Attack & Defence. However from an old version AI log should look like HQ-Army, bonusType=UnitSupportAttachment.BonusType(name=Command, count=1), supportFactor=3.441428412678216, numSupportProvided=0, numSupportableUnits=4, numAddedSupport=5, ratio=0.8888888888888888, bonus=1.0 The above is missing from the current Beta AI. But on further checking the old TripleA AI log Checked HQ-Fleet & HQ-Air these are missing from the **old ** version, so it looks like a select LAND SUPPORT is working & no Air or Sea support? . current Beta AI Is missing /does not look right HQ-Army - has a Land & Air (AAstrength) component HQ-Fleet - has a Sea & Air (AAstrength) component HQ-Submarine (Germany only) has Sea only component HQ-Air - has a Air-Air (AAstrength) & Air-Ground component HQ-Submarine (Germany only) has Sea only component appears to not work Bomber-Tac ran out of time, will look again later
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