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    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning. I will look in a bit. Here's a detailed look at LMs https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11 Edit Oh you meant NMs. https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf so you have to handroll for those. 6 NMs and they hit at 2 or less. Can use in game dice roller and post a screenshot of results or use dicebot at the other site. If you decide to attack anyway, I'll take the Escrt first
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Guten Abend, Il duce is up next. BR Game History Round: 1 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 2 Rails moved from Eastern United States to Mexico 2 Rails and 2 infantry moved from Mexico to Eastern United States 1 USAbomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB, 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 1 fighter moved from Yunnan to Sikang 2 Rails moved from Kansu to Suiyuyan 2 infantry moved from Szechwan to Sikang 2 Rails and 2 infantry moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 UK_LCVs, 1 UndrgroundFctry, 1 artillery, 2 demo_harbours, 1 destroyer, 1 elite, 1 infantry, 2 mine_unarmeds and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 110 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 76 Sea Zone 2 infantry and 1 uk_tactical_bomber moved from 76 Sea Zone to Ethiopia Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 110 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 GermanUBoats owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Ethiopia British attack with 2 infantry and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 uk_tactical_bomber in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia 1 uk_tactical_bomber owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Ethiopia to 76 Sea Zone 1 artillery and 1 uk_armour moved from Alexandria to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber and 2 uk_fighters moved from 110 Sea Zone to United Kingdom 1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Egypt to Alexandria 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung 1 artillery, 1 infantry and 2 mine_unarmeds placed in India 1 destroyer placed in 106 Sea Zone 2 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6 British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs Combat Hit Differential Summary : Chinese regular : 1,67 Italians regular : 1,00 Japanese regular : 0,00 Germans regular : -0,33 British regular : 2,67 3a225291-742e-4b00-93d7-cc987593d9d1-exp-game-4-trout-vs.panzer-US UK1.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Think the lads will sit this one out Edit You might have to redo it as it won't let you go to edit to roll for the LMs. Oh it looks as if you already did. I get a hit ? Edit 2 Oh actually I was looking after I cycled through. Yea you'll have to redo it so you can be in edit at end of CM
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      LaFayetteL
      @Panther The main game was using 'mersenne twister', that is changing to SplitMix64 with the latest revision forward.
    • B

      EXP Game 12 barnee vs Trout

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      @Trout yea it will be worth the value. It's nice once you have it. It's kind of a luxury item for me usually Would you confirm which Game Version you're on ? If you're on 2.55, I wonder if the triplea save just auto makes it so you're using 2.56 also. Edit OOL if any of my Subs hit [image: 1778620895375-screenshot-from-2026-05-12-16-20-43.png] EXP Game 12 Trout G 5 Combat.tsvg
    • TheDogT

      Curated Best/Top Maps & TripleA Guides

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      TheDogT
      @beelee Thanks that will do nicely.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere yeah i think have it figured out already but had no chance to double check anything yet had not time yesterday but hopefully today
    • B

      Have in Game Dice Roller Show in History

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    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      TheDogT
      @lafayette and other Devs Been doing some testing with 2.7.15557 https://github.com/triplea-game/triplea/releases/tag/2.7.15557 Although not the latest, it has been very stable. Anecdotally it appears to be faster than 2.7.15256 my other test version for some time. TripleA memory footprint has shrunk from 4.5GB when playing 1941 Global Command Decision to under 2.3GB, a seriously a massive change, that probably accounts for the perceived speed increase. Also I don't have to modify TripleA.vmoptions to give me extra memory to make play faster, every time I download a newer version of TripleA. Too many smiley faces for one post, so here's a THANKS for all the work !!!
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