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    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      C
      @iratoric said: Thanks everyone for your opinions. I have thought about this a lot, and it is probably best if we start with implementing one set of rules and branch out from there. Otherwise there are simply too many possible combinations to do all at once. Since the North Africa game is the “official” ruleset and an already existing game that needs this rule, I think that whatever I implement should support that first. I will code it in such a way that it still leaves room for more variations later. Thoughts? I instead think that the baseline should be some version of what you/we can devise as the simplest retreat system, have that done and tested, then adding properties and/or options for each element adding complexity. For example, in the basic system you retreat to the same zone. Next step, with property, is retreating to an other zone. Next step, with property, is limiting retreat only to zones not under attack by land units. And so on.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Trout Hi Trout Your old saves won't work with a new email address. Triplea or the Dice Server, will look for the emails the game originally started with. If it can't find it, then the above error that Panzer gets is the result. You can either register your old email, if you still have it, or play out the game in local mode
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      @LaFayette Thanks I think I found it. Nobody's said anything yet though [image: 1782669669703-screenshot-from-2026-06-28-13-00-01.png] Yep that works [image: 1782669812180-screenshot-from-2026-06-28-13-03-06.png]
    • G

      Jurassic v2.0

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      UPDATED: http://john.gregorek.com/Games/Generic.zip Added caveER_png to help identify territories for removal/addition. Shifted place_txt values to represent top-left corner of unit images. Corrected polygons_txt fragments for defining territories across map borders. Not happy with glyph branding. It's optional. Still have an issue with border fragments that requires your inspection. The reliefTiles hide the map border edge well, but note the dinosaur has been beheaded. [image: 1782669793495-tripleabeheaded.png]
    • H

      PlayByForum First - Utrecht

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      @hayertjez Hi Let us know if you have any trouble
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Games World War II v3 1942 No National Objectives Description Anniversary edition played without national objectives https://axisandallies.fandom.com/wiki/World_War_II_v3_1942_No_National_Objectives [image: 1782655413282-59c2b789-e8b2-4622-a216-b1219f574230-image.jpeg] Good Points Popular in face to face tournament play
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere Combat Hit Differential Summary : Germany regular : -0.33 Japan regular : -0.17 Usa regular : 0.00 go for .tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Hallo Game History Round: 14 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 6 TotalWar_Tanks, 1 carrier, 1 demo_harbour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 Japan_destroyer moved from 19 Sea Zone to 36 Sea Zone 3 fighters moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 armour moved from Kweichow to Yunnan 1 JPNbomber and 1 tactical_bomber moved from Kweichow to Kansu 1 armour moved from Shensi to Kansu 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Sikang to Kansu 1 armour moved from Yakut S.S.R. to Amur 1 armour and 6 mech_infantrys moved from Korea to Amur 2 mech_infantrys moved from Jehol to Amur 6 armour moved from Jehol to Amur 2 infantry moved from Korea to Amur EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Amur Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 Japan_destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 36 Sea Zone 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 4 armour, 1 fighter and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Yunnan 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for British: 3 infantry Battle in Amur Japanese attack with 1 Japanese_LCV, 8 armour, 1 elite, 3 infantry and 8 mech_infantrys Americans defend with 3 infantry Japanese roll dice for 1 Japanese_LCV, 8 armour, 1 elite, 3 infantry and 8 mech_infantrys in Amur, round 2 : 7/21 hits, 6.17 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits 1 Japanese_LCV owned by the Japanese lost in Amur 3 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 8 armour, 1 elite, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Japanese_LCV Casualties for Americans: 3 infantry Battle in Kansu Japanese attack with 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 JPNbomber, 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 Escort moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 pacific_transport and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 JPNbomber and 1 tactical_bomber moved from Kansu to Kweichow 2 fighters moved from Japan to Kweichow 1 armour moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Sikang 1 aaGun moved from Buryatia to Amur Place Units - Japanese Units in Kwangsi being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangsi 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 6 TotalWar_Tanks, 3 infantry and 1 mech_infantry placed in Korea Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5,6,3,4,4,3,1,5,2,4,2,5,1,2,2,6,4,3,2 Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 44 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 47 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 48 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 58 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 0.83 Japanese regular : 1.33 Russians regular : 0.00 EXP Game 10 Straw J 14.tsvg
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