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    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @lafayette Idk if this is known already but I fired up lobby using 15557 and UHD G 40 Boxes showed up for the first time It did however throw this error but not crash it. Bottom Bar [image: 1778402045184-screenshot-from-2026-05-10-03-27-48.png] I will see if it plays. Edit Yes it seems to play fine so far and a manual save worked. I think I saw somewhere the auto save thingy was mentioned already but not certain ... anyway Well Done Edit 2 Yea game seems to work fine in lobby. I heard a sound like someone posting a few times but it didn't show any new dialogue. [image: 1778402964235-screenshot-from-2026-05-10-03-46-37.png] Edit 3 I tried to load the save but said it didn't have the game. Tried a couple different bots. Same result. [image: 1778403530722-screenshot-from-2026-05-10-03-58-39.png] Well it sounds as if you might already be aware of this, so I'll hold off with anymore feedback for now.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Game History Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Tsinghai 5 artilleries, 16 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Hopei to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 21 infantry Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 8/31 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 21 infantry in Tsinghai, round 2 : 10/22 hits, 7.67 expected hits 10 infantry owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 11/21 hits, 8.67 expected hits Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 4/14 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 9/17 hits, 7.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 5 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 15 infantry Casualties for Chinese: 1 fighter and 21 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 armour moved from Buryatia to Yenisey 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Sakha 1 elite moved from Siberia to Soviet Far East 1 armour moved from Soviet Far East to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from Korea to Amur 1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 Escort_Convoy moved from 18 Sea Zone to 33 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kansu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 4 armour and 4 infantry placed in Korea 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 48 PUs; end with 48 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Combat Hit Differential Summary : Chinese regular : 1.00 Japanese regular : 1.17 It was a struggle but I got it done Best go to bed now. It's Sunday and bier store opens 2 hours later Guy didn't unload from DD in 36 EXP Game 10 Straw J 5edit.tsvg Edit lol LMs are Armed in Caroline. Spaced it
    • B

      EXP Game 12 barnee vs Trout

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      @Trout uggh ! Didn't even sink the DD lol Game History Round: 3 Purchase Units - Italians Italians buy 1 airfield, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 bomber moved from Southern Italy to Ukraine EDIT: 1 Italian_LCV, 1 armour, 1 artillery and 1 italian_para moved from Greece to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para Russians defend with 1 elite, 2 infantry and 1 russian_minor Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para in Ukraine, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 elite and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 elite owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 Italian_LCV, 1 armour, 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 9 Casualties for Russians: 1 elite and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Ukraine to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern France to Romania 1 armour moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 artillery and 3 infantry moved from Tobruk to Libya Place Units - Italians 1 airfield placed in Gibraltar 2 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs Combat Hit Differential Summary : Italians regular : 2.17 Russians regular : -1.33 EXP Game 12 Trout I 3.tsvg
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @beelee said: I'm still not 100% certain what the benefit is. Does this make supportAttachment better ? The Wolfpack unit is a token unit and has to be removed/replaced. Now the supportAttachment does this automatically. As I said, there is no battle round check, but this is a big step. Being able to 'group' supports is something new and needs further testing. Right now, its late so I'm going to bed. Cheers...
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      @LaFayette I just want you to point to https://github.com/triplea-game/triplea/issues/14364 where testing the new dice server fails with an error message (see there please). Also I would like to know whether this is "only" a technical change or has the "randomize logic" changed, too?
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
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      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
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