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    • xxXEddieXxxX

      My map editor for TripleA

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      4 Votes
      32 Posts
      55 Views
      TheDogT
      @xxxeddiexxx Lay out unit places Could do with showing the px size of the unit & its zoom size from the map.properties file, before placment Need to show the direction of unit overflow of the last unit in a TT/SZ. The default is to the Right, but depending on where the last unit appears in the TT/SZ the mapmaker might want to the left. Using a toggle say ctrl+O to switch between Right and Left overflow. On screen an arrow should indicate the current overflow direction. In place.txt overflow is seen as | overflowToLeft=true (overflows to the left) | overflowToLeft=false (default, no need to show as overflows to the right) The ability to add one more placment in the selected TT/SZ The ability to remove, highlighted placment. Current mapmakers are used to these, but maybe a right click menu is the way to go? (even for the toggle) [image: image.jpeg] . Wish list questions As the placement is based off center location it would be great if the app suggested moving the center coordinates to fit in more placments? What value upto would work, 27px as this is half the maximum height of the unit? Would the reiterations take to long? If so reduce the maximum pixels to move. If it made a suggestion then an option to do it. (right click menu option do it) . Save Before each save in Expert mode, a mapmaker needs to know what is going to be saved. This is critical if you accidentally change something unintended or forget you have changed something. A section that you can tick as read only/Dont save for each of the files to be saved. Especially the. xml as it messes with the order and formatting. The app should remember these setting from last save . Places (should be sorted & grouped, here is a suggested order) Units --- Capitals – I prefer a yellow star, not C Centers Comments Decorations Names PUs – should show the PU value as well as P, eg 6P Terrain Effects Victory Cities/Centers --- Blockade Convoy Kamikazi Places Options Right Click on TT/SZ for a menu to add/remove the items shown Left drag to move the selected item When there is no file or nothing to display, against the selection it should say None) . Earthquake The map gets shoved down and I lose my train of thought. There is a space reserved for shoving the map down to display things, like [image: image.jpeg] Can this space be reserved by moving up/compressing the ‘white’ space above the map, so the map does not move, please, pretty please. Yes this space will be ‘white’ space, but its better than moving the map.
    • xxXEddieXxxX

      TripleA Design

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      4 Votes
      65 Posts
      196 Views
      ubernautU
      @xxXEddieXxx said: Human Multiplayer i don’t think i’m following this bit
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      318
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      5 Votes
      318 Posts
      730 Views
      K
      @Vendetta said: @KurtGodel7 Nice! Were you using Claude for the unit images too? Autocannoni is the plutral form, a singular unit is an Autocannnone. In that case, I should probably say that I have given the Autocannone an improvement to its stats. It now defends on a 2 instead of on a 1. In answer to your question, some of my unit art came from existing maps, and some was created by Claude.
    • SchulzS

      Determining Unit Cost

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      11 Views
      TheDogT
      @Schulz No, is the simple answer. But Atk+Def+Mov (-1 for A&A style) then +1 or +2 for any Targeted or Support Atk/Def or +1 other added bonuses like isDestroyer Then playtest to see if the AI buys them. You can have the above then a multiplier and the AI still works out relative values.
    • TheDogT

      New/Updated Maps added for TripleA download

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      4 Votes
      6 Posts
      61 Views
      TheDogT
      guerra_italo_turca - update - english guerra_italo_turca.notes.html global_40_expansion_uhd_boxes - update - xml, notes, notifications
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      141
      2 Votes
      141 Posts
      54k Views
      B
      Update to Version 2.64 [image: Screenshot from 2026-11-14 02-36-46.png] lol hope you can read it. The font gets smaller all the time. And so does the download Maps window wtf ? Maximize and the maps window stays same size. Can't even read what the fckn map is. Just the first three words. Fckn Stupid !
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