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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END _Turn 5.tsvg Your New Northern Reich is impressive but useless.
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      Anyone Have Joe Pant's Brown Folder ?

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      @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
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      TestGameHeritageBoys

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      @PeleKen Hi Pele Let us know if you have any trouble. Have Fun Gaming
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      Jurassic v2.0

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      [image: 1779198791302-neanderthalmap.png]
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      EXP Game 12 barnee vs Trout

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      @Trout Good Morning Wow that was better than I expected. Your Hvy BB's need some gunnery practice Allies gonna be cash heavy this turn I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start Edit yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid. Game History Round: 6 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to Rostov EDIT: 1 italian_para moved from Romania to Rostov 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 italian_para British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 italian_para owned by the Italians lost in Rostov 2 infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 italian_para Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Rostov to Romania 1 armour moved from Romania to Ukraine 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 1 Europe_Rail and 1 armour moved from Southern Italy to Romania 1 italian_para moved from Southern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 air_transport moved from Gibraltar to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar EDIT: 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 armour and 2 fighters placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Combat Hit Differential Summary : Italians regular : 0.67 Russians regular : 0.33 EXP Game 12 Trout I 6.tsvg Edit Forgot to Arm the LMs. I'll do it on the reich's turn.
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      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Quiet turn. Your Chinese in Yunnan need some target practice but that will have to come in the next life for them now. Game History Round: 2 Purchase Units - Japanese Japanese buy 2 Fortifications, 5 armour, 1 elite, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hopei 2 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Chahar to Hopei 3 tactical_bombers moved from Kwangsi to Yunnan 5 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 6 fighters, 9 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Hunan 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 armour moved from Korea to Jehol 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Hunan 3 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 fighter moved from Yunnan to Hunan 3 tactical_bombers moved from Yunnan to Kwangsi 4 fighters moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Hunan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 Fortification placed in Iwo Jima 1 Fortification placed in Marianas 1 transport placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 3 armour placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs ac0b1ce7-f0c8-4297-86df-24a0ef168b08-exp-game-4-trout-vs.panzer-j2.tsvg
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      Changing AA Value Against Strategic Bombers

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      @wc_sumpton Right on. Give it a try in a bit. Yea we had storms roll through a couple nights ago. Finally get back to a normal sleep pattern and 3 bands come through rattling the windows lol First world problem
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