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      Off Topic Galore

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      9
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      9 Posts
      12 Views
      SchulzS
      @Cernel Oops, it was a typo. It's "defence".
    • SchulzS

      Determining Unit Cost

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      6
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      6 Posts
      33 Views
      SchulzS
      Starting productions; Germany: 90 Japan: 45 Italy: 25 USA: 85 UK: 65 USSR: 45 No Chinese front and no Soviet-Japanese War. The Western Allies and the Soviets can't land on each other's territory. The Soviets and the Japanese get conscripts with 0/1/1 stats with a 4 IPC cost instead of infantry. I'm still working on distributing incomes better, though. Like, the British mainland itself is currently only worth 10 IPCs, which is too low to be worth bombing compared to Germany's 30 mainland IPCs. So, Germany is prevented from using more than one bomber, which is a bit lame. Maybe the UK could be raised to 75, Germany to 95, and Italy to 30.
    • TheDogT

      New/Updated Maps added for TripleA download

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      6
      5 Votes
      6 Posts
      67 Views
      TheDogT
      guerra_italo_turca - update - english guerra_italo_turca.notes.html global_40_expansion_uhd_boxes - update - xml, notes, notifications
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      141
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      141 Posts
      54k Views
      B
      Update to Version 2.64 [image: Screenshot from 2026-11-14 02-36-46.png] lol hope you can read it. The font gets smaller all the time. And so does the download Maps window wtf ? Maximize and the maps window stays same size. Can't even read what the fckn map is. Just the first three words. Fckn Stupid !
    • xxXEddieXxxX

      My map editor for TripleA

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      32
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      5 Votes
      32 Posts
      62 Views
      TheDogT
      @xxxeddiexxx Lay out unit places Could do with showing the px size of the unit & its zoom size from the map.properties file, before placment Need to show the direction of unit overflow of the last unit in a TT/SZ. The default is to the Right, but depending on where the last unit appears in the TT/SZ the mapmaker might want to the left. Using a toggle say ctrl+O to switch between Right and Left overflow. On screen an arrow should indicate the current overflow direction. In place.txt overflow is seen as | overflowToLeft=true (overflows to the left) | overflowToLeft=false (default, no need to show as overflows to the right) The ability to add one more placment in the selected TT/SZ The ability to remove, highlighted placment. Current mapmakers are used to these, but maybe a right click menu is the way to go? (even for the toggle) [image: image.jpeg] . Wish list questions As the placement is based off center location it would be great if the app suggested moving the center coordinates to fit in more placments? What value upto would work, 27px as this is half the maximum height of the unit? Would the reiterations take to long? If so reduce the maximum pixels to move. If it made a suggestion then an option to do it. (right click menu option do it) . Save Before each save in Expert mode, a mapmaker needs to know what is going to be saved. This is critical if you accidentally change something unintended or forget you have changed something. A section that you can tick as read only/Dont save for each of the files to be saved. Especially the. xml as it messes with the order and formatting. The app should remember these setting from last save . Places (should be sorted & grouped, here is a suggested order) Units --- Capitals – I prefer a yellow star, not C Centers Comments Decorations Names PUs – should show the PU value as well as P, eg 6P Terrain Effects Victory Cities/Centers --- Blockade Convoy Kamikazi Places Options Right Click on TT/SZ for a menu to add/remove the items shown Left drag to move the selected item When there is no file or nothing to display, against the selection it should say None) . Earthquake The map gets shoved down and I lose my train of thought. There is a space reserved for shoving the map down to display things, like [image: image.jpeg] Can this space be reserved by moving up/compressing the ‘white’ space above the map, so the map does not move, please, pretty please. Yes this space will be ‘white’ space, but its better than moving the map.
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