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    • B

      EXP Game 12 barnee vs Trout

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      @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
    • LaFayetteL

      TripleA Server Costs

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      @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Yep RAF is no more Got pissed off and sent that Bmbr when I shoulda pulled back lol Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 6 mine_unarmeds moved from Volgograd to Caucasus 2 Russian_Engineers moved from Volgograd to Russia 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus 1 elite and 10 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : exp-game-11-dr.strangelove R 3.tsvg Not the start Tommy was looking for
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut is up . I still have a few undos due to misclicks in the cleaned-up ncm. I hope that's ok.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol. Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
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