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    • H

      Compatibility with MacOS Silicon

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      4 Votes
      11 Posts
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      ubernautU
      @LaFayette u see my tag about how you cant really find the 2.7 download now?
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      A
      @beelee Fear the mighty French army with their first win of the game! exp-game-2-multi-f-16.tsvg Purchase Units ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Preparing Airbases for Possible Scrambling Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to New South Wales 1 fighter moved from Sumatra to Western Australia 2 fighters moved from Queensland to New Guinea 2 air_transports and 2 infantry moved from Queensland to New Guinea 2 air_transports moved from New Britain to Queensland Cleaning up during movement phase Place Units 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Egypt to Alexandria Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Cleaning up during movement phase Turn Complete
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      VictoryFirstV
      @LaFayette Thanks, my understanding has been improved. However, I still stand by my point that we should probably not have less than four releases every year. My point was that existing users who want to upgrade are not notified on a frequent basis. If they want to upgrade sooner, they'd have to go to the TripleA website from time to time and check if there has been an update. This can not be prevented, but it can be mitigated by making the number of recommended releases every year more frequent. Four already sounds like too little to me, however I understand there are other considerations regarding code activity and download counts. Apart from that, i think this new release strategy is actually pretty good. We just have to agree on the number of releases every year. Developers will need to get in the habit of putting anything that is slightly risky behind a feature flag so that the update can be tested & gated from general availability. Could you tell more about how this will work in practice? Like releasing them as a beta-testing feature or as pre-release?
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere i forget the argument against but i think i always played with it before. i think i like it though i mean you kinda should be able to scramble probably in that kind of situation.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Game History Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 JPNbombers moved from Kwangsi to Philippines 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Philippines 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 infantry moved from Yunnan to Burma 2 fighters moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kweichow to Burma 1 fighter moved from Kweichow to Burma 2 tactical_bombers moved from Kweichow to Burma 1 artillery and 5 infantry moved from Suiyuyan to Shensi 3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 artillery, 1 elite and 8 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 1 artillery, 1 elite, 4 fighters, 8 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 4 infantry and 2 usa_fighters Japanese win, taking Philippines from Americans with 2 JPNbombers, 1 artillery, 1 elite, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kweichow to Yunnan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 2 fighters moved from Kweichow to 6 Sea Zone 3 tactical_bombers moved from Kwangtung to Kweichow 1 fighter moved from Kwangtung to Kweichow 2 JPNbombers moved from Philippines to Kwangsi 2 fighters moved from Burma to Kweichow 2 tactical_bombers moved from Burma to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Yunnan 1 air_transport and 1 infantry moved from Japan to Caroline Islands Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 air_transport and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 57 PUs ca11a756-43a6-4738-97c6-0a84e45aad57-exp-game-4-trout-vs.panzer-j4.tsvg That's very sweet. Nice to see your subs enjoying the Danish coastline
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      3 Votes
      38 Posts
      9k Views
      VictoryFirstV
      @wc_sumpton @beelee @cernel @thedog As of 2.7.15606, capital centering should work again. Please retest if you can find the time.
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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