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    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      H
      A next idea that i want to try is having a sort of message board amongst my bot modules, so purchase, combat move, non combat move, ect. they can share requirements or requests with each other. Each module would run recursively on a loop and try to reach a consensus about the shape of the turn before doing anything. There would have to be some type of executive module to harmonize everything to prevent infinite recursion. The bot would therefore formulate a plan for the turn before doing anything. After combat, non combat move and placement would have to run again, going off of the actual battle results and decide where the plan needs changing. I'll ask Claude if he can build something like that the next time I get some more tokens.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      3 Votes
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      C
      @husky81 said: @Cernel said: World War II v5 1942 SE TR Sorry, I didn't see this. Yes, my bot plays 'World War II v5 1942 SE TR' For development and testing I play in a Python engine that Claude built for that purpose. In those cases I played without bids. The only major rule difference is no landing on allied carriers, since that's not in the Beamdog game. Claude also built a bridge that allows my bot to play the bots that ship with Triple A. I've not changed the rules in Triple A, just my own engine and my bot's logic, so for the games played through the bridge, the Triple A AI could use allied carriers, but mine never will. Guessing that you have the skills, I guess that, if you push a program update so to have a property to forbid landing on allied carriers (and maybe also loading onto allied transports) and then add that property (false as preset but of course editable via Game Options) to the game in question, everything will be accepted by the developers (I certainly do not speak for them, so CC @lafayette). Done that, you would just be able to put that property as true before starting the game (so to enforce it for all players, human and AI). This seems to me to be a lot better than enforcing it on the AI itself. (I do think that this property would be valuable in itself.) Of course, it's your project (and I have no idea how much work would be to do that): just suggesting, not saying you are doing it wrong.
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      C
      Cernel said: should be matter of like a day or a couple days. Underestimated. I guess I still need about two days also because I want to document the fixes and tweaks well enough in a changelog.
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