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    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      This mold messes with your mind. I don't care what anyone says. It's messing with mine ! I can't remember Good thing we got a history button
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Game History Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 GermanUBoat, 1 Panzer_General, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para and 7 infantry; Remaining resources: 2 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Poland to Baltic States 1 ElitePanzer moved from Germany to Baltic States 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Trans-Jordan to Syria Germans take Syria from French 2 bombers moved from Western Germany to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 1 elite moved from Poland to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 LuftwaffeAce moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Eastern Poland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Bessarabia Germans attack with 2 bombers and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 6,2,5,6 Russians roll dice for 1 elite in Bessarabia, round 2 : 5,6 Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Baltic States Germans attack with 1 ElitePanzer and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer and 1 infantry in Baltic States, round 2 : 3,2,3 Russians roll dice for 1 infantry in Baltic States, round 2 : 2 Germans win, taking Baltic States from Russians with 1 ElitePanzer remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry Russians defend with 1 elite and 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 2 : 5,6,1,2,5,5,4,5,4 Russians roll dice for 1 elite and 2 infantry in Eastern Poland, round 2 : 1,5,5,2 Germans roll dice for 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry in Eastern Poland, round 3 : 2,2,5,5,5,1,3 Russians roll dice for 1 elite in Eastern Poland, round 3 : 5,4 Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 elite, 1 fighter, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite and 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Greece Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Bessarabia to Germany 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 5 fighters and 4 tactical_bombers moved from Gibraltar to Western Germany 2 WaffenPioneers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 Escort_Convoy moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Yugoslavia to Romania 1 G_Rail and 1 Waffen_Para moved from Germany to Greece 1 elite moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 5 infantry moved from Germany to Slovakia Hungary 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 SP_Artillery moved from Trans-Jordan to 98 Sea Zone 1 SP_Artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 SP_Artillery moved from 97 Sea Zone to Yugoslavia 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone 1 LuftwaffeAce moved from Eastern Poland to Germany Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 2 infantry placed in Yugoslavia 1 ElitePanzer, 1 Panzer_General, 1 elite, 1 german_para and 4 infantry placed in Germany 1 infantry placed in Western Germany 1 GermanUBoat placed in 112 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 48 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 67 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 72 Optional[PUs] dbdfe2eb-35c3-4554-84a9-4a182913b43d-exp-game-4-trout-vs.panzer-g8.tsvg Over to the commies! Not alot this turn except to relocate the Luftwaffe to the fatherland and kill a few Commies
    • RogerCooperR

      Error with maxConstructionsPerType

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      wc_sumptonW
      @RogerCooper I think the option you are looking for is "maxConstructionsPerTypePerTerr" as there no "maxConstructionsPerType". Cheers...
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.
    • B

      PBEM Game on Mac

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      @ubernaut said: did we ever get tot he bottom of this? not that I'm aware of Sailing and the bottom of this just seems kinda not what we want to hear lol I can't remember what was happening. I think it was a mac pbem issue. Mornings seem better. My mind is fried lol Peace Out and Rock On
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name World War 1 End of Empires Description World War One in 1917 https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires [image: 1787015070072-2b7f06e1-e164-4147-867e-49865fac9a9f-image.jpeg] Good Points Fast-playing Upkeep costs Bad Points Rules not explained in notes AI plays US poorly
    • SchulzS

      World War I with more territories?

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      SchulzS
      The Russian revolution rule could be implemented, right? "The Central Powers retain whatever Russian territories they hold at the end of the Russian round in Round 12. The remaining Russian territories become impassable. All Russian units are removed from the game."
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check. It didn't fckn work. I got right in that fckrs face and said this unacceptable. He backtracked immediately. I HATE MOTHERFUCKERS like that. Anyway, still fried. Try and get some turns in
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