TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      26
      1 Votes
      26 Posts
      3k Views
      wc_sumptonW
      @RogerCooper Ha... Okay, now I understand. These maps, World War I 1914 Balanced, World War I 1914 Improved and World War I 1914 Tournament Rules belong to @victoryfirst. He will have to decide. Cheers...
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      32
      3 Votes
      32 Posts
      159 Views
      TheDogT
      @husky81 Does Claude-AI/NavalAgent know the order of importance of, for eample the following order; Own Capital> VC> Allied Capital> Enemy Capital> Factory> High TT/SZ PUs Perhaps assign numeric values to these to resolve overall importance for a TT/SZ ? I still think Claude-AI/NavalAgent needs guidances (helping hand) as to what is important to players. Then once it has decided that the order/values are invalid it can replace it with its own.
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      13
      0 Votes
      13 Posts
      117 Views
      C
      I'm looking into how to fix the problem of the ships moving less than they should when they are placed. More details in: https://github.com/triplea-game/triplea/issues/15013
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      41
      5 Votes
      41 Posts
      9k Views
      RogerCooperR
      @husky81 It would make more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.
    • 1 / 1