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    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout ...Stalin sneakes in before Uncle Sam, does some shopping and gives some orders, before he hits the bed. Game History Round: 1 Purchase Units - Russians Russians buy 1 bomber, 1 elite, 3 infantry, 9 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Novgorod 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 artillery moved from Russia to Bryansk Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia 2 aaGuns moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Amur 2 Russian_Rails and 2 infantry moved from Amur to Western Ukraine 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 4 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 111 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 bomber, 1 elite, 9 mine_unarmeds and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : 5e95d15c-99a3-473f-aba0-f8b086a973cf-exp-game-4-trout-vs.panzer-r1.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Sloppy turn is sometimes my middle name LOL Speaking of which, that Edit Mess in the end was me forgetting to move the USA transport from SZ 55 to SZ 54. I also screwed up a bit which is preventing me from posting Turn Summary. Lastly, I think I remember somewhere that you are supposed to declare LL. So the two UK air in Caucasus will be LL. Over to Il Dolce Vita! a960871a-e544-4923-9b4d-f7450f653c44-exp-game-12-trout-uk4.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @beelee Ahoi. Your sub in SZ109 was supposed to submerge, but instead I retreated my ships to SZ118. I guess I was to fast hitting enter... SZ33 - I moved the AC already in combat move, but should have move them in NCM only to avoid assigning the 1st hit to the AC. I am just lazy....or still sloppy. It had no affect on the outcome. BR EDIT: I removed 1 LM on the Carlonies. Game History Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 SP_ArtilleryUSAs, 1 USANC, 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 usa_fighter moved from Philippines to Caroline Islands 1 USAbomber moved from Wake Island to Caroline Islands 1 usa_fighter moved from Philippines to Caroline Islands 3 infantry moved from Western United States to 10 Sea Zone 3 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 4 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 4 infantry moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Alaska to Soviet Far East 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 Heavy_BB, 2 carriers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to Caroline Islands 5 infantry moved from Wake Island to 31 Sea Zone 1 artillery and 1 marine moved from Wake Island to 31 Sea Zone 1 artillery, 5 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Soviet Far East Americans attack with 4 infantry and 1 usa_fighter Japanese defend with 1 elite Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 3 infantry and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 elite Battle in 33 Sea Zone Americans attack with 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 4 transports Japanese defend with 1 Escort_Convoy and 1 transport Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports in 33 Sea Zone, round 2 : 6/7 hits, 4,33 expected hits Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone Americans win with 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 4 transports remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Escort_Convoy and 1 transport Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 USAbomber, 1 artillery, 5 infantry, 1 marine, 3 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield, 1 elite, 2 fighters, 1 harbour, 6 infantry and 3 mine_unarmeds Japanese roll AA dice in Caroline Islands : 1/5 hits, 0,83 expected hits 1 usa_fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 USAbomber, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 2 : 3/11 hits, 4,00 expected hits Japanese roll dice for 6 Fortifications, 2 aaGuns, 1 elite, 2 fighters, 6 infantry and 3 mine_unarmeds in Caroline Islands, round 2 : 6/10 hits, 5,00 expected hits 5 infantry owned by the Americans and 1 marine owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands 2 usa_fighters owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 1 USAbomber owned by the Americans retreated Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 6 Fortifications, 1 elite, 2 fighters, 5 infantry and 3 mine_unarmeds in Caroline Islands, round 3 : 5/9 hits, 4,50 expected hits 1 artillery owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Japanese win with 6 Fortifications, 1 elite, 2 fighters, 4 infantry and 3 mine_unarmeds remaining. Battle score for attacker is -16 Casualties for Americans: 1 artillery, 5 infantry, 1 marine and 1 usa_fighter Casualties for Japanese: 2 aaGuns and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Soviet Far East to 3 Sea Zone 2 usa_fighters moved from Wake Island to 3 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 usa_tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 usa_fighters moved from Caroline Islands to 33 Sea Zone 1 USAbomber moved from Caroline Islands to Gilbert Islands 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 101 Sea Zone to 106 Sea Zone 1 usa_fighter moved from Eastern United States to Western United States EDIT: 1 destroyer moved from 106 Sea Zone to 109 Sea Zone EDIT: 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 Escorts, 1 USANC, 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 ArmoredInfantrys and 2 SP_ArtilleryUSAs placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 Escort, 1 FrenchUK, 1 NavyLL, 1 UKNC, 8 infantry and 1 uk_armour; Remaining resources: 1 PUs; 3 AirLendLease; 2 NavyLendLease; Place Units - British 1 NavyLL placed in 109 Sea Zone 1 FrenchUK placed in United Kingdom Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in 109 Sea Zone Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to 109 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from Syria to Northern Italy 1 artillery and 2 infantry moved from Egypt to Alexandria 2 uk_fighters and 1 uk_tactical_bomber moved from Syria to Alexandria 4 artilleries, 4 commandos and 15 infantry moved from Burma to Yunnan Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery and 3 infantry Germans defend with 1 Panzer_Grndrs, 1 elite and 1 infantry British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 UK_LCV, 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 elite in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits 1 Panzer_Grndrs owned by the Germans and 1 elite owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 UK_LCV Casualties for Germans: 1 Panzer_Grndrs, 1 elite and 1 infantry Battle in 109 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 uk_fighters Germans defend with 4 GermanUBoats and 1 Wolfpack British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone 3 uk_fighters owned by the British retreated 1 battleship owned by the British and 1 carrier owned by the British retreated to 118 Sea Zone Germans win with 1 GermanUBoat remaining. Battle score for attacker is -4 Casualties for British: 1 cruiser and 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Yunnan British attack with 4 artilleries, 4 commandos and 15 infantry Japanese defend with 1 infantry British roll dice for 4 artilleries, 4 commandos and 15 infantry in Yunnan, round 2 : 5/23 hits, 5,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 artilleries, 4 commandos and 14 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 3 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Alexandria 1 artillery owned by the Italians lost in Alexandria British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 Rails and 2 infantry moved from Union of South Africa to Egypt 3 uk_fighters moved from 109 Sea Zone to United Kingdom EDIT: 1 battleship and 1 carrier moved from 118 Sea Zone to 109 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 2 artilleries moved from India to Burma 3 aaGuns and 4 mine_unarmeds moved from Burma to Yunnan 4 infantry moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Northern Italy to Syria 1 uk_fighter moved from Alexandria to Syria 1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Iraq to Syria Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort placed in 110 Sea Zone 1 UKNC placed in 109 Sea Zone 5 infantry and 1 uk_armour placed in India 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,3,5 British collect 42 PUs (9 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Americans regular : 0,67 Italians regular : 1,67 Japanese regular : 2,83 Japanese AA : 0,17 Germans regular : 0,33 British regular : -0,33 Italians AA : -0,17 exp-game-10-straw-UA UK-5EDIT.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @beelee I still don't know what the first casualty should be.
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat sorry for the delay. ill get to it soon.
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @Alexander ok. enjoy your vacation.
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @ All I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work. Here is an example. One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst. This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake. What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4. It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens. There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4. [image: 1778503133911-screenshot-from-2026-05-11-07-24-02.png] place them in Germany Edit Note the Waffen4 consumes a regular Inf same as a Waffen Inf [image: 1778503187761-screenshot-from-2026-05-11-07-39-34.png] then after Place phase, Waffen Inf4 turns into a regular Waffen Inf. [image: 1778503266486-screenshot-from-2026-05-11-07-40-51.png] Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem. I've thought that before though lol Edit Yea looks as if it's gonna be a success story I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb
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