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    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      @iratoric Oops, I did miswrite that. Artillery has 1 movement as well. There will already be 8 historical and permanent sea mine zones. I'm mostly concerned about how to represent the Battle of the Atlantic. One idea is that 6 sea zones could each have a 1/6 chance to spawn a German submarine every round. But playing that kind of whack-a-mole game as the Entente sounds frustrating. The laziest solution is simply giving the Germans an unhistorically large number of submarines in the Atlantic from the beginning.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere btw it doesn’t work wen u quote a tag like that
    • alkexrA

      Middle Earth: Battle For Arda - Official Thread

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      @alkexr Ahhh. Sorry, you are correct, this is something that I did not consider! I forgot that stacking bonus were additive. In Cerin Amroth, a poor unit would indeed only receive a +1 to their base stats if they are in a forest+hill+settlement territory if you simplify the matrix by shifting the base values. I really should have caught that, particularly after you mentioned it in a post! You are correct, my simplification does not work towards your goals. That being said, your voice lines in the video from last year were quite good and doubling down on your ideas the only sensible simplification that is left using my original approach of getting rid of reducing the matrix would be this: Buffing stacked territory types (slightly simplified version): ** Unit tag “poor tactics”: +1 bonus to defense in caves and settlements +1 attack in plains ** Unit tag: “average tactics”: +1 bonus to defense for each territory type except plains in which they get +2 bonus to attack instead ** Unit tag: “excellent tactics”: +2 bonus to defense for each territory type except plains in which they get +2 bonus to attack instead [image: 1784586775084-fdb7d8c9-069c-4b82-9a7a-0bb35e1d058a-image.jpeg] (Green cells are values that are correctly reproduced by the simple explanation. Yellow one are not and would need terrain preferences to work.) Anyhow, sorry again for missing the broken stacking bonuses.
    • LaFayetteL

      TripleA Server Costs

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      @LaFayette And I guess also the possibility of them breaking down. About that, if currently there are 5 servers of 3 bots each (for a total of 15), it seems like that only 10 out of 15 bots are currently working. This appears to be the situation: California: 1 out of 3 working. Jersey: 2 out of 3 working. Toronto: 2 out of 3 working. London: all working. Frankfurt: 2 out of 3 working. [image: 1784571502750-20260720.png] (Also, I understand that, thanks to @eyeswideshut, there are now 2 additional private-but-open bots dedicated to its Revised ladder.)
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Good Morning EXP Game 12 Trout J 9.tsvg There was error that wouldn't load JPN Trprts in NCM so I had to edit. I vaguely remember seeing that after the update and it was fixed. Forgot how weak JPN is. Well they have one job. Give the Germans enough time to get to Moscow lol We'll see how it goes
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