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    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 8 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans Trigger AtomicBombLevel1NoBuyG: buyAtomicLevel1 removed from productionGermans Trigger AtomicBombLevel2G: buyAtomicLevel2 added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 AtomicLevel2, 1 ElitePanzer, 1 Escort, 3 GermanUBoats, 6 TotalWarMechInfs, 1 UndergroundMinr, 1 elite, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 AtomicLevel1 and 1 infantry 1 AtomicLevel2 and 1 waffen_infantry placed in Germany Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 Waffen_Paras moved from Finland to Archangel 1 waffen_infantry moved from Novgorod to Archangel 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Karelia to Archangel 1 ElitePanzer and 5 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Norway to Bryansk Combat - Germans Battle in Archangel Germans attack with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys Russians defend with 1 infantry Germans roll dice for 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys in Archangel, round 2 : 6/10 hits, 4.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 waffen_infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 2 waffen_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 waffen_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 ElitePanzer, 1 bomber and 5 infantry Russians defend with 1 armour, 1 elite, 1 guard_infantry and 1 infantry Germans roll dice for 1 ElitePanzer, 1 bomber and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 1 infantry in Bryansk, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Bryansk Germans roll dice for 1 ElitePanzer, 1 bomber and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 elite in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 ElitePanzer, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour, 1 elite, 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Bryansk to Western Ukraine 2 german_paras moved from Romania to Western Ukraine 1 G_Rail and 1 elite moved from Germany to Novgorod 1 waffen_infantry moved from Germany to Western Germany 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 armour moved from Western Germany to Western Ukraine 1 German_Engineer moved from Normandy Bordeaux to Western Germany 1 German_Engineer moved from Western Germany to Germany 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 2 armour moved from Western Germany to Poland 1 G_air_transport moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Western Germany 1 LuftwaffeAce moved from Germany to Western Ukraine EDIT: 1 fighter moved from Western Germany to Germany Place Units - Germans 1 Escort placed in 110 Sea Zone 3 GermanUBoats placed in 112 Sea Zone 6 TotalWarMechInfs and 1 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 ElitePanzer, 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 62 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Combat Hit Differential Summary : Russians regular : 1.00 Germans regular : 3.17 exp-bvsb-7-1-26 G 8tsvg.tsvg
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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      Panzerstahl-Helm 0P
      @panther Please move this topic to the Tournament section. this is the proper place. thanks
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Big World-April 1940 Description World War II starting in 1940 using V3 rules https://axisandallies.fandom.com/wiki/Big_World_1940 [image: 1788035127284-9a1573f1-f7f6-457f-9c71-c9e993685254-image.jpeg] Good Points Reasonably balanced Straightforward rules
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      Update to Version 2.6 [image: 1788033926785-screenshot-from-2026-08-29-15-03-56.png] @panzerstahl-helm-0 @trout @alexander You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Edit 3 I am unable to reply or edit my post on the Tournament thread. Here is the updated save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Adolf got indigestion from eating some ravioli and to get revenge, decided that Italy will join the Reich so he can ensure good pasta for all his loyal Nazis. Over to kangaroo-land. Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Libya to 99 Sea Zone 1 fighter moved from Libya to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 6 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5,2,2,5,5 British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 6 Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4,3,5,5 British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 6 Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 6 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Malta, round 2 : 4,4,1,2,1,4,2,2 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 2 Italians win, taking Malta from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 2 armour and 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory 93 Sea Zone Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 4 infantry Some Units in Malta change ownership: 2 artilleries and 5 infantry Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Greater Southern Germany change ownership: 1 aaGun Some Units in Northern Italy change ownership: 3 armour, 2 artilleries and 2 infantry Some Units in Southern Italy change ownership: 1 Italian_LCV, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 italian_para and 1 tactical_bomber Some Units in 96 Sea Zone change ownership: 1 battleship, 2 cruisers, 1 destroyer and 4 transports Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in Greece change ownership: 1 Italian_LCV, 3 infantry and 1 italian_para Some Units in 99 Sea Zone change ownership: 1 destroyer Some Units in Yugoslavia change ownership: 1 infantry 4a64c6c3-50ab-4cf4-af0e-181a86a28a1c-exp-game-4-trout-vs.panzer-i8.tsvg Oops. You can use this one. Had to add the IPCs to G from the bank in Rome. 2 in savings + 33 from the I8 turn (Morocco/Algeria/Tunisa/Egypt + original territories + 3 bonuses) 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-i8.tsvg Double oops- don’t have Egypt so need to subtract 2. That puts G bank at 105. I can fix that on G9 or you are welcome to do it on your ANZAC turn
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