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    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      31 Posts
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      SchulzS
      If anyone can make decent relief tiles, I can name the map whatever they want.
    • B

      barnee vs beelee EXP 2.59

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      B
      Game History Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 4 armour, 1 carrier, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 3 infantry moved from Shensi to Sikang 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 2 JPNbombers moved from Kwangsi to Sikang 1 armour, 1 artillery and 2 infantry moved from Kansu to Tsinghai 3 armour moved from Kweichow to Tsinghai 2 armour moved from Kweichow to Sikang 1 artillery, 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Kweichow to Tsinghai Combat - Japanese Battle in Sikang Japanese attack with 2 JPNbombers, 2 armour, 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 JPNbombers, 2 armour, 1 artillery and 3 infantry in Sikang, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 JPNbombers, 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 5 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 6/16 hits, 6.67 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 5 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 5 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 JPNbombers moved from Sikang to Kwangsi 2 infantry moved from Suiyuyan to Shensi 1 artillery and 4 infantry moved from Suiyuyan to Kansu 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 armour moved from Kiangsu to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 2 armour moved from Kiangsu to Kwangsi 3 armour moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kansu 1 infantry and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 aaGun and 1 elite moved from Japan to 6 Sea Zone 1 aaGun and 1 elite moved from 6 Sea Zone to Korea Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 infantry placed in Shantung 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 38 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 46 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Combat Hit Differential Summary : Chinese regular : 0.67 Japanese regular : -1.00 EXP bvsb 7-1-26 J3.tsvg
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Hearts of Iron: The Rising Sun 1942 Description World War 2 in 1942 on the Big World map with many added unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1783623377543-f8519453-3506-49db-ba4c-5fceca8f4170-image.jpeg] Good Points Both sides have a chance to win Bad Points Many unit types are similar
    • SchulzS

      World War I with more territories?

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      SchulzS
      I hope I'm not spamming. Let's continue: 1 round = 110 days, so the game should last approximately 15 rounds. The USA joins in Round 9, slightly earlier than historically to represent its support for the Entente even before entering the war. Russia will receive an increasing income penalty each round. It will be negligible early on, but they will eventually go bankrupt in Round 11 (September 1917) and permanently leave the war in the next turn. Their units will be removed, and all unoccupied Russian territories will become impassable. The Central Powers will keep any territories they have already captured. Here's how the Russian income penalty will gradually increase: Round 1: -1 Round 2: -2 Round 3: -4 Round 4: -7 Round 5: -11 Round 6: -16 Round 7: -22 Round 8: -29 Round 9: -37 Round 10: -46 Round 11: -56 No upkeep this time, but unit costs are doubled. Here are the standard land units: Infantry 2/3/1 : 6 IPC Artillery 3/3/1 : 8 IPC Fighter 2/2/2 : 12 IPC Cavalry 2/2/2 : 8 IPC However, I'm thinking about giving the Russians and Ottomans slightly different units: weaker, but with more HP efficiency. This would offset their lower incomes, greater vulnerabilities, and worse factory positions. Plus, their individual territories are generally worth less than those of the other powers, so cheaper units would give them more incentive to fight even for lower-value territories. They would have Light Infantry and Light Artillery instead: Light Infantry 1/2/1 : 4 IPC Light Artillery 2/2/1 : 6 IPC [image: 1783599439804-wwieurope-values-copy-resized.jpg]
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      997 Posts
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      ubernautU
      @Nothingtoseehere go 4 .tsvg Combat Hit Differential Summary : Italy regular : -0.58 Germany AntiAircraftGun : -0.08 Germany regular : -0.75 Russia regular : 0.75 ps i believe i fixed the neutrals issue
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