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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 20.tsvg
    • G

      Jurassic v2.0

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      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      ubernautU
      @LaFayette love it
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment Game History Round: 3 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Egypt 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs 82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-i3.tsvg
    • M

      War Plan Red-Orange

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      TheDogT
      @McMoney When I upload to Google Drive, I zip the whole file set and put a serialised version number as part of the filename. (rising in units of 5) before uploading. Eg. war_plan_red_orange-15.zip Then there is no problem of filenames changing. Try this https://forums.triplea-game.org/topic/4184/how-to-share-a-map-zip-using-google-drive Dont leave the zip in the downloads folder as when TripleA runs it will unzip and might over write any changes you have done.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee The IJN gave the US Navy a lesson! And so did the Germans in Scotland! BR Game History Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 6 TotalWarMechInfs, 1 USA_Hvy_Bomber, 1 elite, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from 105 Sea Zone to 111 Sea Zone 1 elite moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 34 Sea Zone to 33 Sea Zone 1 USAbomber moved from Caroline Islands to 33 Sea Zone 1 NavyFighter moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 FighterAceUSA and 1 NavyFighter moved from 26 Sea Zone to 33 Sea Zone 1 pacific_carrier moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Sakha 1 mech_infantry moved from Soviet Far East to Sakha 1 usa_fighter moved from 3 Sea Zone to Amur 1 usa_fighter moved from 3 Sea Zone to Sakha 1 destroyer moved from 119 Sea Zone to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 transport Americans roll dice for 1 destroyer and 2 usa_fighters in 111 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 transport in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 33 Sea Zone Americans attack with 1 FighterAceUSA, 2 NavyFighters, 1 USAbomber, 1 pacific_carrier and 2 submarines Japanese defend with 1 Heavy_BB, 2 battleships and 1 pacific_BB Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 FighterAceUSA, 2 NavyFighters, 1 USAbomber and 1 pacific_carrier in 33 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 Heavy_BB, 2 battleships and 1 pacific_BB in 33 Sea Zone, round 2 : 3/5 hits, 3,67 expected hits 1 submarine owned by the Americans and 1 pacific_carrier owned by the Americans lost in 33 Sea Zone 1 pacific_BB owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 FighterAceUSA, 2 NavyFighters and 1 USAbomber in 33 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 Heavy_BB and 1 battleship in 33 Sea Zone, round 3 : 2/3 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 NavyFighter owned by the Americans lost in 33 Sea Zone 1 battleship owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 FighterAceUSA, 1 NavyFighter and 1 USAbomber in 33 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 Heavy_BB in 33 Sea Zone, round 4 : 2/2 hits, 1,67 expected hits 1 USAbomber owned by the Americans and 1 NavyFighter owned by the Americans lost in 33 Sea Zone 1 Heavy_BB owned by the Japanese lost in 33 Sea Zone Americans win with 1 FighterAceUSA remaining. Battle score for attacker is 17 Casualties for Americans: 2 NavyFighters, 1 USAbomber, 1 pacific_carrier and 2 submarines Casualties for Japanese: 1 Heavy_BB, 2 battleships and 1 pacific_BB Battle in Amur Americans attack with 2 infantry and 1 usa_fighter Japanese defend with 1 infantry Americans roll dice for 2 infantry and 1 usa_fighter in Amur, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry and 1 usa_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sakha Americans attack with 1 infantry, 1 mech_infantry and 1 usa_fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 usa_fighter in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry, 1 mech_infantry and 1 usa_fighter in Sakha, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sakha Americans win, taking Sakha from Japanese with 1 infantry, 1 mech_infantry and 1 usa_fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska 1 usa_fighter moved from Amur to Siberia 1 usa_fighter moved from Sakha to Siberia 2 ArmoredInfantrys, 2 SP_ArtilleryUSAs and 1 aaGun moved from Soviet Far East to Siberia 2 submarines moved from 7 Sea Zone to 14 Sea Zone 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 USATankDestroyerFS, 1 aaGun and 2 mech_infantrys moved from Alaska to 2 Sea Zone 1 USATankDestroyerFS, 1 aaGun, 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East 1 USATankDestroyerFS moved from 3 Sea Zone to Soviet Far East 1 FighterAceUSA moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 Escorts, 1 Hvycarrier, 4 NavyFighters, 1 artillery, 1 infantry, 1 pacific_BB, 1 pacific_transport and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 aaGun moved from 31 Sea Zone to Wake Island 4 Rails moved from Eastern United States to Western United States 4 Rails, 1 aaGun and 3 infantry moved from Western United States to Alaska 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 ArmoredInfantry and 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco 2 usa_fighters moved from 111 Sea Zone to United Kingdom 1 USANC1, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 105 Sea Zone to 91 Sea Zone Place Units - Americans 6 TotalWarMechInfs placed in Central United States 1 ArmoredInfantry, 1 USA_Hvy_Bomber, 1 elite and 3 infantry placed in Eastern United States 1 Heavy_BB placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Americans RemoveUSAConvoySZ31Invert: has removed 1 Escort owned by Americans in 31 Sea Zone Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ31Invert: Americans has 1 Escort_Convoy placed in 31 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 2 UK_LCVs, 2 artilleries, 2 commandos, 1 elite and 10 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 2 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Scotland 2 uk_fighters moved from United Kingdom to Scotland 1 uk_fighter moved from United Kingdom to Scotland 1 uk_armour moved from Shan State to Malaya British take Malaya from Japanese 1 uk_armour moved from Malaya to Shan State 1 artillery and 1 infantry moved from Shan State to French Indo China 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to French Indo China 1 infantry moved from Shan State to Siam British take Siam from Japanese Combat - British Battle in Scotland British attack with 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters Germans defend with 1 airfield, 1 armour and 1 elite British roll dice for 1 UK_LCV, 1 artillery, 1 elite and 3 uk_fighters in Scotland, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 elite in Scotland, round 2 : 3/3 hits, 1,17 expected hits 1 UK_LCV owned by the British, 1 artillery owned by the British and 1 elite owned by the British lost in Scotland 1 elite owned by the Germans and 1 armour owned by the Germans lost in Scotland British win with 3 uk_fighters remaining. Battle score for attacker is -2 Casualties for British: 1 UK_LCV, 1 artillery and 1 elite Casualties for Germans: 1 armour and 1 elite Battle in French Indo China British attack with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 Rails EDIT: Adding units owned by British to India: 2 Rails EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Iraq 1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to Burma 9 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Trans-Jordan to Iraq 2 infantry moved from Persia to Iraq EDIT: 1 Rail moved from India to Burma EDIT: 1 Rail and 1 artillery moved from Burma to Iraq EDIT: 1 Rail and 1 commando moved from India to Iraq 1 commando and 1 infantry moved from India to Burma 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 uk_fighters moved from Scotland to United Kingdom Place Units - British 2 UK_LCVs, 1 artillery, 1 elite and 1 infantry placed in United Kingdom 2 infantry placed in United Kingdom 3 infantry placed in Persia 1 artillery and 4 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 uk_fighter and 1 uk_tactical_bomber EDIT: Adding units owned by British to India: 1 uk_fighter and 1 uk_tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,6,6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,4,6 British collect 36 PUs (4 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs Combat Hit Differential Summary : Americans regular : -2,33 Japanese regular : -2,00 Germans regular : 1,67 British regular : -0,33 exp-game-10-straw-j-8.tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout Haha, no rush at all! I'm still a bit jet lagged and slow. Russia is easy enough to do, but I'm waiting until I'm a bit sharper to roll a late sea lion against Panzer in our 1v1! It was a blast, hit Tokyo for the start and end of the trip with Kyoto in the middle. I'm not too much of a hot drink guy, especially in the heat/humidity so 711 Coke was my friend! Very neat and different from the Americas, I think Europe is next on the list for big trips
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Afternoon Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board. You also need to move the 1st Corps token to Volgograd and change Poland back to German control. For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though. And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.
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