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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      38
      5 Votes
      38 Posts
      96 Views
      M
      @KurtGodel7 said: Take the Pearl Harbor attack for example. Japan brought 6 carriers with it to Pearl. Those carriers allowed it to have 8 torpedo bombers and 4 fighters present for the battle. Had there been a dogfight, those 4 fighters would have played an important role. (Fighters dogfight on a 3, compared to a 1 for torpedo bombers or dive bombers.) After the (nonexistent) dogfight, the 8 torpedo bombers attacked, doing 8 hitpoints of damage to the Pearl Harbor fleet. All this happened during the air phase. On Japan's turn, its navy came in to finish off the Pearl Harbor fleet. But, without those carriers, Japan could not have launched the air attack on Pearl. Still, sorry if I say something wrong, need more infos but... If I know that Us fighters can dogfight VS my japanese attacking planes so... I will try to attack Us fleet with naval units only, probably a lot of subs. I do not think india and Chine will purchase a lot of bombers so fighter won't be a valid purchase until usa has a strong fleet and move it across the pacific ocean so not before round ? 6/7 maybe ? Ite depends on map and other factors that I still ignore
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      44
      3 Votes
      44 Posts
      210 Views
      C
      @husky81 said: One thing that worked well on the minimap, was showing it examples of "Good" play, and having it try to extract rules from what it saw. If you have any save files of completed games on world_war_ii_v5_1942, they could be useful. That's a great idea! Unfortunately, I've never played that map beside maybe once against the AI when @zjelcop was doing those AI challenges many years ago (and I don't kown anyone who plays it). I remember that it was one rare map which the Hard AI was playing quite well, whereas the same AI was much worse at playing V6 (which is the closest map to V5 by rules). To be clear, "world_war_ii_v5_1942" is a map, so you cannot play it unless in the sense of playing either of its games, but I know that you mean the "World War II v5 1942 SE TR" game of that map (not the other one) unless maybe you actually meant that you are interested in game-saves of either "World War II v5 1942 SE TR" or "World War II v5 1942 Second Edition" (probably not)? On a second thought, if this AI is optimized on V5, maybe it will be better to call it "WW2v5 AI" or something like that. Anyway, I'm overreaching.
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
      22
      7 Votes
      22 Posts
      226 Views
      X
      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      992
      9 Votes
      992 Posts
      2m Views
      RogerCooperR
      Name Newyawk-Law and Order Description Hypothetical battle for New York City, Police vs Gangs https://axisandallies.fandom.com/wiki/Newyawk-Law_and_Order [image: image.jpeg] Good Points Not another WW2 mod Bad Points Lots of mispellings and some immature content
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