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    • VictoryFirstV

      What determines the path that a unit takes

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      @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      Panzerstahl-Helm 0P
      @beelee TORA! TORA! TORA! Japan couldn´t hold it any longer this round.... BR Game History Round: 2 Purchase Units - Japanese Japanese buy 2 Fortifications, 1 Japan_destroyer, 1 Japanese_LCV, 1 carrier, 1 elite, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 JPNbomber moved from Kwangsi to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 JPNbomber moved from Kwangsi to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 Japan_destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangtung Combat - Japanese Battle in Celebes Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 transport in 8 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship and 1 transport ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 JPNbomber British defend with 1 transport Japanese roll dice for 1 JPNbomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 JPNbomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 JPNbomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 JPNbomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 JPNbomber in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 JPNbomber and 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/12 hits, 4,00 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 4/12 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 JPNbomber moved from 41 Sea Zone to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 2 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangsi to Hunan 2 J_Rails moved from Kiangsu to Manchuria 2 J_Rails and 2 infantry moved from Manchuria to Kwangsi EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 air_transport and 1 elite moved from Japan to Kwangsi 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 Japan_destroyer, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 JPNbomber moved from 37 Sea Zone to Kwangsi Place Units - Japanese 1 Japan_destroyer, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 Japanese_LCV and 1 elite placed in Japan 1 Fortification placed in Caroline Islands 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] Combat Hit Differential Summary : Chinese regular : -1,33 Americans regular : 0,00 Japanese regular : 1,17 ANZAC AA : -0,33 ANZAC regular : -0,67 British regular : 0,33 exp-game-11-dr.strangelove-j2.tsvg
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      Hi Dog thanks for the latest version. The game seems to play a little more challengingly. A few more land/ sea territories would be great. I still keep Russia and Japan allied until the time is right for War between them, AI Russia still seems a little tentative to move the Siberian based units though. I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units.. The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only. Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory? Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically. Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter. Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units. Took me a while to figure that one out in my first game. Apologies for the ramble and once again the game is playing well.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Hello Sir, fantastic that you got PBEM back to work! Always exciting to see the Turn History while on the road. Africa and the Pacific the current hotspots. BR Game History Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 2 Escorts, 1 FighterAceUSA, 1 Heavy_BB, 1 Hvycarrier, 4 TotalWarNavyFtrs and 1 USATankDestroyerFS; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 3 Sea Zone to 8 Sea Zone 4 usa_fighters moved from 3 Sea Zone to 8 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from Queensland to 54 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 1 submarine, 4 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from 44 Sea Zone to Celebes 2 ArmoredInfantrys and 4 infantry moved from Morocco to Algeria Combat - Americans Battle in Celebes Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 artillery and 6 infantry Changer defend; Japanese defend with 1 Fortification, 1 elite and 1 infantry Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Celebes, round 2 : 5/5 hits, 3,33 expected hits Japanese roll dice for 1 Fortification, 1 elite and 1 infantry in Celebes, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Americans lost in Celebes 1 infantry owned by the Japanese, 1 elite owned by the Japanese and 1 Fortification owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 ArmoredInfantry, 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 Fortification, 1 elite and 1 infantry Battle in Algeria Americans attack with 2 ArmoredInfantrys and 4 infantry Italians defend with 1 artillery Americans roll dice for 2 ArmoredInfantrys and 4 infantry in Algeria, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 ArmoredInfantrys and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 8 Sea Zone Americans attack with 1 submarine and 4 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 usa_fighters in 8 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 Japan_destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine and 4 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Escort_Convoy moved from 3 Sea Zone to 8 Sea Zone 4 usa_fighters moved from 8 Sea Zone to 2 Sea Zone 1 USANC, 1 battleship, 2 carriers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 1 pacific_submarine moved from 26 Sea Zone to 54 Sea Zone 1 usa_armour moved from Soviet Far East to Sakha 3 infantry moved from Soviet Far East to Siberia Place Units - Americans 2 Escorts, 1 Heavy_BB and 1 Hvycarrier placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 FighterAceUSA placed in Eastern United States 1 USATankDestroyerFS placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 3 artilleries, 1 commando, 1 factory_minor, 6 infantry, 6 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 infantry moved from India to Burma 1 bomber moved from Persia to Burma Combat - British Battle in Burma British attack with 1 bomber and 3 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber moved from Burma to India 1 artillery and 2 infantry moved from Persia to Iraq 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 uk_armour moved from Union of South Africa to Belgian Congo 3 uk_fighters moved from Morocco to French Central Africa Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 factory_minor placed in Iraq 2 artilleries, 2 infantry and 6 mine_unarmeds placed in India 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone British undo move 4. Turning on Edit Mode EDIT: Turning off Edit Mode British undo move 3. 1 transport placed in 80 Sea Zone 1 artillery and 1 infantry placed in Persia 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 2 transports EDIT: Adding units owned by British to 80 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 British collect 39 PUs; end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs] Combat Hit Differential Summary : Americans regular : 2,00 Italians regular : -0,33 Japanese regular : -0,83 British regular : 0,83 34ba3527-610f-4f61-9ac1-390075a5c0eb-exp-game-4-trout-vs.panzer-USUK7.tsvg
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