TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      85
      1 Votes
      85 Posts
      1k Views
      B
      @Trout heh heh stupid CA Oh yea there's been an update to the A-Bomb or a clarification. [image: Screenshot from 2026-09-15 09-19-19.png] I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet. Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.
    • G

      HOWTO: Change Cost of Unit with Trigger

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      2
      0 Votes
      2 Posts
      11 Views
      wc_sumptonW
      @GREGOREK said: Is a Frontier change the only way to change the cost of a unit? Define the unit multiple times with different names per cost, then use trigger to change the frontier or productionRule. Yes. Cheers...
    • C

      Paratroops not working need help with XML

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      3
      2 Votes
      3 Posts
      30 Views
      wc_sumptonW
      @craigviau "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added. <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment> A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech. Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost". That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>. Cheers...
    • R

      War Plan Red-Orange

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      1
      4
      1 Votes
      1 Posts
      5 Views
      No one has replied
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1k
      1
      1 Votes
      1k Posts
      719k Views
      ubernautU
      @Nothingtoseehere .tsvg time Combat Hit Differential Summary : Japan regular : -0.42 Usa regular : 0.83
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      372
      1
      0 Votes
      372 Posts
      60k Views
      T
      @beelee Dagnammit!!! I knew that. Attached is the file with the Filipino pill boxes removed exp-game-2-multi-apbt-j24.tsvg
    • 1 / 1