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    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @beelee @alexander @trout Good morning. I forgot to move 4 UK fighters from India to Eastern Persia. I will do so once I am back home. @beelee said: @Panzerstahl-Helm-0 [image: 1787191901062-rightarm.png] Haven't seen D-Day in a while The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway. They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome. Edit Wow -8.00 doesn't look good for Tommy. Monty musta been in charge. Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better. Edit 2 You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol I couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit. Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ? Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA. BR
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Game History Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 fighter, 10 infantry and 11 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 UndrgroundFctry EDIT: Units in Japan being upgraded or consumed: 1 factory_major EDIT: 1 UndrgroundFctry placed in Japan EDIT: Units in Japan being upgraded or consumed: 1 UndrgroundFctry EDIT: 1 Hvy_Undg_2 placed in Japan EDIT: Removing units owned by Japanese from Japan: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 2 JPNbombers moved from Japan to Siberia 1 artillery and 1 elite moved from Soviet Far East to Siberia Combat - Japanese Battle in Siberia Japanese attack with 2 JPNbombers, 1 artillery and 1 elite Americans defend with 1 elite and 1 infantry Japanese roll dice for 2 JPNbombers, 1 artillery and 1 elite in Siberia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 elite and 1 infantry in Siberia, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Americans and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 JPNbombers, 1 artillery and 1 elite remaining. Battle score for attacker is 6 Casualties for Americans: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 JPNbombers moved from Siberia to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 10 armour and 2 mech_infantrys moved from Kweichow to Shantung 2 armour moved from Kweichow to Shantung 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail and 1 aaGun moved from Kweichow to Shantung 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Hunan 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kweichow to Kwangsi 1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe 1 air_transport moved from Japan to Shantung Place Units - Japanese 1 Escort placed in 6 Sea Zone 1 fighter, 10 infantry and 11 mine_unarmeds placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 11 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 11 japan_mines EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,2,6,1,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,6,4,1,4,2,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,5,1,4,1,6,2,1,2,6,1,2,3,2,1,4,3 Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 37 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 45 Optional[PUs] Combat Hit Differential Summary : Japanese regular : 0.67 Russians regular : -1.00 In case you were wondering, you can go undrg and upgrade because they both place during first place. You will need to add the Home Defense Token and the 2 dudes. I guess i coulda just done it but will let it ride as is. Also you can build 12 LMs/Rockets once you upgrade too, as long as Fctry has no damage, then can only match what it can produce. Edit F it Here you go We'll just let it roll over for next turn if need be. It's also optional I don't have to use it depending on what type of attack you send 74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11edit.tsvg Edit 2 Hmm ... I didn't see that but that Escort is gonna block you from loading the Korea boys, so guess it'll be next turn
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen
    • G

      Map Ratings

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      @Galloca You may want to checkout my thread, https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/983. I discuss mods that I play vs the AI.
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      Panzerstahl-Helm 0P
      @beelee Game History Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 1 carrier and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Alexandria 2 infantry moved from Tobruk to Alexandria 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from 99 Sea Zone to Syria Combat - Italians Italians creates battle in territory British Somaliland Battle in Morocco Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking British Somaliland from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 98 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Syria Italians attack with 1 armour, 2 artilleries and 3 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from Alexandria to Greece 2 infantry moved from Northern Italy to Southern Italy 1 Europe_Rail moved from Southern Italy to Albania 1 Europe_Rail and 1 armour moved from Albania to Southern Italy 1 armour and 1 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Syria 1 aaGun moved from Southern France to Normandy Bordeaux 1 aaGun moved from France to Southern France Place Units - Italians 1 carrier placed in 95 Sea Zone 1 air_transport and 1 italian_para placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Combat Hit Differential Summary : French regular : -1,33 Italians regular : -2,50 British regular : 0,00 exp-game-11-dr.strangelove-it2.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Game History Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 3 infantry moved from Karelia to Finland 1 fighter moved from Karelia to Finland 1 bomber moved from Russia to Baltic States 4 infantry moved from Belarus to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 bomber moved from Russia to Bessarabia 1 armour and 1 mech_infantry moved from Iraq to Egypt British take Trans-Jordan from Germans EDIT: 1 russian_para moved from Caucasus to Bulgaria Combat - Russians Battle in Bessarabia Changer loiter and taunt; Russians attack with 1 bomber and 3 infantry Germans defend with 2 infantry; Changer defend Russians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Egypt Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 airfield and 1 harbour Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Egypt Russians win, taking Egypt from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 bomber and 3 infantry Germans defend with 1 ElitePanzer Russians roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 ElitePanzer in Baltic States, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Baltic States 1 ElitePanzer owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 ElitePanzer Battle in Eastern Poland Russians attack with 1 bomber and 4 infantry Germans defend with 1 elite and 1 waffen_infantry Russians roll dice for 1 bomber and 4 infantry in Eastern Poland, round 2 : 1/5 hits, 1,33 expected hits Germans roll dice for 1 elite and 1 waffen_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans lost in Eastern Poland Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 waffen_infantry in Eastern Poland, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 waffen_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 elite and 1 waffen_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Baltic States to Russia 1 bomber moved from Bessarabia to Russia 6 Russian_Rocketss moved from Bryansk to Belarus 1 SP_ArtilleryUSSR and 1 armour moved from Rostov to Western Ukraine 1 Tank_General and 3 armour moved from Russia to Belarus 1 Elitearmour moved from Russia to Belarus 3 guard_infantrys moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 elite moved from Bryansk to Belarus 1 fighter moved from Finland to Karelia 1 armour moved from Urals to Novosibirsk 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Vologda 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Vologda to Belarus 2 infantry moved from Rostov to Ukraine Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 40 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs Combat Hit Differential Summary : Italians regular : -0,33 Germans regular : 0,67 Russians regular : 0,67 dbdfe2eb-35c3-4554-84a9-4a182913b43d-exp-game-4-trout-vs.panzer-R8.tsvg
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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      Panzerstahl-Helm 0P
      @beelee @trout @alexander Good afternoon gentlemen. I updated the doc file online and the added the rules in the first post of this topic. I removed the deadline of the tournament. We can use this topic to discuss and chat about and around the tournament. @trout Is Mussolini registered here as well? BR
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