The setup is meant to be balanced around dice.
Collect income before the rounds.
V3 sub, air, and carrier rules.
May '42 setup.
No building new factories and no using captured ones. The Axis starts with extra factories in Hungary, Yugoslavia, and Taiwan to compensate for this.
No China.
No Japanese-Soviet front.
No tech.
No national objectives.
Ships move at 3 (though I'm thinking about making only transports move at 3).
Fighters can scramble to nearby sea zones from anywhere. They can escort or intercept bombing missions. Fighters also have a +1 attack bonus against surface ships (yeah, they are supposed to be that good).
Britain and the USA can't land on Soviet territory that hasn't been taken by the Axis.
Factories have their own AA guns.
Standard infantry costs 6 IPCs with 1/2/1 stats, whereas they are replaced by "conscripts" for the Soviets and Japan, which cost 4 IPCs with 0/1/1 stats.
Factories can be bombed up to their territory value.
Capture 2 enemy capitals to win.
Germany is twice as strong as the Soviets income-wise; Germany + Italy is stronger than the Soviets + British; and the US is twice as strong as Japan.
The setup is far from being finished, unfortunately.
[image: board_small - Copy.png]
[image: costs.png]