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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      25
      3 Votes
      25 Posts
      112 Views
      TheDogT
      @husky81 What do think of having temporary hard ratios for Land, Sea, Air for each nation? Losses are replaced in these ratios. For example Germany Land:80%, Sea:0% Air:20% Russia Land:80%, Sea:0% Air:20% Italy Land:50%, Sea:30% Air:20% You get the idea. This is to see if you can beat your current scores, as maybe your bots focus is too wide? Ideally these ratios should be dynamic, perhaps based on the nearest VC objectives.
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      28
      5 Votes
      28 Posts
      9k Views
      H
      @Kindwind Are you still working on this project? I recently started creating a vibe coded bot. it's not that great yet, but i'm still working, I'm curious to hear how you're doing?
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
      1k
      4 Votes
      1k Posts
      2m Views
      TheDogT
      @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
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