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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Hello from the middle of the night. Game History Round: 2 Purchase Units - Japanese Japanese buy 2 Japanese_LCVs, 2 armour, 1 elite, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 JPNbombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 4 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 2 infantry moved from Korea to Manchuria 1 artillery and 6 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Anhwe 2 JPNbombers moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 fighters moved from Kwangsi to Manchuria 2 tactical_bombers moved from Kwangsi to Manchuria 3 fighters and 1 tactical_bomber moved from Kwangsi to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 Japan_destroyers moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 Japan_destroyer moved from 18 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 Japan_destroyer moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 Japanese_LCVs, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs Combat Hit Differential Summary : Chinese regular : 1.00 Japanese regular : 0.67 EXP Game 12 Trout J 2.tsvg I thought there was a slight chance you might do that but didn't really expect it. See if the Allies have anymore surprises
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      LaFayetteL
      @Cernel not many people can still host (myself included), coudl you double check the hosting issue; with luck that should look good now.
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      wc_sumptonW
      @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette ahh ... it changes when you move the cursor off it
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left. Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Alexander Safe Travels
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @lafayette Made 2 changes, when will these be reflected in ? https://triplea-game.org/maps-list/maps Is it possible to see the file or the list of errors from the next refresh?
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @panzerstahl-helm-0 Guten Abend Herr Panzer Reminder Uncle Sam is up
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