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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      155
      5 Votes
      155 Posts
      398 Views
      C
      @KurtGodel7 Sorry to repeat, but the B-17 was way more protected and protective than the Avro Lancaster. It was way harder to down a B-17 than an Avro Lancaster. I suggest it having +2 hit-points. (Also, the B-17 was some more of a fortress than the B-24, but the difference here is much less than with the much weaker Avro Lancaster.)
    • SchulzS

      Axis Ascension

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      72
      2 Votes
      72 Posts
      29k Views
      SchulzS
      The setup is meant to be balanced around dice. Collect income before the rounds. V3 sub, air, and carrier rules. May '42 setup. No building new factories and no using captured ones. The Axis starts with extra factories in Hungary, Yugoslavia, and Taiwan to compensate for this. No China. No Japanese-Soviet front. No tech. No national objectives. Ships move at 3 (though I'm thinking about making only transports move at 3). Fighters can scramble to nearby sea zones from anywhere. They can escort or intercept bombing missions. Fighters also have a +1 attack bonus against surface ships (yeah, they are supposed to be that good). Britain and the USA can't land on Soviet territory that hasn't been taken by the Axis. Factories have their own AA guns. Standard infantry costs 6 IPCs with 1/2/1 stats, whereas they are replaced by "conscripts" for the Soviets and Japan, which cost 4 IPCs with 0/1/1 stats. Factories can be bombed up to their territory value. Capture 2 enemy capitals to win. Germany is twice as strong as the Soviets income-wise; Germany + Italy is stronger than the Soviets + British; and the US is twice as strong as Japan. The setup is far from being finished, unfortunately. [image: board_small - Copy.png] [image: costs.png]
    • C

      Paratroops not working need help with XML

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      18
      2 Votes
      18 Posts
      272 Views
      wc_sumptonW
      @craigviau "Paratroopers Can Attack Deep Into Enemy Territory" and "Paratroopers Can Move During Non Combat" deal with airborne and not paratroopers. The remaining three are user defined properties and should have attachments. Cheers...
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