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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @beeleeYep, been having the same thoughts about the A-Bomb. There is some merit to just not investing in it but if so, need to try to win quickly! Which I am not too good at. I believe the rule for LMs is that you cannot dig in unless you owned the territory at the beginning of the turn. Bottom of page 28 of the rulebook. So believe you will need to adjust your LMs in Burma
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Guten Tag Game History Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 26 Army_Conscripts and 1 UndrgroundFctry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 russian_paras moved from Novgorod to Norway 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Bryansk to Baltic States 1 elite and 2 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Norway Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras Germans defend with 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry in Norway, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Norway 4 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 3 : 2/12 hits, 3.67 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry in Norway, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 4 : 5/11 hits, 3.50 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 1 infantry in Norway, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Norway 1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras in Norway, round 5 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 German_LCV in Norway, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is 24 Casualties for Russians: 5 infantry Casualties for Germans: 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod 1 aaGun moved from Finland to Norway 2 infantry moved from Karelia to Finland 2 Russian_Rails and 2 mine_unarmeds moved from Russia to Belarus 2 Russian_Engineers moved from Belarus to Bryansk 1 elite moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 elite moved from Bryansk to Belarus 1 elite, 6 guard_infantrys and 8 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Amur to Buryatia 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode 1 Army_Conscript placed in Ukraine 6 Army_Conscripts placed in Caucasus 3 Army_Conscripts placed in Novgorod 16 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Russians collect 38 PUs (3 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs Combat Hit Differential Summary : Germans regular : -3.67 Russians regular : 0.50 Game 11 Strangelove R 5.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut said: @Nothingtoseehere btw just the dice stats r fine wen u paste the entire history in here it does something weird to the emails that makes them look blank I prefer having the history in the thread so I can look things up without going into the client for every little thing. But if posting the history causes issues for you, I'll do it in separate posts in the future.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @trout Good afternoon Mr. Trout, I apologize for the delay. I had a lots of things going on i nthe past couple of days, but all good. These bloody Japanese put a foot on Australian soil! Seems they didn´t get a long with the local flora and fauna. BR Game History Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 1 SP_ArtilleryUSA, 2 USA_Hvy_Bombers, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 artilleries, 1 elite, 4 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 USANC, 1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 Heavy_Transport, 2 artilleries, 1 elite, 4 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 FighterAceUSA and 2 usa_fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 1 elite, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 Heavy_BB and 1 battleship moved from 41 Sea Zone to 44 Sea Zone 1 ArmoredInfantry, 1 artillery and 5 infantry moved from Sumatra to 41 Sea Zone 1 ArmoredInfantry, 1 artillery, 5 infantry and 4 transports moved from 41 Sea Zone to 44 Sea Zone 1 ArmoredInfantry, 1 artillery and 5 infantry moved from 44 Sea Zone to Celebes 3 usa_fighters and 1 usa_tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 USAbomber moved from United Kingdom to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters in 91 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Germans roll dice for 1 Escort in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Escort owned by the Germans lost in 91 Sea Zone Americans win with 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Morocco Battle in 44 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship and 4 transports Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Heavy_BB, 1 battleship and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 2,33 expected hits Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking Morocco from Germans, taking 44 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Celebes Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 artillery and 5 infantry Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 1 artillery and 5 infantry in Celebes, round 2 : 2/7 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 ArmoredInfantry, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Hawaiian Islands: 3 usa_mine_Yellows EDIT: Turning off Edit Mode COMMENT: 3 LM in Hawaii defend against SZ26 Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 3 usa_fighters and 1 usa_tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 3 carriers and 2 cruisers moved from 41 Sea Zone to 44 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 USAbomber moved from 91 Sea Zone to United Kingdom 3 infantry moved from Aleutian Islands to 8 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 4 NavyFighters, 1 USANC, 1 battleship, 2 carriers, 3 infantry, 1 pacific_transport, 1 submarine, 1 transport and 4 usa_fighters moved from 8 Sea Zone to 7 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 USATankDestroyerFS and 1 mech_infantry moved from Alaska to 1 Sea Zone 1 USATankDestroyerFS, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 1 Hvycarrier, 1 pacific_BB, 2 pacific_destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 pacific_cruiser moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 2 USA_Hvy_Bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British British buy 2 Fortifications, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 bomber and 3 infantry moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Burma British attack with 1 bomber and 3 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Burma to India 1 infantry moved from Syria to Iraq 3 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 81 Sea Zone to 80 Sea Zone Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 Fortifications placed in Sumatra 6 infantry placed in India 3 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,4,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5 British collect 35 PUs (12 lost to blockades); end with 35 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 41 Optional[PUs] Combat Hit Differential Summary : Americans regular : -1,17 Japanese regular : 0,50 Germans regular : 0,67 British regular : 0,83 Game History Round: 9 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 armour, 1 fighter, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 artillery and 5 infantry moved from New South Wales to Queensland 1 fighter moved from New Guinea to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 airfield, 1 artillery, 1 elite, 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 1 artillery, 1 fighter and 5 infantry in Queensland, round 2 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Queensland, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the ANZAC lost in Queensland 3 infantry owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Queensland, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the ANZAC lost in Queensland 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Queensland, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 elite in Queensland, round 4 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery, 1 elite and 4 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Queensland to New South Wales 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 air_transport moved from New South Wales to Java Place Units - ANZAC 1 armour, 1 fighter, 2 infantry and 3 mine_unarmeds placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3,5,5,4,4,5,1,3,1,6,1,1,2,5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 14 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Combat Hit Differential Summary : Japanese regular : -1,33 ANZAC regular : 1,17 1789159644668-560f282a-3abd-404c-b094-a0a73d1dee5e-exp-game-4-trout-vs.panzer-Allied9.tsvg
    • Panzerstahl-Helm 0P

      Qualifier for Wiking-Con 2027 - Game No. 4

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      @Panzerstahl-Helm-0 France actually contributed to the Allied war effort this turn! Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 17 Optional[PUs] Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco Turn Complete - French Combat Hit Differential Summary : Italians regular : 0.00 French regular : 0.50 tourney--panzer-vs-pizza-f1.tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @alexander-the-great @beelee @trout Apolgozies gentlemen. It has been a busy week... I removed the US Hvy Bomber after my UK turn. I accidentaly added him back after the battle in SZ110. I didn´t noticed the sneaky German Escort got a hit too..... BR Game History Round: 24 Purchase Units - Americans Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Americans takes Poland from Germans EDIT: Changing ownership of Poland from Americans to Germans EDIT: Turning off Edit Mode 1 infantry moved from Morocco to Algeria 1 usa_fighter moved from 91 Sea Zone to Algeria 1 usa_fighter moved from Morocco to Algeria 1 elite and 1 infantry moved from Morocco to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 USA_Hvy_Bomber moved from Morocco to Gibraltar 1 Escort moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone EDIT: 2 infantry moved from USA Army Group to Siberia 5 usa_fighters moved from 3 Sea Zone to Siberia 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Morocco to Algeria Combat - Americans Battle in Gibraltar Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Battle in Siberia Americans attack with 2 infantry and 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 Escort and 1 USA_Hvy_Bomber Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone 1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11 Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack Battle in Algeria Americans attack with 2 infantry and 2 usa_fighters Germans defend with 1 bomber and 1 infantry Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber and 1 infantry Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from Algeria to 91 Sea Zone 2 usa_fighters moved from Central United States to 91 Sea Zone 1 USA_Hvy_Bomber moved from Gibraltar to Iraq 4 air_transports moved from Morocco to Eastern United States 2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco 6 mech_infantrys moved from Western United States to Alaska 2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East 5 usa_fighters moved from Siberia to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone 1 usa_fighter moved from 91 Sea Zone to Morocco 1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Central United States to 10 Sea Zone 1 usa_fighter moved from Soviet Far East to 3 Sea Zone 1 air_transport moved from Soviet Far East to Western United States 2 infantry moved from Central United States to Southeast Mexico 2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States Americans undo move 1. 3 ArmoredInfantrys and 1 aaGun placed in Western United States 1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States 3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone Americans collect 52 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; Place Units - British Units in West India being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in West India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from West India to India 1 infantry moved from West India to India 3 uk_fighters and 1 uk_tactical_bomber moved from West India to India 2 mech_infantrys moved from Caucasus to Ukraine 1 UK_Hvy_Bomber moved from Persia to Ukraine 2 uk_fighters moved from United Kingdom to 92 Sea Zone 1 UK_Hvy_Bomber moved from Persia to India EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry Germans defend with 1 armour, 1 infantry and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for British: 1 UK_LCV Battle in Ukraine British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone British attack with 2 uk_fighters Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport 6 GermanUBoats owned by the Germans submerged British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Germans lost in 92 Sea Zone 1 Wolfpack owned by the Germans lost in 92 Sea Zone British win with 2 uk_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Wolfpack and 1 transport Battle in India Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the British lost in India 5 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 uk_fighters and 1 uk_tactical_bomber moved from India to West India 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Volgograd 2 uk_fighters moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom 1 UK_Hvy_Bomber moved from Ukraine to Persia 1 UK_Hvy_Bomber moved from India to Caucasus Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 Escort placed in 110 Sea Zone 1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom 2 infantry placed in United Kingdom 3 infantry placed in West India 3 mech_infantrys placed in Persia Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode British undo move 4. 3 infantry placed in West India British undo move 5. British undo move 4. 2 mech_infantrys placed in Persia 2 infantry and 1 mech_infantry placed in West India 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5 British collect 40 PUs (1 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs Combat Hit Differential Summary : Americans regular : 2,17 Japanese regular : -1,00 Germans regular : -1,33 British regular : 1,33 1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg
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