TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1k
      1
      1 Votes
      1k Posts
      558k Views
      ubernautU
      @Nothingtoseehere yeah sorry @doki-doki i can barely handle one TWW game at a time lol btw havent had much a chance to look at it yet but i am fairly certain already there will be some very big and dicey battles so could be a minute b4 i can get my combat figured out
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      47
      1
      1 Votes
      47 Posts
      10k Views
      SchulzS
      I think it's necessary to block the Milan–Trento route to make it both more historical and to make the front lines even narrower than the Western Front. The mountains favored the Austrian defenders, but Italy was able to threaten both the Trieste and Trento routes simultaneously from one central position, which was their advantage. Austria won't have a factory in Trieste (but the Germans will have one in Munich). The front line will still encourage the Austrians to take Udine for a better defensive position, which was historical. Should the Turin–Lyon route be impassable as well? Maybe @cernel could help us with this? [image: 1784754980788-wwieurope_names_values-copy.jpg]
    • E

      IllegalStateException

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      3
      1 Votes
      3 Posts
      53 Views
      C
      @EyesWideShut Is this the same thing as this other "IllegalStateException"? https://github.com/triplea-game/triplea/issues/14743
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      156
      0 Votes
      156 Posts
      17k Views
      Panzerstahl-Helm 0P
      @beelee Ciao, damn hot down here in S-Italy. Heavy red wine drinking continous. Just read that you had a horrible flood in your area and are now fighting with all the mud and stuff! I hope you are dooing well and things are getting better. Strange how the globe is setup - here we are battling heat and drugh, and at your part of the world it is rain and all that! I need to recover and prepare for tomorrow battles.... bueananotte EDIT: railed the inf from Kazakstan to Baltic States. Game History Round: 16 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Romania EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Romania EDIT: 3 armour, 1 elite and 5 infantry moved from Bessarabia to Romania EDIT: 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Romania EDIT: 1 russian_para moved from Belarus to Slovakia Hungary EDIT: 2 russian_paras moved from Belarus to Romania EDIT: 3 bombers moved from Kazakhstan to Romania EDIT: 1 1stWaffenArmy moved from Romania to 1st Waffen EDIT: 1 3rdCorps moved from Bessarabia to 3rd Corps EDIT: 1 Soviet_Commisar moved from 3rd Corps to Overflow 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Yenisey to Timguska 1 elite moved from Evenkiyskiy to Timguska 1 armour moved from Urals to Timguska 3 infantry moved from Tsinghai to Shensi 7 armour moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Shensi 2 infantry moved from Karelia to Novgorod EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Eastern Poland EDIT: 1 2ndCorps moved from Belarus to 2nd Corps EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Eastern Poland EDIT: 1 1stTankArmy moved from Belarus to 1st Tank 1 Elitearmour moved from Belarus to Eastern Poland 1 TankDestroyer, 1 artillery and 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland EDIT: 1 1stCorps moved from Karelia to 1st Corps EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3 and 2 guard_infantrys moved from 1st Corps to Finland EDIT: 2 artilleries and 5 infantry moved from Karelia to Finland EDIT: 1 fighter moved from Karelia to Novgorod EDIT: 1 armour moved from Nenetsia to Novgorod Combat - Russians Battle in Timguska Russians attack with 2 armour and 1 elite Japanese defend with 1 infantry Russians roll dice for 2 armour and 1 elite in Timguska, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 elite owned by the Russians lost in Timguska 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 elite Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 Waffen_Para, 1 airfield and 1 harbour Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 Waffen_Para owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Battle in Romania Russians attack with 1 FighterAce, 1 Soviet_Commisar_3, 6 armour, 3 bombers, 1 elite, 1 fighter, 5 infantry, 2 russian_paras and 1 tactical_bomber Germans defend with 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 3 waffen_infantrys; Italians defend with 1 aaGun, 1 armour and 2 infantry Italians roll AA dice in Romania : 1/3 hits, 0,50 expected hits Germans roll WaffenPnzrJagerFirstStrike dice in Romania : 1/3 hits, 1,00 expected hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Romania Russians roll dice for 1 FighterAce, 1 Soviet_Commisar_3, 5 armour, 3 bombers, 1 elite, 5 infantry, 2 russian_paras and 1 tactical_bomber in Romania, round 2 : 7/23 hits, 8,83 expected hits Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 aaGun, 1 armour, 2 infantry and 3 waffen_infantrys in Romania, round 2 : 7/15 hits, 9,67 expected hits 2 russian_paras owned by the Russians and 5 infantry owned by the Russians lost in Romania 3 waffen_infantrys owned by the Germans, 1 aaGun owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians roll dice for 1 FighterAce, 1 Soviet_Commisar_3, 5 armour, 3 bombers, 1 elite and 1 tactical_bomber in Romania, round 3 : 9/16 hits, 7,67 expected hits Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst_3 in Romania, round 3 : 7/9 hits, 6,50 expected hits 1 tactical_bomber owned by the Russians, 5 armour owned by the Russians and 1 elite owned by the Russians lost in Romania 1 Waffen_Oberst_3 owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 LuftwaffeAce owned by the Germans, 1 WaffenPnzrJagerFS owned by the Germans and 2 Me_262s owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 FighterAce, 1 Soviet_Commisar_3 and 3 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 6 armour, 1 elite, 1 fighter, 5 infantry, 2 russian_paras and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 armour and 2 infantry Casualties for Germans: 1 LuftwaffeAce, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 3 waffen_infantrys Battle in Finland Russians attack with 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry Germans defend with 1 armour Russians roll dice for 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry in Finland, round 2 : 4/11 hits, 3,33 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3, 2 artilleries, 2 guard_infantrys and 5 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Shensi Russians attack with 7 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 7 armour and 4 infantry in Shensi, round 2 : 4/11 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 7 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 5 infantry Germans defend with 1 elite, 1 infantry and 2 mech_infantrys Russians roll dice for 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 5 infantry in Eastern Poland, round 2 : 7/23 hits, 9,50 expected hits Germans roll dice for 1 elite, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 Elitearmour, 1 Soviet_Commisar, 1 TankDestroyer, 1 Tank_General3, 8 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 elite, 1 infantry and 2 mech_infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 FighterAce and 3 bombers moved from Romania to Belarus 1 TankDestroyerFS moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Karelia 1 Tank_General and 6 armour moved from Russia to Belarus 1 elite moved from Russia to Bryansk 2 aaGuns moved from Belarus to Eastern Poland 2 Russian_Rails moved from Russia to Kazakhstan 2 Russian_Rails and 2 armour moved from Kazakhstan to Belarus 1 R_Europe_Rail moved from Russia to Kazakhstan 1 R_Europe_Rail and 1 armour moved from Kazakhstan to Belarus 1 elite moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai EDIT: 1 Tank_General3 and 5 armour moved from Eastern Poland to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Eastern Poland EDIT: 1 Soviet_Commisar and 3 armour moved from Eastern Poland to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Eastern Poland EDIT: 1 Tank_General and 5 armour moved from Belarus to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus EDIT: 1 Tank_General moved from 2nd Tank to Overflow EDIT: 1 Tank_General3 moved from Overflow to 2nd Tank EDIT: 1 Soviet_Commisar moved from 1st Corps to Overflow EDIT: 1 SP_ArtilleryUSSR, 1 Soviet_Commisar_3 and 2 guard_infantrys moved from Finland to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Finland Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia 1 artillery and 2 infantry placed in Belarus 1 artillery and 1 infantry placed in Karelia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,4 Russians collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs Combat Hit Differential Summary : Japanese regular : 0,33 Germans WaffenPnzrJagerFirstStrike : 0,00 Germans regular : -2,67 Russians regular : -3,50 Italians AA : 0,50 exp-game-10-straw-r-16edit.tsvg
    • D

      Pact of Steel 2 mods for new Version

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      5
      0 Votes
      5 Posts
      59 Views
      D
      ok this is what I got Thanks map_name: the_pact_of_steel games: The next line is written in "condensed" YAML format, double quotes are required when there are spaces {game_name: "Pact of Steel", file_name: pact_of_steel.xml} The next two lines is the "expanded" way to write YAML. In this format, double quotes are usually optional game_name: Pact of Steel 2 file_name: pact_of_steel_2.xml game_name: Pact of Steel 233 file_name: pact_of_steel_233.xml Pact_of_Steel_233.xml Pact_of_Steel_233.xml
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      23
      5 Votes
      23 Posts
      8k Views
      KindwindK
      @RogerCooper Some. I moved over to a local LLM using Fable. Here is a log file. I ditched my rust engine. Everything is in working order now I think. ======================================================================== TRIPLEA-LLM GAME STATEMENT (both sides where logged) Account: ? side vs ? model ? Game id: eval-56cb5c6b-3329-4682-8126-455bc6fc53da Opened: 2026-07-22 18:14 Rounds: ? Duration: ?s Result: winners = none (round cap) ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 24 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Karelia S.S.R. -> West Russia (1 x fighter, 3 x infantry) << ATTACK COMBAT Archangel -> West Russia (3 x infantry, 1 x armour) << ATTACK COMBAT Caucasus -> West Russia (3 x infantry, 1 x artillery, 1 x armour) << ATTACK COMBAT Russia -> West Russia (1 x fighter, 3 x infantry, 1 x artillery, 2 x armour) << ATTACK NONCOM West Russia -> Archangel (2 x fighter) NONCOM Soviet Far East -> Yakut S.S.R. (2 x infantry) NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry) NONCOM Yakut S.S.R. -> Novosibirsk (2 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Evenki National Okrug -> Russia (2 x infantry) NONCOM Buryatia S.S.R. -> Yakut S.S.R. (2 x infantry) PLACE Russia: 3 x infantry, 2 x artillery, 1 x armour ROUND 1 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 7 x infantry .......................................... - 21 PURCHASE 3 x armour ............................................ - 15 BALANCE AFTER PURCHASE ....................................... PU 4 COMBAT Eastern Europe -> Belorussia (1 x fighter, 2 x infantry, 1 x armour) COMBAT Germany -> Belorussia (1 x bomber, 1 x fighter, 1 x armour) COMBAT Eastern Europe -> West Russia (1 x fighter, 1 x infantry, 1 x armour) << ATTACK COMBAT Norway -> West Russia (1 x fighter) via Norway > Karelia S.S.R. > West Russia << ATTACK COMBAT Germany -> West Russia (2 x infantry, 1 x armour) << ATTACK COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery, 1 x armour) NONCOM Germany -> Western Europe (1 x infantry) NONCOM Southern Europe -> Western Europe (1 x infantry) NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R. NONCOM Belorussia -> Ukraine S.S.R. (1 x infantry) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter) NONCOM Western Europe -> 7 Sea Zone (1 x fighter) << LOAD NONCOM 7 Sea Zone -> 6 Sea Zone (1 x fighter) NONCOM 6 Sea Zone -> 5 Sea Zone (1 x fighter) NONCOM 5 Sea Zone -> Eastern Europe (1 x fighter) << UNLOAD NONCOM Belorussia -> Eastern Europe (1 x bomber, 1 x infantry) NONCOM Germany -> Eastern Europe (1 x infantry) NONCOM Ukraine S.S.R. -> Eastern Europe (1 x fighter) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter, 1 x infantry, 1 x artillery) PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x infantry ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 1 x armour ............................................ - 5 PURCHASE 1 x transport ......................................... - 8 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> 2 Sea Zone (2 x infantry) << LOAD COMBAT 2 Sea Zone -> 6 Sea Zone (1 x battleship, 1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone COMBAT United Kingdom -> Germany (1 x bomber) via United Kingdom > 6 Sea Zone > 5 Sea Zone > Germany << ATTACK COMBAT Anglo Egypt -> Libya (1 x fighter, 1 x infantry, 1 x armour) << ATTACK NONCOM Germany -> Karelia S.S.R. (1 x bomber) via Germany > 5 Sea Zone > Karelia S.S.R. NONCOM Libya -> Anglo Egypt (1 x fighter) NONCOM Union of South Africa -> Kenya (1 x infantry) NONCOM Persia -> Caucasus (1 x infantry) NONCOM India -> Persia (3 x infantry) NONCOM Trans-Jordan -> Persia (1 x infantry) NONCOM 1 Sea Zone -> 3 Sea Zone (1 x transport) via 1 Sea Zone > 2 Sea Zone > 3 Sea Zone NONCOM 15 Sea Zone -> 33 Sea Zone (1 x destroyer) via 15 Sea Zone > 34 Sea Zone > 33 Sea Zone NONCOM 13 Sea Zone -> 9 Sea Zone (1 x battleship) via 13 Sea Zone > 12 Sea Zone > 9 Sea Zone NONCOM 35 Sea Zone -> 33 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 1 x destroyer) via 35 Sea Zone > 32 Sea Zone > 33 Sea Zone NONCOM 40 Sea Zone -> 42 Sea Zone (1 x submarine, 1 x transport) via 40 Sea Zone > 41 Sea Zone > 42 Sea Zone NONCOM United Kingdom -> 3 Sea Zone (1 x artillery) << LOAD PLACE 6 Sea Zone: 1 x transport PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour ROUND 1 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 2 x infantry .......................................... - 6 PURCHASE 1 x armour ............................................ - 5 PURCHASE 1 x transport ......................................... - 8 BALANCE AFTER PURCHASE ....................................... PU 11 COMBAT Japan -> 60 Sea Zone (2 x infantry) << LOAD COMBAT 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) COMBAT 59 Sea Zone -> China (2 x infantry) << AMPHIBIOUS ASSAULT NONCOM 50 Sea Zone -> 59 Sea Zone (1 x carrier, 1 x fighter) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 50 Sea Zone -> 60 Sea Zone (1 x destroyer) NONCOM Japan -> 60 Sea Zone (1 x fighter) << LOAD NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport) NONCOM Japan -> 60 Sea Zone (2 x infantry) << LOAD NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) NONCOM Japan -> 59 Sea Zone (1 x fighter) << LOAD NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 61 Sea Zone (1 x transport, 2 x infantry) NONCOM 61 Sea Zone -> Manchuria (2 x infantry) << UNLOAD NONCOM China -> Manchuria (2 x fighter) NONCOM 50 Sea Zone -> 49 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer) NONCOM 49 Sea Zone -> 60 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer) PLACE French Indochina: 1 x infantry PLACE China: 1 x transport PLACE Manchuria: 1 x infantry ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 4 x infantry .......................................... - 12 PURCHASE 2 x armour ............................................ - 10 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x artillery ......................................... - 4 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern United States -> 10 Sea Zone (2 x infantry, 1 x artillery, 1 x armour) << LOAD COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 2 x infantry, 1 x destroyer, 1 x artillery, 1 x armour) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone COMBAT 12 Sea Zone -> Algeria (2 x infantry, 1 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT NONCOM Sinkiang -> Kazakh S.S.R. (2 x infantry) NONCOM Central United States -> Mexico (2 x infantry) NONCOM 52 Sea Zone -> 54 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 52 Sea Zone > 55 Sea Zone > 54 Sea Zone NONCOM 55 Sea Zone -> 20 Sea Zone (1 x battleship, 1 x transport) via 55 Sea Zone > 54 Sea Zone > 20 Sea Zone NONCOM 20 Sea Zone -> 10 Sea Zone (1 x destroyer) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone PLACE 10 Sea Zone: 2 x transport PLACE Eastern United States: 4 x infantry, 1 x artillery, 2 x armour ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 28 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT West Russia -> Ukraine S.S.R. (9 x infantry, 2 x artillery, 2 x armour) << ATTACK COMBAT Caucasus -> Ukraine S.S.R. (2 x infantry) << ATTACK NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry) NONCOM Yakut S.S.R. -> Novosibirsk (4 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Russia -> West Russia (5 x infantry, 2 x artillery, 1 x armour) PLACE Russia: 3 x infantry, 2 x artillery, 2 x armour ROUND 2 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 7 x infantry .......................................... - 21 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 6 COMBAT Belorussia -> West Russia (2 x infantry, 1 x armour) << ATTACK COMBAT Germany -> West Russia (1 x armour) via Germany > Karelia S.S.R. > West Russia << ATTACK COMBAT Eastern Europe -> West Russia (1 x bomber, 1 x fighter) via Eastern Europe > Belorussia > West Russia << ATTACK COMBAT Balkans -> West Russia (1 x fighter) via Balkans > Ukraine S.S.R. > West Russia << ATTACK COMBAT Belorussia -> Ukraine S.S.R. (1 x fighter, 1 x infantry, 1 x armour) << ATTACK COMBAT Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R. << ATTACK COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery) << ATTACK COMBAT Belorussia -> Karelia S.S.R. (2 x infantry) << ATTACK COMBAT Eastern Europe -> Karelia S.S.R. (1 x infantry, 1 x artillery) << ATTACK COMBAT Germany -> Karelia S.S.R. (1 x infantry) << ATTACK COMBAT Balkans -> Karelia S.S.R. (2 x infantry) via Balkans > Eastern Europe > Karelia S.S.R. << ATTACK COMBAT Southern Europe -> Germany (3 x infantry) NONCOM Germany -> Eastern Europe (2 x infantry, 2 x armour) NONCOM Southern Europe -> Balkans (2 x infantry, 1 x artillery) NONCOM Western Europe -> Southern Europe (4 x infantry, 2 x armour) NONCOM West Russia -> Belorussia (2 x fighter) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter) NONCOM 7 Sea Zone -> 8 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM 8 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM 7 Sea Zone -> 6 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x armour PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Germany: 1 x infantry ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 31 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 1 x armour ............................................ - 5 PURCHASE 2 x transport ......................................... - 16 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT United Kingdom -> 6 Sea Zone (1 x infantry, 1 x armour) << LOAD COMBAT United Kingdom -> 3 Sea Zone (1 x infantry) << LOAD COMBAT 6 Sea Zone -> 2 Sea Zone (1 x transport, 2 x infantry) via 6 Sea Zone > 3 Sea Zone > 2 Sea Zone COMBAT 6 Sea Zone -> Western Europe (1 x infantry, 1 x armour) << AMPHIBIOUS ASSAULT COMBAT 9 Sea Zone -> 8 Sea Zone (1 x battleship) NONCOM Kenya -> Belgian Congo (1 x infantry) NONCOM Persia -> Caucasus (4 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (1 x infantry) NONCOM Libya -> Anglo Egypt (1 x infantry, 1 x armour) NONCOM 42 Sea Zone -> 22 Sea Zone (1 x submarine, 1 x transport) via 42 Sea Zone > 25 Sea Zone > 22 Sea Zone NONCOM 3 Sea Zone -> 6 Sea Zone (1 x transport, 1 x infantry, 1 x artillery) NONCOM 33 Sea Zone -> 27 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 33 Sea Zone > 28 Sea Zone > 27 Sea Zone PLACE 6 Sea Zone: 2 x transport PLACE United Kingdom: 3 x infantry, 1 x armour ROUND 2 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 43 PURCHASE 1 x transport ......................................... - 8 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 27 COMBAT Japan -> 61 Sea Zone (2 x infantry, 1 x artillery, 2 x armour) << LOAD COMBAT 61 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry, 1 x artillery, 2 x armour) COMBAT 60 Sea Zone -> Manchuria (2 x infantry, 1 x artillery, 2 x armour) << UNLOAD NONCOM China -> French Indochina (2 x infantry) NONCOM Manchuria -> French Indochina (2 x fighter) via Manchuria > China > French Indochina NONCOM 59 Sea Zone -> 36 Sea Zone (1 x carrier, 2 x fighter, 2 x transport, 4 x infantry) via 59 Sea Zone > 60 Sea Zone > 36 Sea Zone NONCOM 51 Sea Zone -> 36 Sea Zone (2 x infantry) via 51 Sea Zone > 50 Sea Zone > 49 Sea Zone > 36 Sea Zone NONCOM Japan -> 51 Sea Zone (2 x armour) << LOAD NONCOM 51 Sea Zone -> Wake Island (2 x armour) << UNLOAD PLACE China: 1 x infantry PLACE French Indochina: 1 x infantry PLACE Kwantung: 1 x infantry PLACE Manchuria: 1 x infantry PLACE 60 Sea Zone: 1 x transport PLACE 60 Sea Zone: 1 x transport ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 4 x infantry .......................................... - 12 PURCHASE 1 x armour ............................................ - 5 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x transport ......................................... - 16 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern United States -> 10 Sea Zone (3 x infantry, 1 x artillery) << LOAD COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 3 x infantry, 1 x destroyer, 1 x artillery) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Algeria -> Libya (2 x infantry, 1 x artillery, 1 x armour) NONCOM 54 Sea Zone -> 19 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 54 Sea Zone > 20 Sea Zone > 19 Sea Zone NONCOM 12 Sea Zone -> 10 Sea Zone (2 x transport, 1 x destroyer) via 12 Sea Zone > 11 Sea Zone > 10 Sea Zone NONCOM 20 Sea Zone -> 10 Sea Zone (1 x battleship, 1 x transport) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone NONCOM Eastern United States -> 10 Sea Zone (1 x infantry, 2 x armour) << LOAD NONCOM 12 Sea Zone -> Algeria (3 x infantry, 1 x artillery) << UNLOAD PLACE 10 Sea Zone: 2 x transport PLACE Eastern United States: 4 x infantry, 2 x artillery, 1 x armour ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 4 x artillery ......................................... - 16 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Ukraine S.S.R. -> Eastern Europe (9 x infantry, 2 x artillery, 2 x armour) << ATTACK COMBAT West Russia -> Karelia S.S.R. (2 x infantry, 2 x artillery, 2 x armour) << ATTACK NONCOM Novosibirsk -> Kazakh S.S.R. (4 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (2 x infantry) NONCOM Russia -> West Russia (3 x infantry, 2 x artillery, 2 x armour) PLACE Russia: 1 x infantry, 4 x artillery, 2 x armour ROUND 3 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 11 x infantry ......................................... - 33 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU -10 COMBAT (no attacks declared) NONCOM 7 Sea Zone -> 6 Sea Zone (1 x submarine, 1 x transport, 1 x destroyer) PLACE Germany: 1 x infantry, 1 x armour PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x armour PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> 6 Sea Zone (3 x infantry, 2 x artillery, 1 x armour) << LOAD COMBAT 2 Sea Zone -> 6 Sea Zone (1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone COMBAT 6 Sea Zone -> Norway (6 x infantry, 3 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT COMBAT 8 Sea Zone -> 7 Sea Zone (1 x battleship) NONCOM Belgian Congo -> Anglo Egypt (1 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (4 x infantry) NONCOM Ukraine S.S.R. -> Eastern Europe (1 x infantry) NONCOM Anglo Egypt -> Trans-Jordan (1 x infantry, 1 x armour) NONCOM 27 Sea Zone -> 17 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 27 Sea Zone > 23 Sea Zone > 17 Sea Zone NONCOM 22 Sea Zone -> 12 Sea Zone (1 x submarine, 1 x transport) via 22 Sea Zone > 17 Sea Zone > 12 Sea Zone PLACE 6 Sea Zone: 2 x transport PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour ROUND 3 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 59 PURCHASE 1 x carrier ........................................... - 16 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x submarine ......................................... - 8 PURCHASE 1 x destroyer ......................................... - 12 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU -1 COMBAT Japan -> 60 Sea Zone (1 x infantry, 1 x artillery, 1 x armour) << LOAD COMBAT 60 Sea Zone -> 57 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour) COMBAT 57 Sea Zone -> 61 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour) COMBAT 61 Sea Zone -> Manchuria (1 x infantry, 1 x artillery, 1 x armour) << UNLOAD NONCOM Wake Island -> 51 Sea Zone (3 x infantry) << LOAD NONCOM 51 Sea Zone -> 52 Sea Zone (1 x battleship, 1 x submarine, 1 x transport, 1 x destroyer, 3 x infantry) NONCOM 52 Sea Zone -> 57 Sea Zone (1 x transport, 3 x infantry) NONCOM 57 Sea Zone -> Manchuria (3 x infantry) << UNLOAD NONCOM China -> Manchuria (4 x infantry) NONCOM 51 Sea Zone -> 52 Sea Zone (1 x carrier, 2 x fighter) NONCOM 52 Sea Zone -> 57 Sea Zone (1 x carrier, 2 x fighter) NONCOM 57 Sea Zone -> Manchuria (1 x carrier, 2 x fighter) << UNLOAD NONCOM French Indochina -> Manchuria (2 x fighter, 2 x infantry) via French Indochina > China > Manchuria NONCOM 51 Sea Zone -> 50 Sea Zone (1 x battleship, 1 x submarine, 1 x destroyer) ======================================================================== CLOSING SUMMARY: 3 rounds on statement, 58 decisions, 22 retries
    • 1 / 1