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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @malmessi: Using edit mode is often the messier solution.
    • ubernautU

      why did we remove the undo all button for movement phases?

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      LaFayetteL
      @ubernaut genuine question. I'm on a train and can't play test. A click and drag to click a button is arguably a hack imo, which is to say unusable
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Tag Game History Round: 13 Purchase Units - Japanese Japanese buy 4 TotalWarFighters, 6 TotalWarMechInfs, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 4 armour and 1 tactical_bomber moved from Kweichow to Shensi 1 JPNbomber moved from Yakut S.S.R. to Shensi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 Japan_destroyer moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from British 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 elite moved from 43 Sea Zone to Borneo 1 JPNbomber moved from Kweichow to 43 Sea Zone 1 Banzai moved from Japan to Borneo 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 Escort_Convoy, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Escort in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters in 43 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD and 1 JPNbomber in 43 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 JPNbomber owned by the Japanese lost in 43 Sea Zone 1 Escort_Convoy owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 JPN_Pacific_DD remaining. Battle score for attacker is -18 Casualties for Japanese: 1 JPNbomber and 2 fighters Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in Borneo Japanese attack with 1 Banzai and 1 elite ANZAC defend with 1 infantry Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from British with 1 Banzai and 1 elite remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 JPNbomber, 4 armour and 1 tactical_bomber Russians defend with 1 armour, 1 guard_infantry and 1 infantry Japanese roll dice for 1 JPNbomber, 4 armour and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 armour, 1 guard_infantry and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Japanese lost in Shensi 1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Shensi Japanese roll dice for 1 JPNbomber, 2 armour and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 2.33 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 JPNbomber, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Trans-Jordan Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger RussiansParaBoost atTrans-Jordan: Russians has 1 russian_paraBoost placed in Trans-Jordan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 JPNbomber and 1 tactical_bomber moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to French Indo China 3 armour moved from Jehol to Kweichow 6 armour and 2 mech_infantrys moved from Korea to Jehol 1 infantry moved from Korea to Amur 1 armour moved from Amur to Korea 1 J_Rail moved from Kiangsu to Korea 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Buryatia to Yakut S.S.R. 1 J_Rail and 1 infantry moved from Korea to Yunnan 2 fighters moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 pacific_transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 pacific_transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to Philippines 2 Japan_destroyers, 1 carrier and 1 fighter moved from 38 Sea Zone to 79 Sea Zone Place Units - Japanese 6 TotalWarMechInfs and 4 infantry placed in Korea 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: has removed 1 Escort_Convoy owned by Japanese in 36 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: Japanese has 1 Escort placed in 36 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,3,1,3,5,3,3,5,6,4,4,1,6,3,6,6,3 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 64 Optional[PUs] Combat Hit Differential Summary : Chinese regular : 0.17 Americans regular : -0.67 Japanese regular : -6.33 ANZAC regular : 1.33 British regular : -1.00 EXP Game 10 Straw J 13.tsvg Not a fan of this new dice roller And the Mech Inf didn't change again. Thought I had finally fixed that Edit Actually it is fixed on 2.56 but this is 2.55
    • SchulzS

      Bugs in World War I

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      SchulzS
      @RogerCooper The Americans were unable to use the Rome factory in the original version, and I don't think they are supposed to use the other factories, either.
    • I

      Defenders may retreat after 1 round of combat

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      RogerCooperR
      @iratoric Did you implement defender retreat as a game property?
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