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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      43
      5 Votes
      43 Posts
      112 Views
      V
      @KurtGodel7 Fascinating. My own tech system overhaul plays closer to vanilla but has 45 universal techs and 48 national exclusives (4 each for ANZAC/China/France and 6 each for Germany/Italy/Japan/UK/US/USSR). It would be interesting to compare notes on that once I've finished getting it all written up.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      46
      3 Votes
      46 Posts
      217 Views
      H
      @TheDog said: @husky81 You and Claude have been busy! 🤯 So much info to absorb. So tempting to customise just for one map and very hard to keep it generic like the TripleA AIs. The list of tried and tested tactics is awesome. Having a list like that allows the Claude AI to 'try' the neutral tactics and for it to learn if they work on its new current map. For me a standout is Keeping tanks inside the main stack instead of one step behind: detrimental (a nice confirmation of the owner’s principle). On maps like 1941GCD, this is a valid Russian tactic. But for Germany , I cannot afford not to keep the German tanks out of the Attack stack. I guess its map dependant? Its fab to see the win ratio has increased, well done! To clarify, it only keeps the tanks outside the main stack when safe (at least that's the intended behaviour), it may still mess up. That's trickier in the mid and late game as Germany on a normal map, because the rear tank stack has to contend with air plus naval units coming in. I still play like that in some positions though, a stack of tanks and new infantry in Baltics connecting Germany to Karelia, the Baltic tanks defend both landings in France and put pressure on Arch, Finland and West Russia. Of course once the Allies have enough Units in Finland, this becomes unenable.
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
      22
      7 Votes
      22 Posts
      233 Views
      X
      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
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