TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      35
      3 Votes
      35 Posts
      8k Views
      wc_sumptonW
      @TheDog said: Does pre the MoveDelegate work for most maps? I'm not understanding the question. Centering, as of 2.7.15494, happens on the 'first' delegate. If the 'first' delegate is skipped, then centering does not happen. 2.7.15025 centered on the 'first active', required players attention, delegate. Almost any delegate can be used to 'hack' centering using 2.7.15494, but care and testing are necessary because some delegates do not fire the 'when' triggers if no action is taken. This is why I suggested "endTurn/endTurnNoPU" because these have internal cleanups and should always trip 'when'. And they are not 'prefect' because of these cleanups. So, try different delegates and test to ensure the map functions as one expects. Cheers...
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

      Watching Ignoring Scheduled Pinned Locked Moved News
      28
      3 Votes
      28 Posts
      602 Views
      wc_sumptonW
      @Panther said: With 2.7.15494 the "Centering on Capital" of the active player still does not seem to work: Yes and no. "World War II Global 1940 2nd Edition" 'first' step is technology, which can be switched in "Game Options". Turned 'on' map will center. Turned off map does not center. Please see discussion here. Cheers...
    • B

      EXP Game 1 barnee vs Crockett

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      307
      0 Votes
      307 Posts
      23k Views
      B
      @crockett36 well it's gonna be close. JPN teetering a bit. The Reich is gonna have to make up for some lost income
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      826
      1
      1 Votes
      826 Posts
      474k Views
      N
      @ubernaut Finished Germany. triplea_3915_11ger.tsvg Russia is up.
    • B

      EXP Game 12 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1
      1
      0 Votes
      1 Posts
      10 Views
      No one has replied
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      40
      0 Votes
      40 Posts
      885 Views
      A
      @JohnnyCat Hum, maybe a UK destroyer would have been wise... No scramble
    • ZealossusZ

      Help with Objectives on a friend's mod

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      4
      2 Votes
      4 Posts
      63 Views
      RogerCooperR
      @Zealossus Good luck with the mod.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      76
      2 Votes
      76 Posts
      3k Views
      Panzerstahl-Helm 0P
      @alexander Ciao Italia! My wife will not be very amused, once she found out! Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules. BR Game History Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turn Complete - French Combat Hit Differential Summary : game-2-alex-vs-panzer_operation-spring-awakening_ANZ7.tsvg
    • 1 / 1