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    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander said: I'm hoping to use the OOB version as a gateway to the larger HRE I recommend Elk's UHD for OOB And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol [image: 1788062125695-screenshot-from-2026-08-29-22-55-15.png]
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Tank_General moved from Russia to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to Vologda 1 Elitearmour and 6 armour moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 guard_infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan 2 infantry and 1 russian_para moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 Soviet_Commisar_3 and 3 armour moved from Rostov to Bryansk 1 fighter moved from Russia to Kazakhstan Combat - Russians Battle in Vologda Russians attack with 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry Japanese defend with 6 armour and 1 mech_infantry Russians roll dice for 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry in Vologda, round 2 : 10/17 hits, 7.67 expected hits Japanese roll dice for 6 armour and 1 mech_infantry in Vologda, round 2 : 3/7 hits, 3.33 expected hits 2 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Japanese and 6 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 Elitearmour, 1 Tank_General3, 6 armour and 1 fighter remaining. Battle score for attacker is 24 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Japanese: 6 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 russian_para Japanese defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 russian_para in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 fighters, 2 infantry and 1 russian_para in Kazakhstan, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 russian_para remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Battle in Bryansk Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry Germans defend with 1 ElitePanzer and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry in Bryansk, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 ElitePanzer and 2 infantry in Bryansk, round 2 : 4/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk 1 ElitePanzer owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 infantry Casualties for Germans: 1 ElitePanzer and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 fighters moved from Kazakhstan to Russia 1 fighter moved from Vologda to Russia 1 aaGun moved from Russia to Vologda 1 armour, 1 mech_infantry and 1 russian_para moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs Combat Hit Differential Summary : Japanese regular : -0.83 Germans regular : 2.33 Russians regular : 2.00 exp-bvsb-7-1-26 R 8tsvg.tsvg
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout Game History Round: 1 Purchase Units - Russians Russians buy 1 Hvy_Undg_2, 2 Russian_Engineers, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 12 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 UndrgroundFctry EDIT: Units in Russia being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in Russia EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 artillery moved from Novgorod to Karelia 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : 6813feea-2867-43ba-9614-e6379637a2b7-tourney-trout-vs-beelee-R1.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere hey heading to lobby
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Big World-April 1940 Description World War II starting in 1940 using V3 rules https://axisandallies.fandom.com/wiki/Big_World_1940 [image: 1788035127284-9a1573f1-f7f6-457f-9c71-c9e993685254-image.jpeg] Good Points Reasonably balanced Straightforward rules
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      Update to Version 2.6 [image: 1788033926785-screenshot-from-2026-08-29-15-03-56.png] @panzerstahl-helm-0 @trout @alexander You guys need to update before starting Tourney play. Made a couple minor clarifications too. Thought there was some other stuff but it was low level. Once Victory fixes the Hvy Bmbrs you will need to upgrade to latest triplea engine version. Just overwrite your current.
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Edit 3 I am unable to reply or edit my post on the Tournament thread. Here is the updated save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg
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