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    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      The only reason I suggested splitting off Sinai is more to give the Ottomans a bit of early expansion; don't know if that would make Egypt too easy to defend. I like the idea of adding the Senussi front, most people don't know about that and you don't see it in many maps. I agree that central Arabia should be impassable. Though, I wouldn't give the Ottomans too many factories as they were pretty unindustrialized.
    • B

      Creating new game with multiple friends

      Watching Ignoring Scheduled Pinned Locked Moved Play By Email
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      @beelee Oh, let me clarify. I noticed the "Automatically Send Emails" section is disabled. That is what I was referring to.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Tag Yea I don't like that about the Dice roller either. Also, the in Game Dice Roller doesn't show up anymore either Yea I saw the Reich won. I turned it on to check score and west africa immediately scored. I turned back to golf. Checked later and it was 1-1 so I switched again. Didn't wanna jinx them Game History Round: 12 Purchase Units - Italians Italians buy 1 UndergroundMinr, 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Romania to Ukraine 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 2 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Eastern Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 armour Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Ukraine Italians attack with 1 Italian_LCV, 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 Italian_LCV, 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 3 armour, 1 bomber and 1 fighter Changer defend; Americans defend with 1 ArmoredInfantry and 1 elite Italians roll dice for 3 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 ArmoredInfantry and 1 elite in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux 1 elite owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour Casualties for Americans: 1 ArmoredInfantry and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia 1 fighter moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 armour moved from Northern Italy to Romania 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Bessarabia 2 air_transports and 2 infantry moved from Southern Italy to Egypt 1 Escort, 1 Escort_Convoy, 1 battleship, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Egypt 2 armour and 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,1,4,1,6,6,3,1,4 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Combat Hit Differential Summary : Americans regular : -0.17 Italians regular : -0.17 Russians regular : -0.83 EXP Game 10 Straw I 12.tsvg Yea the battle window starts out large and can't be shrunk. There is also no place for a Game Name now either. Some of these will be addressed but it will take a while. The Lobby is working for the new map though, which is a Huge improvement
    • B

      Following a Traveller ;)

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      Looks as if Dan is headed South. He's in the Wilderness for the longest Day of the Year [image: 1782076481569-screenshot-from-2026-06-21-16-12-58.png]
    • RogerCooperR

      Default Settings for Mods

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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    • Black_ElkB

      WW1 contour baseline map 4000px

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      SchulzS
      I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere .tsvg Combat Hit Differential Summary : Italy regular : -1.00 Germany regular : 0.67 VichyFrance regular : 0.67 Japan regular : -0.33 Britain regular : -2.33
    • ubernautU

      why did we remove the undo all button for movement phases?

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      ubernautU
      @Cernel realizing that i doubt anyone uses the cancel button. ostensibly you’d do that by dragging the movement arrow outside the map to the cancel button i don’t think i have ever done this.
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