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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      57
      5 Votes
      57 Posts
      170 Views
      RogerCooperR
      I am sure everyone will want to review all features separately before adding them in. Even if they are working in your mod, there can be bad interactions with other features.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      52
      3 Votes
      52 Posts
      242 Views
      TheDogT
      @husky81 HuskyAI could do the following; Shucking, sending Transports back and forth for reinforcements. How to define a Shucking unit? In most A&A maps a Transport 0-0-2 with 7 Transport Capacity is a Shucking unit. But not every unit with a Transport Capacity is a Shucking unit, they need splitting out by function, as below. In 1941GCD it has 3 Transport Capacity units with transportCapacity Battleship 3 TC, transport Inf-Trained, xml has isCombatTransport Cruiser 2 TC, transport Inf-Elite, xml has isCombatTransport Convoy 14TC, a mix of units, this is a Shucking unit Air-Transport, an isAir unit, 0-0-4 with 8 transportCapacity is an air transport unit. It has 2 roles, Dropping paratroopers into enemy territory in Combat move Reinforcing into an owned territory in non-Combat move Food for HuskyAI
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