@beelee
Guten Abend,
I assume no scramble in SZ110, hence I proceeded. We can re-roll anytime. this battle has no influence on my turn.
[image: 1786750636085-a8d8e1cd-40da-4686-8afb-164cb7ead9f5-image.jpeg]
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory.
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3....
Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage.
Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans
Trigger AirCommander: buyGAirCommander added to productionGermans
Trigger AirCommander: buyAirCommander added to productionRussians
Trigger AirCommander: buyAirCommander added to productionAmericans
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans
Trigger FlakTower: buyFlakTower added to productionGermans
Trigger FlakTower: buyFlakTower added to productionRussians
Trigger FlakTower: buyFlakTower added to productionBritish
Trigger FlakTower: buyFlakTower added to productionItalians
Trigger FlakTower: buyRepair_FlakTower added to productionGermans
Trigger FlakTower: buyRepair_FlakTower added to productionRussians
Trigger FlakTower: buyRepair_FlakTower added to productionBritish
Trigger FlakTower: buyRepair_FlakTower added to productionItalians
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans buy 3 GermanUBoats, 1 German_LCV, 1 Repair_BB, 2 WaffenPioneers, 2 bombers, 1 elite, 2 german_paras, 7 infantry and 5 mine_unarmeds; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Units in Germany being upgraded or consumed: 2 German_Engineers
2 WaffenPioneers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
5 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to Greece
1 armour moved from Romania to Greece
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Battle in Greece
Germans attack with 1 armour, 2 bombers and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 2 bombers and 5 infantry in Greece, round 2 : 1/8 hits, 2,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Greece
1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 1 armour, 2 bombers and 3 infantry in Greece, round 3 : 4/6 hits, 2,33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 110 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
1 Wolfpack owned by the Germans lost in 110 Sea Zone
Germans win with 3 GermanUBoats, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Germans: 1 Wolfpack
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
2 Wolfpacks moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 aaGun and 2 infantry moved from Holland Belgium to Western Germany
2 WaffenPioneers moved from Germany to France
4 armour and 2 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
3 waffen_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 Waffen_Arty moved from France to Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 elite moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Greece to Western Germany
Place Units - Germans
3 GermanUBoats placed in 93 Sea Zone
1 German_LCV, 1 elite, 2 german_paras and 5 mine_unarmeds placed in Germany
2 bombers placed in Western Germany
6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 46 PUs; end with 46 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1,67
Germans regular : 0,50
British regular : -0,33
exp-game-11-dr.strangelove-G2.tsvg