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      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      @CentralCommando Yes! Thank you. Also do not forget that many people also do not have access to a computer. I was watching this game the past 10 Years and always hoped for something like this. Now i have the knowledge doing it myself and i thougt giving it a go The APK can be downloaded from the github page, if you need help with it just ask me. Feedback is much appreciated, it is quite hard to port such a mature programm to a mobile interface and i want to hear about all the things you guys are missing from desktop so i know what is you priority.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
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      @TheDog Thanks Dog. I think the AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. I have been playing a few games, against AI and have decreased all incomes to see how it affects the game. If I am playing against AI AXIS for example I drop all countries by 10-20 % and Allied countries by a further say 10%, I feel it starts to factor in the drain on manpower that all countries faced in WW2. makes the later game tougher as well So for example the UK finds it a lot tougher to field large armies in Far East, Italy and Europe towards the latter stages of the game along with maintaining Naval supremacy. I like physically shipping units to Russia and China from other allies as well. So I delete the lend lease depots and it makes some interesting convoy scenarios as the Germans react etc.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      @husky81 What is your approach doing it?
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      So he was probably busy today no game, but, anyway, I've played it with myself and found some minor other problems. I'd rather fix everything I found before releasing but should be matter of like a day or a couple days. At this point I'll just get back in here when I'm actually finished, but if anyone wants to play-test (in lobby) sometimes just let me know by private forum messaging (here upper-right corner). If this is based on some real boardgame, I wonder if the participants are supposed to bid for being Blue or starting first. Here Blue always starts first, and it seems that makes the game quite unbalanced it its favour (talking with little experience). In TripleA, you cannot choose players randomly (without some serious work-arounds with triggers), so it would be like making 2 games switching sides or giving a bid to Red, I guess.
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