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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Wow that flying Tiger musta been drunk lol Italia coming up Edit I'm gonna roll for Bombard and fight in edit if it hits [image: 1778248838406-screenshot-from-2026-05-08-08-58-57.png] missed [image: 1778248887604-screenshot-from-2026-05-08-09-01-08.png] Edit 2 lol I'm in test I'll still use the roll as a miss. Game History Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 cruiser moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Albania to Greece 2 armour moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para Neutral_Allies defend with 4 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 2 : 3/9 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 3 : 4/9 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 air_transport and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Combat Hit Differential Summary : Italians regular : 1.00 Neutral_Allies regular : -1.67 EXP Game 12 Trout I 2.tsvg
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      Where is that thing which you were able to open to see all the log of the errors and else you got while playing the game (I mean both for local gaming and while hosting)? Has it been removed? I think it was a good thing to have.
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @LaFayette The map count has gone down by 1 as expected. The other changes I will have to wait for, but thanks for the heads up and link with times on it.
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette ahh ... it changes when you move the cursor off it
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Alexander Safe Travels
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      wc_sumptonW
      @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left. Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee GD it! I don't know why I keep missing your notifications. US turn 8s in progress and will come tonight. no more delays sorry
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Guten Tag Yea sadly edit doesn't work for Bombing or Bombard. For SBR I just roll it out and if it gets shotdown, adjust in edit. If just a Minor, you know it's max damage, otherwise you have to handroll. I should check the Notes and clarify that. I'm not sure if I ever did. Edit Yea he revised the Luftflotten so it can't have Ftr Ace. [image: 1778243205963-screenshot-from-2026-05-08-07-25-48.png] Also, you only need 3 Planes in it, so I'll fly the Ace back to the Rock. He's probably cursing that duty assignment. Maybe some senoritas will get smuggled across the border for entertainment here's revised link https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf I also put all or most of the non rulebook links in the maps and mods thread https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/104 Prost Edit 2 Ahh yea I see you only have the 3 Planes plus the Active/Inactive. Well you have another Ftr in England you can Fly to Gib to activate the AF. I will just do that for now and move the Ace to GIB. We can change later if you want to do something different. Game History Round: 14 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 3 artilleries and 1 infantry moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 3 infantry moved from Southern France to Normandy Bordeaux 1 italian_para moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Changer loiter and taunt; Italians attack with 1 armour and 1 italian_para Changer defend; Russians defend with 1 infantry Italians roll dice for 1 armour and 1 italian_para in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 italian_para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 1 armour, 1 fighter and 3 infantry Changer defend; British defend with 1 harbour, 2 uk_paras and 1 uk_paraBoost Italians roll dice for 1 armour, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 1 uk_paraBoost owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 2 uk_paras in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux 2 uk_paras owned by the British lost in Normandy Bordeaux Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 2 uk_paras and 1 uk_paraBoost Battle in Tobruk Italians attack with 3 artilleries and 1 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Italians roll dice for 3 artilleries and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tobruk 1 russian_para owned by the Russians lost in Tobruk 1 russian_paraBoost owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 5 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Southern France 1 armour moved from Yugoslavia to Southern Italy 2 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Belarus to Eastern Poland Place Units - Italians 1 Escort placed in 95 Sea Zone 2 armour and 1 italian_para placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Combat Hit Differential Summary : Italians regular : -0.67 Russians regular : 0.17 British regular : 2.33 EXP Game 2 Multi APbT I 14.tsvg Those Tommy Paras were Badass lol
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