Latest version v275 ready for download with in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button
Enjoy!
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v275
Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.
So to improve on it, this applies to Players & AI
The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.
When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border
When Japan or allies owns Chungking/Industry-Med & Urumchi-Kansu/Industry-Lgt it will declare war on USSR
When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border
When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan
Gemrnay & Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.
Japan AI needs help to play better
When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser, 1x Convoy
When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser
Having achieved some of its primary objectives Japan can divert resources to ships.
China Player & AI
As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly.
China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invaders
USA AI needs help to play better
Turns 2,4,8,12,16,20,24 AI purchases 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone
This is a small increase of a Cruiser & Battleship and it makes the USA AI more aggressive when using Fast-AI
This is big, I think I finally understand Sea Zone ownership and PU production
Each Sea Zone generates 1-2pu per turn for the original owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income. The current owner has its national flag in the Sea Zone.
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v275 documentation, last page has winter turn on instructions.
1941_Global_Command_Decision_Manual.pdf
Suggested TripleA version
https://github.com/triplea-game/triplea/releases
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Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread