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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Yah, that's crazy to be sure. You should be able to retreat only to 52 Sea Zone (being whence the transport came). I confirm the problem (on Windows 10). Do you intend to report it?
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      Question about trenches domination 1914 no mans land

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      @Ramon The AI will have difficulty with a 0 Atk unit. A 0-1-1 unit will be AI classified as a defensive unit so trying to get it to attack, will be hard. AI wise better to have it as 1-1-1 unit. Have you considered increasing the dice to d8 instead of d6 ? Many of my maps are d8, so that very weak & weak units can be Atk/Def 1 and 2.
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      HRE Practice Game for malmessi

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      @malmessi Game: Global 40 Expansion UHD Boxes Starting Date: September 17th 2026 Axis: barnee Allies: malmessi Game version 2.61 Triplea version 15774 Game Options Off German Type XXI U-boats Off Air Fleet Commander Off Naval Commander Off Kamikaze Off Self Propelled Artillery AA Off Atomic Bomb Off Total Victory Game History Round: 1 Activate Technology - Changer Note to players Changer: Welcome to Global 40 Expansion UHD Boxes This is Version 2.61 It was Uploaded on 8/30/2026. Make sure All Players have the Same Version. NOTE Version 2.4 Saves Will Not Work with 2.5 .... Purchase Units - Changer Note to players Changer: Links Can be Copied at Beginning of Game Notes FREE Hand Painted Game Pieces for Games Played ! More Information here: https://www.axisandallies.org/forums/topic/40751/g40-award-winning-.... Note to players Changer: NOTE It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen or by Holding Control and Scrolling. Control and + - will also .... Note to players Changer: NOTE If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start. Triplea Will Ask if you want to Continue with Purcha.... Combat Move - Changer triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940 triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942 triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944 triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942 triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943 triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943 triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944 triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942 triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940 triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942 triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943 triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942 triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943 triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941 triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941 triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943 triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944 triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941 triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941 triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943 triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944 triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942 triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944 triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940 triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940 triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943 triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942 triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942 triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941 Combat - Changer Non Combat Move - Changer Turn Complete - Changer EXP Practice Game 1 malmessi Changer 1.tsvg I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod. Edit I recommend having "Show Map Blends" on [image: Screenshot from 2026-09-17 10-34-22.png] It's not quit as neon when off [image: Screenshot from 2026-09-17 10-34-35.png] obviously just a preference thing Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific. Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing. Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it. But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes Edit 2 Here's some basic strategies or things to be aware of anyway Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras. Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too. Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa. The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff. G 1 coming up Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC. Here's G 1 build [image: Screenshot from 2026-09-17 11-31-40.png] The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn. Scramble 110 or 111 ? I like to post a screenshot and a save so you can see all my attacks and build [image: Screenshot from 2026-09-17 11-39-22.png] EXP Practice Game 1 malmessi G1 Scramble.tsvg Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE. Edit Oh yea this a Big difference from OOB. The UK Objective for original TTys is only for those that have a PU value [image: Screenshot from 2026-09-17 12-13-31.png] so it takes some stuff out of play like Crete but it was for balance the Captain said and I can see why, it just wasn't hilighted so we didn't realize it was different until 3 or 4 games in lol Victory spotted it
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      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout Good Morning Game History Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AtomicBombLevel2NoBuy: buyAtomicLevel2 removed from productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Trigger AtomicBombLevel3: buyAtomicLevel3 added to productionAmericans Americans buy 1 ArmoredInfantry, 1 AtomicLevel3, 1 Escort, 1 SP_ArtilleryUSA, 4 TotalWarNavyFtrs, 2 carriers, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel2 1 AtomicLevel3 placed in Eastern United States Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to 91 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 91 Sea Zone to 94 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 94 Sea Zone to 95 Sea Zone 1 USAbomber and 3 usa_fighters moved from Gibraltar to 95 Sea Zone 1 usa_fighter moved from Tobruk to 95 Sea Zone 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 2 ArmoredInfantrys, 2 artilleries and 1 elite moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 Escort Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 95 Sea Zone Americans attack with 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 6 usa_fighters Germans defend with 7 GermanUBoats and 1 Wolfpack; Italians defend with 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 transports and 6 usa_fighters in 95 Sea Zone, round 2 : 8/12 hits, 5.50 expected hits Germans roll dice for 7 GermanUBoats in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 1 Escort_Convoy, 1 Wolfpack, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans 2 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 7 GermanUBoats owned by the Germans lost in 95 Sea Zone 1 Wolfpack owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters in 95 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits Germans roll dice for 1 Escort_Convoy and 1 transport in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone 1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 95 Sea Zone Americans win with 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 Escort_Convoy, 1 destroyer, 1 submarine and 2 usa_fighters Casualties for Germans: 7 GermanUBoats and 1 Wolfpack Casualties for Italians: 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Battle in Northern Italy Americans attack with 2 ArmoredInfantrys, 2 artilleries and 1 elite Italians defend with 1 factory_major, 3 infantry and 1 mech_infantry Americans roll dice for 2 ArmoredInfantrys, 2 artilleries and 1 elite in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredInfantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 2 artilleries and 1 elite in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Northern Italy 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 1 artillery and 1 elite in Northern Italy, round 4 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Casualties for Italians: 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 USAbomber moved from 95 Sea Zone to Gibraltar 4 usa_fighters moved from 95 Sea Zone to Tobruk 1 mech_infantry moved from Algeria to Tunisia 1 ArmoredInfantry and 2 SP_ArtilleryUSAs moved from Morocco to Tunisia 1 AirCommander and 1 usa_fighter moved from Eastern United States to Gibraltar 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 destroyer, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 Escort moved from 26 Sea Zone to 46 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 Heavy_BBs, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from Queensland to 54 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 Rails moved from Eastern United States to Central United States 1 ArmoredInfantry, 2 Rails and 1 mech_infantry moved from Central United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort, 2 carriers and 1 submarine placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA placed in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 1 destroyer, 4 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 1 uk_fighter moved from United Kingdom to 105 Sea Zone 2 uk_fighters moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux British attack with 2 uk_fighters and 1 uk_para Germans defend with 1 harbour and 1 infantry British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux British win with 2 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber and 1 uk_fighter moved from 105 Sea Zone to Gibraltar 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 uk_armours moved from Iraq to Northwest Persia 2 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 uk_armours moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Tobruk 1 uk_armour moved from Tobruk to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 uk_fighters moved from Egypt to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry and 3 mine_unarmeds moved from India to Burma Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 2 uk_armours placed in India 2 infantry placed in Union of South Africa 1 infantry and 2 uk_armours placed in Egypt 1 destroyer placed in 106 Sea Zone 3 mine_unarmeds placed in India 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Combat Hit Differential Summary : Americans regular : 1.17 Italians regular : -0.33 Germans regular : 3.33 British regular : -0.67 Trout Tourney Game 1 UK 7 .tsvg
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