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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END _Turn 6.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere [image: 1779310452909-indeed.gif]
    • M

      War Plan Red-Orange

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      RogerCooperR
      @McMoney An interesting idea. If you provide a link I will try it out against the AI.
    • G

      Jurassic v2.0

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      TheDogT
      @GREGOREK said: How do I define the points in the 'polygons.txt' file? You dont. Also there are no negative coordinates, the map is treated as if no wrap around existed, except for below. The wrap around map edges will share a vertical map line, one to the left one to right. You then need to stitch the wrap around TT/SZ manually together with connections in the xml like so; <connection t1="Chihuahua-Durango" t2="Mexico City"/> <connection t1="Acapulco-Chiapas" t2="Sinaloa-Guadalajara"/> <connection t1="064 Sea Zone" t2="011 Sea Zone"/> <connection t1="064 Sea Zone" t2="028 Sea Zone"/> In map.properties this must be true map.scrollWrapX=true That should work.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee said: @Panzerstahl-Helm-0 Guten Tag You playing paintball with your buddies again Should be getting close to Holiday time with the Familie as well Actually, I'm currently in Austria with my family for a few days. We're going on a few outings and doing things with the kids (so no paintball this time). There are tons of great activities for kids here, and the infrastructure for tourists—and especially for families—is very well developed. And they have a very fine local rum. Hard to believe, but true. I may send you a bottle Just going through this now. Why did you remove the LCV from HOL ? I accidentally identified the SPA as Waffen SS Arty in Normandy, hence I removed it as last instead of a Pz Grenadier by accident. Since the SPA rolled a "3", I removed the 2nd LCV as casuality (because the Pz Grenadier would have hit) BR Game History Round: 6 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 49 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands Changer loiter and taunt; ANZAC attack with 2 infantry Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 elite in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 Escort moved from 62 Sea Zone to 34 Sea Zone 1 air_transport and 1 infantry moved from New Zealand to Java 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter and 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 2 Fortifications placed in Java 1 Fortification placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0,67 ANZAC regular : -0,17 exp-game-10-straw-ANZ-6.tsvg
    • RogerCooperR

      East & West

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      RogerCooperR
      This is now available through the in-game downloader.
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
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