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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      T
      @beelee Good morning. Frenchies ended the losing streak on dice right away this turn. Barbarossa is on! Game History Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 destroyer, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 2 armour and 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 fighter moved from Southern Italy to Morocco 1 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 2 fighters, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 4,3,4,4 French roll dice for 1 infantry in Morocco, round 2 : 1 Italians win, taking Morocco from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Italians attack with 2 armour and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 3,6,1,1,5 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 3 Italians win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Northern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 1 artillery moved from Yugoslavia to Slovakia Hungary EDIT: 1 Italian_LCV moved from Southern Italy to Southern France EDIT: 1 infantry moved from Southern Italy to Southern France EDIT: 1 artillery moved from Northern Italy to Southern France EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 Europe_Rail moved from Southern Italy to Northern Italy EDIT: 1 aaGun moved from Northern Italy to Normandy Bordeaux 1 armour moved from Algeria to Libya 2 fighters moved from Morocco to Algeria Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs tourney--trout-vs-beelee-i3.tsvg
    • RogerCooperR

      Random WW2 Generation

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      RogerCooperR
      Step 3 Resolve Interwar Period There were a number of conflicts in the interwar period which could change what country controls a specific territory. Most only involved a single territory such as the Rif War or the Indian Independence movement. Territories controlled by the "Split" country must be assigned to a specific country. There are three conflicts that deserve special consideration, Russian Civil War, Russo-Polish War and the Reunification of China. Russian Civil War In the context of this scenario generator, it does not matter which side wins as somebody will end up controlling the core Russian areas of Russia, Archangel and Karelia. However there was a possibility of creating a stable country in Siberia controlling multiple areas. Peripheral areas of Russia may gain independence. Russo-Polish War as closely related to the Russian Civil War. Plausible outcomes range from Russian reconquering Poland to a powerful Polish state controlling Poland, East Poland, Baltic States, Ukraine, East Ukraine and Belorussia. However the outcomes must all involve a contiguous Polish state. Note that even a maximum Polish state remains a minor country. The order of resolution needs to be Siberian independence Peripheral territories status Russo-Polish War War of Chinese Reunification By the end of WW1, warlords have already taken control of China. In effect each territory was an independent state. If the Northern Expedition had failed, China would have remained divided. An additional complication was the Japanese invasion. The Japanese may decide not to invade, to only take Manchuria or to take Kiangsu as well. Note that if the Japan and China end up on the same side, Kiangsu will be returned to China. Even if China is reunified, there still be independent states formed, representing undefeated warlords or Communist territory. There is also a chance that Kwangtung ends up under effective Chinese control. In any case the usual China build rules and territory restrictions apply, as the KMT would not even under the best of circumstances had enough time to build a modern industrial economy. If China is allied with Japan, than the movement restrictions are China are lifted.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @alexander-the-great @beelee @trout Game History Round: 23 Purchase Units - Americans Americans buy 2 Escorts, 2 Fortifications, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 2 Heavy_Transports moved from 105 Sea Zone to 91 Sea Zone 1 elite moved from Morocco to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from 105 Sea Zone to Gibraltar 1 USA_Hvy_Bomber moved from United Kingdom to 92 Sea Zone EDIT: 2 usa_fighters moved from 105 Sea Zone to 92 Sea Zone EDIT: Americans undo move 6. EDIT: 2 usa_fighters moved from 91 Sea Zone to 92 Sea Zone 1 USA_Hvy_Bomber moved from United Kingdom to Gibraltar 1 USA_Hvy_Bomber moved from India to Siberia 1 infantry moved from Soviet Far East to Siberia 1 Escort moved from 105 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 elite and 2 usa_fighters Germans defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 elite and 2 usa_fighters in Gibraltar, round 2 : 4/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits 1 usa_fighter owned by the Americans lost in Gibraltar 1 armour owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 elite and 1 usa_fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 usa_fighter Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 Escort and 1 USA_Hvy_Bomber Germans defend with 1 Escort Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 Escort and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Siberia Americans attack with 1 USA_Hvy_Bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 USA_Hvy_Bomber and 1 infantry in Siberia, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 92 Sea Zone Americans attack with 1 USA_Hvy_Bomber and 2 usa_fighters Germans defend with 1 Escort_Convoy, 6 GermanUBoats, 1 Wolfpack, 1 destroyer and 1 transport 6 GermanUBoats owned by the Germans submerged Americans roll dice for 1 USA_Hvy_Bomber and 2 usa_fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 Escort_Convoy, 1 Wolfpack, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 usa_fighter owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Germans, 1 Escort_Convoy owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone 1 Wolfpack owned by the Germans lost in 92 Sea Zone Americans win with 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 usa_fighter Casualties for Germans: 1 Escort_Convoy, 1 Wolfpack, 1 destroyer and 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Alaska 1 USA_Hvy_Bomber moved from 92 Sea Zone to Morocco 1 usa_fighter moved from Gibraltar to 91 Sea Zone 1 Escort, 2 carriers and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 USA_Hvy_Bomber moved from Siberia to Soviet Far East 2 Heavy_Transports and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 USA_TankGeneral, 4 mech_infantrys and 5 usa_armours moved from Alaska to 2 Sea Zone 2 Heavy_Transports, 1 USA_TankGeneral, 4 mech_infantrys, 2 transports and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East 1 USA_TankGeneral and 5 usa_armours moved from 3 Sea Zone to Soviet Far East 4 USATankDestroyerFSs moved from Western United States to Alaska 1 aaGun and 1 usa_armour moved from British Columbia to Alaska 2 Rails moved from Eastern United States to Central United States 2 Rails and 2 aaGuns moved from Central United States to Alaska 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska 4 air_transports, 1 elite and 3 infantry moved from Eastern United States to Morocco EDIT: 1 usa_fighter moved from 92 Sea Zone to Morocco 2 air_transports moved from Western United States to Eastern United States 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 Heavy_BB moved from 9 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone EDIT: 1 USATankGeneral3 and 5 usa_armours moved from Soviet Far East to 1st USA Tank EDIT: 1 1stUSTank moved from 1st USA Tank to Soviet Far East EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 2nd USA Tank EDIT: 1 2ndUSTank moved from 2nd USA Tank to USA Army Group EDIT: 1 1stUSAG moved from USA Army Group to Soviet Far East EDIT: Americans undo move 29. 1 air_transport and 1 infantry moved from Alaska to Soviet Far East EDIT: 1 artillery, 3 infantry and 6 mech_infantrys moved from Soviet Far East to USA Army Group EDIT: 1 1stUSAG moved from USA Army Group to Soviet Far East EDIT: 1 1stUSTank moved from Soviet Far East to USA Army Group 1 usa_fighter moved from 54 Sea Zone to 26 Sea Zone 1 USA_Hvy_Bomber moved from 110 Sea Zone to United Kingdom 1 USA_Hvy_Bomber moved from 110 Sea Zone to Russia Place Units - Americans 2 Fortifications placed in Aleutian Islands 2 Escorts placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States 6 TotalWarMechInfs placed in Central United States 1 artillery and 3 infantry placed in Eastern United States 4 infantry placed in Western United States Americans undo move 3. Americans undo move 3. 4 TotalWarMechInfs placed in Western United States 4 TotalWarFighters and 2 TotalWarMechInfs placed in Central United States Americans undo move 6. Americans undo move 5. Americans undo move 4. 6 TotalWarMechInfs and 2 infantry placed in Western United States 4 TotalWarFighters and 2 infantry placed in Central United States Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceCUS: has removed 4 TotalWarFighters owned by Americans in Central United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Trigger AmericansTotalWarFighterPlaceCUS: Americans has 4 usa_fighters placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 61 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 58 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 2 UK_LCVs, 1 elite, 1 factory_minor, 3 infantry, 3 mech_infantrys and 10 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium EDIT: 2 UK_LCVs and 2 infantry moved from United Kingdom to Normandy Bordeaux 1 UK_Hvy_Bomber moved from Russia to Holland Belgium 1 UK_Hvy_Bomber moved from United Kingdom to Normandy Bordeaux 1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Caucasus to Rostov 3 uk_fighters moved from Russia to Rostov 1 uk_fighter moved from Russia to Northwest Persia Combat - British Battle in Normandy Bordeaux Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs and 2 infantry Germans defend with 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst; Changer defend British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst in Normandy Bordeaux, round 2 : 2/3 hits, 2,17 expected hits 2 UK_LCVs owned by the British lost in Normandy Bordeaux 1 Waffen_Oberst owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Normandy Bordeaux British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 WaffenPnzrJagerFS in Normandy Bordeaux, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the British lost in Normandy Bordeaux 1 WaffenPnzrJagerFS owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 UK_LCVs and 1 infantry Casualties for Germans: 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst Battle in Holland Belgium British attack with 2 UK_Hvy_Bombers, 2 UK_LCVs, 1 elite and 3 infantry Germans defend with 3 armour and 3 mech_infantrys British roll dice for 2 UK_Hvy_Bombers, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 5/9 hits, 3,50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits 2 UK_LCVs owned by the British and 1 infantry owned by the British lost in Holland Belgium 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium British roll dice for 2 UK_Hvy_Bombers, 1 elite and 2 infantry in Holland Belgium, round 3 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Holland Belgium 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 UK_Hvy_Bombers, 1 elite and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 UK_LCVs and 2 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Battle in Rostov British attack with 3 mech_infantrys and 3 uk_fighters Germans defend with 1 armour and 1 infantry British roll dice for 3 mech_infantrys and 3 uk_fighters in Rostov, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Rostov 1 infantry owned by the Germans lost in Rostov British roll dice for 2 mech_infantrys and 3 uk_fighters in Rostov, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 infantry Battle in Northwest Persia British attack with 1 infantry, 1 mech_infantry and 1 uk_fighter Germans defend with 1 Waffen_Para British roll dice for 1 infantry, 1 mech_infantry and 1 uk_fighter in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 Waffen_Para in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia 1 Waffen_Para owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 mech_infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in West India 1 uk_fighter moved from Northwest Persia to Persia 3 uk_fighters moved from Rostov to Persia 1 aaGun, 12 infantry, 3 uk_fighters and 1 uk_tactical_bomber moved from India to West India EDIT: 1 usa_fighter moved from India to West India 2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to West India 1 UK_Hvy_Bomber moved from Holland Belgium to Persia 1 UK_Hvy_Bomber moved from Normandy Bordeaux to Persia 1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom 2 mech_infantrys moved from Persia to Caucasus 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 10 mine_unarmeds placed in India 1 factory_minor placed in West India 3 mech_infantrys placed in Persia 2 UK_LCVs, 1 elite and 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from India: 10 mine_unarmeds EDIT: Adding units owned by Changer to India: 10 uk_mine_India_Burmas EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,6 British collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs Combat Hit Differential Summary : Americans regular : 5,33 Japanese regular : 0,67 Germans regular : 1,17 British regular : 1,17 bcf0c5c4-1117-488a-ae9a-67525c388724-exp-game-2-multi-apbt-US UK23.tsvg
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