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    • LaFayetteL

      Improved Pro AI, please give it a try and post feedback

      Watching Ignoring Scheduled Pinned Locked Moved AI
      37
      6 Votes
      37 Posts
      106 Views
      O
      Havent tried it will check it out later on middle earth. To note one thing the Hard Ai has a problem with dealing is capital bait&recapture. It doesnt seem to understand that it must defend the capital when it recaptures lest the opponent take it over again and steal all PUs, could be worth scripting for those outliers.
    • TheDogT

      11 Rings of Power - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      5
      4
      5 Votes
      5 Posts
      48 Views
      TheDogT
      Latest version v010 ready for download with in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 11 Rings of Power Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click *11 Rings of Power Click Install button Enjoy! . v010 Fixes Victory conditions, now counts the Rings correctly . v005 unchanged 11 Rings of Power Manual here; 11_Rings_of_Power_Manual.pdf Suggested latestTripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/4444/11-rings-of-power-official-thread
    • B

      Easter Eggs in actions Tab

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      0 Votes
      2 Posts
      11 Views
      RogerCooperR
      @BouncingGoat In the XML file, you can use "display" for any text in a "step". For example, <step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/> However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.
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