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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      36
      3 Votes
      36 Posts
      179 Views
      TheDogT
      @husky81 So now you have your initial baseline results, Im hoping for now, that you stop using your Tokens verses Hard-AI, Easy-AI and Does Nothing, and just concentrate on using them, against Fast-AI ? What are your plans for testing for improvements to Claude-AI ?
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      28
      1 Votes
      28 Posts
      3k Views
      RogerCooperR
      @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      14
      0 Votes
      14 Posts
      121 Views
      C
      I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here: https://github.com/triplea-game/triplea/issues/15013
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      42
      5 Votes
      42 Posts
      9k Views
      H
      @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
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