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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Tornado this morning Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time. Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue. It's one full turn after the fall you check to see if the Victory conditions are met. So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on. Anyway I'll look later tonight. Gotta hit store and start work on those windows
    • SchulzS

      Bugs in World War I

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      wc_sumptonW
      @RogerCooper said: The only obvious difference between the xml files is the "placeNoAirCheck". But changing that to "place" did not solve the problem. This change does work. As long as the step name is "place" the delegate can still be "NoAirCheckPlaceDelegate". <delegate name="place" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/> ... ... ... <step name="austrohungariansPlace" delegate="place" player="AustroHungarians"/> This is because the AI looks for "place" or "endStep" when determining its purchases. "placeNoAirCheck" and even "noAirCheckPlace" do not work. AustroHungarians and Russians both may, using HardvAI, start the game without making any purchases. The reason for the non-purchase is more an AI problem. The first step in the AI's purchase routine is to determine how many fodder units it needs to defend high-value targets. Since both Vienna and Moscow are safe from attacks no defensive fodder units are purchased. During gameplay Germans, French and Ottomans can also feel 'safe' and not purchase fodder units. Once the AI determines its defensive fodder purchases it then tries to purchase factories and high-value units. What PUs that are not spent are carried over. Because the AI does not try to repurchase fodder units with this left over PUs, it ends up purchasing very few or nothing. Because the fighter is a 2 attack/2 defend it is considered very weak when compared to infantry and artillery and is almost never purchased. Also, only the Americans purchase navel units. If the combat move is switched with the purchase step the non-combat step can be removed. <step name="austrohungariansUserActions" delegate="userAction" player="AustroHungarians"/> <!-- Combat Move is before Purchase --> <step name="austrohungariansCombatMove" delegate="move" player="AustroHungarians"/> <step name="austrohungariansPurchase" delegate="purchase" player="AustroHungarians"/> <step name="austrohungariansBattle" delegate="battle" player="AustroHungarians"/> <!-- NonCombat Move is removed --> <!-- "place" is "NoAirCheckPlaceDelegate" --> <step name="austrohungariansPlace" delegate="place" player="AustroHungarians"/> <step name="austrohungariansEndTurn" delegate="endTurn" player="AustroHungarians"/> The AI will first preform a normal combat move, this includes moving air units, and because there is not a noncombat move step, the AI will perform a normal noncombat move with the exception of air units in combat, which cannot be moved. Even though the AI can simulate a combat move without the noncombat move it confuses which territories it can do battle in. Cheers...
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee @alexander @panzerstahl-helm-0 Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies! Game History Round: 20 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Kweichow being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kweichow Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone 1 infantry moved from Sakha to Siberia 10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone Japanese take 1 Sea Zone from Americans 1 elite moved from 1 Sea Zone to Alaska 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone 2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea EDIT: 2 Japanese_LCVs moved from Japan to Siberia EDIT: 4 infantry moved from Japan to Siberia 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Tsinghai to Kazakhstan 2 JPNbombers moved from Kweichow to Kazakhstan 3 fighters moved from 6 Sea Zone to Siberia Combat - Japanese Battle in Alaska Battle in Siberia Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry Americans defend with 1 elite Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5 Russians roll dice for 1 elite in Siberia, round 2 : 5,6 Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 elite Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 5 infantry Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5 Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1 ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3 Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 5 infantry Battle in Kazakhstan Japanese attack with 2 JPNbombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5 Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers Americans defend with 1 Escort Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4 Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur 2 JPNbombers moved from 25 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Siberia to 6 Sea Zone 1 air_transport moved from Borneo to Caroline Islands 1 infantry moved from Philippines to 35 Sea Zone 1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kweichow to Korea 1 fighter moved from Kweichow to Korea 1 Escort moved from 16 Sea Zone to 6 Sea Zone 4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Philippines to Japan 2 JPNbombers moved from Kazakhstan to Kweichow 2 Japan_Engineers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 5 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Burma 2 infantry moved from Korea to Amur 1 aaGun moved from Amur to Siberia 1 artillery moved from Buryatia to Amur 1 elite moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 2 J_Rails moved from Kiangsu to Shantung 1 armour moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Shantung to Burma 1 air_transport moved from Kweichow to Korea 1 air_transport moved from Kweichow to Japan 1 J_Rail and 1 infantry moved from Shantung to Amur Place Units - Japanese 6 TotalWar_Artys and 1 elite placed in Japan 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Japanese undo move 4. 1 transport placed in 6 Sea Zone 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 3 infantry placed in Kweichow Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 75 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs 232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 And the battle for the Pacific is all over the place! Over to the Allies 34ba3527-610f-4f61-9ac1-390075a5c0eb-exp-game-4-trout-vs.panzer-j7.tsvg
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