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    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      @iratoric > @Cernel said: ... I'd rather see this feature being successfully added to TripleA for retreat-to-same-zone only ... As Cernel mentions above, this seems a good starting point. If I understand correctly, it's basically the same as Subs submerge, which is what you initially started out with. The process would be Attacker attacks Defender either stays and fights or retreats. If retreating, they undergo 1 rd of combat that they cannot fire back at. Defender remains in same TTy, the way the submerged Sub does. Control of the TTy goes to the Attacker. Next turn for the Player owning the retreated Units, they can attack in the TTy they are already in or move out of that TTy to avoid combat. Similar to newly built Naval Units where Enemy Units are present. Or they could move out of the TTy avoiding combat but move into a TTy and conduct combat also. If an Ally of the Player they retreated from attacks before their turn, they can retreat again or stay and fight. They would only fight the attacking units whose turn it is, not the previous units that forced the retreat. Being able to retreat at any round of combat. I think "AirBattle" has some code similar to that. [image: 1782591279422-screenshot-from-2026-06-27-15-14-22.png] I don't see any issue if it plays out like that. Deciding on whether to make a Game Property, probably the easiest or to implement it into the xml in another way, would also need to be decided. Future enhancements could be done at a later date and if needed, the initial Game Property could even be removed when the future code replaces the need for it. It seems that you basically have the above done or could easily, for you write it up that way ? At least this way, people could start using it soon. Otherwise, as Cernel mentioned in his post, probablly won't see it anytime soon. Well, just some thoughts
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      ubernautU
      @Nothingtoseehere abt to tap out if ur not there
    • G

      Jurassic v2.0

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      FYI, at end of README, important PERL scripting note: You may encounter errors/warnings: GD.pm not a standard module. Must be installed. User defined modules wont be found by perl. Several ways to fix that. Easiest method was inserting [use lib] at top of some [.pl] files. Change them to your local folder path, in these scripts: border.pl, brand.pl, cave.pl, generic.pl, glyph.pl, hive.pl, plat.pl On Linux there is a GD package image file access error that can be ignored. Good Luck
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Game History Round: 14 Purchase Units - Russians Russians buy 3 Mass_Tankss, 6 infantry and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 3 infantry moved from Karelia to Finland 2 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Eastern Poland 1 FighterAce moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Novgorod 1 fighter moved from Novgorod to Finland 1 bomber moved from Russia to Finland 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 bomber moved from Volgograd to Bessarabia 1 bomber moved from Volgograd to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 FighterAce, 1 bomber and 2 infantry Germans defend with 1 Waffen_Para, 1 airfield and 1 harbour Russians roll dice for 1 FighterAce, 1 bomber and 2 infantry in Novgorod, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 Waffen_Para in Novgorod, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 Waffen_Para owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 FighterAce, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Battle in Bessarabia Russians attack with 1 bomber and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Finland Russians attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Finland, round 2 : 0/5 hits, 1,67 expected hits Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 FighterAce moved from Novgorod to Belarus 1 bomber moved from Bessarabia to Belarus 1 3rdCorps moved from Belarus to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 artillery and 3 infantry moved from Bryansk to Belarus 1 elite moved from Bryansk to Western Ukraine 1 elite and 3 infantry moved from Caucasus to Kazakhstan 3 infantry moved from Volgograd to Kazakhstan 2 armour moved from Timguska to Kazakhstan 1 armour moved from Novosibirsk to Kazakhstan 2 armour moved from Kansu to Kazakhstan 1 elite moved from Timguska to Urals 3 armour moved from Russia to Kazakhstan 3 armour moved from Russia to Belarus 1 Russian_Rail and 1 elite moved from Russia to Novosibirsk 1 fighter moved from Finland to Karelia 1 bomber moved from Finland to Belarus 1 bomber moved from Novgorod to Belarus 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Belarus Place Units - Russians 3 Mass_Tankss and 3 russian_paras placed in Russia 1 infantry placed in Belarus 1 infantry placed in Kazakhstan 3 infantry placed in Karelia 1 infantry placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Russians collect 36 PUs (1 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs Combat Hit Differential Summary : Italians regular : -0,33 Germans regular : 0,83 Russians regular : -1,83 exp-game-10-straw-r-14.tsvg
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      Did there used to be a time stamp in the lobby when one would comment ? It seems like there was but I can't remember. If so, not a huge deal but it was kind of a nice feature. If it even existed
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