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    • B

      EXP Game 12 barnee vs Trout

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      @Trout That was pretty Brutal. They had to give the Fuhrer a sedative lol
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G32 End.tsvg
    • redrumR

      Domination 1914 No Man's Land - Official Thread

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      SchulzS
      @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides. I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map. There used to be a tech that gave transports +2 range, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Got a big one here.
    • L

      new mod - domination 1902

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      RogerCooperR
      @Ted-Self Check out https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia for a list of every mod (except a rew recent mods). For ahistorical mods see https://axisandallies.fandom.com/wiki/Category:Hypothetical (although that includes a lot of maps I thought looked interesting) and https://axisandallies.fandom.com/wiki/Category:Fictional
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander If my time math is right, this is Fall 1947 and still no clear victory in sight for Axis or Allies! Game History Round: 16 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 4 JPNbombers EDIT: Removing units owned by Japanese from Japan: 4 bombers EDIT: Turning off Edit Mode Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 TotalWarFighters, 3 armour, 1 elite, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 JPNbomber moved from Japan to 25 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 25 Sea Zone 1 JPNbomber moved from Japan to 25 Sea Zone 5 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber moved from Korea to Amur EDIT: 1 Japanese_LCV moved from Japan to Amur EDIT: 1 elite moved from Japan to Amur EDIT: 1 infantry moved from Japan to Amur 1 armour moved from Shantung to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 Escort, 1 NavyFighter, 1 carrier, 1 fighter and 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Kiangsu to Amur 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone EDIT: 2 infantry moved from Japan to Amur EDIT: 1 Japanese_LCV moved from Japan to Amur 2 infantry moved from Yunnan to Burma 2 tactical_bombers moved from Kweichow to Burma 2 fighters moved from Kweichow to Burma 1 armour moved from Kweichow to Burma 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Amur Changer loiter and taunt; Japanese attack with 2 Japanese_LCVs, 6 armour, 3 artilleries, 1 elite, 4 fighters, 15 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 elite and 1 infantry Japanese win, taking Amur from Russians with 2 Japanese_LCVs, 6 armour, 3 artilleries, 1 elite, 4 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 elite and 1 infantry Battle in Burma Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese win, taking Burma from British with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 3 JPNbombers, 1 Japan_destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 Escort and 1 submarine Japanese win with 3 JPNbombers, 1 Japan_destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 Escort and 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 2 fighters and 2 tactical_bombers moved from Burma to Kweichow 1 JPNbomber moved from Japan to Kweichow 2 infantry moved from Kweichow to Yunnan 1 elite moved from Shan State to Malaya EDIT: 1 factory_minor moved from Kiangsu to Kweichow 2 Japan_Engineers moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 aaGun moved from Korea to Amur 4 fighters and 1 tactical_bomber moved from Amur to Korea 1 mech_infantry moved from Shensi to Yunnan 3 JPNbombers, 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 JPNbombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters and 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung 2 armour and 1 infantry placed in Korea 1 elite and 4 infantry placed in Japan 1 Fortification placed in Philippines 1 Fortification placed in Caroline Islands 1 Fortification placed in Iwo Jima Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: has removed 4 TotalWarFighters owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4SZ6: Japanese has 4 fighters placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 62 PUs; end with 63 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 83 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 88 PUs 06ae9c86-da1c-42b6-afd4-d16cb8daa00f-exp-game-2-multi-apbt-j16.tsvg
    • K

      Proposed Map: Domination 1941

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      SchulzS
      I have a 9800 px wide draft map with more realistic land shapes, while Europe is enlarged enough to fit more units (ignore the WW1 borders). If the project is still alive, we can work on this. [image: 1780509746351-newmapproject2.jpg]
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      Panzerstahl-Helm 0P
      @alexander Hello Sir, [image: 1780501654407-25d608ea-7438-4a1b-93e1-b4b0d5829fcc-image.jpeg] Over the past few days, the Allied commanders have been racking their brains over the current situation. The carefully planned and cold-bloodedly executed surprise attack on the United Kingdom has brought the King—and thus the Allied forces—to their knees. Congratulations on a magnificent victory and thank you for a fantastic game. I’m happy to be available for Round 3 anytime! BR
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Hello, your Krauts did poorly, although outnumbered. They had too much Bier - but not a single hit. BR Game History Round: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 10 Russian_Rocketss, 1 elite, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode 2 infantry moved from Karelia to Novgorod 1 elite and 1 infantry moved from Western Ukraine to Eastern Poland EDIT: 1 1stSovietAG moved from Belarus to 1st Army Group EDIT: 1 armour and 9 infantry moved from 1st Army Group to Belarus EDIT: 1 2ndCorps and 1 3rdCorps moved from 1st Army Group to Belarus EDIT: 2 infantry moved from Belarus to Baltic States EDIT: 1 infantry moved from Belarus to Novgorod EDIT: 1 infantry moved from Ukraine to Bessarabia EDIT: Russians undo move 2. EDIT: 1 elite moved from Western Ukraine to Eastern Poland EDIT: 1 infantry moved from Western Ukraine to Bessarabia EDIT: 2 infantry moved from Belarus to Eastern Poland EDIT: 1 bomber moved from Karelia to Bessarabia EDIT: 1 elite moved from Bryansk to Rostov EDIT: 1 infantry moved from Bryansk to Rostov EDIT: 1 bomber moved from Russia to Rostov EDIT: 1 FighterAce and 1 fighter moved from Russia to Rostov EDIT: Russians undo move 14. EDIT: 1 armour and 1 guard_infantry moved from Evenkiyskiy to Kansu EDIT: 1 infantry moved from Novosibirsk to Kansu EDIT: 1 armour and 1 infantry moved from Timguska to Kansu EDIT: 1 armour moved from Urals to Kansu EDIT: 1 infantry moved from Kazakhstan to Tsinghai EDIT: 1 bomber moved from Russia to Tsinghai EDIT: 1 bomber moved from Karelia to Eastern Poland EDIT: 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States EDIT: 1 artillery moved from Karelia to Novgorod Combat - Russians EDIT: Turning off Edit Mode Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 armour and 1 harbour Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 3 armour, 1 guard_infantry and 2 infantry Japanese defend with 1 infantry Russians roll dice for 3 armour, 1 guard_infantry and 2 infantry in Kansu, round 2 : 4/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 armour, 1 guard_infantry and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 FighterAce, 1 elite, 1 fighter and 1 infantry Italians defend with 1 italian_para and 1 italian_paraBoost Russians roll dice for 1 FighterAce, 1 elite, 1 fighter and 1 infantry in Rostov, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 italian_para owned by the Italians lost in Rostov 1 italian_paraBoost owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 FighterAce, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 bomber, 1 elite and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 elite and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 1,33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Non Combat Move - Russians Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 1 artillery and 2 infantry moved from Finland to Karelia 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Bessarabia to Belarus 1 FighterAce and 1 fighter moved from Rostov to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 bomber moved from Tsinghai to Russia 1 infantry moved from Bryansk to Western Ukraine 1 armour moved from Western Ukraine to Belarus 1 elite moved from Russia to Bryansk 1 TankDestroyerFS moved from Bryansk to Belarus 1 Tank_General and 2 armour moved from Russia to Belarus EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to 1st Tank EDIT: 1 Tank_General moved from 1st Tank to Overflow EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group EDIT: 1 2ndCorps and 1 3rdCorps moved from Belarus to 1st Army Group EDIT: 3 guard_infantrys moved from Belarus to 1st Army Group EDIT: 3 infantry moved from Belarus to 1st Army Group Place Units - Russians 3 Mass_Tankss, 10 Russian_Rocketss, 1 elite and 1 russian_para placed in Russia 3 infantry placed in Bryansk 2 infantry placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs Combat Hit Differential Summary : Japanese regular : -0,67 Italians regular : -0,83 Germans regular : -1,67 Russians regular : 3,17 exp-game-10-straw-r-9.tsvg
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • M

      War Plan Red-Orange

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      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
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