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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Game History Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 1 air_transport, 3 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 2 fighters moved from Japan to Amur 1 fighter moved from Japan to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Manchuria to Amur 2 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 artillery and 3 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 2 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 5/21 hits, 6.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 5/9 hits, 4.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Szechwan 1 fighter and 1 tactical_bomber moved from Amur to Japan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Siberia 1 Japanese_LCV and 1 elite moved from Soviet Far East to Siberia 2 fighters moved from Amur to 6 Sea Zone 1 aaGun moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Kweichow 3 armour moved from Shantung to Kweichow 3 armour moved from Kiangsu to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 J_Rail and 1 infantry moved from Kiangsu to Suiyuyan 1 J_Rail moved from Kiangsu to Kwangsi 1 J_Rail and 1 infantry moved from Kwangsi to Szechwan 1 artillery moved from Kiangsu to Kiangsi 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 air_transport, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 39 PUs; end with 39 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Japanese regular : -1.00 Russians regular : 0.67 EXP Game 12 Trout J 4.tsvg Sorry for the sloppy turn. Brain overused already today
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Trout Hi Guys Just a heads up, 2.56 is out if you wanna give it a go [image: 1778484948616-screenshot-from-2026-05-11-02-34-28.png]
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Herr Panzer Hope your Familie and Frau had a nice Mother's Day No scramble
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @ All I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work. Here is an example. One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst. This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake. What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4. It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens. There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4. [image: 1778503133911-screenshot-from-2026-05-11-07-24-02.png] place them in Germany Edit Note the Waffen4 consumes a regular Inf same as a Waffen Inf [image: 1778503187761-screenshot-from-2026-05-11-07-39-34.png] then after Place phase, Waffen Inf4 turns into a regular Waffen Inf. [image: 1778503266486-screenshot-from-2026-05-11-07-40-51.png] Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem. I've thought that before though lol Edit Yea looks as if it's gonna be a success story I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb
    • M

      MM1sttestgame

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    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Hearts of Iron: The Rising Sun 1942 Description World War 2 starting in 1942 on the Big World Map with many new unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1778431215896-94182cab-1c56-4a0a-82b4-167f972ade63-image.jpeg] Good Points Reasonably balanced Bad Points Most of the new units aren't useful
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