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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout yea i get 15 +3 for being Italian. No other bonuses in play, so 18 is what I get as well. Game History Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 armour, 1 artillery and 3 infantry Changer defend; Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0.67 ANZAC regular : 1.50 Trout Tourney Game 1 F 8 .tsvg
    • R

      Question about trenches domination 1914 no mans land

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      @Ramon said: The problem is that it can obviously still land on land, which we dont want. but do you know if its theoretically possible to make the unit unable to land on land? Sorry, but this is going to have to be player enforce. There is only one way, that I know of, that allows air units to fly over a territory that could block the landing of that air unit in the same territory and it deals with relationshipTypes. Cheers...
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander-The-Great said: Still no luck on the manual mine clearing... Man I sure wouldn't want that duty assignment Edit @alexander-the-great @trout @panzerstahl-helm-0 I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry. Hmm ... maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ? That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece. Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs. I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged. Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol Before Fctry place [image: Screenshot from 2026-09-19 16-14-51.png] Place Fctry upgrade before anything else [image: Screenshot from 2026-09-19 16-14-27.png] heh heh @panzerstahl-helm-0 Good Evening Herr Panzer. Sramble 92 ? [image: Screenshot from 2026-09-19 16-53-23.png] EXP Multi Game 2 APbT G 25 Scramble.tsvg Edit I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB. Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1. I'll just wait lol maybe Edit 2 Well I made the Executive decision and went for it We can reroll it if needed Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up Game History Round: 25 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Germans takes Alexandria from British EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Changing ownership of Alexandria from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 1 Me_262 moved from Southern Italy to 92 Sea Zone 1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 Waffen_Para moved from Southern France to Gibraltar 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 elite moved from Southern France to 93 Sea Zone 1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar 1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium 1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium 3 mech_infantrys moved from Western Germany to Holland Belgium EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria 1 Me_262 moved from Southern Italy to Algeria 1 mech_infantry moved from Western Germany to Holland Belgium EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium EDIT: 1 Me_262 moved from Western Germany to Holland Belgium 2 Me_262s moved from Western Germany to Western Ukraine 1 LuftwaffeAce moved from Bryansk to Ukraine 1 LuftwaffeAce moved from Bryansk to Rostov 2 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Rostov 1 elite moved from Smolensk to Vologda 1 armour moved from Bryansk to Vologda EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk EDIT: 1 Me_262 moved from Bryansk to Vologda EDIT: 1 Me_262 moved from Bryansk to Rostov EDIT: 1 Me_262 moved from Bryansk to Ukraine EDIT: Germans undo move 37. EDIT: 1 GAirCommander moved from Bryansk to Ukraine EDIT: 1 Me_262 moved from Bryansk to Vologda Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport British defend with 1 destroyer Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4 British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4 Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 3 Wolfpacks Battle in Gibraltar Germans attack with 1 Waffen_Para, 1 armour and 1 elite British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3 British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5 Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3 British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2 British win with 1 uk_fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite Casualties for Americans: 1 elite and 1 infantry Casualties for British: 1 uk_fighter Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks EDIT: British defend with 1 Escort EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6 EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4 EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Vologda Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3 Russians roll dice for 1 elite in Vologda, round 2 : 2,4 Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 SP_ArtilleryUSSR and 1 armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3 Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3 Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour Battle in Algeria Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3 Americans roll dice for 2 infantry in Algeria, round 2 : 5,4 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2 Americans roll dice for 1 infantry in Algeria, round 3 : 5 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3 Americans roll dice for 1 infantry in Algeria, round 4 : 2 Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3 Americans roll dice for 1 infantry in Algeria, round 5 : 6 Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 German_LCV Battle in Western Ukraine Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt Changer defend; Russians defend with 1 Soviet_Partisan Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3 Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5 Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Ukraine Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6 Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4 Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 3 infantry Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6 British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5 Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 1 UK_LCV, 1 elite and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 GAirCommander moved from Ukraine to Bryansk EDIT: 1 Me_262 moved from Rostov to Bryansk EDIT: 2 Me_262s moved from Vologda to Bryansk EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk 2 Me_262s moved from Western Ukraine to Bryansk 1 LuftwaffeAce moved from Ukraine to Bryansk 1 LuftwaffeAce moved from Rostov to Bryansk 1 elite moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Germany to Romania 1 Waffen_Para moved from Germany to Southern France 1 Me_262 moved from Holland Belgium to Southern Italy 1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France 1 Me_262 moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 Europe_Rail and 1 armour moved from Germany to Southern France 1 Me_262 moved from Algeria to Tunisia 1 G_Rail and 1 elite moved from Germany to Bryansk 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk 2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Eastern Poland 1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk 2 infantry moved from Southern Italy to Northern Italy 5 G_air_transports moved from Bryansk to Germany 2 G_air_transports moved from Bryansk to Western Germany 1 G_air_transport moved from Southern France to Western Germany Place Units - Germans 1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany 1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs EXP Multi Game 2 APbT G 25 .tsvg
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Guten Tag Game History Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 26 Army_Conscripts and 1 UndrgroundFctry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 russian_paras moved from Novgorod to Norway 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Bryansk to Baltic States 1 elite and 2 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 1 elite and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Norway Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras Germans defend with 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry in Norway, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Russians lost in Norway 4 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 3 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 3 : 2/12 hits, 3.67 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry in Norway, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 russian_paras in Norway, round 4 : 5/11 hits, 3.50 expected hits Germans roll dice for 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 1 infantry in Norway, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Norway 1 elite owned by the Germans, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 german_paras owned by the Germans lost in Norway Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras in Norway, round 5 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 German_LCV in Norway, round 5 : 0/0 hits, 0.00 expected hits 1 German_LCV owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 2 armour, 1 artillery, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is 24 Casualties for Russians: 5 infantry Casualties for Germans: 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 7 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod 1 aaGun moved from Finland to Norway 2 infantry moved from Karelia to Finland 2 Russian_Rails and 2 mine_unarmeds moved from Russia to Belarus 2 Russian_Engineers moved from Belarus to Bryansk 1 elite moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 elite moved from Bryansk to Belarus 1 elite, 6 guard_infantrys and 8 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Amur to Buryatia 3 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode 1 Army_Conscript placed in Ukraine 6 Army_Conscripts placed in Caucasus 3 Army_Conscripts placed in Novgorod 16 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Russians collect 38 PUs (3 lost to blockades); end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs Combat Hit Differential Summary : Germans regular : -3.67 Russians regular : 0.50 Game 11 Strangelove R 5.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut said: @Nothingtoseehere btw just the dice stats r fine wen u paste the entire history in here it does something weird to the emails that makes them look blank I prefer having the history in the thread so I can look things up without going into the client for every little thing. But if posting the history causes issues for you, I'll do it in separate posts in the future.
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