TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • B

      EXP Game 12 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      143
      1
      0 Votes
      143 Posts
      17k Views
      T
      @beelee No, that’s okay. The lesson will stick in my head better if it costs me the game. Wasn’t 100% that I would have been successful taking Tokyo anyway
    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
      38
      2 Votes
      38 Posts
      9k Views
      VictoryFirstV
      Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1k
      1
      1 Votes
      1k Posts
      681k Views
      N
      @ubernaut alright
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      325
      1
      0 Votes
      325 Posts
      52k Views
      T
      @Alexander @beelee @panzerstahl-helm-0 Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies! Game History Round: 21 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Buryatia from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East 4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone 2 JPNbombers and 6 fighters moved from Japan to Soviet Far East 3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Soviet Far East 1 armour moved from Malaya to Burma 5 infantry moved from Yunnan to Burma 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in Soviet Far East Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5 Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2 Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5 Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4 Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1 Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4 Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters Battle in Burma Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours British roll AA dice in Burma : 3,2,3 Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6 British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4 Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2 British roll dice for 1 uk_armour in Burma, round 3 : 3 Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 4 infantry Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 fighter EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Malaya to Shan State 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Philippines to Kweichow 4 NavyFighters moved from Soviet Far East to 5 Sea Zone 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 air_transport and 1 elite moved from Caroline Islands to Java 1 air_transport and 1 elite moved from Japan to Caroline Islands 1 air_transport and 1 infantry moved from Korea to Kweichow 1 air_transport moved from Philippines to Korea 2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow 1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone 2 JPNbombers moved from Soviet Far East to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 Escort moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to Siberia 2 fighters moved from Soviet Far East to Amur 2 tactical_bombers moved from Soviet Far East to Amur 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone 1 fighter moved from Soviet Far East to 5 Sea Zone 3 fighters moved from Soviet Far East to 5 Sea Zone 6 fighters moved from Soviet Far East to Amur 2 fighters moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Soviet Far East to Amur Place Units - Japanese 6 TotalWarMechInfs and 1 elite placed in Japan 1 armour and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Units in Korea being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Korea 1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      59
      1
      1 Votes
      59 Posts
      11k Views
      SchulzS
      @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
    • 1 / 1