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    • A

      Qualifier for Wiking-Con 2027 - Game No. 2

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      @Panzerstahl-Helm-0 Guten Morgen Are you able to post on the Tournament thread where Panther moved us ? I am unable to. Also just in case you missed it 2.61 is latest now. It fixes the A-Bomb not being purchaseable when you skip a turn building/researching it. Prost [image: 1788239089466-prost.png]
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander Good Evening Almost Fall time. Termination dust before you know it I just finished a projected test turn so I'm doing G right now Edit Started out in Local lol at least I caught it after my buy Game History Round: 23 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans buy 1 Escort, 1 King_Tiger, 1 Panzer_Grndrs, 2 SP_Artillerys, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 1 german_para, 3 infantry, 1 transport and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 elite moved from Southern Italy to 97 Sea Zone 1 armour, 1 elite and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 2nd Luftflotten to Southern Italy EDIT: 1 GAirCommander and 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Normandy Bordeaux EDIT: 1 Me_262 moved from Southern Italy to Holland Belgium EDIT: 1 bomber moved from Romania to Holland Belgium 2 Me_262s moved from Western Germany to Southern France 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5 and 1 waffen_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium 2 armour moved from Germany to Holland Belgium EDIT: 1 Waffen_Para moved from Bulgaria to Northwest Persia EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Smolensk to Vologda 1 armour moved from Archangel to Smolensk 1 armour moved from Smolensk to Vologda 1 mech_infantry moved from Belarus to Vologda 1 LuftwaffeAce moved from Smolensk to Bryansk 1 LuftwaffeAce moved from Smolensk to Rostov 1 armour moved from Western Ukraine to Rostov 1 infantry moved from Ukraine to Rostov EDIT: 1 ArmyGroupCentre moved from Smolensk to Army Group Centre EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Army Group Centre to Smolensk EDIT: 2 armour moved from Smolensk to Bryansk 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans Combat - Germans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Vologda Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 1 infantry Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 armour and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 elite and 1 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Vologda Germans win with 1 GAirCommanderMe_262 and 3 Me_262AFs remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 elite and 1 infantry Battle in Southern France Germans attack with 2 Me_262s, 1 armour and 2 mech_infantrys Americans defend with 1 USA_LCV, 1 elite and 1 harbour Germans roll dice for 2 Me_262s, 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 USA_LCV and 1 elite in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans and 1 USA_LCV owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 Me_262s, 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 USA_LCV and 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 armour and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 LuftwaffeAce, 1 armour and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce and 2 armour British defend with 1 infantry Germans roll dice for 1 LuftwaffeAce and 2 armour in Bryansk, round 2 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Bryansk 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce and 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys British defend with 1 artillery, 1 commando and 1 elite Germans roll dice for 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 artillery, 1 commando and 1 elite in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 1 commando owned by the British, 1 artillery owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 Me_262, 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 artillery, 1 commando and 1 elite Battle in Normandy Bordeaux Germans attack with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; Americans defend with 2 infantry, 1 mech_infantry and 1 usa_armour Germans roll dice for 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 1 mech_infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 2 infantry, 1 mech_infantry and 1 usa_armour in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits 1 waffen_infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 usa_armour owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommander, 2 Me_262s, 1 WaffenPnzrJagerFS, 1 Waffen_Arty and 1 Waffen_Oberst_5 remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry and 1 waffen_infantry Casualties for Americans: 2 infantry, 1 mech_infantry and 1 usa_armour Battle in Gibraltar Germans attack with 1 armour and 1 elite British defend with 1 airfield and 1 harbour; Americans defend with 1 air_transport and 1 elite Germans roll dice for 1 armour and 1 elite in Gibraltar, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport and 1 elite in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Americans lost in Gibraltar Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 air_transport in Gibraltar, round 6 : 0/0 hits, 0.00 expected hits 1 air_transport owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 elite Casualties for Americans: 1 air_transport and 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Baltic States Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy, 6 GermanUBoats, 2 Wolfpacks and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 Me_262s moved from Southern France to Southern Italy 1 LuftwaffeAce moved from Germany to Southern Italy 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Smolensk 1 LuftwaffeAce moved from Rostov to Smolensk 1 LuftwaffeAce moved from Bryansk to Smolensk EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk EDIT: 1 GAirCommander and 2 Me_262s moved from Normandy Bordeaux to Western Germany EDIT: 1 Me_262 moved from Holland Belgium to Western Germany EDIT: 1 GAirCommander and 3 Me_262s moved from Western Germany to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 bomber moved from Holland Belgium to Western Germany 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 G_air_transport and 1 aaGun moved from Western Germany to Smolensk 1 G_air_transport and 1 infantry moved from Western Germany to Smolensk 3 G_air_transports, 2 armour and 1 elite moved from Germany to Smolensk 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Western Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Germany 1 elite moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Belarus to Smolensk 1 elite moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 G_Rail and 1 armour moved from Germany to Western Ukraine 1 infantry moved from Karelia to Novgorod 1 waffen_infantry moved from Romania to Bulgaria 1 armour moved from Germany to Romania 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States 1 infantry moved from Germany to Poland EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre EDIT: 1 King_Tiger moved from Smolensk to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk EDIT: 1 Waffen_Oberst_5 moved from Normandy Bordeaux to GermanFlow EDIT: 1 Waffen_Oberst moved from 1st Waffen to Normandy Bordeaux Place Units - Germans 1 TotalWar_Tank placed in Western Germany 6 TotalWarMechInfs placed in Germany 1 SP_Artillery, 5 TotalWar_Tanks, 1 aaGun and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 SP_Artillery placed in Southern Italy 1 transport placed in 97 Sea Zone 1 Escort placed in 112 Sea Zone 1 elite, 1 german_para and 1 infantry placed in Germany 1 King_Tiger placed in Western Germany 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4,2,5,5,5,3,6,2,2,5 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 82 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 87 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 92 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 97 Optional[PUs] Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 Optional[PUs]; end with 99 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 102 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 104 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 109 PUs Combat Hit Differential Summary : Americans regular : -0.17 Russians regular : 1.00 Germans regular : -0.67 British regular : -1.67 exp-game-2-multi-apbt-az G 23.tsvg NCM about blew my small cranium to pieces lol Had to keep checking test Edit @trout @panzerstahl-helm-0 @alexander looks as if Late 1950 is as late as I went lol Thought I went to 1955 but it was kind of a pita so we'll just have to cipher it manually from here on out. One thing to be aware of is the Pacific Island Bonuses. I'm not sure how far they go before they quit working. I'm guessing 25 or 30 since they worked last rd. Gotta edit it after that. The more triggers I add the slower it'll perform because it checks them every turn. The Islands ones. Probably a better way to do it but it works and I don't wanna F it up lol Edit Again Actually it looks like I fixed that. I kinda remember doing it, so we should be good to rd 99 lol
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout Oh boy. That sounds rough. Getting ready to look at it now. Had to take a nap. Only had 3 hours sleep and kept waking up every hour. I know there's nothing I can do about stuff out of my control and stressing about it doesn't help but knowing that and being able to do anything about it are two different things lol Game History Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 12 mine_unarmeds and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Belarus to Novgorod 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 1 elite and 6 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Rostov Place Units - Russians 1 Soviet_Commisar, 1 elite, 12 mine_unarmeds and 3 russian_paras placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : d811cf82-40be-4526-bbd9-0cf1524f8129-tourney-trout-vs-beelee-R2.tsvg
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      Panzerstahl-Helm 0P
      @beelee said: @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Best practice is that the defeated party posts the game result I guess. Need to see how that works out. Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. I think I can add that to the file so it posts the year instead the turn number. Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help. Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Fair anough. Can´t wait to throw some A-bombs on Stalins head! Edit 4 Playing my test game on the lobby lol Hopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware. I will keep you updated. ....and one mor thing: Game History Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Kweichow to Shensi 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 2 JPNbombers moved from Kwangsi to Szechwan 1 artillery and 1 infantry moved from Yunnan to Shan State 1 infantry moved from Siam to Shan State 1 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from Caroline Islands to 45 Sea Zone 1 tactical_bomber moved from Hunan to Suiyuyan 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 JPNbombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits 1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 JPNbombers moved from Szechwan to Hunan 1 elite moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 J_Rails and 2 infantry moved from Kiangsu to Yunnan 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Celebes 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone 1 air_transport moved from Kwangsi to Japan EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea 3 fighters moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Suiyuyan to Hopei Place Units - Japanese 1 factory_minor placed in French Indo China 1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs] Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Combat Hit Differential Summary : Chinese regular : 1,00 Americans regular : -1,50 Japanese regular : -2,67 Americans AA : 0,50 ANZAC regular : 0,67 British regular : 0,00 exp-game-11-dr.strangelove-J-3.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Heil Herr Trout, so Il Duce is offline now and enjoying his life in retirement. The Med is very crowded with German ships....and Malta in German hands! The Great Reich is up. BR Game History Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 elite ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 Escort ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 Escort in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 fighter and 4 infantry Changer defend; Japanese defend with 1 elite and 1 infantry ANZAC roll dice for 1 fighter and 4 infantry in Dutch New Guinea, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 elite and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 fighter and 3 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 elite in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 44 Sea Zone to 41 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 1 air_transport moved from New Guinea to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - French Combat Hit Differential Summary : Japanese regular : 0,00 ANZAC regular : 3,00 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-ANZ8.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere managed to squeeze enough time to wrap up nc go for .tsvg Combat Hit Differential Summary : Germany AntiAircraftGun : 0.67 Germany regular : 3.92 Japan regular : -0.33 Germany ArtilleryAntiTank : 1.75 Russia regular : 0.50
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