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    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      TheDogT
      @LaFayette Working, thanks! Did you know in game map downloads also failed, now working
    • TheDogT

      Curated Best/Top Maps & TripleA Guides

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      TheDogT
      Thanks! Tidied up that first section to make it current.
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout Game History Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Russians buy 1 AirLL, 3 Mass_Tankss, 2 TankLLs, 1 elite and 6 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 1 AirLL placed in Caucasus 2 TankLLs placed in Bryansk Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger Russians RemoveLendLeaseFeeTank: has removed 2 TankLLs owned by Russians in Bryansk Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_fighter EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Removing units owned by British from Bryansk: 2 uk_armours and 1 uk_armour_lendlease EDIT: Adding units owned by Russians to Bryansk: 2 armour EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 2 armour moved from Bryansk to Baltic States 1 guard_infantry moved from Belarus to Baltic States 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Caucasus to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Baltic States Russians attack with 2 armour, 2 fighters, 1 guard_infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer and 1 infantry Russians roll dice for 2 armour, 2 fighters, 1 guard_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 ElitePanzer and 1 infantry in Baltic States, round 2 : 3/3 hits, 1.33 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Baltic States 1 ElitePanzer owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 1 fighter and 1 guard_infantry Casualties for Germans: 1 ElitePanzer and 1 infantry Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 ElitePanzer in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 ElitePanzer owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 ElitePanzer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 1 armour EDIT: Adding units owned by Russians to Baltic States: 1 fighter EDIT: Changing ownership of Baltic States from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Rostov 1 russian_para moved from Bryansk to Caucasus 2 armour moved from Urals to Smolensk EDIT: 2 armour moved from Smolensk to 2nd Corps EDIT: 1 artillery and 1 infantry moved from 2nd Corps to Smolensk 1 elite moved from Smolensk to Belarus 2 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer moved from Russia to Bryansk 5 infantry moved from Volgograd to Caucasus 2 Russian_Rails moved from Russia to Volgograd 2 Russian_Rails and 1 russian_minor moved from Volgograd to Caucasus 5 infantry moved from Russia to Smolensk 15 infantry moved from Russia to Bryansk 2 armour moved from Egypt to Tobruk 1 infantry moved from Timguska to Urals 1 infantry moved from Yenisey to Timguska 1 R_Europe_Rail moved from Russia to Yenisey 1 R_Europe_Rail and 1 infantry moved from Yenisey to Bryansk 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 2 R_mine_Belarus_NOVGOs EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_UKRs EDIT: Turning off Edit Mode 3 Mass_Tankss, 1 elite and 6 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs Combat Hit Differential Summary : Germans regular : 1.67 Russians regular : -0.17 Trout Tourney Game 1 R 6 .tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout The Bunkers in PHI need to be removed. They must be continuosly manned. [image: Screenshot from 2026-09-12 21-16-05.png] Edit Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game" [image: Screenshot from 2026-09-12 21-29-28.png]
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere go for .tsvg Combat Hit Differential Summary : Germany regular : 0.67 Japan regular : 0.75 Britain regular : 1.75
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @panzerstahl-helm-0 Hallo Game History Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 2 fighters and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 fighters moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 Escort and 1 transport placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0.33 ANZAC regular : 0.83 Game 11 Strangelove ANZC 4.tsvg
    • RogerCooperR

      Random WW2 Generation

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      RogerCooperR
      Step 7: Starting units and resources I will create a standard setup largely derived from the 1941 scenario. The units will be handled by territory, so they may be controlled by a different country than in the standard game. In all standard A&A games, the starting resources are the same as the starting income but there is no reason to mandate that. I will likely vary with higher values for the lead aggressor and lower values for delayed entry countries.
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