@alkexr
Ahhh. Sorry, you are correct, this is something that I did not consider! I forgot that stacking bonus were additive. In Cerin Amroth, a poor unit would indeed only receive a +1 to their base stats if they are in a forest+hill+settlement territory if you simplify the matrix by shifting the base values.
I really should have caught that, particularly after you mentioned it in a post! You are correct, my simplification does not work towards your goals. That being said, your voice lines in the video from last year were quite good and doubling down on your ideas the only sensible simplification that is left using my original approach of getting rid of reducing the matrix would be this:
Buffing stacked territory types (slightly simplified version):
** Unit tag “poor tactics”: +1 bonus to defense in caves and settlements +1 attack in plains
** Unit tag: “average tactics”: +1 bonus to defense for each territory type except plains in which they get +2 bonus to attack instead
** Unit tag: “excellent tactics”: +2 bonus to defense for each territory type except plains in which they get +2 bonus to attack instead
[image: 1784586775084-fdb7d8c9-069c-4b82-9a7a-0bb35e1d058a-image.jpeg]
(Green cells are values that are correctly reproduced by the simple explanation. Yellow one are not and would need terrain preferences to work.)
Anyhow, sorry again for missing the broken stacking bonuses.