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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere i havent even looked at the pacific yet
    • T

      How to add to Big World Variations

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      TheDogT
      @thehobbesian Tha map is here, so can be downloaded manually. https://github.com/ClavintheGreat/thehobbesians_1939 I think it to make it downloadable for all, it needs to change the repository from main to master I dont have permission to do this. Here is the instructions for a rename. https://docs.github.com/en/repositories/configuring-branches-and-merges-in-your-repository/managing-branches-in-your-repository/renaming-a-branch
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      B
      @Panzerstahl-Helm-0 Hallo yea I've heard it gets hot there. I guess you were already used to it this summer though yea last couple days been nice. 70s. One more and then it heats back up. Yea the flood triggered a mold invasion so the basement needs to be remediated. Not as expensive as I thought or as dangerous, just have to stay masked up and try not to move stuff around too much while down there. Still fucks with you but just have to power through. I hired the top contractor 2 days ago. She's gonna get one of her crews started next week on it. I still gotta try and salvage some shit but most of it is just gonna get launched and most of it needed to anyway. so I'll be busy and then some downtime while they do their thing. Can still time for the game I imagine. Hope you and the girls enjoying the Vacation Ciao Edit Looking at the game now. I see SSR bought 2 Arty. SPA same price. You can change if you want. Really no reason not too Edit 2 Actually the Oberst3 needed to die instead of a ss Inf as 1st SS had been deactivated due to combat losses. [image: 1784807778190-screenshot-from-2026-07-23-06-48-27.png] The Oberst rolled last and got 2 hits, so I'll put a Panzer back in for you. You could go Elite too but it doesn't really matter Game History Round: 16 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 armour moved from Amur to Buryatia 1 JPNbomber moved from Anhwe to Buryatia 3 armour, 1 elite and 1 fighter moved from Amur to Siberia 1 fighter moved from Japan to Siberia 3 armour and 1 mech_infantry moved from Korea to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Battle in Siberia Japanese attack with 6 armour, 1 elite, 2 fighters and 1 mech_infantry Americans defend with 1 ArmoredInfantry and 3 usa_fighters Japanese roll dice for 6 armour, 1 elite, 2 fighters and 1 mech_infantry in Siberia, round 2 : 2/11 hits, 4.50 expected hits Russians roll dice for 1 ArmoredInfantry and 3 usa_fighters in Siberia, round 2 : 3/4 hits, 2.50 expected hits 1 mech_infantry owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Siberia 1 usa_fighter owned by the Americans and 1 ArmoredInfantry owned by the Americans lost in Siberia Japanese roll dice for 5 armour and 2 fighters in Siberia, round 3 : 6/7 hits, 3.50 expected hits Russians roll dice for 2 usa_fighters in Siberia, round 3 : 0/2 hits, 1.33 expected hits 2 usa_fighters owned by the Americans lost in Siberia Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 19 Casualties for Japanese: 1 armour, 1 elite and 1 mech_infantry Casualties for Americans: 1 ArmoredInfantry and 3 usa_fighters Battle in Buryatia Japanese attack with 1 JPNbomber and 2 armour Americans defend with 1 infantry Japanese roll dice for 1 JPNbomber and 2 armour in Buryatia, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Russians with 1 JPNbomber and 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 JPNbomber moved from Buryatia to Amur 1 infantry moved from Korea to Amur 1 aaGun moved from Hopei to Anhwe 2 fighters moved from Hopei to Amur 3 armour and 1 mech_infantry moved from Jehol to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Korea to Amur 2 armour moved from Korea to Jehol 2 fighters moved from Siberia to 6 Sea Zone Place Units - Japanese 3 infantry and 1 mech_infantry placed in Korea 1 Escort, 1 Japan_destroyer and 4 TotalWarFighters placed in 6 Sea Zone 1 elite placed in Japan Japanese undo move 2. 4 TotalWarFighters placed in Japan 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,2,2 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 35 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 38 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 39 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 40 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 48 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 50 Optional[PUs] Combat Hit Differential Summary : Japanese regular : 0.33 Russians regular : -1.17 EXP Game 10 Straw J 16.tsvg I swapped the Arty and added a Pnzr. If you attack Japan you will need to edit the Home Defense Token and the 2 Inf before combat.
    • D

      Pact of Steel 2 mods for new Version

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      TheDogT
      @djggml So here is a working map.yml (remove the .txt to use it. map.yml.txt map_name: the_pact_of_steel games: - {game_name: Pact of Steel, file_name: pact_of_steel.xml} - {game_name: Pact of Steel 2, file_name: pact_of_steel_2.xml} - {game_name: Pact of Steel 233, file_name: pact_of_steel_233.xml} Note it has the version line removed.
    • KindwindK

      Game Engine Rules (AI Training)

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      KindwindK
      @RogerCooper Some. I moved over to a local LLM using Fable. Here is a log file. I ditched my rust engine. Everything is in working order now I think. ======================================================================== TRIPLEA-LLM GAME STATEMENT (both sides where logged) Account: ? side vs ? model ? Game id: eval-56cb5c6b-3329-4682-8126-455bc6fc53da Opened: 2026-07-22 18:14 Rounds: ? Duration: ?s Result: winners = none (round cap) ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 24 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Karelia S.S.R. -> West Russia (1 x fighter, 3 x infantry) << ATTACK COMBAT Archangel -> West Russia (3 x infantry, 1 x armour) << ATTACK COMBAT Caucasus -> West Russia (3 x infantry, 1 x artillery, 1 x armour) << ATTACK COMBAT Russia -> West Russia (1 x fighter, 3 x infantry, 1 x artillery, 2 x armour) << ATTACK NONCOM West Russia -> Archangel (2 x fighter) NONCOM Soviet Far East -> Yakut S.S.R. (2 x infantry) NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry) NONCOM Yakut S.S.R. -> Novosibirsk (2 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Evenki National Okrug -> Russia (2 x infantry) NONCOM Buryatia S.S.R. -> Yakut S.S.R. (2 x infantry) PLACE Russia: 3 x infantry, 2 x artillery, 1 x armour ROUND 1 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 7 x infantry .......................................... - 21 PURCHASE 3 x armour ............................................ - 15 BALANCE AFTER PURCHASE ....................................... PU 4 COMBAT Eastern Europe -> Belorussia (1 x fighter, 2 x infantry, 1 x armour) COMBAT Germany -> Belorussia (1 x bomber, 1 x fighter, 1 x armour) COMBAT Eastern Europe -> West Russia (1 x fighter, 1 x infantry, 1 x armour) << ATTACK COMBAT Norway -> West Russia (1 x fighter) via Norway > Karelia S.S.R. > West Russia << ATTACK COMBAT Germany -> West Russia (2 x infantry, 1 x armour) << ATTACK COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery, 1 x armour) NONCOM Germany -> Western Europe (1 x infantry) NONCOM Southern Europe -> Western Europe (1 x infantry) NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R. NONCOM Belorussia -> Ukraine S.S.R. (1 x infantry) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter) NONCOM Western Europe -> 7 Sea Zone (1 x fighter) << LOAD NONCOM 7 Sea Zone -> 6 Sea Zone (1 x fighter) NONCOM 6 Sea Zone -> 5 Sea Zone (1 x fighter) NONCOM 5 Sea Zone -> Eastern Europe (1 x fighter) << UNLOAD NONCOM Belorussia -> Eastern Europe (1 x bomber, 1 x infantry) NONCOM Germany -> Eastern Europe (1 x infantry) NONCOM Ukraine S.S.R. -> Eastern Europe (1 x fighter) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter, 1 x infantry, 1 x artillery) PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Germany: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x armour PLACE Southern Europe: 1 x infantry ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 1 x armour ............................................ - 5 PURCHASE 1 x transport ......................................... - 8 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> 2 Sea Zone (2 x infantry) << LOAD COMBAT 2 Sea Zone -> 6 Sea Zone (1 x battleship, 1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone COMBAT United Kingdom -> Germany (1 x bomber) via United Kingdom > 6 Sea Zone > 5 Sea Zone > Germany << ATTACK COMBAT Anglo Egypt -> Libya (1 x fighter, 1 x infantry, 1 x armour) << ATTACK NONCOM Germany -> Karelia S.S.R. (1 x bomber) via Germany > 5 Sea Zone > Karelia S.S.R. NONCOM Libya -> Anglo Egypt (1 x fighter) NONCOM Union of South Africa -> Kenya (1 x infantry) NONCOM Persia -> Caucasus (1 x infantry) NONCOM India -> Persia (3 x infantry) NONCOM Trans-Jordan -> Persia (1 x infantry) NONCOM 1 Sea Zone -> 3 Sea Zone (1 x transport) via 1 Sea Zone > 2 Sea Zone > 3 Sea Zone NONCOM 15 Sea Zone -> 33 Sea Zone (1 x destroyer) via 15 Sea Zone > 34 Sea Zone > 33 Sea Zone NONCOM 13 Sea Zone -> 9 Sea Zone (1 x battleship) via 13 Sea Zone > 12 Sea Zone > 9 Sea Zone NONCOM 35 Sea Zone -> 33 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 1 x destroyer) via 35 Sea Zone > 32 Sea Zone > 33 Sea Zone NONCOM 40 Sea Zone -> 42 Sea Zone (1 x submarine, 1 x transport) via 40 Sea Zone > 41 Sea Zone > 42 Sea Zone NONCOM United Kingdom -> 3 Sea Zone (1 x artillery) << LOAD PLACE 6 Sea Zone: 1 x transport PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour ROUND 1 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 2 x infantry .......................................... - 6 PURCHASE 1 x armour ............................................ - 5 PURCHASE 1 x transport ......................................... - 8 BALANCE AFTER PURCHASE ....................................... PU 11 COMBAT Japan -> 60 Sea Zone (2 x infantry) << LOAD COMBAT 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) COMBAT 59 Sea Zone -> China (2 x infantry) << AMPHIBIOUS ASSAULT NONCOM 50 Sea Zone -> 59 Sea Zone (1 x carrier, 1 x fighter) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 50 Sea Zone -> 60 Sea Zone (1 x destroyer) NONCOM Japan -> 60 Sea Zone (1 x fighter) << LOAD NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport) NONCOM Japan -> 60 Sea Zone (2 x infantry) << LOAD NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport) NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 59 Sea Zone (1 x transport, 2 x infantry) NONCOM Japan -> 59 Sea Zone (1 x fighter) << LOAD NONCOM 59 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry) NONCOM 60 Sea Zone -> 61 Sea Zone (1 x transport, 2 x infantry) NONCOM 61 Sea Zone -> Manchuria (2 x infantry) << UNLOAD NONCOM China -> Manchuria (2 x fighter) NONCOM 50 Sea Zone -> 49 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer) NONCOM 49 Sea Zone -> 60 Sea Zone (1 x carrier, 1 x fighter, 1 x destroyer) PLACE French Indochina: 1 x infantry PLACE China: 1 x transport PLACE Manchuria: 1 x infantry ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 4 x infantry .......................................... - 12 PURCHASE 2 x armour ............................................ - 10 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x artillery ......................................... - 4 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern United States -> 10 Sea Zone (2 x infantry, 1 x artillery, 1 x armour) << LOAD COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 2 x infantry, 1 x destroyer, 1 x artillery, 1 x armour) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone COMBAT 12 Sea Zone -> Algeria (2 x infantry, 1 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT NONCOM Sinkiang -> Kazakh S.S.R. (2 x infantry) NONCOM Central United States -> Mexico (2 x infantry) NONCOM 52 Sea Zone -> 54 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 52 Sea Zone > 55 Sea Zone > 54 Sea Zone NONCOM 55 Sea Zone -> 20 Sea Zone (1 x battleship, 1 x transport) via 55 Sea Zone > 54 Sea Zone > 20 Sea Zone NONCOM 20 Sea Zone -> 10 Sea Zone (1 x destroyer) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone PLACE 10 Sea Zone: 2 x transport PLACE Eastern United States: 4 x infantry, 1 x artillery, 2 x armour ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 28 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT West Russia -> Ukraine S.S.R. (9 x infantry, 2 x artillery, 2 x armour) << ATTACK COMBAT Caucasus -> Ukraine S.S.R. (2 x infantry) << ATTACK NONCOM Novosibirsk -> Kazakh S.S.R. (2 x infantry) NONCOM Yakut S.S.R. -> Novosibirsk (4 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Russia -> West Russia (5 x infantry, 2 x artillery, 1 x armour) PLACE Russia: 3 x infantry, 2 x artillery, 2 x armour ROUND 2 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 7 x infantry .......................................... - 21 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 6 COMBAT Belorussia -> West Russia (2 x infantry, 1 x armour) << ATTACK COMBAT Germany -> West Russia (1 x armour) via Germany > Karelia S.S.R. > West Russia << ATTACK COMBAT Eastern Europe -> West Russia (1 x bomber, 1 x fighter) via Eastern Europe > Belorussia > West Russia << ATTACK COMBAT Balkans -> West Russia (1 x fighter) via Balkans > Ukraine S.S.R. > West Russia << ATTACK COMBAT Belorussia -> Ukraine S.S.R. (1 x fighter, 1 x infantry, 1 x armour) << ATTACK COMBAT Germany -> Ukraine S.S.R. (1 x armour) via Germany > Eastern Europe > Ukraine S.S.R. << ATTACK COMBAT Southern Europe -> Ukraine S.S.R. (2 x infantry, 1 x artillery) << ATTACK COMBAT Belorussia -> Karelia S.S.R. (2 x infantry) << ATTACK COMBAT Eastern Europe -> Karelia S.S.R. (1 x infantry, 1 x artillery) << ATTACK COMBAT Germany -> Karelia S.S.R. (1 x infantry) << ATTACK COMBAT Balkans -> Karelia S.S.R. (2 x infantry) via Balkans > Eastern Europe > Karelia S.S.R. << ATTACK COMBAT Southern Europe -> Germany (3 x infantry) NONCOM Germany -> Eastern Europe (2 x infantry, 2 x armour) NONCOM Southern Europe -> Balkans (2 x infantry, 1 x artillery) NONCOM Western Europe -> Southern Europe (4 x infantry, 2 x armour) NONCOM West Russia -> Belorussia (2 x fighter) NONCOM Ukraine S.S.R. -> Belorussia (1 x fighter) NONCOM 7 Sea Zone -> 8 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM 8 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM 7 Sea Zone -> 6 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x armour PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Germany: 1 x infantry ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 31 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 1 x armour ............................................ - 5 PURCHASE 2 x transport ......................................... - 16 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT United Kingdom -> 6 Sea Zone (1 x infantry, 1 x armour) << LOAD COMBAT United Kingdom -> 3 Sea Zone (1 x infantry) << LOAD COMBAT 6 Sea Zone -> 2 Sea Zone (1 x transport, 2 x infantry) via 6 Sea Zone > 3 Sea Zone > 2 Sea Zone COMBAT 6 Sea Zone -> Western Europe (1 x infantry, 1 x armour) << AMPHIBIOUS ASSAULT COMBAT 9 Sea Zone -> 8 Sea Zone (1 x battleship) NONCOM Kenya -> Belgian Congo (1 x infantry) NONCOM Persia -> Caucasus (4 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (1 x infantry) NONCOM Libya -> Anglo Egypt (1 x infantry, 1 x armour) NONCOM 42 Sea Zone -> 22 Sea Zone (1 x submarine, 1 x transport) via 42 Sea Zone > 25 Sea Zone > 22 Sea Zone NONCOM 3 Sea Zone -> 6 Sea Zone (1 x transport, 1 x infantry, 1 x artillery) NONCOM 33 Sea Zone -> 27 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 33 Sea Zone > 28 Sea Zone > 27 Sea Zone PLACE 6 Sea Zone: 2 x transport PLACE United Kingdom: 3 x infantry, 1 x armour ROUND 2 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 43 PURCHASE 1 x transport ......................................... - 8 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 27 COMBAT Japan -> 61 Sea Zone (2 x infantry, 1 x artillery, 2 x armour) << LOAD COMBAT 61 Sea Zone -> 60 Sea Zone (1 x transport, 2 x infantry, 1 x artillery, 2 x armour) COMBAT 60 Sea Zone -> Manchuria (2 x infantry, 1 x artillery, 2 x armour) << UNLOAD NONCOM China -> French Indochina (2 x infantry) NONCOM Manchuria -> French Indochina (2 x fighter) via Manchuria > China > French Indochina NONCOM 59 Sea Zone -> 36 Sea Zone (1 x carrier, 2 x fighter, 2 x transport, 4 x infantry) via 59 Sea Zone > 60 Sea Zone > 36 Sea Zone NONCOM 51 Sea Zone -> 36 Sea Zone (2 x infantry) via 51 Sea Zone > 50 Sea Zone > 49 Sea Zone > 36 Sea Zone NONCOM Japan -> 51 Sea Zone (2 x armour) << LOAD NONCOM 51 Sea Zone -> Wake Island (2 x armour) << UNLOAD PLACE China: 1 x infantry PLACE French Indochina: 1 x infantry PLACE Kwantung: 1 x infantry PLACE Manchuria: 1 x infantry PLACE 60 Sea Zone: 1 x transport PLACE 60 Sea Zone: 1 x transport ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 4 x infantry .......................................... - 12 PURCHASE 1 x armour ............................................ - 5 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x transport ......................................... - 16 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern United States -> 10 Sea Zone (3 x infantry, 1 x artillery) << LOAD COMBAT 10 Sea Zone -> 12 Sea Zone (2 x transport, 3 x infantry, 1 x destroyer, 1 x artillery) via 10 Sea Zone > 11 Sea Zone > 12 Sea Zone NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Algeria -> Libya (2 x infantry, 1 x artillery, 1 x armour) NONCOM 54 Sea Zone -> 19 Sea Zone (1 x carrier, 1 x submarine, 1 x fighter) via 54 Sea Zone > 20 Sea Zone > 19 Sea Zone NONCOM 12 Sea Zone -> 10 Sea Zone (2 x transport, 1 x destroyer) via 12 Sea Zone > 11 Sea Zone > 10 Sea Zone NONCOM 20 Sea Zone -> 10 Sea Zone (1 x battleship, 1 x transport) via 20 Sea Zone > 19 Sea Zone > 10 Sea Zone NONCOM Eastern United States -> 10 Sea Zone (1 x infantry, 2 x armour) << LOAD NONCOM 12 Sea Zone -> Algeria (3 x infantry, 1 x artillery) << UNLOAD PLACE 10 Sea Zone: 2 x transport PLACE Eastern United States: 4 x infantry, 2 x artillery, 1 x armour ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 4 x artillery ......................................... - 16 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Ukraine S.S.R. -> Eastern Europe (9 x infantry, 2 x artillery, 2 x armour) << ATTACK COMBAT West Russia -> Karelia S.S.R. (2 x infantry, 2 x artillery, 2 x armour) << ATTACK NONCOM Novosibirsk -> Kazakh S.S.R. (4 x infantry) NONCOM Kazakh S.S.R. -> Caucasus (2 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (2 x infantry) NONCOM Russia -> West Russia (3 x infantry, 2 x artillery, 2 x armour) PLACE Russia: 1 x infantry, 4 x artillery, 2 x armour ROUND 3 ----------------------------------- GERMANS (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 11 x infantry ......................................... - 33 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x armour ............................................ - 10 BALANCE AFTER PURCHASE ....................................... PU -10 COMBAT (no attacks declared) NONCOM 7 Sea Zone -> 6 Sea Zone (1 x submarine, 1 x transport, 1 x destroyer) PLACE Germany: 1 x infantry, 1 x armour PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x infantry PLACE Germany: 1 x armour PLACE Germany: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry PLACE Southern Europe: 1 x infantry ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 3 x infantry .......................................... - 9 PURCHASE 2 x artillery ......................................... - 8 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> 6 Sea Zone (3 x infantry, 2 x artillery, 1 x armour) << LOAD COMBAT 2 Sea Zone -> 6 Sea Zone (1 x transport, 2 x infantry) via 2 Sea Zone > 3 Sea Zone > 6 Sea Zone COMBAT 6 Sea Zone -> Norway (6 x infantry, 3 x artillery, 1 x armour) << AMPHIBIOUS ASSAULT COMBAT 8 Sea Zone -> 7 Sea Zone (1 x battleship) NONCOM Belgian Congo -> Anglo Egypt (1 x infantry) NONCOM Caucasus -> Ukraine S.S.R. (4 x infantry) NONCOM Ukraine S.S.R. -> Eastern Europe (1 x infantry) NONCOM Anglo Egypt -> Trans-Jordan (1 x infantry, 1 x armour) NONCOM 27 Sea Zone -> 17 Sea Zone (1 x carrier, 1 x fighter, 1 x transport, 2 x destroyer) via 27 Sea Zone > 23 Sea Zone > 17 Sea Zone NONCOM 22 Sea Zone -> 12 Sea Zone (1 x submarine, 1 x transport) via 22 Sea Zone > 17 Sea Zone > 12 Sea Zone PLACE 6 Sea Zone: 2 x transport PLACE United Kingdom: 3 x infantry, 2 x artillery, 1 x armour ROUND 3 ---------------------------------- JAPANESE (AXIS / llm-triplea) BALANCE BROUGHT FORWARD ...................................... PU 59 PURCHASE 1 x carrier ........................................... - 16 PURCHASE 2 x transport ......................................... - 16 PURCHASE 1 x submarine ......................................... - 8 PURCHASE 1 x destroyer ......................................... - 12 PURCHASE 1 x infantry .......................................... - 3 PURCHASE 1 x armour ............................................ - 5 BALANCE AFTER PURCHASE ....................................... PU -1 COMBAT Japan -> 60 Sea Zone (1 x infantry, 1 x artillery, 1 x armour) << LOAD COMBAT 60 Sea Zone -> 57 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour) COMBAT 57 Sea Zone -> 61 Sea Zone (1 x transport, 1 x infantry, 1 x artillery, 1 x armour) COMBAT 61 Sea Zone -> Manchuria (1 x infantry, 1 x artillery, 1 x armour) << UNLOAD NONCOM Wake Island -> 51 Sea Zone (3 x infantry) << LOAD NONCOM 51 Sea Zone -> 52 Sea Zone (1 x battleship, 1 x submarine, 1 x transport, 1 x destroyer, 3 x infantry) NONCOM 52 Sea Zone -> 57 Sea Zone (1 x transport, 3 x infantry) NONCOM 57 Sea Zone -> Manchuria (3 x infantry) << UNLOAD NONCOM China -> Manchuria (4 x infantry) NONCOM 51 Sea Zone -> 52 Sea Zone (1 x carrier, 2 x fighter) NONCOM 52 Sea Zone -> 57 Sea Zone (1 x carrier, 2 x fighter) NONCOM 57 Sea Zone -> Manchuria (1 x carrier, 2 x fighter) << UNLOAD NONCOM French Indochina -> Manchuria (2 x fighter, 2 x infantry) via French Indochina > China > Manchuria NONCOM 51 Sea Zone -> 50 Sea Zone (1 x battleship, 1 x submarine, 1 x destroyer) ======================================================================== CLOSING SUMMARY: 3 rounds on statement, 58 decisions, 22 retries
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      I think it's necessary to block the Milan–Trento route to make it both more historical and to make the front lines even narrower than the Western Front. The mountains favored the Austrian defenders, but Italy was able to threaten both the Trieste and Trento routes simultaneously from one central position, which was their advantage. Austria won't have a factory in Trieste (but the Germans will have one in Munich). The front line will still encourage the Austrians to take Udine for a better defensive position, which was historical. Should the Turin–Lyon route be impassable as well? Maybe @cernel could help us with this? [image: 1784754980788-wwieurope_names_values-copy.jpg]
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