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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      28
      3 Votes
      28 Posts
      128 Views
      B
      @TheDog said: o a map maker could pick a nations Aggression level to simulate this. [image: rightarm.png]
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      33
      5 Votes
      33 Posts
      9k Views
      KindwindK
      @husky81 I was able to beat random not the hard ai. All kinds of odd bits and odd stalemates. The AI would buy all artillery it was really whacky. It was a good attempt on my part but I didn't know what I was doing math wise. Which in turn messed up my data. Finding signals is nigh impossible and a signal is something the ml really needs. The win conditions were another problem. Game state search was another problem. Aircraft carrier logic. Valid moves was another. The rust engine was a lot harder than it looked I was never really sure if mine was right. I worked on it for about a year or so.
    • LaFayetteL

      Forum will be down for a bit - upgrades

      Watching Ignoring Scheduled Pinned Locked Moved News
      12
      2 Votes
      12 Posts
      251 Views
      LaFayetteL
      @beelee not that many times, there have been a number of updates though.
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