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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 23.tsvg
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      PantherP
      @LaFayette said: One big variable, is the cadence, how often for recommended releases. Once a year? Twice? Three times, four times? There's a concern that if activity drops to be lower, then we might have recommended releases that contain very little. I wonder a bit if 3 times might be the sweet spot. Any thoughts? I'd suggest two times, as there are times where coding activity goes down to almost zero, as well as times where it is quite high (currently). So two times seems to be a realistic frame.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      M
      wow, endless game, still interested in a game when you will finish this one if you agree
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      T
      @Panzerstahl-Helm-0 @beelee Wow! You guys have quite the game going. This one may be a long one. Looks to me like Allies have the upper hand on J's side of the board. ANZAC about to get a big paycheck on their next turn as well. But Axis have the upper hand on G's side. Looks like UK wants to make sure Iraq is secure
    • M

      War Plan Red-Orange

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      TheDogT
      @McMoney When I upload to Google Drive, I zip the whole file set and put a serialised version number as part of the filename. (rising in units of 5) before uploading. Eg. war_plan_red_orange-15.zip Then there is no problem of filenames changing. Try this https://forums.triplea-game.org/topic/4184/how-to-share-a-map-zip-using-google-drive Dont leave the zip in the downloads folder as when TripleA runs it will unzip and might over write any changes you have done.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      T
      @Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment Game History Round: 3 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Egypt 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs 82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-i3.tsvg
    • G

      Jurassic v2.0

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      G
      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
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