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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout Good Evening Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk 1 elite moved from Bryansk to Belarus 1 artillery and 10 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 5 mine_unarmeds moved from Volgograd to Caucasus 1 mine_unarmed moved from Volgograd to Caucasus 6 mine_unarmeds moved from Bryansk to Belarus 1 russian_para moved from Russia to Novgorod 2 russian_paras moved from Russia to Caucasus 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Caucasus 2 Russian_Engineers moved from Volgograd to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : It's not allowing me to post the save. I'll make a new one. [EXP Game 1 Tourney barnee Against Trout R 3.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) Maybe it didn't like us restarting I tested and it worked. It worked for you. Let me try and get this sorted Redid it Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 10 infantry moved from Belarus to Bryansk 1 elite moved from Bryansk to Belarus 2 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 6 mine_unarmeds moved from Volgograd to Caucasus 1 russian_para moved from Russia to Novgorod 2 russian_paras moved from Russia to Caucasus 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 Russian_Engineers moved from Volgograd to Russia 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 6 mine_unarmeds moved from Bryansk to Belarus Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : [1788642800874-2e1d4f46-656d-4b3b-bceb-43a5e0951c2a-tourney-trout-vs-beelee-R3.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) [image: Screenshot from 2026-09-05 18-35-26.png] hmm ... all I'm doing is changing the g to a R from the previous save. I'll do a test on my game with Panzer.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Game History Round: 14 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan roll 4,9,11,4,8,7,2,12,3 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedLogistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseInfantry moved from Eastern Szechwan to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry moved from Bengal to Western Bengal Japan take Western Bengal from India 8 japaneseDestroyers, 6 japaneseHeavyDestroyers and 1 japaneseSubmarine moved from 98 Sea Zone to 96 Sea Zone 2 japaneseNavalFighters moved from 100 Sea Zone to Lake Baikal 1 japaneseNavalFighter moved from 100 Sea Zone to Lake Baikal Combat - Japan Battle in 96 Sea Zone Japan attack with 8 japaneseDestroyers, 6 japaneseHeavyDestroyers and 1 japaneseSubmarine Usa defend with 1 americanSubmarine Japan roll DepthChargeAttack dice in 96 Sea Zone : 5/14 hits, 4,00 expected hits 1 americanSubmarine owned by the Usa lost in 96 Sea Zone Japan win, taking 96 Sea Zone from Neutral with 8 japaneseDestroyers, 6 japaneseHeavyDestroyers and 1 japaneseSubmarine remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanSubmarine Battle in Lake Baikal Japan attack with 3 japaneseNavalFighters Russia defend with 1 russianDestroyer and 1 russianTransport Japan roll dice for 3 japaneseNavalFighters in Lake Baikal, round 2 : 2/3 hits, 1,75 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 1/2 hits, 0,33 expected hits 1 japaneseNavalFighter owned by the Japan lost in Lake Baikal 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal Japan win with 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseNavalFighter Casualties for Russia: 1 russianDestroyer and 1 russianTransport Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 Truck and 1 japaneseAntiAirGun moved from Burma to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Burma 1 Truck and 1 japaneseArtillery moved from Eastern Szechwan to Bengal 1 Truck moved from Bengal to Burma 1 Truck moved from Burma to Thailand 1 Truck and 1 japaneseAntiAirGun moved from Burma to Bengal 1 japaneseInfantry moved from Kweichow to Eastern Szechwan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hupeh to Eastern Szechwan 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Bengal 2 Trucks and 2 japaneseInfantrys moved from Thailand to Bengal 1 Truck moved from Bengal to Burma 1 japaneseSubmarine moved from 92 Sea Zone to 86 Sea Zone 1 japaneseDestroyer, 2 japaneseNavalFighters and 2 japaneseSubmarines moved from 92 Sea Zone to 87 Sea Zone 1 japaneseCarrier moved from 92 Sea Zone to 87 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 87 Sea Zone 1 japaneseSubmarine moved from 89 Sea Zone to 88 Sea Zone 1 japaneseCombatEngineer moved from Hupeh to Hunan 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hunan 1 japaneseFighter moved from Hupeh to Shensi 3 japaneseFighters moved from Japan to Hupeh 1 japaneseArtillery moved from Hupeh to Kweichow 1 japaneseInfantry moved from Eastern Mongolia to Inner Mongolia 1 Truck, 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Eastern Mongolia to Hupeh 1 japaneseParatrooper moved from Soviet Far East to 100 Sea Zone 1 japaneseInfantry moved from Kamchatka to 100 Sea Zone 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone 1 japaneseInfantry and 1 japaneseParatrooper moved from 96 Sea Zone to Luzon 1 Material and 1 Truck moved from Shansi to Hupeh 1 japaneseInfantry moved from Inner Mongolia to Northern China 1 japaneseAlpineInfantry moved from Eastern Mongolia to Northern Manchuria 1 japaneseInfantry moved from Kamchatka to Soviet Far East 1 japaneseFighter moved from Northern Manchuria to Shensi 1 japaneseFighter moved from Shensi to Burma 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 japaneseArtillery and 1 japaneseCombatEngineer moved from 98 Sea Zone to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from 97 Sea Zone to Shantung 1 japaneseDestroyer moved from 98 Sea Zone to 127 Sea Zone 1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi 1 Train moved from Shensi to Shantung 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseTank moved from Shensi to Hupeh 2 japaneseNavalFighters moved from Lake Baikal to Northern Manchuria 1 japaneseBattleship, 2 japaneseCarriers and 1 japaneseNavalFighter moved from 100 Sea Zone to 96 Sea Zone 1 japaneseBattleship, 3 japaneseCarriers, 2 japaneseCruisers, 6 japaneseNavalFighters and 5 japaneseSubmarines moved from 98 Sea Zone to 96 Sea Zone 3 japaneseNavalFighters moved from Japan to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Anhwei to Hunan 1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Shantung to Northern Manchuria 1 Truck moved from Hupeh to Hunan 1 japaneseMech.Infantry moved from Hunan to Hupeh 1 Material and 1 japaneseAirTransport moved from Manchuria to Hupeh 1 japaneseCombatEngineer moved from Burma to Eastern Szechwan 1 japaneseAirTransport and 1 japaneseParatrooper moved from Vladivostok to Hupeh 1 japaneseMarine moved from Sumatra to 87 Sea Zone 1 japaneseMarine moved from 87 Sea Zone to Burma 1 japaneseInfantry moved from Rangoon to Bengal 2 japaneseNavalFighters moved from Java to Shanghai 1 Truck moved from Hupeh to Shensi 12 japaneseInfantrys moved from Tokyo to Japan 1 japaneseMarine moved from Vladivostok to Eastern Manchuria 1 Train moved from Northern Manchuria to Eastern Manchuria 1 Truck and 1 japaneseArtillery moved from Hupeh to Eastern Szechwan 1 japaneseAirTransport and 1 japaneseParatrooper moved from Hupeh to Shensi Purchase Units - Japan Japan buy 2 Rails, 1 Truck, 2 japaneseCombatEngineers, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseFighter, 1 japaneseHeavyDestroyer, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseDestroyer, 1 japaneseHeavyDestroyer and 1 japaneseTransport placed in 96 Sea Zone Units in Hunan being upgraded or consumed: 1 Material 1 Rail placed in Hunan Units in Hupeh being upgraded or consumed: 1 Material 1 Rail, 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Hupeh 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Luzon 1 japaneseInfantry placed in Shansi 1 Truck and 1 japaneseMech.Infantry placed in Korea 1 japaneseFighter placed in Japan 1 japaneseCruiser placed in 98 Sea Zone Activate Technology - Japan Japan activating ImprovedLogistics Trigger japaneseIL1: Setting maxScrambleCount to 3 for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer and 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 2 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer and 1 japaneseFortification Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys Combat Hit Differential Summary : Japan regular : 0,25 Japan DepthChargeAttack : 1,00 Russia regular : 0,67 Go for
    • W

      Where can I find game.dtd?

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      @Panther Thanks!
    • P

      Most up to date version being tested?

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      TheDogT
      @ptt196 If you mean TripleA then here https://github.com/triplea-game/triplea/releases AFAIK Big World have not been updated in ages.
    • RogerCooperR

      Random WW2 Generation

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      ubernautU
      @RogerCooper love this
    • LaFayetteL

      TripleA Server Costs

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      @LaFayette Hi Dan sadly we had a bot malfunction. I was in Cali 103 and the game kinda just stopped. But wasn't frozen. I checked lobby and my bot was gone [image: Screenshot from 2026-09-04 20-19-50.png] as you can see no 103 and it looks as if we're down to 12. Here's in game that is still showing 103 though after it dropped from lobby. [image: Screenshot from 2026-09-04 20-21-30.png] A couple guys said they had froze up at the same time. Anyway, just a heads up. Edit Just checked and now they're back. [image: Screenshot from 2026-09-04 21-12-18.png] Edit 2 jusst checked in a gain about 3 1/2 hours and they are gone once more. No Cali 103. Idk when they left again. Was about a 30 minute window first time I checked and it came back. [image: Screenshot from 2026-09-05 00-44-00.png]
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