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    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      ubernautU
      @Nothingtoseehere yeah
    • LaFayetteL

      Doc: Map Population on website and download list

      Watching Ignoring Scheduled Pinned Locked Moved How To & Docs
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      TheDogT
      @LaFayette Please list the urls for the error reports, as; Some of the maps from GitHub map repositories are not making it to the Map Server map listing page I would like to see the reason why and try to fix them 1888A Steam and Steel for one.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      A
      @beelee Yeah, I also ran into the error message but will hope it also worked successfully! thanks, will adjust the TD/Plane with ANZAC
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat A54End.tsvg
    • LaFayetteL

      Let's create a How-To / Documentation Category in forums?

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      LaFayetteL
      @RogerCooper The wiki option was looked at some time ago, you may recall the thread. 'fandom' uses an older wiki syntax and would make a transition to it not awesome. We'd have to rewrite all of our docs in the that syntax. Axis and Allies meanwhile is a trademarked term owned by Hasbro and we can not, should not, have anything official for TripleA that is associated with that trademark. Hosting our documentation under a URL with a trade marked term that we do not own could create an incorrect perception of an affiliation.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
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      TheDogT
      Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
    • SchulzS

      Tips of Map Making

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      TheDogT
      @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say its the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      LaFayetteL
      @TheDog You might get more bang for your buck by deleting the 'Xmx' and 'Xms' memory settings. The lobby window will occupy 4GB and then any game you launch will occupy another 4GB. Each game is its own instance, the memory settings AFAIK carry over. Generally Java uses very good defaults, so overriding those defaults can hurt. Specifically 'Xms', which is a minimum, so you're forcing the lobby window and any game to initially take more memory than it would need. I would personally set 'Xms' at 500m or remove entirely to let the JVM handle it. If we find some really good tunings, we can adopt those settings to be more built in. FWIW, Moon-Man was doing some experimentation with JVM settings here: https://github.com/triplea-game/triplea/discussions/14467
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • Jason AustinJ

      I Cant Get Into Online Play After Downloading 2.7 Version

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      B
      @Panther Not sure where to post this, so I'll put it here for now [image: 1781534549177-screenshot-from-2026-06-15-09-39-34.png] Edit Git issue https://github.com/triplea-game/triplea/issues/14614
    • prastleP

      Register to Marti here for PBEM and Pbf

      Watching Ignoring Scheduled Pinned Locked Moved How To & Docs
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      PantherP
      @Sloane said: I wanted to post this on this thread, as it's for MARTI registration. As of the current date the following is not working with MARTI: gmail hotmail outlook Try to find another email option. In other threads on this site, people have mentioned 'Junk email' options. There are better people than me to ask about this At least gmail works with the new dice server (just tested by me). We don't know for how long, however. I did not test the other providers, though. Maybe someone else will?
    • B

      How to Manually Download world_war_ii_v5_1942 or Any Map

      Watching Ignoring Scheduled Pinned Locked Moved How To & Docs
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    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

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      PantherP
      @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
    • TheDogT

      Curated Best/Top Maps & TripleA Guides

      Watching Ignoring Scheduled Pinned Locked Moved Player Help thedog
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      TheDogT
      I noticed on GitHub there has a few problems with the latest 2026 version. I am still on, its good for solo play. https://github.com/triplea-game/triplea/releases/tag/2026.06.16.15624 and it is performing very well and is still java 25, consider rewinding to this version. . Link to first post for Best/Top Maps https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides
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