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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Not the case with the Peace Loving Peoples of the Soviet Union Edit See if I can rally and get Italia out. Pretty burnt. That 3am wakeup call catching up to me
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Me_109T, 1 Panzer_General, 1 Panzer_Grndrs, 2 WaffenPioneers, 1 carrier, 1 elite, 1 german_para, 2 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 90 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary 1 bomber moved from Greece to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 6 waffen_infantrys moved from France to Germany 4 armour moved from France to Germany 1 elite moved from Germany to Poland 2 WaffenPioneers moved from Germany to France 2 mech_infantrys moved from France to Germany 1 German_LCV moved from Germany to Western Germany 2 Waffen_Artys moved from France to Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Northern Italy to Alexandria 1 fighter moved from Western Germany to 93 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Southern France to Western Germany 1 armour moved from Southern France to Greater Southern Germany 1 aaGun moved from Western Germany to Denmark Place Units - Germans 1 carrier and 1 transport placed in 93 Sea Zone 1 Me_109T placed in 93 Sea Zone 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs 5ec53dca-5dac-4759-b835-53b3d3e33627-exp-game-4-trout-vs.panzer-g2.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Got Total Victory done. Working on A-Bomb now Edit yea, not their finest hour Game History Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 2 armour, 1 demo_airfield, 1 demo_harbour, 1 elite, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 19 Sea Zone to 35 Sea Zone 2 armour and 3 infantry moved from Kiangsu to 19 Sea Zone 1 Japan_destroyer, 2 armour, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 armour and 3 infantry moved from 35 Sea Zone to Philippines 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 21 Sea Zone 1 elite moved from 21 Sea Zone to Guam 1 Banzai moved from Japan to Guam 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 2 JPNbombers moved from Kweichow to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 armour moved from Yenisey to Evenkiyskiy 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 infantry moved from Tsinghai to Novosibirsk 1 fighter, 2 infantry and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Battle in Celebes Battle in Evenkiyskiy Japanese attack with 2 JPNbombers, 2 armour and 1 infantry Russians defend with 1 armour and 2 guard_infantrys Japanese roll dice for 2 JPNbombers, 2 armour and 1 infantry in Evenkiyskiy, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 guard_infantrys in Evenkiyskiy, round 2 : 3/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Evenkiyskiy 1 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Evenkiyskiy Japanese win, taking Celebes from ANZAC with 2 JPNbombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 1 armour and 2 guard_infantrys Battle in Malaya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 infantry Battle in Guam Changer loiter and taunt; Japanese attack with 1 Banzai and 1 elite Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai and 1 elite in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Guam, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 Banzai and 1 elite remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 pacific_cruiser and 2 transports in 35 Sea Zone, round 2 : 1/7 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Heavy_BB, 1 Japan_destroyer, 2 battleships, 1 cruiser, 1 pacific_cruiser, 1 pacific_submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Philippines Changer loiter and taunt; Japanese attack with 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; Americans defend with 2 Fortifications, 1 aaGun, 1 airfield and 4 infantry Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 5/9 hits, 3.83 expected hits Americans roll dice for 2 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 0/4 hits, 1.67 expected hits 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3.83 expected hits Americans roll dice for 2 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 2 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 Fortifications, 1 aaGun and 4 infantry Battle in Kwangtung Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/9 hits, 4.33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Guam Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yenisey 2 fighters moved from Caroline Islands to Japan 1 Escort moved from 6 Sea Zone to 34 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Yakut S.S.R. 2 JPNbombers moved from Evenkiyskiy to Yakut S.S.R. 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Korea to Amur 3 armour moved from Korea to Jehol 1 aaGun and 2 infantry moved from Korea to Manchuria 2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 aaGun and 1 infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Tsinghai to Hopei 4 artilleries moved from Tsinghai to Shensi 1 aaGun moved from Tsinghai to Shensi 1 infantry moved from Kansu to Timguska 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Kwangtung to 37 Sea Zone 2 fighters moved from Kwangtung to Anhwe 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese Units in Caroline Islands being upgraded or consumed: 1 airfield and 1 harbour 1 demo_airfield and 1 demo_harbour placed in Caroline Islands 1 Heavy_BB, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 2 armour, 1 infantry and 2 mech_infantrys placed in Korea 1 elite and 1 infantry placed in Japan 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 airfield and 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 airfield_Hvy EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 60 PUs; end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs Combat Hit Differential Summary : Americans regular : -1.67 Japanese regular : -6.67 Americans AA : -0.50 Russians regular : 1.17 British regular : 0.00 Forgot to remove Natl Grd. I should revisit that again and try and keep it from doing that. EXP Game 10 Straw J 6edit.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place. I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls. So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat. All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt. Here it is step by step. You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit. A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended. Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then. Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle. Can add a solo Inf or use an existing unit and replace after battle phase. In this case I sent a Mech to Tobruck. [image: 1778839341504-screenshot-from-2026-05-15-04-52-35.png] Now end CM and go to battle. Turn on Edit and roll for all 6 NMs. [image: 1778839477070-screenshot-from-2026-05-15-05-03-53.png] [image: 1778839528530-screenshot-from-2026-05-15-05-05-15.png] and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs. Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too. [image: 1778839820622-screenshot-from-2026-05-15-05-09-26.png] Then turn off edit and fight normally. Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire. [image: 1778840031507-screenshot-from-2026-05-15-05-11-21.png] So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit. If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced. Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work. So this is what 98 should look like [image: 1778840723272-screenshot-from-2026-05-15-05-24-22.png] You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98. Edit Just saw your video [image: 1778871682874-rightarm.png] You were close, almost had it right
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