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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Game History Round: 14 Research Technology - Italy Italy roll 11,8,9,7,11,12,1,4,9,10,5,2,7,10,5,5,6,8 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedMechanization Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Sicily to 48 Sea Zone 1 italianInfantry moved from Cyrenaica to 48 Sea Zone 2 italianBattleships, 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 53 Sea Zone 1 italianNavalFighter moved from Northern Italy to 53 Sea Zone 1 italianInfantry moved from Sardinia to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 1 italianDestroyer moved from 47 Sea Zone to 43 Sea Zone 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 1 italianBattleship and 1 italianCruiser moved from 48 Sea Zone to 43 Sea Zone 2 italianNavalFighters moved from Northern Italy to 43 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Trans Jordan 2 italianInfantrys moved from 43 Sea Zone to Gibraltar 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Orel Kursk to Voronezh Combat - Italy Battle in Voronezh Italy attack with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 2 : 0/6 hits, 1,83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0,25 expected hits Italy roll dice for 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Voronezh, round 3 : 1/6 hits, 1,83 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Trans Jordan Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 Truck, 1 britishAirfield, 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters Italy roll dice for 2 italianBattleships in Trans Jordan, round 2 : 0/4 hits, 1,67 expected hits Italy roll dice for 2 italianInfantrys in Trans Jordan, round 2 : 1/2 hits, 0,33 expected hits Britain roll dice for 1 britishAntiAirGun, 2 britishArtillerys, 2 britishInfantrys and 2 britishNavalFighters in Trans Jordan, round 2 : 4/7 hits, 2,33 expected hits 2 italianInfantrys owned by the Italy lost in Trans Jordan 1 britishInfantry owned by the Britain lost in Trans Jordan Britain win with 1 britishAntiAirGun, 2 britishArtillerys, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is -3 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishInfantry Battle in Gibraltar Italy attack with 2 italianInfantrys Usa defend with 1 americanAntiAirGun and 4 americanInfantrys; Britain defend with 1 Flagpole, 2 britishAirfields, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishDocks, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters Italy roll dice for 1 italianBattleship and 1 italianCruiser in Gibraltar, round 2 : 1/3 hits, 1,08 expected hits Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits Britain roll dice for 1 americanAntiAirGun, 4 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters in Gibraltar, round 2 : 9/21 hits, 9,42 expected hits 2 italianInfantrys owned by the Italy lost in Gibraltar 1 americanInfantry owned by the Usa lost in Gibraltar Britain win with 1 americanAntiAirGun, 3 americanInfantrys, 2 britishAlpineInfantrys, 1 britishAntiAirGun, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishEntrenchment, 1 britishFortification, 2 britishInfantrys, 1 britishMech.Infantry and 3 britishNavalFighters remaining. Battle score for attacker is -3 Casualties for Italy: 2 italianInfantrys Casualties for Usa: 1 americanInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianNavalFighter moved from 43 Sea Zone to Southern Spain 1 italianNavalFighter moved from 43 Sea Zone to Algeria 1 italianNavalFighter moved from 53 Sea Zone to Crete 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Orel Kursk to Leningrad 1 italianArtillery moved from Eastern Karelia to Leningrad 1 italianAirTransport moved from Sicily to Kharkov 1 Material and 1 Truck moved from Southern Italy to Northern Italy 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain 1 Train and 2 italianInfantrys moved from Northern Italy to Greece 1 Train moved from Greece to Northern Yugoslavia 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianAlpineInfantry moved from Southern Italy to 46 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianNavalFighter moved from Sicily to Greece 1 italianNavalFighter moved from Sicily to Cyrenaica 1 italianArtillery and 1 italianMech.Infantry moved from Algeria to Cyrenaica 1 italianCombatEngineer moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianTacticalBomber moved from Southern Ukraine to Greece 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Tobruk 1 Truck moved from Tobruk to Cyrenaica 3 italianAlpineInfantrys, 4 italianArtillerys, 2 italianCombatEngineers and 1 italianInfantry moved from Cyrenaica to Tobruk Purchase Units - Italy Italy buy 1 ResearchCenter, 1 italianCombatEngineer, 1 italianDestroyer, 3 italianInfantrys, 1 italianParatrooper and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Northern Italy 1 italianTransport placed in 50 Sea Zone 1 italianDestroyer placed in 46 Sea Zone 2 italianInfantrys and 1 italianParatrooper placed in Sicily 1 italianCombatEngineer and 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating ImprovedMechanization Trigger italianImpMech: Setting defense to 4 for unitAttachment attached to italianMech.Infantry Trigger italianImpMech: Setting receivesAbilityWhenWith to canBlitz:italianTank for unitAttachment attached to italianMech.Infantry Italy giving technology to Germany: ImprovedMechanization Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs] Units generate 9 techTokens; Italy end with 9 techTokens Combat Hit Differential Summary : Italy regular : -3,92 Russia regular : -0,50 Britain regular : 1,25 Go for next
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      @RogerCooper Not for me, refresh your browser, but probably clear your cookies and it should work.
    • B

      MARTI dice service website issues?

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      @Petiantone the server has already been switched. your link goes to a page that says it can't be reached [image: Screenshot from 2026-09-13 11-17-44.png] Are you AI
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @beelee Good evening. Over to the Allies Game History Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 2 Escorts, 1 air_transport, 2 armour, 1 elite, 1 factory_major, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 4 armour moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Shan State 1 fighter moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Shan State 3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 5,6 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1,3 ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3,3 ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 2 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 Escort Battle in Yunnan Japanese attack with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3,3,1,5,1,5,1,5,3,2,2,5,4,6,3,3,6 Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 3,6 Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 2 transports Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5,3,2 ANZAC roll dice for 2 transports in 42 Sea Zone, round 2 : 2,6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2,6,1,2 British roll dice for 1 uk_armour in Shan State, round 2 : 5 Japanese win, taking Shan State from British with 1 JPNbomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 aaGun moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 air_transport and 1 elite moved from Japan to Caroline Islands 1 air_transport moved from Philippines to Japan 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 Japan_Engineers moved from Japan to 6 Sea Zone 2 Japan_Engineers moved from 6 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 JPNbomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 3 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi 1 japanese_para moved from Tsinghai to Suiyuyan 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_major placed in Korea 2 Escorts and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in Kiangsu 1 armour and 1 infantry placed in Shantung 1 air_transport, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Japanese collect 60 PUs; end with 61 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 60 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 61 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 64 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 73 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs tourney--trout-vs-beelee-j6.tsvg
    • Panzerstahl-Helm 0P

      Qualifier for Wiking-Con 2027 - Game No. 4

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      @Panzerstahl-Helm-0 Churchill is pleased with the results. Tea time for everyone! Game History Round: 1 Purchase Units - Americans Americans buy 2 Heavy_BBs, 1 demo_harbour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 aaGun moved from Midway to 25 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 Heavy_BB placed in 10 Sea Zone Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 4,6,3,3,1,5,4 Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1,3,2,6 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3,4,5,6,4 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 6,4,1 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 4,3,6,5 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1,2 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1,1 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 5,5 Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Hvy_Ind_1, 1 Repair_BB, 1 elite, 9 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Scotland to 106 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 2 : 3,5 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 4 British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 3 : 4,3 Italians roll dice for 1 transport in 96 Sea Zone, round 3 : none British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 2 : 5,5,5,6,2,1 Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 6,5 British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 3 : 3,6,1,2,1,6 Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 4 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 destroyer Battle in 106 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 2 : 3,3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 4,3 British roll dice for 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 3 : 5,1 Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 6 British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Alexandria to Egypt 1 uk_armour moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes British take Celebes from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from West India to India Place Units - British 1 elite placed in United Kingdom Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 uk_armours placed in Union of South Africa 1 Repair_BB placed in 39 Sea Zone 9 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 51 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 57 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs tourney--panzer-vs-pizza-uk1.tsvg
    • RogerCooperR

      Random WW2 Generation

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      RogerCooperR
      Step 8 Balancing the Game Balancing Axis & Allies style games is a difficult task. For example in V3-1941 the Allies are ahead in every measure, but the game is reasonably balanced. Production 120 to 58 Starting PU 113 to 58 Units 124 to 105 TPV 696 to 645 Objectives 12 to 6 This is typical of A&A games, that units and TPV are close between the sides. However income obviously matters in the long run. Furthermore, vulnerable territories of the Status Quo players may actually work to the benefit of the Aggressor. As a starting formula I have: Production x 3+ Starting PU's + Units + TPV - vulnerability penalty - delayed entry penalty The vulnerability penalty is x3 the income of vulnerable territories + factories in vulnerable territories. A territory is vulnerable if they are owned by Status Quo country that is active at the game start and that is adjacent to an Aggressor country that is active the game start. The delayed entry penalty is 10% of the TPV for each turn past 1 of delay. To balance the game additional units (and starting PU's) are added to the aggressors if they are behind and additional income to the lead status quo power if they are behind. Units will be randomly added to territories with a weighting equal to value+1. The chance of a specific unit will be proportional to the inverse of its cost. In either case units will have the build caps equal to 120/cost to prevent ridiculous builds by the AI.
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