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    Units don't attack together.

    Scheduled Pinned Locked Moved Map Making
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    • SchulzS Offline
      Schulz @Cernel
      last edited by

      @Cernel I've tried it for v3 map with this property:

      <property name="WW2V3" value="true" editable="false">
      <boolean/>
      </property>

      Once I turned the v3 value off nothing have changed. Auxiliaries are still just selectable casualties.

      HeppsH C 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Lobby Moderators @Schulz
        last edited by

        @Schulz The only way to achieve what you want is via the Major--- Minor structure you already mentioned. There is no other way to achieve this under any setup of the properties themselves.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • SchulzS Offline
          Schulz
          last edited by

          How do I do it? I've already tried it by copying exactly same things from Total World War or Weltpolitik map but it didn't work. Probably I miss some properties.

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          • C Offline
            Cernel Moderators Lobby Moderators @Schulz
            last edited by

            @Schulz said in Units don't attack together.:

            @Cernel I've tried it for v3 map with this property:

            <property name="WW2V3" value="true" editable="false">
            <boolean/>
            </property>

            Once I turned the v3 value off nothing have changed. Auxiliaries are still just selectable casualties.

            The WW2V3 property is fake (unless something changed, it actually mostly doesn't change the game to v3 rules).

            I was talking about the WW2V2 one, that you should have true for V3 games, since the V3 one is largely ineffective, and doesn't even change stuff from V1 to V2, like in this case.

            As far as I remember (please the developers correct me if I'm wrong) the WW2V3 property exists only (beside to mislead mapmakers) to set to V3 some minor cases that are not individually handled by specific properties.

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            • C Offline
              Cernel Moderators Lobby Moderators @Panther
              last edited by

              @Panther So, to be clear, what I was asking to confirm was that in Classic you can take those allied fighters as casualties and in Revised onwards you cannot.

              This, in turn, in TripleA terms, translates into the behaviour that allied units in attacked zones can be selected as casualties, while not being able to attack themselves, but under default (not v2+) rules only (as long as I recall correctly and the engine works accordingly).

              PantherP 1 Reply Last reply Reply Quote 0
              • PantherP Offline
                Panther Admin Moderators Lobby Moderators @Cernel
                last edited by Panther

                @Cernel said in Units don't attack together.:

                @Panther So, to be clear, what I was asking to confirm was that in Classic you can take those allied fighters as casualties and in Revised onwards you cannot.

                That's correct. From Revised on fighters on attacking allied carriers are simply cargo.

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                • C Offline
                  Cernel Moderators Lobby Moderators @Cernel
                  last edited by

                  @Cernel Despite my assumption, I actually just tested World War II Classic and there is not this behaviour:

                  Units seems attack together on the screen but actually auxiliary forces never attack the enemies. They can be takes as casualty but I want them to attack alongside the main forces.

                  @redrum @LaFayette @RoiEX @ssoloff What do the developers think about it. Why is this happening and is it supposed to be supported for some reasons? I assumed this is was due to v1 rules, but the above seems not actually happening there, so I'm reporting it as a bug, but this leaves me wondering where that behaviour comes from, then.

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                  • SchulzS Offline
                    Schulz
                    last edited by

                    How easy to create a property to allow allies units attacking together enemy forces? Wouldn't it simply solve all problems.

                    Also allowing allies units to attack together will be great improvement since they can defend together why not attacking together?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators Lobby Moderators @Schulz
                      last edited by

                      @Schulz Actually, there is already such a kind of property, and it is called "Allied Air Independent", but it works (or it is supposed to work) only in case of air on carriers (making such air units fully take part in the battle as attackers). I don't actually know why this property exists, as I don't recall that in any rulesets this should be actually be happening, nor I recall what custom games use this, in case it was specifically added to support any of them.

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                      • SchulzS Offline
                        Schulz
                        last edited by

                        Yes, I know this property but I haven't tested yet. So I just want to implement it for all units if feasible.

                        Is creating such a property a easy thing?

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          I moved this topic to the "Map Making" category since it concerns map making.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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