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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • TheDogT Online
      TheDog @RogerCooper
      last edited by

      I would like a new **** category this is the best of the High Quality/Excellent map, this is for the same reason as Roger, so new players can easily find the best/most popular TripleA maps.

      I would like to reclassify 6-8 (3-4%-ish) maps some up and some down, most are Fantasy maps. I agree that most are classified correctly.

      I too wish to keep the experimental list, it provides a good resource for maps, units and xml code.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 0
      • LaFayetteL Offline
        LaFayette Admin @RogerCooper
        last edited by

        @rogercooper That description is showing up now. Upload another and let me know about the next example. It looks like maybe some sort of caching was involved. I'll need another example to debug further.

        Re: categories and tags. TBH I don't really care. The tags are up to you all. I need a list of tag names and corresponding possible tag values.

        Re: tutorial, AFAIK the engine should prompt first time users to download the tutorial.

        Re: auto-download, I'm not sure about this. I would prefer that we carve ourselves a better niche than having clones of the board game. Mainly that TripleA should be the place where you can draw your own map and we highlight those creations.

        Re: poor maps in the list. There are many ways to preserve interesting artwork without having a map be fully uploaded. There is an image cache, and we can just tuck those maps just anywhere else. Just because a map is not in the official download list does not make it lost. I think we should prune maps that nobody would want to play (namely those that were never completed and are abandonned)

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @LaFayette
          last edited by

          @lafayette You have to install Tutorial at the very least. So users know how to play.

          LaFayetteL 1 Reply Last reply Reply Quote 0
          • LaFayetteL Offline
            LaFayette Admin @RogerCooper
            last edited by

            @rogercooper So you're saying the tutorial should be part of the game download.

            I recall there being that discussion some years ago when we unbundled maps. One issue is that it makes the game download larger for everyone on every update. Another issue is that it breaks the packaging of where maps are, adding special casing for finding the tutorial map is not ideal (we really need to simplify as much as we can, complexity is overwhelming already).

            One counter-argument for having new players download the tutorial, they perhaps get to see the UI for downloading maps sooner and would then have fewer questions for how to get maps. I would also hope that a prompt asking to download the tutorial that automatically starts the download is really not that big of a burden for finding & playing the tutorial.

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              Myrd @LaFayette
              last edited by

              @lafayette I like the idea of showing a prompt that suggests downloading the tutorial when the maps folder is empty.

              LaFayetteL 1 Reply Last reply Reply Quote 1
              • LaFayetteL Offline
                LaFayette Admin @Myrd
                last edited by LaFayette

                @myrd I might be confused. Download folder is empty on new installs, and on new installs, we prompt to download the tutorial map. If we do another map migration where we change the download folder, would that be a situation where we should show the 'download the tutorial' prompt?

                Seemingly we already show the download prompt in the interesting case when no maps are installed (first time user), and there are other cases where there could be no maps (and in those cases it might not make sense to prompt download of the tutorial). I might be missing something though.

                In other words, why is not enough that we show first time users the prompt?

                M RogerCooperR 2 Replies Last reply Reply Quote 0
                • M Offline
                  Myrd @LaFayette
                  last edited by

                  @lafayette oh, I didn't realise that was the behaviour already. If so, I think it already does the right thing. 🙂

                  LaFayetteL 1 Reply Last reply Reply Quote 1
                  • LaFayetteL Offline
                    LaFayette Admin @Myrd
                    last edited by

                    @myrd There is a toggle in settings to "show first time prompts" that should trigger the "download tutorial" prompt. I do have a small suspicion that behavior might not be working properly. Regardless, the intent is to show first-time players the "download tutorial" prompt.

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @LaFayette
                      last edited by

                      @lafayette
                      On the Download Map panel the Map tab has 3 sorted states;

                      • default where it lists Map - numbers, uppercase, lowercase
                      • click sort once, Map ^ ........- numbers, ignore case
                      • click sort again, Map v .......- ignore case, numbers

                      It would be better to reduce confusion and just remove the first state and go straight to Map v ?

                      Also are the pointers correct, shouldn't they be swapped to?
                      Map v ........- numbers, ignore case

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators
                        last edited by

                        https://github.com/triplea-game/triplea/issues/11056

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @LaFayette
                          last edited by

                          I have starting reviewing the mods and creating description.html for mods that don't have them. https://github.com/triplea-maps/domination_1914_no_mans_land has a description.html file in the repository, but it shows as missing on the Download Maps screen. I don't see any obvious difference between this mod and others where the description.html works.

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Online
                            TheDog @RogerCooper
                            last edited by TheDog

                            @rogercooper
                            On my 2.6+14134 downloads list the map has a description. 😕

                            28778aa1-2a19-4cc2-a343-4d399e757f3f-image.png

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @TheDog
                              last edited by

                              Sorry, I had confusion between similarly named mods.

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee
                                last edited by

                                So I'm still having trouble getting the Game Notes to update. They show up in 2.5 correctly. I clone the existing repo and then delete and add the new "map" folder to my git-repos.

                                It's the same way i've always done it and as stated above, the Game Notes update correctly in 2.5.

                                What new step am i missing ?

                                Also, I still don't like how "Notes" are not listed on the right side bar anymore and that the "Map Version" no longer shows up before you start the game. I find that useful so I know that I have the version I want before starting the game.
                                Screenshot from 2022-10-14 19-43-46.png

                                LaFayetteL 1 Reply Last reply Reply Quote 0
                                • LaFayetteL Offline
                                  LaFayette Admin @beelee
                                  last edited by

                                  @beelee Are you updating the game notes file, or the scenario's XML? The former is read in 2.6, the latter in 2.5.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @LaFayette
                                    last edited by

                                    @lafayette I am uploading "map" that is inside the game/map folder in downloaded maps.

                                    Screenshot from 2022-10-18 18-36-15.png

                                    LaFayetteL 1 Reply Last reply Reply Quote 0
                                    • LaFayetteL Offline
                                      LaFayette Admin @beelee
                                      last edited by

                                      @beelee If you have that map installed, after you launch a 2.6 it should automatically create a game notes file for you (if it does not already exist).

                                      Here is an example:

                                      map/games/
                                      map/games/great_war.xml
                                      map/games/great_war.notes.html
                                      

                                      The game notes file should have the same name as the map XML scenario, but instead of ending with 'xml', it should end with 'notes.html'

                                      The generation of this file is one-time and happens at TripleA startup. Hence any further updates to the 'xml' file will not be reflected in the 'notes.html' file.

                                      Also of note, the 'notes.html' file is read every time game notes are opened (this was not the case for XML game notes which were only read once after launching a game scenario). So, you can launch the selected game and edit the 'notes.html' file and just re-open the 'game notes' window to see any updates.

                                      There is also no need to do any XML escaping of the 'html' content in the 'notes.html' file, you can write straight html into that file.

                                      ubernautU B 2 Replies Last reply Reply Quote 2
                                      • ubernautU Offline
                                        ubernaut Moderators @LaFayette
                                        last edited by

                                        @lafayette whatever happened to updating the splash screen logo we still doing that or what?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        LaFayetteL 1 Reply Last reply Reply Quote 0
                                        • LaFayetteL Offline
                                          LaFayette Admin @ubernaut
                                          last edited by

                                          @ubernaut Nobody ever sent me an updated graphic.

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @LaFayette
                                            last edited by

                                            @lafayette i think did anyway give me specs and i will send you whatever you need 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            LaFayetteL 1 Reply Last reply Reply Quote 0

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