2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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If anyone wants a starting point, this probably as good as any
https://github.com/triplea-game/triplea/releases/tag/2.6%2B31d2c60
It's where the objectives broke.
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@thedog I don't even know how to host automated hosts or where to find the relevant information.
Is the issue that, with the latest prerelease, you can privately host bots but nobody can join them via the lobby or is something else that is broken.
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@cernel In the past, I was able to host bots. I don't remember where the information to configure them is (if it is still there).
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I hope it will be released soon. I miss the lobby.
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@schulz Send me a private message if you want to play a 270BC Wars game in the 2.6 lobby sometime.
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
Basically, a person would have to launch the game engine, a bot, and keep trying different versions until they find the breaking change for the network code.
My understanding is that one needs to fire up a bot in 2.6 and see if it works ? Not a private host. Is that correct ?
When I go to 2.6 +2c9a940 lobby, it takes me to the 2.5 lobby. Granted that's the old one before objectives broke.
I'll try the latest 2.6 and see where it takes me

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@beelee Ok so the latest as of Feb 22 2023 does take me to 2.6 lobby. I might dick around with it a bit later. Otherwise, if someone wants, split the diff between the above link and latest and you're on your way lol
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This goes to 2.5 Lobby https://github.com/triplea-game/triplea/releases/tag/2.6%2B14129
This goes to 2.6 https://github.com/triplea-game/triplea/releases/tag/2.6%2B14130
Hopefully this is of some use as Idk exactly what's required here

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In addition to the lobby problem, we still have the inability to download mods posted during the past few months.
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The bot-lobby (unintended) compatibility problem is described here: https://github.com/orgs/triplea-game/projects/2?pane=issue&itemId=18336902
This is the 2.6 project TODO list: https://github.com/orgs/triplea-game/projects/2
Notice that the details of the incompatibility issue are listed on a specific work-item card; and notably nobody needs to pull out the details from within a much longer conversation. In that vein, please make sure any problems you guys have mentioned are detailed on a work-item (ie: a github issue or a project card) and not just listed here where it'll be over-looked.
When this forum thread was initially created, it was meant to help coordinate amongst a larger group of people and at that time I was willing to help do the project management work of transferring any reported details to work-items. At this juncture we need help (someone else) to do that.
Bi-secting this problem would be a pretty painful exercise. We've got about 3000 changes or so since 2.5, which means we need to do around 12 iterations to get to roughly the right place where the regression was introduced. Each time a person has to install and launch a local lobby and launch a bot.
In light of this problem, 2.6 is no longer close. While having active and continuous help debugging any problems as 2.6 does progress is incredibly valuable, overall the release status right now is a deep shade of red. The incompatibility problem was found super-late in the process, it was found actually after even trying to launch 2.6 officially; and it's a major issue as it makes bot games unplayable.
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@lafayette May you link where is that you get the information to make a file for hosting an automate host?
Also, I've no idea how to launch a local lobby.
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@cernel At this juncture we would do well to have a dedicated thread for discussing the non-compat issue (lest we completely hijack this thread with just that one topic).
Though; I think that convo is probably short lived. Not only do you have to build a bot, you have to launch a database and build & run a lobby. If you really want to try, it's basically all of the steps when getting set up as a developer: https://github.com/triplea-game/triplea/tree/master/docs/development#developer-setup-guide
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@lafayette :grimacing_face:
(I suggest editing the title of this topic - I mean the "Release Getting Close" part - as something more descriptive of the current release status.)
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@cernel Fair point. My perspective is that this forum thread was meant to be active for just a few weeks. I'm not a big fan of a single long running thread to cover everything related to 2.6; as it's too complex to capture is a single conversation thread. Overall, we need to finish the 2.6 items, decide how to deal with the network regression; re-setup the 2.6 servers and then once again renew the beta testing. I somewhat think this thread can be locked/archived at this point.
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
I'm not a big fan of a single long running thread to cover everything related to 2.6; as it's too complex to capture is a single conversation thread
I need some time to reflect on this. It might be useful to have that single guiding thread to help give some direction. Though, the last thing I want to do right now is promise to do any more work beyond what is already a months long backlog. I think we might actually already have that very thread created some many months ago that summarized most of the changes that were going into 2.6 (it was a summary of the different things map makers had to be aware of). I suspect creating a new '2.6' thread is going to duplicate that.
Though to re-iterate for those skimming to the latest, the large-scale effort to do beta testing of 2.6 is mostly closed as a major regression was found and needs to be fixed before we can move forward.
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@beelee said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
This goes to 2.5 Lobby https://github.com/triplea-game/triplea/releases/tag/2.6%2B14129
This goes to 2.6 https://github.com/triplea-game/triplea/releases/tag/2.6%2B14130
Hopefully this is of some use as Idk exactly what's required here

Put this in a git issue. https://github.com/triplea-game/triplea/issues/11499
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Me and @Schulz played 1 round of 270BC Wars using the latest 2.6, me hosting privately. All was fine.
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Just wanted to bump this.
I've been going through the bug tracker and fixing some remaining 2.6 issues. There's still a couple that I think we need to fix before 2.6 can be released, but in the meantime, I think it would be great if folks could give the latest prerelease a go and report any issues.
Thanks!
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I do want to mention that I see upthread that we have a bot incompatibility release blocker. For sure we'll need to get that fixed, but I want to make sure we give the rest a spin and find any other issues before release.
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@alexei-svitkine The inability to download new mods from GitHub is a big problem with 2.6. That needs to be fixed.
If have been posting all the mods created over the years to GitHub, and I will like to see someone else be able to play them.
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